Java Code Examples for net.minecraft.init.Items#BOW
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net.minecraft.init.Items#BOW .
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Example 1
Source File: FuelTests.java From customstuff4 with GNU General Public License v3.0 | 5 votes |
@Test public void testBurnTimeWithNbt() { Fuel fuel = gson.fromJson("{ \"item\": {\"item\" : \"minecraft:bow\", \"nbt\":\"{AInt:1}\" }, \"burnTime\":1337 }", Fuel.class); fuel.init(InitPhase.PRE_INIT, new TestContentHelper("{}", TestContent.class)); ItemStack stack = new ItemStack(Items.BOW); stack.setTagCompound(new NBTTagCompound()); stack.getTagCompound().setInteger("AInt", 1); assertFalse(fuel.appliesToStack(new ItemStack(Items.BOW))); assertTrue(fuel.appliesToStack(stack)); }
Example 2
Source File: FuelTests.java From customstuff4 with GNU General Public License v3.0 | 5 votes |
@Test public void testBurnTimeWithWrongNbt() { Fuel fuel = gson.fromJson("{ \"item\": {\"item\" : \"minecraft:bow\", \"nbt\":\"{AInt:1}\" }, \"burnTime\":1337 }", Fuel.class); fuel.init(InitPhase.PRE_INIT, new TestContentHelper("{}", TestContent.class)); ItemStack stack = new ItemStack(Items.BOW); stack.setTagCompound(new NBTTagCompound()); stack.getTagCompound().setInteger("AInt", 2); assertFalse(fuel.appliesToStack(stack)); }
Example 3
Source File: ShopkeeperTradesForFire.java From ToroQuest with GNU General Public License v3.0 | 5 votes |
private static ItemStack level2Bow() { ItemStack stack = new ItemStack(Items.BOW); stack.setStackDisplayName("Apollo Bow"); stack.addEnchantment(Enchantment.REGISTRY.getObjectById(48), 5); stack.addEnchantment(Enchantment.REGISTRY.getObjectById(50), 1); return stack; }
Example 4
Source File: ItemSpecialty.java From minecraft-roguelike with GNU General Public License v3.0 | 5 votes |
private static ItemStack getBow(Random rand, Quality quality){ ItemStack item = new ItemStack(Items.BOW); switch(quality){ case WOOD: case STONE: item.addEnchantment(Enchant.getEnchant(Enchant.POWER), 1 + rand.nextInt(3)); item.addEnchantment(Enchant.getEnchant(Enchant.UNBREAKING), 1); Loot.setItemName(item, "Yew Longbow"); Loot.setItemLore(item, "Superior craftsmanship", TextFormat.DARKGREEN); return item; case IRON: item.addEnchantment(Enchant.getEnchant(Enchant.POWER), 1 + rand.nextInt(3)); item.addEnchantment(Enchant.getEnchant(Enchant.UNBREAKING), 1 + rand.nextInt(3)); Loot.setItemName(item, "Laminated Bow"); Loot.setItemLore(item, "Highly polished", TextFormat.DARKGREEN); return item; case GOLD: item.addEnchantment(Enchant.getEnchant(Enchant.POWER), 3 + rand.nextInt(3)); if(rand.nextBoolean()){ item.addEnchantment(Enchant.getEnchant(Enchant.INFINITY), 1); } item.addEnchantment(Enchant.getEnchant(Enchant.UNBREAKING), 1 + rand.nextInt(3)); Loot.setItemName(item, "Recurve Bow"); Loot.setItemLore(item, "Beautifully crafted", TextFormat.DARKGREEN); return item; case DIAMOND: item.addEnchantment(Enchant.getEnchant(Enchant.POWER), 3 + rand.nextInt(3)); item.addEnchantment(Enchant.getEnchant(Enchant.FLAME), 1); item.addEnchantment(Enchant.getEnchant(Enchant.INFINITY), 1); item.addEnchantment(Enchant.getEnchant(Enchant.UNBREAKING), getUnbreakingLevel(quality, rand)); item.addEnchantment(Enchant.getEnchant(Enchant.MENDING), 1); Loot.setItemName(item, "Eldritch Bow"); Loot.setItemLore(item, "Warm to the touch", TextFormat.DARKGREEN); return item; default: return null; } }
Example 5
Source File: ShopkeeperTradesForWind.java From ToroQuest with GNU General Public License v3.0 | 4 votes |
