Java Code Examples for com.badlogic.gdx.graphics.Color#WHITE
The following examples show how to use
com.badlogic.gdx.graphics.Color#WHITE .
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Example 1
Source File: ShopCard.java From Klooni1010 with GNU General Public License v3.0 | 6 votes |
ShopCard(final Klooni game, final GameLayout layout, final String itemName, final Color backgroundColor) { this.game = game; Label.LabelStyle labelStyle = new Label.LabelStyle(); labelStyle.font = game.skin.getFont("font_small"); priceLabel = new Label("", labelStyle); nameLabel = new Label(itemName, labelStyle); Color labelColor = Theme.shouldUseWhite(backgroundColor) ? Color.WHITE : Color.BLACK; priceLabel.setColor(labelColor); nameLabel.setColor(labelColor); priceBounds = new Rectangle(); nameBounds = new Rectangle(); layout.update(this); }
Example 2
Source File: GdxCanvas.java From seventh with GNU General Public License v2.0 | 5 votes |
@Override public void drawImage(TextureRegion image, int x, int y, Integer color) { Color c= Color.WHITE; if (color != null) c = setTempColor(color); if(!isBegun) batch.begin(); batch.setColor(c); batch.draw(image, x, y); if(!isBegun) batch.end(); }
Example 3
Source File: SuperSnake.java From super-snake with MIT License | 5 votes |
@Override public void create () { batch = new SpriteBatch(); WIDTH = Gdx.graphics.getBackBufferWidth(); HEIGHT = Gdx.graphics.getBackBufferHeight(); PADDED_WIDTH = WIDTH - PADDING; PADDED_HEIGHT = HEIGHT - PADDING; Gdx.app.log("Snake", "VIEWPORT " + WIDTH + ", " + HEIGHT); shapeRenderer = new ShapeRenderer(); snake = new Snake(WIDTH / 2, HEIGHT / 2, INITIAL_SNAKE_LENGTH); pause_snake = new Snake(WIDTH / 2, 200, 100); FreeTypeFontGenerator generator = new FreeTypeFontGenerator(Gdx.files.internal("fonts/PatrickHand.ttf")); FreeTypeFontParameter parameter = new FreeTypeFontParameter(); parameter.size = 32; font = generator.generateFont(parameter); parameter.size = 52; parameter.borderColor = Colors.spray; parameter.borderWidth = 2; fontBtn = generator.generateFont(parameter); parameter.size = 80; parameter.color = Color.WHITE; parameter.borderWidth = 2; parameter.borderColor = Colors.red; fontBig = generator.generateFont(parameter); generator.dispose(); }
Example 4
Source File: InfoMenu.java From Cubes with MIT License | 5 votes |
public InfoMenu(String labelText, boolean back) { super(); text = new Label(labelText, new LabelStyle(Fonts.hud, Color.WHITE)); text.setAlignment(Align.center, Align.center); stage.addActor(text); if (back) { button = MenuTools.getBackButton(this); stage.addActor(button); } }
Example 5
Source File: SplashMenu.java From Cubes with MIT License | 5 votes |
public SplashMenu() { logo = new Image(new TextureRegionDrawable(Assets.getTextureRegion("core:logo.png")), Scaling.fillY, Align.center); text = new Label("Loading " + Branding.DEBUG, new Label.LabelStyle(Fonts.smallHUD, Color.WHITE)); stage.addActor(logo); stage.addActor(text); }
Example 6
Source File: NoPageHint.java From gdx-texture-packer-gui with Apache License 2.0 | 5 votes |
public NoPageHint(Skin skin) { String text = App.inst().getI18n().get("atlasPreviewNoPageMsg"); Label lblMessage = new Label(text, new Label.LabelStyle(skin.getFont("default-font"), Color.WHITE)); lblMessage.setAlignment(Align.center); lblMessage.getColor().a = 0.25f; setActor(lblMessage); setFillParent(true); align(Align.center); setTouchable(Touchable.disabled); setBackground(skin.getDrawable("noPreviewFill")); }
Example 7
Source File: GradientEffect.java From typing-label with MIT License | 5 votes |
@Override protected void onApply(TypingGlyph glyph, int localIndex, float delta) { // Calculate progress float distanceMod = (1f / distance) * (1f - DEFAULT_DISTANCE); float frequencyMod = (1f / frequency) * DEFAULT_FREQUENCY; float progress = calculateProgress(frequencyMod, distanceMod * localIndex, true); // Calculate color if(glyph.color == null) glyph.color = new Color(Color.WHITE); glyph.color.set(color1).lerp(color2, progress); }
