Java Code Examples for net.runelite.api.GameState#LOGGING_IN
The following examples show how to use
net.runelite.api.GameState#LOGGING_IN .
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Example 1
Source File: DailyTasksPlugin.java From plugins with GNU General Public License v3.0 | 5 votes |
@Subscribe private void onGameStateChanged(GameStateChanged event) { if (event.getGameState() == GameState.LOGGING_IN) { loggingIn = true; } }
Example 2
Source File: QuestListPlugin.java From plugins with GNU General Public License v3.0 | 5 votes |
@Subscribe private void onGameStateChanged(GameStateChanged e) { if (e.getGameState() == GameState.LOGGING_IN) { currentFilterState = QuestState.ALL; } }
Example 3
Source File: AntiDragPlugin.java From plugins with GNU General Public License v3.0 | 5 votes |
@Subscribe private void onGameStateChanged(GameStateChanged event) { if (event.getGameState() == GameState.LOGIN_SCREEN) { keyManager.unregisterKeyListener(toggleListener); keyManager.unregisterKeyListener(holdListener); } else if (event.getGameState() == GameState.LOGGING_IN) { updateKeyListeners(); } }
Example 4
Source File: DailyTasksPlugin.java From runelite with BSD 2-Clause "Simplified" License | 5 votes |
@Subscribe public void onGameStateChanged(GameStateChanged event) { if (event.getGameState() == GameState.LOGGING_IN) { loggingIn = true; } }
Example 5
Source File: QuestListPlugin.java From runelite with BSD 2-Clause "Simplified" License | 5 votes |
@Subscribe public void onGameStateChanged(GameStateChanged e) { if (e.getGameState() == GameState.LOGGING_IN) { currentFilterState = QuestState.ALL; } }
Example 6
Source File: XpTrackerPlugin.java From plugins with GNU General Public License v3.0 | 4 votes |
@Subscribe void onGameStateChanged(GameStateChanged event) { GameState state = event.getGameState(); if (state == GameState.LOGGED_IN) { // LOGGED_IN is triggered between region changes too. // Check that the username changed or the world type changed. XpWorldType type = worldSetToType(client.getWorldType()); if (!Objects.equals(client.getUsername(), lastUsername) || lastWorldType != type) { // Reset log.debug("World change: {} -> {}, {} -> {}", lastUsername, client.getUsername(), Objects.requireNonNullElse(lastWorldType, "<unknown>"), Objects.requireNonNullElse(type, "<unknown>")); lastUsername = client.getUsername(); // xp is not available until after login is finished, so fetch it on the next gametick fetchXp = true; lastWorldType = type; resetState(); // Must be set from hitting the LOGGING_IN or HOPPING case below assert initializeTracker; } } else if (state == GameState.LOGGING_IN || state == GameState.HOPPING) { initializeTracker = true; } else if (state == GameState.LOGIN_SCREEN) { Player local = client.getLocalPlayer(); if (local == null) { return; } String username = local.getName(); if (username == null) { return; } long totalXp = client.getOverallExperience(); // Don't submit xptrack unless xp threshold is reached if (Math.abs(totalXp - lastXp) > XP_THRESHOLD) { xpClient.update(username); lastXp = totalXp; } } }
Example 7
Source File: LootTrackerPlugin.java From plugins with GNU General Public License v3.0 | 4 votes |
@Subscribe private void onGameStateChanged(final GameStateChanged event) { if (client.getLocalPlayer() == null) { return; } if (event.getGameState() == GameState.LOADING && !client.isInInstancedRegion()) { chestLooted = false; } if (event.getGameState() == GameState.LOGGING_IN) { clientThread.invokeLater(() -> { switch (client.getGameState()) { case LOGGED_IN: break; case LOGGING_IN: case LOADING: return false; default: // Quit running if any other state return true; } String name = client.getLocalPlayer().getName(); if (name != null) { userUuid(name); return true; } else { return false; } }); } }
Example 8
Source File: XpTrackerPlugin.java From runelite with BSD 2-Clause "Simplified" License | 4 votes |
@Subscribe public void onGameStateChanged(GameStateChanged event) { GameState state = event.getGameState(); if (state == GameState.LOGGED_IN) { // LOGGED_IN is triggered between region changes too. // Check that the username changed or the world type changed. XpWorldType type = worldSetToType(client.getWorldType()); if (!Objects.equals(client.getUsername(), lastUsername) || lastWorldType != type) { // Reset log.debug("World change: {} -> {}, {} -> {}", lastUsername, client.getUsername(), firstNonNull(lastWorldType, "<unknown>"), firstNonNull(type, "<unknown>")); lastUsername = client.getUsername(); // xp is not available until after login is finished, so fetch it on the next gametick fetchXp = true; lastWorldType = type; resetState(); // Must be set from hitting the LOGGING_IN or HOPPING case below assert initializeTracker; } } else if (state == GameState.LOGGING_IN || state == GameState.HOPPING) { initializeTracker = true; } else if (state == GameState.LOGIN_SCREEN) { Player local = client.getLocalPlayer(); if (local == null) { return; } String username = local.getName(); if (username == null) { return; } long totalXp = client.getOverallExperience(); // Don't submit xptrack unless xp threshold is reached if (Math.abs(totalXp - lastXp) > XP_THRESHOLD) { xpClient.update(username); lastXp = totalXp; } } }