Java Code Examples for javax.microedition.khronos.opengles.GL10#glBlendFunc()
The following examples show how to use
javax.microedition.khronos.opengles.GL10#glBlendFunc() .
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Example 1
Source File: BobRenderer.java From BobEngine with GNU Lesser General Public License v2.1 | 6 votes |
/** * Set up the surface. <br /> * <br /> * This method will load the textures, enable effects we need, disable * effects we don't need, set up the client state for drawing the quads. */ @Override public void onSurfaceCreated(GL10 gl, EGLConfig config) { myOwner.getGraphicsHelper().handleGraphics((GL11) gl); // Load textures for the view low = high = -1; gl.glBlendFunc(GL10.GL_ONE, GL10.GL_ONE_MINUS_SRC_ALPHA); // How to interpret transparency gl.glAlphaFunc(GL10.GL_GREATER, 0); gl.glEnable(GL10.GL_BLEND); // Enable transparency gl.glEnable(GL10.GL_TEXTURE_2D); // Enable Texture Mapping // Disable all the things we don't need. gl.glDisable(GL10.GL_DEPTH_TEST); gl.glDisable(GL10.GL_FOG); gl.glDisable(GL10.GL_LIGHTING); gl.glDisable(GL10.GL_STENCIL_TEST); gl.glDisable(GL10.GL_SCISSOR_TEST); gl.glDisable(GL10.GL_DITHER); gl.glDisable(GL10.GL_CULL_FACE); gl.glEnableClientState(GL10.GL_VERTEX_ARRAY); // We will use vertex arrays for quad vertices gl.glEnableClientState(GL10.GL_TEXTURE_COORD_ARRAY); // We will need to use portions of textures }
Example 2
Source File: LabelMaker.java From codeexamples-android with Eclipse Public License 1.0 | 6 votes |
/** * Begin drawing labels. Sets the OpenGL state for rapid drawing. * * @param gl * @param viewWidth * @param viewHeight */ public void beginDrawing(GL10 gl, float viewWidth, float viewHeight) { checkState(STATE_INITIALIZED, STATE_DRAWING); gl.glBindTexture(GL10.GL_TEXTURE_2D, mTextureID); gl.glShadeModel(GL10.GL_FLAT); gl.glEnable(GL10.GL_BLEND); gl.glBlendFunc(GL10.GL_SRC_ALPHA, GL10.GL_ONE_MINUS_SRC_ALPHA); gl.glColor4x(0x10000, 0x10000, 0x10000, 0x10000); gl.glMatrixMode(GL10.GL_PROJECTION); gl.glPushMatrix(); gl.glLoadIdentity(); gl.glOrthof(0.0f, viewWidth, 0.0f, viewHeight, 0.0f, 1.0f); gl.glMatrixMode(GL10.GL_MODELVIEW); gl.glPushMatrix(); gl.glLoadIdentity(); // Magic offsets to promote consistent rasterization. gl.glTranslatef(0.375f, 0.375f, 0.0f); }
Example 3
Source File: GLFieldView.java From homescreenarcade with GNU General Public License v3.0 | 5 votes |
@Override public void onSurfaceCreated(GL10 gl, EGLConfig config) { gl.glClearColor(0.0f, 0.0f, 0.0f, 1); gl.glHint(GL10.GL_PERSPECTIVE_CORRECTION_HINT, GL10.GL_FASTEST); gl.glShadeModel(GL10.GL_FLAT); gl.glDisable(GL10.GL_DEPTH_TEST); // Alpha support. gl.glEnable(GL10.GL_BLEND); gl.glBlendFunc(GL10.GL_SRC_ALPHA, GL10.GL_ONE_MINUS_SRC_ALPHA); gl.glMatrixMode(GL10.GL_PROJECTION); gl.glLoadIdentity(); GLU.gluOrtho2D(gl, 0, getWidth(), getHeight(), 0); }
Example 4
Source File: PLRenderableElementBase.java From PanoramaGL with Apache License 2.0 | 5 votes |