private static ItemStack level1Bow() { ItemStack stack = new ItemStack(Items.BOW); stack.addEnchantment(Enchantment.REGISTRY.getObjectById(49), 1); return stack; }
Example 6
Source File: ShopkeeperTradesForWind.java From ToroQuest with GNU General Public License v3.0 | 4 votes |
private static ItemStack level2Bow() { ItemStack stack = new ItemStack(Items.BOW); stack.addEnchantment(Enchantment.REGISTRY.getObjectById(49), 2); stack.addEnchantment(Enchantment.REGISTRY.getObjectById(48), 1); return stack; }
Example 7
Source File: ShopkeeperTradesForFire.java From ToroQuest with GNU General Public License v3.0 | 4 votes |
private static ItemStack level1Bow() { ItemStack stack = new ItemStack(Items.BOW); stack.setStackDisplayName("Agni Bow"); stack.addEnchantment(Enchantment.REGISTRY.getObjectById(50), 1); return stack; }
Example 8
Source File: EssentialsMissingHandlerClient.java From Cyberware with MIT License | 4 votes |
private void renderItemInFirstPerson(float partialTicks) { ItemRenderer ir = mc.getItemRenderer(); AbstractClientPlayer abstractclientplayer = mc.thePlayer; float f = abstractclientplayer.getSwingProgress(partialTicks); EnumHand enumhand = (EnumHand)Objects.firstNonNull(abstractclientplayer.swingingHand, EnumHand.MAIN_HAND); float f1 = abstractclientplayer.prevRotationPitch + (abstractclientplayer.rotationPitch - abstractclientplayer.prevRotationPitch) * partialTicks; float f2 = abstractclientplayer.prevRotationYaw + (abstractclientplayer.rotationYaw - abstractclientplayer.prevRotationYaw) * partialTicks; boolean flag = true; boolean flag1 = true; if (abstractclientplayer.isHandActive()) { ItemStack itemstack = abstractclientplayer.getActiveItemStack(); if (itemstack != null && itemstack.getItem() == Items.BOW) //Forge: Data watcher can desync and cause this to NPE... { EnumHand enumhand1 = abstractclientplayer.getActiveHand(); flag = enumhand1 == EnumHand.MAIN_HAND; flag1 = !flag; } } rotateArroundXAndY(f1, f2); setLightmap(); rotateArm(partialTicks); GlStateManager.enableRescaleNormal(); ItemStack itemStackMainHand = ReflectionHelper.getPrivateValue(ItemRenderer.class, ir, 3); ItemStack itemStackOffHand = ReflectionHelper.getPrivateValue(ItemRenderer.class, ir, 4); float equippedProgressMainHand = ReflectionHelper.getPrivateValue(ItemRenderer.class, ir, 5); float prevEquippedProgressMainHand = ReflectionHelper.getPrivateValue(ItemRenderer.class, ir, 6); float equippedProgressOffHand = ReflectionHelper.getPrivateValue(ItemRenderer.class, ir, 7); float prevEquippedProgressOffHand = ReflectionHelper.getPrivateValue(ItemRenderer.class, ir, 8); RenderCyberlimbHand.INSTANCE.itemStackMainHand = itemStackMainHand; RenderCyberlimbHand.INSTANCE.itemStackOffHand = itemStackOffHand; if (flag && !missingSecondArm) { float f3 = enumhand == EnumHand.MAIN_HAND ? f : 0.0F; float f5 = 1.0F - (prevEquippedProgressMainHand + (equippedProgressMainHand - prevEquippedProgressMainHand) * partialTicks); RenderCyberlimbHand.INSTANCE.leftRobot = hasRoboLeft; RenderCyberlimbHand.INSTANCE.rightRobot = hasRoboRight; RenderCyberlimbHand.INSTANCE.renderItemInFirstPerson(abstractclientplayer, partialTicks, f1, EnumHand.MAIN_HAND, f3, itemStackMainHand, f5); } if (flag1 && !missingArm) { float f4 = enumhand == EnumHand.OFF_HAND ? f : 0.0F; float f6 = 1.0F - (prevEquippedProgressOffHand + (equippedProgressOffHand - prevEquippedProgressOffHand) * partialTicks); RenderCyberlimbHand.INSTANCE.leftRobot = hasRoboLeft; RenderCyberlimbHand.INSTANCE.rightRobot = hasRoboRight; RenderCyberlimbHand.INSTANCE.renderItemInFirstPerson(abstractclientplayer, partialTicks, f1, EnumHand.OFF_HAND, f4, itemStackOffHand, f6); } GlStateManager.disableRescaleNormal(); RenderHelper.disableStandardItemLighting(); }