Example 8
Source File: BlinkEffect.java From typing-label with MIT License | 5 votes |
public BlinkEffect(TypingLabel label, String[] params) { super(label); // Color 1 if(params.length > 0) { this.color1 = paramAsColor(params[0]); } // Color 2 if(params.length > 1) { this.color2 = paramAsColor(params[1]); } // Frequency if(params.length > 2) { this.frequency = paramAsFloat(params[2], 1); } // Threshold if(params.length > 3) { this.threshold = paramAsFloat(params[3], 0.5f); } // Validate parameters if(this.color1 == null) this.color1 = new Color(Color.WHITE); if(this.color2 == null) this.color2 = new Color(Color.WHITE); this.threshold = MathUtils.clamp(this.threshold, 0, 1); }
Example 9
Source File: BlinkEffect.java From typing-label with MIT License | 5 votes |
@Override protected void onApply(TypingGlyph glyph, int localIndex, float delta) { // Calculate progress float frequencyMod = (1f / frequency) * DEFAULT_FREQUENCY; float progress = calculateProgress(frequencyMod); // Calculate color if(glyph.color == null) glyph.color = new Color(Color.WHITE); glyph.color.set(progress <= threshold ? color1 : color2); }
Example 10
Source File: ColorFadeTransition.java From libgdx-transitions with Apache License 2.0 | 5 votes |
/** @param color the {@link Color} to fade to * @param interpolation the {@link Interpolation} method */ public ColorFadeTransition (Color color, Interpolation interpolation) { this.color = new Color(Color.WHITE); this.interpolation = interpolation; texture = new Texture(1, 1, Format.RGBA8888); Pixmap pixmap = new Pixmap(1, 1, Format.RGBA8888); pixmap.setColor(color); pixmap.fillRectangle(0, 0, 1, 1); texture.draw(pixmap, 0, 0); }
Example 11
Source File: Map.java From riiablo with Apache License 2.0 | 4 votes |
public static Color getColor(DS1.Cell cell) { if (cell == null) return Color.WHITE; return getColor(cell.mainIndex); }
Example 12
Source File: ShopScreen.java From Unlucky with MIT License | 4 votes |
/** * Creates the shop UI with a tabbed interface and scroll panes */ private void createShopUI() { shop = new Shop(rm); shopTable = new Table(); shopTable.setSize(93, 80); shopTable.setPosition(14, 26); // create tabs HorizontalGroup tabGroup = new HorizontalGroup(); tabGroup.setTransform(false); TextButton.TextButtonStyle tabStyle = new TextButton.TextButtonStyle(); tabStyle.font = rm.pixel10; tabStyle.fontColor = Color.WHITE; tabStyle.up = new TextureRegionDrawable(rm.shoptab[1][0]); tabStyle.checked = new TextureRegionDrawable(rm.shoptab[0][0]); final TextButton[] tabButtons = new TextButton[3]; String[] tabStrs = new String[] { "MISC", "EQUIPS", "ACCS" }; ButtonGroup tabs = new ButtonGroup(); tabs.setMinCheckCount(1); tabs.setMaxCheckCount(1); for (int i = 0; i < 3; i++) { tabButtons[i] = new TextButton(tabStrs[i], tabStyle); tabButtons[i].getLabel().setFontScale(0.5f); tabs.add(tabButtons[i]); tabGroup.addActor(tabButtons[i]); } shopTable.add(tabGroup); shopTable.row(); // tab contents Stack content = new Stack(); createTabContents(); for (int i = 0; i < 3; i++) { content.addActor(tabContents[i]); } shopTable.add(content).expand().fill(); tabContents[0].setVisible(true); tabContents[1].setVisible(false); tabContents[2].setVisible(false); // show the correct content for each tab for (int i = 0; i < 3; i++) { final int index = i; tabButtons[i].addListener(new ChangeListener() { @Override public void changed(ChangeEvent event, Actor actor) { if (!game.player.settings.muteSfx) rm.buttonclick1.play(game.player.settings.sfxVolume); tabContents[index].setVisible(tabButtons[index].isChecked()); } }); } stage.addActor(shopTable); }
Example 13
Source File: MainMenuScreen.java From Bomberman_libGdx with MIT License | 4 votes |
