Java Code Examples for net.minecraft.entity.EntityLivingBase#getDistanceSq()
The following examples show how to use
net.minecraft.entity.EntityLivingBase#getDistanceSq() .
You can vote up the ones you like or vote down the ones you don't like,
and go to the original project or source file by following the links above each example. You may check out the related API usage on the sidebar.
Example 1
Source File: RegisteredFamiliarAI_Old.java From Gadomancy with GNU Lesser General Public License v3.0 | 6 votes |
private List<EntityLivingBase> getPotentialTargets(World world, EntityPlayer player, int rangeInc) { List<EntityLivingBase> validTargets = getCloseEnoughTargetters(world, player, rangeInc); EntityLivingBase attacker = player.getLastAttacker(); int range = 8 + rangeInc; if(attacker != null && !validTargets.contains(attacker) && !attacker.isDead && attacker.getDistanceSq(player.posX, player.posY, player.posZ) <= range * range) { validTargets.add(attacker); } Iterator<EntityLivingBase> it = validTargets.iterator(); while(it.hasNext()) { EntityLivingBase e = it.next(); if(e.isDead || e instanceof EntityPlayer) it.remove(); } return validTargets; }
Example 2
Source File: EntityMonolithEye.java From ToroQuest with GNU General Public License v3.0 | 4 votes |
public boolean apply(@Nullable EntityLivingBase p_apply_1_) { return (p_apply_1_ instanceof EntityPlayer || p_apply_1_ instanceof EntitySquid) && p_apply_1_.getDistanceSq(this.parentEntity) > 9.0D; }
Example 3
Source File: EntityAIMountedAttackOnCollide.java From EnderZoo with Creative Commons Zero v1.0 Universal | 4 votes |
/** * Updates the task */ public void updateTask() { EntityLivingBase target = attacker.getAttackTarget(); attacker.getLookHelper().setLookPositionWithEntity(target, 30.0F, 30.0F); --pathUpdateTimer; double distanceFromAttackerSq = attacker.getDistanceSq(target.posX, target.getEntityBoundingBox().minY, target.posZ); if((longMemory || attacker.getEntitySenses().canSee(target)) && pathUpdateTimer <= 0 && (targetPosX == 0.0D && targetPosY == 0.0D && targetPosZ == 0.0D || target.getDistanceSq(targetPosX, targetPosY, targetPosZ) >= 1.0D || attacker.getRNG().nextFloat() < 0.05F)) { targetPosX = target.posX; targetPosY = target.getEntityBoundingBox().minY; targetPosZ = target.posZ; pathUpdateTimer = failedPathFindingPenalty + 4 + attacker.getRNG().nextInt(7); if(getNavigator().getPath() != null) { PathPoint finalPathPoint = getNavigator().getPath().getFinalPathPoint(); if(finalPathPoint != null && target.getDistanceSq(finalPathPoint.x, finalPathPoint.y, finalPathPoint.z) < 1) { failedPathFindingPenalty = 0; } else { failedPathFindingPenalty += 10; } } else { failedPathFindingPenalty += 10; } if(distanceFromAttackerSq > 1024.0D) { pathUpdateTimer += 10; } else if(distanceFromAttackerSq > 256.0D) { pathUpdateTimer += 5; } if(!getNavigator().tryMoveToEntityLiving(target, getAttackSpeed())) { pathUpdateTimer += 15; } } attackPause = Math.max(attackPause - 1, 0); double d1 = getAttackReach(target); if(distanceFromAttackerSq <= d1 && attackPause <= 20) { attackPause = 20; if(attacker.getHeldItem(EnumHand.MAIN_HAND) != null) { attacker.swingArm(EnumHand.MAIN_HAND); } attacker.attackEntityAsMob(target); } }
Example 4
Source File: EntityAIFlyingAttackOnCollide.java From EnderZoo with Creative Commons Zero v1.0 Universal | 4 votes |