/**alpha methods*/ protected void beginAlpha(GL10 gl) { gl.glEnable(GL10.GL_BLEND); gl.glBlendFunc(GL10.GL_SRC_ALPHA, GL10.GL_ONE_MINUS_SRC_ALPHA); gl.glColor4f(1.0f, 1.0f, 1.0f, this.getAlpha()); }
Example 5
Source File: PLRenderableElementBase.java From panoramagl with Apache License 2.0 | 5 votes |
/** * alpha methods */ protected void beginAlpha(GL10 gl) { gl.glEnable(GL10.GL_BLEND); gl.glBlendFunc(GL10.GL_SRC_ALPHA, GL10.GL_ONE_MINUS_SRC_ALPHA); gl.glColor4f(1.0f, 1.0f, 1.0f, this.getAlpha()); }
Example 6
Source File: Renderer.java From augmentedreality with Apache License 2.0 | 5 votes |
public void onSurfaceCreated(GL10 gl, EGLConfig config) { gl.glClearColor(1,1,1,1); gl.glClearDepthf(1.0f); gl.glEnable(GL10.GL_DEPTH_TEST); gl.glDepthFunc(GL10.GL_LEQUAL); gl.glEnable(GL10.GL_TEXTURE_2D); gl.glShadeModel(GL10.GL_SMOOTH); gl.glDisable(GL10.GL_COLOR_MATERIAL); gl.glEnable(GL10.GL_BLEND); gl.glBlendFunc(GL10.GL_SRC_ALPHA, GL10.GL_ONE_MINUS_SRC_ALPHA); gl.glEnable(GL10.GL_LIGHTING); float[] ambientlight = {.6f, .6f, .6f, 1f}; float[] diffuselight = {1f, 1f, 1f, 1f}; float[] specularlight = {1f, 1f, 1f, 1f}; gl.glLightfv(GL10.GL_LIGHT0, GL10.GL_AMBIENT, MemUtil.makeFloatBuffer(ambientlight)); gl.glLightfv(GL10.GL_LIGHT0, GL10.GL_DIFFUSE, MemUtil.makeFloatBuffer(diffuselight)); gl.glLightfv(GL10.GL_LIGHT0, GL10.GL_SPECULAR, MemUtil.makeFloatBuffer(specularlight)); gl.glEnable(GL10.GL_LIGHT0); for (Iterator<Model3D> iterator = models.iterator(); iterator.hasNext();) { Model3D model = iterator.next(); model.init(gl); } }
Example 7
Source File: LaserScanRenderer.java From RobotCA with GNU General Public License v3.0 | 4 votes |
/** * Called to draw the current frame. * @param gl the GL interface. */ @Override public void onDrawFrame(GL10 gl) { gl.glClear(GL10.GL_COLOR_BUFFER_BIT); gl.glEnable(GL10.GL_BLEND); gl.glBlendFunc(GL10.GL_SRC_ALPHA, GL10.GL_ONE_MINUS_SRC_ALPHA); if (vertexFrontBuffer != null) { final float cameraX = xShift; final float cameraY = yShift; if (angleFollowsRobot) cameraAngle = 90.0f; else cameraAngle = angleShift + (float) Math.toDegrees(RobotController.getHeading()); synchronized (mutex) { gl.glPushMatrix(); // Adjust scale for screen aspect ratio gl.glScalef(cameraZoom * BASE_ZOOM / width, cameraZoom * BASE_ZOOM / height, 1f); // Apply camera translation gl.glTranslatef(cameraX, cameraY, 0.0f); // Rotate by the camera angle gl.glRotatef(cameraAngle, 0.0f, 0.0f, 1.0f); // Draw start position drawPoint(gl, 0.0, 0.0, 32.0f, 0xFFCCCCDD, null); // Draw the robot Utils.drawShape(gl, ROBOT_INDICATOR_COLOR); // Draw the scan area Utils.drawPoints(gl, vertexFrontBuffer, 0.0f, true); // // Draw the scanMap // ControlApp.getLaserScanMap().draw(gl, 8.0f, 0xFF22FF44); // Drop the first point which is required for the triangle fan but is // not a range reading. FloatBuffer pointVertices = vertexFrontBuffer.duplicate(); pointVertices.position(3 + 4); // Draw the scan points Utils.drawPoints(gl, pointVertices, LASER_SCAN_POINT_SIZE, false); // Draw waypoints drawWayPoints(gl); // Reset transforms gl.glPopMatrix(); } } gl.glDisable(GL10.GL_BLEND); }