Java Code Examples for javax.microedition.khronos.opengles.GL10#glDrawArrays()
The following examples show how to use
javax.microedition.khronos.opengles.GL10#glDrawArrays() .
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Example 1
Source File: WaveformVisualizerSurfaceView.java From android-openslmediaplayer with Apache License 2.0 | 6 votes |
private static void drawWaveForm( GL10 gl, int width, int height, FloatBuffer vertices, int n, float ymin, float ymax, FloatColor color) { gl.glPushMatrix(); // viewport gl.glViewport(0, 0, width, height); // X: [0:1], Y: [ymin:ymax] gl.glOrthof(0.0f, 1.0f, ymin, ymax, -1.0f, 1.0f); gl.glColor4f(color.red, color.green, color.blue, color.alpha); gl.glEnableClientState(GL10.GL_VERTEX_ARRAY); gl.glVertexPointer(2, GL10.GL_FLOAT, (2 * Float.SIZE / 8), vertices); gl.glDrawArrays(GL10.GL_LINE_STRIP, 0, n); gl.glDisableClientState(GL10.GL_VERTEX_ARRAY); gl.glPopMatrix(); }
Example 2
Source File: Quad.java From retrobreaker with MIT License | 6 votes |
public void draw(GL10 gl) { gl.glMatrixMode(GL10.GL_MODELVIEW); gl.glPushMatrix(); gl.glLoadIdentity(); gl.glTranslatef(mPosX, mPosY, 0.0f); gl.glScalef(mScale, mScale, mScale); gl.glEnableClientState(GL10.GL_VERTEX_ARRAY); gl.glEnableClientState(GL10.GL_COLOR_ARRAY); gl.glVertexPointer(2, GL10.GL_FLOAT, 0, mVertexBuffer); gl.glColorPointer(4, GL10.GL_FLOAT, 0, mColorBuffer); gl.glDrawArrays(GL10.GL_TRIANGLE_STRIP, 0, 4); gl.glDisableClientState(GL10.GL_VERTEX_ARRAY); gl.glDisableClientState(GL10.GL_COLOR_ARRAY); gl.glPopMatrix(); }
Example 3
Source File: FftVisualizerSurfaceView.java From android-openslmediaplayer with Apache License 2.0 | 6 votes |
private static void drawFFT( GL10 gl, int width, int height, FloatBuffer vertices, int n, float yrange, FloatColor color) { gl.glPushMatrix(); // viewport gl.glViewport(0, 0, width, height); // X: [0:1], Y: [0:yrange] gl.glOrthof(0.0f, 1.0f, 0.0f, yrange, -1.0f, 1.0f); gl.glColor4f(color.red, color.green, color.blue, color.alpha); gl.glEnableClientState(GL10.GL_VERTEX_ARRAY); gl.glVertexPointer(2, GL10.GL_FLOAT, (2 * Float.SIZE / 8), vertices); gl.glDrawArrays(GL10.GL_LINE_STRIP, 0, n); gl.glDisableClientState(GL10.GL_VERTEX_ARRAY); gl.glPopMatrix(); }
Example 4
Source File: HQWaveformVisualizerSurfaceView.java From android-openslmediaplayer with Apache License 2.0 | 6 votes |
private static void drawWaveForm( GL10 gl, int width, int height, FloatBuffer vertices, int n, int vposition, float yrange, FloatColor color) { gl.glPushMatrix(); // viewport gl.glViewport(0, (height / 2) * (1 - vposition), width, (height / 2)); // X: [0:1], Y: [-1:+1] (scaled) gl.glOrthof(0.0f, 1.0f, -yrange, yrange, -1.0f, 1.0f); gl.glColor4f(color.red, color.green, color.blue, color.alpha); gl.glEnableClientState(GL10.GL_VERTEX_ARRAY); gl.glVertexPointer(2, GL10.GL_FLOAT, (2 * Float.SIZE / 8), vertices); gl.glDrawArrays(GL10.GL_LINE_STRIP, 0, n); gl.glDisableClientState(GL10.GL_VERTEX_ARRAY); gl.glPopMatrix(); }
