Java Code Examples for org.bukkit.entity.Player#getExp()

The following examples show how to use org.bukkit.entity.Player#getExp() . You can vote up the ones you like or vote down the ones you don't like, and go to the original project or source file by following the links above each example. You may check out the related API usage on the sidebar.
Example 1
Source File: PlayerData.java    From SkyWarsReloaded with GNU General Public License v3.0 6 votes vote down vote up
public PlayerData(final Player p) {
  	if (SkyWarsReloaded.getCfg().debugEnabled()) {
      	Util.get().logToFile(ChatColor.RED + "[skywars] " + ChatColor.YELLOW + "Creating " + p.getName() + "'s Datafile");
  	}
  	this.beingRestored = false;
      this.uuid = p.getUniqueId();
      this.sb = p.getScoreboard();
      this.health = p.getHealth();
      this.food = p.getFoodLevel();
      this.sat = p.getSaturation();
if (!SkyWarsReloaded.getCfg().displayPlayerExeperience()) {
	xp = p.getExp();
}
      inv = Bukkit.createInventory(null, InventoryType.PLAYER, p.getName());
      inv.setContents(p.getInventory().getContents());
  	if (SkyWarsReloaded.getCfg().debugEnabled()) {
  		Util.get().logToFile(ChatColor.RED + "[skywars] " + ChatColor.YELLOW + p.getName() + "'s Datafile has been created");
  	}
  }
 
Example 2
Source File: DoubleJumpKit.java    From CardinalPGM with MIT License 6 votes vote down vote up
private void update() {
    int diff = (int) (System.currentTimeMillis() - lastUpdate);
    lastUpdate = System.currentTimeMillis();
    float toAddExp = rechargeTime > 0 ? (float) (diff / (rechargeTime * 1000)) : 1.0f;
    for(UUID uuid : players) {
        Player player = Bukkit.getPlayer(uuid);
        if(player.getExp() < 1.0f && (rechargeBeforeLanding || landed.contains(uuid))) {
            player.setExp(player.getExp() + toAddExp > 1.0f ? 1.0f : player.getExp() + toAddExp);
        } else if(player.getExp() > 1.0f) {
            player.setExp(1.0f);
        }
        if(player.getExp() >= 1.0f) {
            player.setAllowFlight(true);
        }
    }
}
 
Example 3
Source File: DoubleJumpKit.java    From CardinalPGM with MIT License 6 votes vote down vote up
@EventHandler
public void onPlayerToggleFly(PlayerToggleFlightEvent event) {
    if (!enabled) return;
    Player player = event.getPlayer();
    if (!players.contains(player.getUniqueId()) || player.getExp() > 1.0f || !event.isFlying()) return;
    player.setAllowFlight(false);
    player.setExp(0.0f);
    event.setCancelled(true);

    Vector normal = player.getEyeLocation().getDirection();
    normal.setY(0.75 + Math.max(normal.getY() * 0.5, 0));
    normal.multiply(power / 2);
    event.getPlayer().setVelocity(normal);

    player.getWorld().playSound(player.getLocation(), Sound.ENTITY_ZOMBIE_INFECT, 0.5f, 1.8f);

    update();
}
 
Example 4
Source File: PWIPlayer.java    From PerWorldInventory with GNU General Public License v3.0 5 votes vote down vote up
PWIPlayer(Player player, Group group, double bankBalance, double balance, boolean useAttributes) {
    this.uuid = player.getUniqueId();
    this.name = player.getName();
    this.location = player.getLocation();

    this.group = group;
    this.saved = false;

    this.armor = player.getInventory().getArmorContents();
    this.enderChest = player.getEnderChest().getContents();
    this.inventory = player.getInventory().getContents();

    this.canFly = player.getAllowFlight();
    this.displayName = player.getDisplayName();
    this.exhaustion = player.getExhaustion();
    this.experience = player.getExp();
    this.isFlying = player.isFlying();
    this.foodLevel = player.getFoodLevel();
    if (useAttributes) {
        this.maxHealth = player.getAttribute(Attribute.GENERIC_MAX_HEALTH).getBaseValue();
    } else {
        this.maxHealth = player.getMaxHealth();
    }
    this.health = player.getHealth();
    this.gamemode = player.getGameMode();
    this.level = player.getLevel();
    this.saturationLevel = player.getSaturation();
    this.potionEffects = player.getActivePotionEffects();
    this.fallDistance = player.getFallDistance();
    this.fireTicks = player.getFireTicks();
    this.maxAir = player.getMaximumAir();
    this.remainingAir = player.getRemainingAir();

    this.bankBalance = bankBalance;
    this.balance = balance;
}
 
Example 5
Source File: ClearXPAction.java    From UHC with MIT License 5 votes vote down vote up
@Override
protected void run(Player player) {
    exp = player.getExp();
    level = player.getLevel();
    total = player.getTotalExperience();