@Override public void show() { viewport = new FitViewport(640, 480); stage = new Stage(viewport, batch); font = new BitmapFont(Gdx.files.internal("fonts/foo.fnt")); Label.LabelStyle labelStyle = new Label.LabelStyle(font, Color.WHITE); Label titleLabel = new Label("Bomberman", labelStyle); titleLabel.setFontScale(1.6f); titleLabel.setPosition(140, 360); Label easyLabel = new Label("Easy", labelStyle); easyLabel.setPosition((640 - easyLabel.getWidth()) / 2, 240); Label normalLabel = new Label("Normal", labelStyle); normalLabel.setPosition((640 - normalLabel.getWidth()) / 2, 180); Label hardLabel = new Label("Hard", labelStyle); hardLabel.setPosition((640 - hardLabel.getWidth()) / 2, 120); Pixmap pixmap = new Pixmap(640, 480, Pixmap.Format.RGB888); pixmap.setColor(240.0f / 255.0f, 128 / 255.0f, 0, 1.0f); pixmap.fill(); backgroundTexture = new Texture(pixmap); pixmap.dispose(); Image background = new Image(backgroundTexture); indicatorX = 160f; indicatorY = 240f; TextureAtlas textureAtlas = GameManager.getInstance().getAssetManager().get("img/actors.pack", TextureAtlas.class); indicator0 = new Image(new TextureRegion(textureAtlas.findRegion("MainMenuLogo"), 0, 0, 40, 26)); indicator0.setSize(80f, 52f); indicator0.setPosition(indicatorX, indicatorY); indicator1 = new Image(new TextureRegion(textureAtlas.findRegion("MainMenuLogo"), 40, 0, 40, 26)); indicator1.setSize(80f, 52f); indicator1.setPosition(indicatorX, indicatorY); indicator1.setVisible(false); indicationsTexture = new Texture("img/indications.png"); indications = new Image(indicationsTexture); indications.setPosition(640f - indications.getWidth() - 12f, 12f); stage.addActor(background); stage.addActor(indications); stage.addActor(titleLabel); stage.addActor(easyLabel); stage.addActor(normalLabel); stage.addActor(hardLabel); stage.addActor(indicator0); stage.addActor(indicator1); currentSelection = 0; selected = false; GameManager.getInstance().playMusic("SuperBomberman-Title.ogg", true); }
Example 14
Source File: InputPanel.java From bladecoder-adventure-engine with Apache License 2.0 | 4 votes |
public void setError(boolean value) { if (value) title.getStyle().fontColor = Color.RED; else title.getStyle().fontColor = Color.WHITE; }
Example 15
Source File: PlayScreen.java From Pacman_libGdx with MIT License | 4 votes |
@Override public void show() { camera = new OrthographicCamera(); viewport = new FitViewport(WIDTH, HEIGHT, camera); camera.translate(WIDTH / 2, HEIGHT / 2); camera.update(); batch = new SpriteBatch(); playerSystem = new PlayerSystem(); ghostSystem = new GhostSystem(); movementSystem = new MovementSystem(); pillSystem = new PillSystem(); animationSystem = new AnimationSystem(); renderSystem = new RenderSystem(batch); stateSystem = new StateSystem(); engine = new Engine(); engine.addSystem(playerSystem); engine.addSystem(ghostSystem); engine.addSystem(pillSystem); engine.addSystem(movementSystem); engine.addSystem(stateSystem); engine.addSystem(animationSystem); engine.addSystem(renderSystem); // box2d world = new World(Vector2.Zero, true); world.setContactListener(new WorldContactListener()); box2DDebugRenderer = new Box2DDebugRenderer(); showBox2DDebuggerRenderer = false; // box2d light rayHandler = new RayHandler(world); rayHandler.setAmbientLight(ambientLight); // load map tiledMap = new TmxMapLoader().load("map/map.tmx"); tiledMapRenderer = new OrthogonalTiledMapRenderer(tiledMap, 1 / 16f, batch); new WorldBuilder(tiledMap, engine, world, rayHandler).buildAll(); stageViewport = new FitViewport(WIDTH * 20, HEIGHT * 20); stage = new Stage(stageViewport, batch); font = new BitmapFont(Gdx.files.internal("fonts/army_stencil.fnt")); Label.LabelStyle labelStyle = new Label.LabelStyle(font, Color.WHITE); Label scoreTextLabel = new Label("SCORE", labelStyle); scoreTextLabel.setPosition(WIDTH * 1, HEIGHT * 19); stage.addActor(scoreTextLabel); Label hightScoreTextLabel = new Label("High Score", labelStyle); hightScoreTextLabel.setPosition(WIDTH * 14, HEIGHT * 19); stage.addActor(hightScoreTextLabel); scoreLabel = new Label("0", labelStyle); scoreLabel.setPosition(WIDTH * 1.5f, HEIGHT * 18.2f); stage.addActor(scoreLabel); highScoreLabel = new Label("0", labelStyle); highScoreLabel.setPosition(WIDTH * 16.5f, HEIGHT * 18.2f); stage.addActor(highScoreLabel); gameOverLabel = new Label(" - Game Over -\n Press Enter to continue", labelStyle); gameOverLabel.setPosition(WIDTH * 4.3f, HEIGHT * 9f); gameOverLabel.setVisible(false); stage.addActor(gameOverLabel); TextureAtlas textureAtlas = GameManager.instance.assetManager.get("images/actors.pack", TextureAtlas.class); pacmanSprite = new Sprite(new TextureRegion(textureAtlas.findRegion("Pacman"), 16, 0, 16, 16)); pacmanSprite.setBounds(8f, 21.5f, 16 / GameManager.PPM, 16 / GameManager.PPM); stringBuilder = new StringBuilder(); changeScreen = false; }
Example 16
Source File: SMGUIManager.java From Entitas-Java with MIT License | 4 votes |
public Skin createSkin(BaseAssetsManager assetsManager) { defaultFont = assetsManager.getFont(DEFAULT_FONT); defaultFont.getData().setScale(ScaleUtil.getSizeRatio()); defaultFont.setUseIntegerPositions(false); font2 = assetsManager.getFont(HEADER_FONT); font2.getData().setScale(ScaleUtil.getSizeRatio()); font2.setUseIntegerPositions(false); skin.add("default", defaultFont); skin.add("header", font2); skin.add("lt-blue", new Color(.62f, .76f, .99f, 1f)); skin.add("lt-green", new Color(.39f, .9f, .6f, 1f)); skin.add("dark-blue", new Color(.79f, .95f, 91f, 1f)); skin.addRegions(assetsManager.getTextureAtlas(GUI_ATLAS)); skin.addRegions(assetsManager.getTextureAtlas(GUI_PACK_ATLAS)); TextureRegionDrawable touchpad_background = new TextureRegionDrawable(((TextureAtlas) assetsManager.getTextureAtlas(GUI_ATLAS)).findRegion("touchpad_background")); TextureRegionDrawable touchpad_thumb = new TextureRegionDrawable(((TextureAtlas) assetsManager.getTextureAtlas(GUI_ATLAS)).findRegion("touchpad_thumb")); TextureRegionDrawable checkox_true = new TextureRegionDrawable(((TextureAtlas) assetsManager.getTextureAtlas(UISKIN_ATLAS)).findRegion("check-on")); TextureRegionDrawable checkox_false = new TextureRegionDrawable(((TextureAtlas) assetsManager.getTextureAtlas(UISKIN_ATLAS)).findRegion("check-off")); TextureRegionDrawable slider_knob = new TextureRegionDrawable(((TextureAtlas) assetsManager.getTextureAtlas(UISKIN_ATLAS)).findRegion("default-slider-knob")); TextureRegionDrawable slider = new TextureRegionDrawable(((TextureAtlas) assetsManager.getTextureAtlas(UISKIN_ATLAS)).findRegion("default-slider")); CheckBox.CheckBoxStyle checkBoxStyle = new CheckBox.CheckBoxStyle(checkox_false, checkox_true, defaultFont, Color.WHITE); SpriteDrawable stats = new SpriteDrawable(new Sprite((Texture) assetsManager.getTexture(STATS_BACKGROUND))); Slider.SliderStyle sliderStyle = new Slider.SliderStyle(slider, slider_knob); skin.add("default", new Window.WindowStyle(font2, Color.ORANGE, skin.getDrawable("debug"))); skin.add("stats", stats); Label.LabelStyle lbs = new Label.LabelStyle(); lbs.font = defaultFont; lbs.fontColor = Color.WHITE; skin.add("default", lbs); Label.LabelStyle lbsHeader = new Label.LabelStyle(); lbsHeader.font = font2; lbsHeader.fontColor = Color.WHITE; skin.add("header", lbsHeader); TextButton.TextButtonStyle tbs = new TextButton.TextButtonStyle(skin.getDrawable("btnMenu"), skin.getDrawable("btnMenuPress"), skin.getDrawable("btnMenu"), defaultFont); tbs.fontColor = skin.getColor("dark-blue"); tbs.pressedOffsetX = Math.round(1f * Gdx.graphics.getDensity()); tbs.pressedOffsetY = tbs.pressedOffsetX * -1f; ImageButton.ImageButtonStyle ImageButtonLeft = new ImageButton.ImageButtonStyle(skin.getDrawable("buttonLeft"), skin.getDrawable("buttonLeftPress"), skin.getDrawable("buttonLeft"), null, null, null); ImageButton.ImageButtonStyle ImageButtonRight = new ImageButton.ImageButtonStyle(skin.getDrawable("buttonRight"), skin.getDrawable("buttonRightPress"), skin.getDrawable("buttonRight"), null, null, null); ImageButton.ImageButtonStyle