Example 5
Source File: HQFftVisualizerSurfaceView.java From android-openslmediaplayer with Apache License 2.0 | 6 votes |
private static void drawFFT( GL10 gl, int width, int height, FloatBuffer vertices, int n, int vposition, float yrange, FloatColor color) { gl.glPushMatrix(); // viewport gl.glViewport(0, (height / 2) * (1 - vposition), width, (height / 2)); // X: [0:1], Y: [0:1] gl.glOrthof(0.0f, 1.0f, 0.0f, yrange, -1.0f, 1.0f); gl.glColor4f(color.red, color.green, color.blue, color.alpha); gl.glEnableClientState(GL10.GL_VERTEX_ARRAY); gl.glVertexPointer(2, GL10.GL_FLOAT, (2 * Float.SIZE / 8), vertices); gl.glDrawArrays(GL10.GL_LINE_STRIP, 0, n); gl.glDisableClientState(GL10.GL_VERTEX_ARRAY); gl.glPopMatrix(); }
Example 6
Source File: GLBitmap.java From TikTok with Apache License 2.0 | 6 votes |
public void draw(GL10 gl) { // bind the previously generated texture gl.glBindTexture(GL10.GL_TEXTURE_2D, textures[0]); // Point to our buffers gl.glEnableClientState(GL10.GL_VERTEX_ARRAY); gl.glEnableClientState(GL10.GL_TEXTURE_COORD_ARRAY); // Set the face rotation gl.glFrontFace(GL10.GL_CW); // Point to our vertex buffer gl.glVertexPointer(3, GL10.GL_FLOAT, 0, vertexBuffer); gl.glTexCoordPointer(2, GL10.GL_FLOAT, 0, textureBuffer); // Draw the vertices as triangle strip gl.glDrawArrays(GL10.GL_TRIANGLE_STRIP, 0, vertices.length / 3); // Disable the client state before leaving gl.glDisableClientState(GL10.GL_VERTEX_ARRAY); gl.glDisableClientState(GL10.GL_TEXTURE_COORD_ARRAY); }
Example 7
Source File: GLVertexList.java From homescreenarcade with GNU General Public License v3.0 | 6 votes |
public void render(GL10 gl) { gl.glEnableClientState(GL10.GL_VERTEX_ARRAY); if (colorIndex>4) { gl.glEnableClientState(GL10.GL_COLOR_ARRAY); } else { gl.glDisableClientState(GL10.GL_COLOR_ARRAY); } gl.glVertexPointer(2, GL10.GL_FLOAT, 0, vertexBuffer); if (colorIndex>4) { gl.glColorPointer(4, GL10.GL_FLOAT, 0, colorBuffer); } else if (colorIndex==4) { // single color gl.glColor4f( colorComponents[0], colorComponents[1], colorComponents[2], colorComponents[3]); } gl.glDrawArrays(glMode, 0, numVertices); }
Example 8
Source File: PLHotspot.java From panoramagl with Apache License 2.0 | 5 votes |
/** * render methods */ @Override protected void internalRender(GL10 gl, PLIRenderer renderer) { this.calculateCoords(gl); List<PLITexture> textures = this.getTextures(); int textureId = (textures.size() > 0 ? textures.get(0).getTextureId(gl) : 0); if (textureId == 0 || mVertexsBuffer == null || mTextureCoordsBuffer == null) return; gl.glEnable(GL10.GL_TEXTURE_2D); PLIView view = renderer.getInternalView(); gl.glColor4f(1.0f, 1.0f, 1.0f, (view != null && view.isValidForTransition()) || this.getTouchStatus() == PLSceneElementTouchStatus.PLSceneElementTouchStatusOut ? this.getAlpha() : mOverAlpha); gl.glVertexPointer(3, GL10.GL_FLOAT, 0, mVertexsBuffer); gl.glTexCoordPointer(2, GL10.GL_FLOAT, 0, mTextureCoordsBuffer); gl.glEnableClientState(GL10.GL_VERTEX_ARRAY); gl.glEnableClientState(GL10.GL_TEXTURE_COORD_ARRAY); gl.glEnable(GL10.GL_CULL_FACE); gl.glCullFace(GL10.GL_FRONT); gl.glShadeModel(GL10.GL_SMOOTH); gl.glBindTexture(GL10.GL_TEXTURE_2D, textureId); gl.glDrawArrays(GL10.GL_TRIANGLE_STRIP, 0, 4); gl.glDisable(GL10.GL_TEXTURE_2D); gl.glDisable(GL10.GL_BLEND); gl.glDisableClientState(GL10.GL_VERTEX_ARRAY); gl.glDisableClientState(GL10.GL_TEXTURE_COORD_ARRAY); }
Example 9
Source File: Utils.java From RobotCA with GNU General Public License v3.0 | 5 votes |
/** * Draws the contents of the specified buffer. * * @param gl GL10 object for drawing * @param vertices FloatBuffer of vertices to draw * @param size Size of draw points * @param fan If true, draws the buffer as a triangle fan, otherwise draws it as a point cloud */ public static void drawPoints(GL10 gl, FloatBuffer vertices, float size, boolean fan) { vertices.mark(); if (!fan) gl.glPointSize(size); gl.glEnableClientState(GL10.GL_VERTEX_ARRAY); gl.glEnableClientState(GL10.GL_COLOR_ARRAY); gl.glVertexPointer(3, GL10.GL_FLOAT, (3 + 4) * 4, vertices); FloatBuffer colors = vertices.duplicate(); colors.position(fan ? 3 : 10); gl.glColorPointer(4, GL10.GL_FLOAT, (3 + 4) * 4, colors); gl.glDrawArrays(fan ? GL10.GL_TRIANGLE_FAN : GL10.GL_POINTS, 0, countVertices(vertices, 3 + 4)); if (!fan) { gl.glDrawArrays(GL10.GL_POINTS, 0, countVertices(vertices, 3 + 4)); } gl.glDisableClientState(GL10.GL_VERTEX_ARRAY); gl.glDisableClientState(GL10.GL_COLOR_ARRAY); vertices.reset(); }
Example 10
Source File: Utils.java From RobotCA with GNU General Public License v3.0 | 5 votes |
/** * Draws a point. * @param gl The GL10 object for drawing * @param x The point's x coordinate * @param y The point's y coordinate * @param color The color in the form 0xAARRGGBB */ public static void drawPoint(GL10 gl, float x, float y, float size, int color) { fb.rewind(); fb.put(x); // x fb.put(y); // y fb.put(0.0f); // z fb.put(Color.red(color) / 255.0f); // r fb.put(Color.green(color) / 255.0f); // g fb.put(Color.blue(color) / 255.0f); // b fb.put(Color.alpha(color) / 255.0f); // a fb.rewind(); gl.glPointSize(size); gl.glEnableClientState(GL10.GL_VERTEX_ARRAY); gl.glEnableClientState(GL10.GL_COLOR_ARRAY); gl.glVertexPointer(3, GL10.GL_FLOAT, (3 + 4) * 4, fb); FloatBuffer colors = fb.duplicate(); colors.position(3); gl.glColorPointer(4, GL10.GL_FLOAT, (3 + 4) * 4, colors); gl.glDrawArrays(GL10.GL_POINTS, 0, 1); gl.glDisableClientState(GL10.GL_VERTEX_ARRAY); gl.glDisableClientState(GL10.GL_COLOR_ARRAY); }
