Java Code Examples for net.runelite.api.GameState#HOPPING
The following examples show how to use
net.runelite.api.GameState#HOPPING .
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Example 1
Source File: RaidsPlugin.java From runelite with BSD 2-Clause "Simplified" License | 6 votes |
@Subscribe public void onGameStateChanged(GameStateChanged event) { if (client.getGameState() == GameState.LOGGED_IN) { // skip event while the game decides if the player belongs in a raid or not if (client.getLocalPlayer() == null || client.getLocalPlayer().getWorldLocation().equals(TEMP_LOCATION)) { return; } checkInRaid = true; } else if (client.getGameState() == GameState.LOGIN_SCREEN || client.getGameState() == GameState.CONNECTION_LOST) { loggedIn = false; } else if (client.getGameState() == GameState.HOPPING) { reset(); } }
Example 2
Source File: ItemManager.java From runelite with BSD 2-Clause "Simplified" License | 5 votes |
@Subscribe public void onGameStateChanged(final GameStateChanged event) { if (event.getGameState() == GameState.HOPPING || event.getGameState() == GameState.LOGIN_SCREEN) { itemCompositions.invalidateAll(); } }
Example 3
Source File: FishingPlugin.java From runelite with BSD 2-Clause "Simplified" License | 5 votes |
@Subscribe public void onGameStateChanged(GameStateChanged gameStateChanged) { GameState gameState = gameStateChanged.getGameState(); if (gameState == GameState.CONNECTION_LOST || gameState == GameState.LOGIN_SCREEN || gameState == GameState.HOPPING) { fishingSpots.clear(); minnowSpots.clear(); } }
Example 4
Source File: FriendsChatPlugin.java From runelite with BSD 2-Clause "Simplified" License | 5 votes |
@Subscribe public void onGameStateChanged(GameStateChanged state) { GameState gameState = state.getGameState(); if (gameState == GameState.LOGIN_SCREEN || gameState == GameState.CONNECTION_LOST || gameState == GameState.HOPPING) { members.clear(); resetCounter(); joinMessages.clear(); } }
Example 5
Source File: ImplingsPlugin.java From runelite with BSD 2-Clause "Simplified" License | 5 votes |
@Subscribe public void onGameStateChanged(GameStateChanged event) { if (event.getGameState() == GameState.LOGIN_SCREEN || event.getGameState() == GameState.HOPPING) { implings.clear(); } }
Example 6
Source File: NpcIndicatorsPlugin.java From runelite with BSD 2-Clause "Simplified" License | 5 votes |
@Subscribe public void onGameStateChanged(GameStateChanged event) { if (event.getGameState() == GameState.LOGIN_SCREEN || event.getGameState() == GameState.HOPPING) { highlightedNpcs.clear(); deadNpcsToDisplay.clear(); memorizedNpcs.forEach((id, npc) -> npc.setDiedOnTick(-1)); lastPlayerLocation = null; skipNextSpawnCheck = true; } }
Example 7
Source File: RegenMeterPlugin.java From runelite with BSD 2-Clause "Simplified" License | 5 votes |
@Subscribe private void onGameStateChanged(GameStateChanged ev) { if (ev.getGameState() == GameState.HOPPING || ev.getGameState() == GameState.LOGIN_SCREEN) { ticksSinceHPRegen = -2; // For some reason this makes this accurate ticksSinceSpecRegen = 0; } }
Example 8
Source File: PestControlPlugin.java From runelite with BSD 2-Clause "Simplified" License | 5 votes |
@Subscribe public void onGameStateChanged(GameStateChanged event) { GameState gameState = event.getGameState(); if (gameState == GameState.CONNECTION_LOST || gameState == GameState.LOGIN_SCREEN || gameState == GameState.HOPPING) { spinners.clear(); } }
Example 9
Source File: KourendLibraryPlugin.java From runelite with BSD 2-Clause "Simplified" License | 5 votes |
@Subscribe public void onGameStateChanged(GameStateChanged event) { if (event.getGameState() == GameState.LOGIN_SCREEN || event.getGameState() == GameState.HOPPING) { npcsToMark.clear(); } }
Example 10
Source File: KourendLibraryPlugin.java From plugins with GNU General Public License v3.0 | 5 votes |
@Subscribe public void onGameStateChanged(GameStateChanged event) { if (event.getGameState() == GameState.LOGIN_SCREEN || event.getGameState() == GameState.HOPPING) { npcsToMark.clear(); } }
Example 11
Source File: FishingPlugin.java From plugins with GNU General Public License v3.0 | 5 votes |
@Subscribe private void onGameStateChanged(GameStateChanged gameStateChanged) { GameState gameState = gameStateChanged.getGameState(); if (gameState == GameState.CONNECTION_LOST || gameState == GameState.LOGIN_SCREEN || gameState == GameState.HOPPING) { fishingSpots.clear(); minnowSpots.clear(); } }
Example 12
Source File: FriendsChatPlugin.java From plugins with GNU General Public License v3.0 | 5 votes |
@Subscribe private void onGameStateChanged(GameStateChanged state) { GameState gameState = state.getGameState(); if (gameState == GameState.LOGIN_SCREEN || gameState == GameState.CONNECTION_LOST || gameState == GameState.HOPPING) { members.clear(); resetCounter(); joinMessages.clear(); } }