ImageButtonUp = new ImageButton.ImageButtonStyle(skin.getDrawable("buttonUp"), skin.getDrawable("buttonUpPress"), skin.getDrawable("buttonUp"), null, null, null); Touchpad.TouchpadStyle touchpadStyle = new Touchpad.TouchpadStyle(); touchpadStyle.background = touchpad_background; touchpadStyle.knob = touchpad_thumb; skin.add("default", tbs); skin.add("buttonLeft", ImageButtonLeft); skin.add("buttonRight", ImageButtonRight); skin.add("buttonUp", ImageButtonUp); skin.add("default", touchpadStyle); skin.add("default", checkBoxStyle); skin.add("default-horizontal", sliderStyle); return skin; }
Example 17
Source File: ServerConnectGUI.java From Radix with MIT License | 4 votes |
@Override public void init() { stage = new Stage(); // TODO memory manage background = new Texture(Gdx.files.internal("textures/block/obsidian.png")); background.setWrap(TextureWrap.Repeat, TextureWrap.Repeat); errorLabel = new Label(null, new LabelStyle(new BitmapFont(), Color.RED)); TextFieldStyle fieldStyle = new TextFieldStyle(); fieldStyle.font = new BitmapFont(); fieldStyle.fontColor = Color.WHITE; TextField ipField = new TextField("IP:Port", fieldStyle); ImageTextButtonStyle btnStyle = RadixClient.getInstance().getSceneTheme().getButtonStyle(); TextButton connectButton = new TextButton("Connect", btnStyle); connectButton.addListener(new ClickListener() { @Override public void clicked(InputEvent event, float x, float y) { String[] ipPort = ipField.getText().split(":"); if(ipPort.length != 2) { invalidIpSyntax(); return; } try { RadixClient.getInstance().enterRemoteWorld(ipPort[0], Short.parseShort(ipPort[1])); } catch (NumberFormatException ex) { invalidPort(); } } }); Table table = new Table(); table.setFillParent(true); table.add(ipField); table.row(); table.add(errorLabel); table.row(); table.add(connectButton); stage.addActor(table); }
Example 18
Source File: Main.java From graphicsfuzz with Apache License 2.0 | 4 votes |
@Override public void create() { if(this.overrideLogger != null){ Gdx.app.setApplicationLogger(overrideLogger); } // Only DesktopLauncher sets this. if(gl30 == null) { // Gdx.gl30 could also be null though. gl30 = Gdx.gl30; } Gdx.graphics.getGL20().glEnable(GL20.GL_TEXTURE_2D); Gdx.graphics.getGL20().glEnable(GL20.GL_DEPTH_TEST); Gdx.graphics.getGL20().glDepthFunc(GL20.GL_LESS); standardMesh = buildFullScreenQuadMesh(); if(standaloneRenderJob != null) { if (standaloneRenderJob.isSetComputeSource()) { updateState(WorkerState.COMPUTE_STANDALONE_PREPARE); } else { updateState(WorkerState.IMAGE_STANDALONE_PREPARE); } return; } PlatformInfoUtil.getPlatformDetails(platformInfoJson); PlatformInfoUtil.getGlVersionInfo(platformInfoJson, gl30); sanityReferenceImage = createPixelBuffer(); sanityCheckImage = createPixelBuffer(); sanityCheckImageTmp = createPixelBuffer(); GdxStage = new Stage(new ScreenViewport()); Label.LabelStyle label1Style = new Label.LabelStyle(); label1Style.font = new BitmapFont(); label1Style.fontColor = Color.WHITE; DisplayContent = new StringBuilder(); DisplayLabel = new Label(DisplayContent.toString(), label1Style); DisplayLabel.setPosition(WIDTH + DISPLAY_TXT_MARGIN, 0); DisplayLabel .setSize(Gdx.graphics.getWidth() - WIDTH - DISPLAY_TXT_MARGIN - 10, Gdx.graphics.getHeight() - 10); DisplayLabel.setAlignment(Align.topLeft); DisplayContent = new StringBuilder(); GdxStage.addActor(DisplayLabel); }
Example 19
Source File: LoadGameResourcesState.java From dice-heroes with GNU General Public License v3.0 | 4 votes |
@Override protected Color getBackgroundColor() { return Color.WHITE; }
Example 20
Source File: VisualComponent.java From xibalba with MIT License | 2 votes |
/** * Visual component, what's rendered. * * @param sprite Sprite to render * @param position Where to render it */ public VisualComponent(Sprite sprite, Vector2 position) { this(sprite, position, Color.WHITE, 1f); }