Example 11
Source File: TriangleSmallGLUT.java From opengl with Apache License 2.0 | 5 votes |
void draw(GL10 gl) { gl.glFrontFace(GL10.GL_CW); gl.glVertexPointer(3, GL10.GL_FLOAT, 0, mVertexBuffer); gl.glNormal3f(0f, 0f, 1f); gl.glDrawArrays(GL10.GL_TRIANGLES, 0, 3); }
Example 12
Source File: TriangleSmallGLUT.java From opengl with Apache License 2.0 | 5 votes |
void draw(GL10 gl) { gl.glFrontFace(GL10.GL_CW); gl.glVertexPointer(3, GL10.GL_FLOAT, 0, mVertexBuffer); gl.glNormal3f(0f, 0f, 1f); gl.glDrawArrays(GL10.GL_TRIANGLES, 0, 3); }
Example 13
Source File: TGAGLSurfaceView.java From TGAReader with MIT License | 5 votes |
private void draw(GL10 gl, int texture) { gl.glEnable(GL_TEXTURE_2D); gl.glActiveTexture(GL_TEXTURE0); gl.glBindTexture(GL_TEXTURE_2D, texture); // front gl.glDrawArrays(GL10.GL_TRIANGLE_STRIP, 0, 4); // back gl.glDrawArrays(GL10.GL_TRIANGLE_STRIP, 4, 4); gl.glDisable(GL_TEXTURE_2D); }
Example 14
Source File: GLRender.java From LiveBlurListView with Apache License 2.0 | 4 votes |
private void process(Bitmap bitmap, boolean fast) { final GL10 gl = mGL; gl.glClearColor(0.0f, 0.0f, 0.0f, 1.0f); gl.glShadeModel(GL10.GL_SMOOTH); gl.glEnable(GL10.GL_DEPTH_TEST); gl.glClearDepthf(1.0f); gl.glDepthFunc(GL10.GL_LEQUAL); gl.glHint(GL10.GL_PERSPECTIVE_CORRECTION_HINT, GL10.GL_NICEST); gl.glEnable(GL10.GL_TEXTURE_2D); gl.glEnable(GL10.GL_LEQUAL); float[] color = new float[16]; FloatBuffer colorBuffer; float[] texVertex = new float[12]; FloatBuffer vertexBuffer; ByteBuffer texByteBuffer = ByteBuffer.allocateDirect(texVertex.length * 4); texByteBuffer.order(ByteOrder.nativeOrder()); vertexBuffer = texByteBuffer.asFloatBuffer(); vertexBuffer.put(texVertex); vertexBuffer.position(0); ByteBuffer colorByteBuffer = ByteBuffer.allocateDirect(color.length * 4); colorByteBuffer.order(ByteOrder.nativeOrder()); colorBuffer = colorByteBuffer.asFloatBuffer(); colorBuffer.put(color); colorBuffer.position(0); gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT); gl.glPushMatrix(); gl.glTranslatef(0.0f, 0.0f, 0.0f); colorBuffer.clear(); colorBuffer.put(1.0f); colorBuffer.put(0.0f); colorBuffer.put(0.0f); colorBuffer.put(1.0f); colorBuffer.put(1.0f); colorBuffer.put(0.0f); colorBuffer.put(0.0f); colorBuffer.put(1.0f); colorBuffer.put(1.0f); colorBuffer.put(0.0f); colorBuffer.put(0.0f); colorBuffer.put(1.0f); colorBuffer.put(1.0f); colorBuffer.put(0.0f); colorBuffer.put(0.0f); colorBuffer.put(1.0f); vertexBuffer.clear(); vertexBuffer.put(0); vertexBuffer.put(0); vertexBuffer.put(0); vertexBuffer.put(5f); vertexBuffer.put(0); vertexBuffer.put(0); vertexBuffer.put(5f); vertexBuffer.put(5f); vertexBuffer.put(0); vertexBuffer.put(0); vertexBuffer.put(5f); vertexBuffer.put(0); gl.glEnableClientState(GL10.GL_VERTEX_ARRAY); gl.glEnableClientState(GL10.GL_COLOR_ARRAY); gl.glVertexPointer(3, GL10.GL_FLOAT, 0, vertexBuffer); gl.glColorPointer(4, GL10.GL_FLOAT, 0, colorBuffer); gl.glDrawArrays(GL10.GL_LINE_LOOP, 0, 4); gl.glDisableClientState(GL10.GL_COLOR_ARRAY); gl.glDisableClientState(GL10.GL_VERTEX_ARRAY); gl.glPopMatrix(); }
