Java Code Examples for com.badlogic.gdx.graphics.Color#GRAY
The following examples show how to use
com.badlogic.gdx.graphics.Color#GRAY .
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Example 1
Source File: SearchTextField.java From beatoraja with GNU General Public License v3.0 | 5 votes |
public void unfocus(MusicSelector selector) { search.setText(""); search.setMessageText("search song"); search.getStyle().messageFontColor = Color.GRAY; search.getOnscreenKeyboard().show(false); setKeyboardFocus(null); selector.main.getInputProcessor().getKeyBoardInputProcesseor().setEnable(true); }
Example 2
Source File: LoadingScreen.java From bladecoder-adventure-engine with Apache License 2.0 | 5 votes |
@Override public void render(float delta) { if (!EngineAssetManager.getInstance().isLoading()) { ui.setCurrentScreen(Screens.SCENE_SCREEN); return; } Gdx.gl.glClearColor(0, 0, 0, 1); Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT); // Only show the squares when time > INIT_TIME if (initTime < INIT_TIME_SEG) { initTime += delta; return; } final SpriteBatch batch = ui.getBatch(); batch.setProjectionMatrix(viewport.getCamera().combined); batch.begin(); update(delta); for (int i = 0; i < numSquares; i++) { final Color color = i == pos ? Color.WHITE : Color.GRAY; RectangleRenderer.draw(ui.getBatch(), x + i * (squareWidth + margin), y, squareWidth, squareHeight, color); } batch.end(); }
Example 3
Source File: ViewportWidget.java From talos with Apache License 2.0 | 4 votes |
protected void drawGrid(Batch batch, float parentAlpha) { Gdx.gl.glLineWidth(1f); Gdx.gl.glEnable(GL20.GL_BLEND); shapeRenderer.setProjectionMatrix(batch.getProjectionMatrix()); shapeRenderer.begin(ShapeRenderer.ShapeType.Filled); Color gridColor = new Color(Color.GRAY); int minCount = 3; int maxCount = 100; float width = camera.viewportWidth * camera.zoom; float height = camera.viewportHeight * camera.zoom; float x = camera.position.x; float y = camera.position.y; int countX = MathUtils.ceil(width/gridSize); int countY = MathUtils.ceil(height/gridSize); float falloff = ((float)(MathUtils.clamp(countX, minCount, maxCount)-minCount))/(maxCount-minCount); float brightAlpha = (1f-falloff*0.95f) * 0.5f * parentAlpha; float dimAlpha = gridColor.a * 0.05f * parentAlpha; // camera offsets x = x - x % (gridSize*8f); y = y - y % (gridSize*8f); float thickness = pixelToWorld(1.2f); for(int i = -countX/2-8; i <= countX/2+8; i++) { if(i % 4 == 0) gridColor.a = brightAlpha; else gridColor.a = dimAlpha; shapeRenderer.setColor(gridColor); shapeRenderer.rectLine(i * gridSize + x , -height/2f + y - gridSize*8f, i * gridSize + x, height/2f + y + gridSize*8f, thickness); } for(int i = -countY/2-8; i <= countY/2+8; i++) { if(i % 4 == 0) gridColor.a = brightAlpha; else gridColor.a = dimAlpha; shapeRenderer.setColor(gridColor); shapeRenderer.rectLine(-width/2f + x - gridSize * 8f, i * gridSize + y, width/2f + x + gridSize*8f, i * gridSize + y, thickness); } shapeRenderer.end(); }
Example 4
Source File: State.java From dice-heroes with GNU General Public License v3.0 | 4 votes |
protected Color getBackgroundColor() { return Color.GRAY; }