@Override public void updateTask() { EntityLivingBase entitylivingbase = this.attacker.getAttackTarget(); attacker.getLookHelper().setLookPositionWithEntity(entitylivingbase, 30.0F, 30.0F); double distToTargSq = attacker.getDistanceSq(entitylivingbase.posX, entitylivingbase.getEntityBoundingBox().minY, entitylivingbase.posZ); double attackRangSq = getAttackRangeSq(entitylivingbase); --delayCounter; if ((longMemory || attacker.getEntitySenses().canSee(entitylivingbase)) && delayCounter <= 0 && (targetX == 0.0D && targetY == 0.0D && targetZ == 0.0D || entitylivingbase.getDistanceSq(targetX, targetY, targetZ) >= 1.0D || attacker.getRNG().nextFloat() < 0.05F)) { targetX = entitylivingbase.posX; targetY = entitylivingbase.getEntityBoundingBox().minY; targetZ = entitylivingbase.posZ; delayCounter = 4 + attacker.getRNG().nextInt(7); if (canPenalize) { targetX += failedPathFindingPenalty; if (attacker.getNavigator().getPath() != null) { PathPoint finalPathPoint = attacker.getNavigator().getPath().getFinalPathPoint(); if (finalPathPoint != null && entitylivingbase.getDistanceSq(finalPathPoint.x, finalPathPoint.y, finalPathPoint.z) < 1) failedPathFindingPenalty = 0; else failedPathFindingPenalty += 10; } else { failedPathFindingPenalty += 10; } } if (distToTargSq > 1024) { delayCounter += 10; } else if (distToTargSq > 256) { delayCounter += 5; } if (!flyToAttacker(entitylivingbase)) { delayCounter += 15; } } attackTick = Math.max(attackTick - 1, 0); if (distToTargSq <= attackRangSq && attackTick <= 0) { attackTick = 20; if (attacker.getHeldItem(EnumHand.MAIN_HAND) != null) { attacker.swingArm(EnumHand.MAIN_HAND); } attacker.attackEntityAsMob(entitylivingbase); } }
Example 5
Source File: EntityAIAttackOnCollideAggressive.java From EnderZoo with Creative Commons Zero v1.0 Universal | 4 votes |
/** * Updates the task */ @Override public void updateTask() { EntityLivingBase entitylivingbase = attacker.getAttackTarget(); attacker.getLookHelper().setLookPositionWithEntity(entitylivingbase, 30.0F, 30.0F); double distToTargetSq = attacker.getDistanceSq(entitylivingbase.posX, entitylivingbase.getEntityBoundingBox().minY, entitylivingbase.posZ); double attachRange = attacker.width * 2.0F * attacker.width * 2.0F + entitylivingbase.width; --ticksUntilNextPathingAttempt; if ((longMemory || attacker.getEntitySenses().canSee(entitylivingbase)) && ticksUntilNextPathingAttempt <= 0 && (targetX == 0.0D && targetY == 0.0D && targetZ == 0.0D || entitylivingbase.getDistanceSq(targetX, targetY, targetZ) >= 1.0D || attacker.getRNG() .nextFloat() < 0.05F)) { targetX = entitylivingbase.posX; targetY = entitylivingbase.getEntityBoundingBox().minY; targetZ = entitylivingbase.posZ; //ticksUntilNextPathingAttempt = failedPathFindingPenalty + 4 + attacker.getRNG().nextInt(7); // if (attacker.getNavigator().getPath() != null) { // PathPoint finalPathPoint = attacker.getNavigator().getPath().getFinalPathPoint(); // if (finalPathPoint != null && entitylivingbase.getDistanceSq(finalPathPoint.xCoord, finalPathPoint.yCoord, finalPathPoint.zCoord) < 1) { // failedPathFindingPenalty = 0; // } else { // failedPathFindingPenalty += 10; // } // } else { // failedPathFindingPenalty += 10; // } if (distToTargetSq > 1024.0D) { ticksUntilNextPathingAttempt += 10; } else if (distToTargetSq > 256.0D) { ticksUntilNextPathingAttempt += 5; } if (!attacker.getNavigator().tryMoveToEntityLiving(entitylivingbase, speedTowardsTarget)) { ticksUntilNextPathingAttempt += 15; } } ticksToNextAttack = Math.max(ticksToNextAttack - 1, 0); if (distToTargetSq <= attachRange && ticksToNextAttack <= 20) { ticksToNextAttack = attackFrequency; if (attacker.getHeldItem(EnumHand.MAIN_HAND) != null) { attacker.swingArm(EnumHand.MAIN_HAND); } attacker.attackEntityAsMob(entitylivingbase); } }