Example 15
Source File: PLCubicPanorama.java From PanoramaGL with Apache License 2.0 | 4 votes |
/**render methods*/ @Override protected void internalRender(GL10 gl, PLIRenderer renderer) { gl.glEnable(GL10.GL_TEXTURE_2D); gl.glEnable(GL10.GL_CULL_FACE); gl.glCullFace(GL10.GL_FRONT); gl.glShadeModel(GL10.GL_SMOOTH); gl.glEnableClientState(GL10.GL_VERTEX_ARRAY); gl.glEnableClientState(GL10.GL_TEXTURE_COORD_ARRAY); gl.glVertexPointer(3, GL10.GL_FLOAT, 0, sCubeBuffer); gl.glTexCoordPointer(2, GL10.GL_FLOAT, 0, sTextureCoordsBuffer); // Front Face if(this.bindTextureByIndex(gl, PLConstants.kCubeFrontFaceIndex)) { gl.glNormal3f(0.0f, 0.0f, 1.0f); gl.glDrawArrays(GL10.GL_TRIANGLE_STRIP, 0, 4); } // Back Face if(this.bindTextureByIndex(gl, PLConstants.kCubeBackFaceIndex)) { gl.glNormal3f(0.0f, 0.0f, -1.0f); gl.glDrawArrays(GL10.GL_TRIANGLE_STRIP, 4, 4); } // Left Face if(this.bindTextureByIndex(gl, PLConstants.kCubeLeftFaceIndex)) { gl.glNormal3f(1.0f, 0.0f, 0.0f); gl.glDrawArrays(GL10.GL_TRIANGLE_STRIP, 8, 4); } // Right Face if(this.bindTextureByIndex(gl, PLConstants.kCubeRightFaceIndex)) { gl.glNormal3f(-1.0f, 0.0f, 0.0f); gl.glDrawArrays(GL10.GL_TRIANGLE_STRIP, 12, 4); } // Up Face if(this.bindTextureByIndex(gl, PLConstants.kCubeUpFaceIndex)) { gl.glNormal3f(0.0f, 1.0f, 0.0f); gl.glDrawArrays(GL10.GL_TRIANGLE_STRIP, 16, 4); } // Down Face if(this.bindTextureByIndex(gl, PLConstants.kCubeDownFaceIndex)) { gl.glNormal3f(0.0f, -1.0f, 0.0f); gl.glDrawArrays(GL10.GL_TRIANGLE_STRIP, 20, 4); } gl.glDisableClientState(GL10.GL_VERTEX_ARRAY); gl.glDisableClientState(GL10.GL_TEXTURE_COORD_ARRAY); gl.glDisable(GL10.GL_CULL_FACE); gl.glDisable(GL10.GL_TEXTURE_2D); }
Example 16
Source File: PLCubicPanorama.java From panoramagl with Apache License 2.0 | 4 votes |
/** * render methods */ @Override protected void internalRender(GL10 gl, PLIRenderer renderer) { gl.glEnable(GL10.GL_TEXTURE_2D); gl.glEnable(GL10.GL_CULL_FACE); gl.glCullFace(GL10.GL_FRONT); gl.glShadeModel(GL10.GL_SMOOTH); gl.glEnableClientState(GL10.GL_VERTEX_ARRAY); gl.glEnableClientState(GL10.GL_TEXTURE_COORD_ARRAY); gl.glVertexPointer(3, GL10.GL_FLOAT, 0, sCubeBuffer); gl.glTexCoordPointer(2, GL10.GL_FLOAT, 0, sTextureCoordsBuffer); // Front Face if (this.bindTextureByIndex(gl, PLConstants.kCubeFrontFaceIndex)) { gl.glNormal3f(0.0f, 0.0f, 1.0f); gl.glDrawArrays(GL10.GL_TRIANGLE_STRIP, 0, 4); } // Back Face if (this.bindTextureByIndex(gl, PLConstants.kCubeBackFaceIndex)) { gl.glNormal3f(0.0f, 0.0f, -1.0f); gl.glDrawArrays(GL10.GL_TRIANGLE_STRIP, 4, 4); } // Left Face