    player.setExp(0F);
    player.setLevel(0);
    player.setTotalExperience(0);
}
 
Example 6
Source File: PWIPlayer.java    From PerWorldInventory with GNU General Public License v3.0 5 votes vote down vote up
PWIPlayer(Player player, Group group, double bankBalance, double balance, boolean useAttributes) {
    this.uuid = player.getUniqueId();
    this.name = player.getName();
    this.location = player.getLocation();

    this.group = group;
    this.saved = false;

    this.armor = player.getInventory().getArmorContents();
    this.enderChest = player.getEnderChest().getContents();
    this.inventory = player.getInventory().getContents();

    this.canFly = player.getAllowFlight();
    this.displayName = player.getDisplayName();
    this.exhaustion = player.getExhaustion();
    this.experience = player.getExp();
    this.isFlying = player.isFlying();
    this.foodLevel = player.getFoodLevel();
    if (useAttributes) {
        this.maxHealth = player.getAttribute(Attribute.GENERIC_MAX_HEALTH).getBaseValue();
    } else {
        this.maxHealth = player.getMaxHealth();
    }
    this.health = player.getHealth();
    this.gamemode = player.getGameMode();
    this.level = player.getLevel();
    this.saturationLevel = player.getSaturation();
    this.potionEffects = player.getActivePotionEffects();
    this.fallDistance = player.getFallDistance();
    this.fireTicks = player.getFireTicks();
    this.maxAir = player.getMaximumAir();
    this.remainingAir = player.getRemainingAir();

    this.bankBalance = bankBalance;
    this.balance = balance;
}
 
Example 7
Source File: TutorialPlayer.java    From ServerTutorial with MIT License 5 votes vote down vote up
public TutorialPlayer(Player player) {
    this.startLoc = player.getLocation();
    this.inventory = player.getInventory().getContents();
    this.flight = player.isFlying();
    this.allowFlight = player.getAllowFlight();
    this.exp = player.getExp();
    this.level = player.getLevel();
    this.hunger = player.getFoodLevel();
    this.health = player.getHealth();
    this.gameMode = player.getGameMode();
}
 
Example 8
Source File: ExprLevelProgress.java    From Skript with GNU General Public License v3.0 4 votes vote down vote up
@Override
public Float convert(final Player p) {
	return p.getExp();
}
 
Example 9
Source File: DPlayerData.java    From DungeonsXL with GNU General Public License v3.0 4 votes vote down vote up
/**
 * Saves the player's data to the file.
 *
 * @param player the Player to save
 */
public void savePlayerState(Player player) {
    oldGameMode = player.getGameMode();
    oldFireTicks = player.getFireTicks();
    oldFoodLevel = player.getFoodLevel();
    if (is1_9) {
        oldMaxHealth = player.getAttribute(Attribute.GENERIC_MAX_HEALTH).getBaseValue();
    }
    oldHealth = player.getHealth();
    oldExp = player.getExp();
    oldLvl = player.getLevel();
    oldArmor = new ArrayList<>(Arrays.asList(player.getInventory().getArmorContents()));
    oldInventory = new ArrayList<>(Arrays.asList(player.getInventory().getContents()));
    if (is1_9) {
        oldOffHand = player.getInventory().getItemInOffHand();
    }
    oldLocation = player.getLocation();
    oldPotionEffects = player.getActivePotionEffects();
    if (is1_9) {
        oldCollidabilityState = player.isCollidable();
        oldInvulnerabilityState = player.isInvulnerable();
    }
    oldFlyingState = player.getAllowFlight();

    config.set(PREFIX_STATE_PERSISTENCE + "oldGameMode", oldGameMode.toString());
    config.set(PREFIX_STATE_PERSISTENCE + "oldFireTicks", oldFireTicks);
    config.set(PREFIX_STATE_PERSISTENCE + "oldFoodLevel", oldFoodLevel);
    config.set(PREFIX_STATE_PERSISTENCE + "oldMaxHealth", oldMaxHealth);
    config.set(PREFIX_STATE_PERSISTENCE + "oldHealth", oldHealth);
    config.set(PREFIX_STATE_PERSISTENCE + "oldExp", oldExp);
    config.set(PREFIX_STATE_PERSISTENCE + "oldLvl", oldLvl);
    config.set(PREFIX_STATE_PERSISTENCE + "oldArmor", oldArmor);
    config.set(PREFIX_STATE_PERSISTENCE + "oldInventory", oldInventory);
    config.set(PREFIX_STATE_PERSISTENCE + "oldOffHand", oldOffHand);
    config.set(PREFIX_STATE_PERSISTENCE + "oldLocation", oldLocation);
    config.set(PREFIX_STATE_PERSISTENCE + "oldPotionEffects", oldPotionEffects);
    config.set(PREFIX_STATE_PERSISTENCE + "oldCollidabilityState", oldCollidabilityState);
    config.set(PREFIX_STATE_PERSISTENCE + "oldFlyingState", oldFlyingState);
    config.set(PREFIX_STATE_PERSISTENCE + "oldInvulnerabilityState", oldInvulnerabilityState);

    save();
}