Example 9
Source File: RenderWitherWitch.java From EnderZoo with Creative Commons Zero v1.0 Universal | 4 votes |
public void doRenderLayer(EntityWitherWitch entitylivingbaseIn, float p_177141_2_, float p_177141_3_, float partialTicks, float p_177141_5_, float p_177141_6_, float p_177141_7_, float scale) { ItemStack itemstack = entitylivingbaseIn.getHeldItem(EnumHand.MAIN_HAND); if (itemstack != null) { GlStateManager.color(1.0F, 1.0F, 1.0F); GlStateManager.pushMatrix(); if (this.witchRenderer.getMainModel().isChild) { GlStateManager.translate(0.0F, 0.625F, 0.0F); GlStateManager.rotate(-20.0F, -1.0F, 0.0F, 0.0F); float f = 0.5F; GlStateManager.scale(f, f, f); } ((ModelWitch) this.witchRenderer.getMainModel()).villagerNose.postRender(0.0625F); GlStateManager.translate(-0.0625F, 0.53125F, 0.21875F); Item item = itemstack.getItem(); Minecraft minecraft = Minecraft.getMinecraft(); //TODO: method is gone, so skip? // if (item instanceof ItemBlock && minecraft.getBlockRendererDispatcher().isEntityBlockAnimated(Block.getBlockFromItem(item))) { // GlStateManager.translate(0.0F, 0.0625F, -0.25F); // GlStateManager.rotate(30.0F, 1.0F, 0.0F, 0.0F); // GlStateManager.rotate(-5.0F, 0.0F, 1.0F, 0.0F); // float f4 = 0.375F; // GlStateManager.scale(f4, -f4, f4); // } else if (item == Items.BOW) { GlStateManager.translate(0.0F, 0.125F, -0.125F); GlStateManager.rotate(-45.0F, 0.0F, 1.0F, 0.0F); float f1 = 0.625F; GlStateManager.scale(f1, -f1, f1); GlStateManager.rotate(-100.0F, 1.0F, 0.0F, 0.0F); GlStateManager.rotate(-20.0F, 0.0F, 1.0F, 0.0F); } else if (item.isFull3D()) { if (item.shouldRotateAroundWhenRendering()) { GlStateManager.rotate(180.0F, 0.0F, 0.0F, 1.0F); GlStateManager.translate(0.0F, -0.0625F, 0.0F); } this.witchRenderer.transformHeldFull3DItemLayer(); GlStateManager.translate(0.0625F, -0.125F, 0.0F); float f2 = 0.625F; GlStateManager.scale(f2, -f2, f2); GlStateManager.rotate(0.0F, 1.0F, 0.0F, 0.0F); GlStateManager.rotate(0.0F, 0.0F, 1.0F, 0.0F); } else { GlStateManager.translate(0.1875F, 0.1875F, 0.0F); float f3 = 0.875F; GlStateManager.scale(f3, f3, f3); GlStateManager.rotate(-20.0F, 0.0F, 0.0F, 1.0F); GlStateManager.rotate(-60.0F, 1.0F, 0.0F, 0.0F); GlStateManager.rotate(-30.0F, 0.0F, 0.0F, 1.0F); } GlStateManager.rotate(-15.0F, 1.0F, 0.0F, 0.0F); GlStateManager.rotate(40.0F, 0.0F, 0.0F, 1.0F); minecraft.getItemRenderer().renderItem(entitylivingbaseIn, itemstack, ItemCameraTransforms.TransformType.THIRD_PERSON_RIGHT_HAND); GlStateManager.popMatrix(); } }
Example 10
Source File: EntityFallenKnight.java From EnderZoo with Creative Commons Zero v1.0 Universal | 4 votes |
private boolean isRanged() { ItemStack itemstack = getHeldItem(EnumHand.MAIN_HAND); return itemstack != null && itemstack.getItem() == Items.BOW; }
Example 11
Source File: ItemWeapon.java From minecraft-roguelike with GNU General Public License v3.0 | 3 votes |
public static ItemStack getBow(Random rand, int level, boolean enchant){ if(rand.nextInt(20 + (level * 10)) == 0){ return ItemSpecialty.getRandomItem(Equipment.BOW, rand, level); } ItemStack bow = new ItemStack(Items.BOW); if(enchant && rand.nextInt(6 - level) == 0){ Enchant.enchantItem(rand, bow, Enchant.getLevel(rand, level)); } return bow; }