Java Code Examples for org.bukkit.entity.Player#getSaturation()

The following examples show how to use org.bukkit.entity.Player#getSaturation() . You can vote up the ones you like or vote down the ones you don't like, and go to the original project or source file by following the links above each example. You may check out the related API usage on the sidebar.
Example 1
Source File: PlayerData.java    From SkyWarsReloaded with GNU General Public License v3.0 6 votes vote down vote up
public PlayerData(final Player p) {
  	if (SkyWarsReloaded.getCfg().debugEnabled()) {
      	Util.get().logToFile(ChatColor.RED + "[skywars] " + ChatColor.YELLOW + "Creating " + p.getName() + "'s Datafile");
  	}
  	this.beingRestored = false;
      this.uuid = p.getUniqueId();
      this.sb = p.getScoreboard();
      this.health = p.getHealth();
      this.food = p.getFoodLevel();
      this.sat = p.getSaturation();
if (!SkyWarsReloaded.getCfg().displayPlayerExeperience()) {
	xp = p.getExp();
}
      inv = Bukkit.createInventory(null, InventoryType.PLAYER, p.getName());
      inv.setContents(p.getInventory().getContents());
  	if (SkyWarsReloaded.getCfg().debugEnabled()) {
  		Util.get().logToFile(ChatColor.RED + "[skywars] " + ChatColor.YELLOW + p.getName() + "'s Datafile has been created");
  	}
  }
 
Example 2
Source File: PWIPlayer.java    From PerWorldInventory with GNU General Public License v3.0 5 votes vote down vote up
PWIPlayer(Player player, Group group, double bankBalance, double balance, boolean useAttributes) {
    this.uuid = player.getUniqueId();
    this.name = player.getName();
    this.location = player.getLocation();

    this.group = group;
    this.saved = false;

    this.armor = player.getInventory().getArmorContents();
    this.enderChest = player.getEnderChest().getContents();
    this.inventory = player.getInventory().getContents();

    this.canFly = player.getAllowFlight();
    this.displayName = player.getDisplayName();
    this.exhaustion = player.getExhaustion();
    this.experience = player.getExp();
    this.isFlying = player.isFlying();
    this.foodLevel = player.getFoodLevel();
    if (useAttributes) {
        this.maxHealth = player.getAttribute(Attribute.GENERIC_MAX_HEALTH).getBaseValue();
    } else {
        this.maxHealth = player.getMaxHealth();
    }
    this.health = player.getHealth();
    this.gamemode = player.getGameMode();
    this.level = player.getLevel();
    this.saturationLevel = player.getSaturation();
    this.potionEffects = player.getActivePotionEffects();
    this.fallDistance = player.getFallDistance();
    this.fireTicks = player.getFireTicks();
    this.maxAir = player.getMaximumAir();
    this.remainingAir = player.getRemainingAir();

    this.bankBalance = bankBalance;
    this.balance = balance;
}
 
Example 3
Source File: FullHungerAction.java    From UHC with MIT License 5 votes vote down vote up
@Override
protected void run(Player player) {
    // store old values
    level = player.getFoodLevel();
    saturation = player.getSaturation();
    exhaustion = player.getExhaustion();

    // max out values
    player.setFoodLevel(FULL_FOOD_LEVEL);
    player.setSaturation(FULL_SATURATION_LEVEL);
    player.setExhaustion(FULL_EXHAUSTION_LEVEL);
}
 
Example 4
Source File: PWIPlayer.java    From PerWorldInventory with GNU General Public License v3.0 5 votes vote down vote up
PWIPlayer(Player player, Group group, double bankBalance, double balance, boolean useAttributes) {
    this.uuid = player.getUniqueId();
    this.name = player.getName();
    this.location = player.getLocation();

    this.group = group;
    this.saved = false;

    this.armor = player.getInventory().getArmorContents();
    this.enderChest = player.getEnderChest().getContents();
    this.inventory = player.getInventory().getContents();

    this.canFly = player.getAllowFlight();
    this.displayName = player.getDisplayName();
    this.exhaustion = player.getExhaustion();
    this.experience = player.getExp();
    this.isFlying = player.isFlying();
    this.foodLevel = player.getFoodLevel();
    if (useAttributes) {
        this.maxHealth = player.getAttribute(Attribute.GENERIC_MAX_HEALTH).getBaseValue();
    } else {
        this.maxHealth = player.getMaxHealth();
    }
    this.health = player.getHealth();
    this.gamemode = player.getGameMode();
    this.level = player.getLevel();
    this.saturationLevel = player.getSaturation();
    this.potionEffects = player.getActivePotionEffects();
    this.fallDistance = player.getFallDistance();
    this.fireTicks = player.getFireTicks();
    this.maxAir = player.getMaximumAir();
    this.remainingAir = player.getRemainingAir();

    this.bankBalance = bankBalance;
    this.balance = balance;
}
 
Example 5
Source File: HealthKit.java    From CardinalPGM with MIT License 4 votes vote down vote up
@Override
public void apply(Player player, Boolean force) {
    if(health != -1 && (force || health > player.getHealth())) player.setHealth(health);
    if(hunger != -1 && (force || hunger > player.getFoodLevel())) player.setFoodLevel(hunger);
    if(saturation != 0 && (force || saturation > player.getSaturation())) player.setSaturation(saturation);
}
 
Example 6
Source File: SaturationMultiplierRunnable.java    From UHC with MIT License 3 votes vote down vote up
@Override
public void run() {
    final Player player = Bukkit.getPlayer(uuid);

    if (player == null) return;

    final float change = player.getSaturation() - pre;

    player.setSaturation(pre + (change * ((float) multiplier)));
}