Example 13
Source File: ImplingsPlugin.java From plugins with GNU General Public License v3.0 | 5 votes |
@Subscribe private void onGameStateChanged(GameStateChanged event) { if (event.getGameState() == GameState.LOGIN_SCREEN || event.getGameState() == GameState.HOPPING) { implings.clear(); implingCounterMap.clear(); } }
Example 14
Source File: NpcIndicatorsPlugin.java From plugins with GNU General Public License v3.0 | 5 votes |
@Subscribe private void onGameStateChanged(GameStateChanged event) { if (event.getGameState() == GameState.LOGIN_SCREEN || event.getGameState() == GameState.HOPPING) { highlightedNpcs.clear(); deadNpcsToDisplay.clear(); pendingNotificationNpcs.clear(); memorizedNpcs.forEach((id, npc) -> npc.setDiedOnTick(-1)); lastPlayerLocation = null; skipNextSpawnCheck = true; } }
Example 15
Source File: NpcStatusPlugin.java From plugins with GNU General Public License v3.0 | 5 votes |
@Subscribe private void onGameStateChanged(GameStateChanged event) { if (event.getGameState() == GameState.LOGIN_SCREEN || event.getGameState() == GameState.HOPPING) { memorizedNPCs.clear(); } }
Example 16
Source File: SpawnTimerPlugin.java From plugins with GNU General Public License v3.0 | 5 votes |
@Subscribe private void onGameStateChanged(GameStateChanged event) { if (event.getGameState() == GameState.LOGIN_SCREEN || event.getGameState() == GameState.HOPPING) { highlightedNpcs.clear(); ticks.clear(); } }
Example 17
Source File: StatusOrbsPlugin.java From plugins with GNU General Public License v3.0 | 5 votes |
@Subscribe private void onGameStateChanged(GameStateChanged ev) { if (ev.getGameState() == GameState.HOPPING || ev.getGameState() == GameState.LOGIN_SCREEN) { ticksSinceHPRegen = -2; // For some reason this makes this accurate ticksSinceSpecRegen = 0; ticksSinceRunRegen = -1; } }
Example 18
Source File: XpTrackerPlugin.java From plugins with GNU General Public License v3.0 | 4 votes |
@Subscribe void onGameStateChanged(GameStateChanged event) { GameState state = event.getGameState(); if (state == GameState.LOGGED_IN) { // LOGGED_IN is triggered between region changes too. // Check that the username changed or the world type changed. XpWorldType type = worldSetToType(client.getWorldType()); if (!Objects.equals(client.getUsername(), lastUsername) || lastWorldType != type) { // Reset log.debug("World change: {} -> {}, {} -> {}", lastUsername, client.getUsername(), Objects.requireNonNullElse(lastWorldType, "<unknown>"), Objects.requireNonNullElse(type, "<unknown>")); lastUsername = client.getUsername(); // xp is not available until after login is finished, so fetch it on the next gametick fetchXp = true; lastWorldType = type; resetState(); // Must be set from hitting the LOGGING_IN or HOPPING case below assert initializeTracker; } } else if (state == GameState.LOGGING_IN || state == GameState.HOPPING) { initializeTracker = true; } else if (state == GameState.LOGIN_SCREEN) { Player local = client.getLocalPlayer(); if (local == null) { return; } String username = local.getName(); if (username == null) { return; } long totalXp = client.getOverallExperience(); // Don't submit xptrack unless xp threshold is reached if (Math.abs(totalXp - lastXp) > XP_THRESHOLD) { xpClient.update(username); lastXp = totalXp; } } }
Example 19
Source File: XpTrackerPlugin.java From runelite with BSD 2-Clause "Simplified" License | 4 votes |
@Subscribe public void onGameStateChanged(GameStateChanged event) { GameState state = event.getGameState(); if (state == GameState.LOGGED_IN) { // LOGGED_IN is triggered between region changes too. // Check that the username changed or the world type changed. XpWorldType type = worldSetToType(client.getWorldType()); if (!Objects.equals(client.getUsername(), lastUsername) || lastWorldType != type) { // Reset log.debug("World change: {} -> {}, {} -> {}", lastUsername, client.getUsername(), firstNonNull(lastWorldType, "<unknown>"), firstNonNull(type, "<unknown>")); lastUsername = client.getUsername(); // xp is not available until after login is finished, so fetch it on the next gametick fetchXp = true; lastWorldType = type; resetState(); // Must be set from hitting the LOGGING_IN or HOPPING case below assert initializeTracker; } } else if (state == GameState.LOGGING_IN || state == GameState.HOPPING) { initializeTracker = true; } else if (state == GameState.LOGIN_SCREEN) { Player local = client.getLocalPlayer(); if (local == null) { return; } String username = local.getName(); if (username == null) { return; } long totalXp = client.getOverallExperience(); // Don't submit xptrack unless xp threshold is reached if (Math.abs(totalXp - lastXp) > XP_THRESHOLD) { xpClient.update(username); lastXp = totalXp; } } }