if (this.bindTextureByIndex(gl, PLConstants.kCubeLeftFaceIndex)) { gl.glNormal3f(1.0f, 0.0f, 0.0f); gl.glDrawArrays(GL10.GL_TRIANGLE_STRIP, 8, 4); } // Right Face if (this.bindTextureByIndex(gl, PLConstants.kCubeRightFaceIndex)) { gl.glNormal3f(-1.0f, 0.0f, 0.0f); gl.glDrawArrays(GL10.GL_TRIANGLE_STRIP, 12, 4); } // Up Face if (this.bindTextureByIndex(gl, PLConstants.kCubeUpFaceIndex)) { gl.glNormal3f(0.0f, 1.0f, 0.0f); gl.glDrawArrays(GL10.GL_TRIANGLE_STRIP, 16, 4); } // Down Face if (this.bindTextureByIndex(gl, PLConstants.kCubeDownFaceIndex)) { gl.glNormal3f(0.0f, -1.0f, 0.0f); gl.glDrawArrays(GL10.GL_TRIANGLE_STRIP, 20, 4); } gl.glDisableClientState(GL10.GL_VERTEX_ARRAY); gl.glDisableClientState(GL10.GL_TEXTURE_COORD_ARRAY); gl.glDisable(GL10.GL_CULL_FACE); gl.glDisable(GL10.GL_TEXTURE_2D); }
Example 17
Source File: LaserScanRenderer.java From RobotCA with GNU General Public License v3.0 | 4 votes |
private void drawWayPoints(GL10 gl) { FloatBuffer b; PointF res = new PointF(); // Draw the waypoints // gl.glEnable(GL10.GL_DEPTH_TEST); // gl.glDepthFunc(GL10.GL_GEQUAL); // Lock on waypoints to prevent modifications while reading synchronized (controlApp.getWaypoints()) { b = Vertices.allocateBuffer(3 * controlApp.getWaypoints().size()); b.rewind(); for (Vector3 pt : controlApp.getWaypoints()) { drawPoint(gl, pt.getX(), pt.getY(), 0.0f, 0, res); b.put(res.x); b.put(res.y); b.put(0.0f); } } b.rewind(); // Draw the path gl.glEnableClientState(GL10.GL_VERTEX_ARRAY); gl.glLineWidth(8.0f); gl.glVertexPointer(3, GL10.GL_FLOAT, 3 * 4, b); gl.glDrawArrays(GL10.GL_LINE_STRIP, 0, b.capacity() / 3); gl.glDisableClientState(GL10.GL_VERTEX_ARRAY); // gl.glDisable(GL10.GL_DEPTH_TEST); // Draw the Waypoints b.rewind(); for (int i = 0; i < b.limit(); i += 3) { Utils.drawPoint(gl, b.get(i), b.get(i + 1), 24.0f, i / 3 == movePtIdx ? 0xFFFFFF00: (i == 0 ? 0xFF22CC33 : 0xFF2233CC)); if (i / 3 == movePtIdx) { Utils.drawPoint(gl, b.get(i), b.get(i + 1), 200.0f, 0x88FFFF00); } } }
Example 18
Source File: Graph3DRenderer.java From ncalc with GNU General Public License v3.0 | 4 votes |
@Override public void onDrawFrame(GL10 gl) { gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT); gl.glMatrixMode(GL10.GL_MODELVIEW); gl.glLoadIdentity(); gl.glTranslatef(0, 0, -3.0f); gl.glRotatef(gamma, 0, 1f, 0); gl.glRotatef(alpha, 1f, 1f, 0); gl.glRotatef(beta, 0, 0, 1f); gl.glEnableClientState(GL10.GL_VERTEX_ARRAY); if (dirty) { setUpArray(); dirty = false; } gl.glLineWidth(1.0f); for (int k = 0; k < functions.size(); k++) { int colors[] = Graph2DView.colors[k]; gl.glColor4f((float) colors[0] / 255, (float) colors[1] / 255, (float) colors[2], 1); for (int i = 0; i <= 30; i++) { vertexBuffer[k][i][1].position(0); gl.glVertexPointer(3, GL10.GL_FLOAT, 0, vertexBuffer[k][i][0]); gl.glDrawArrays(GL10.GL_LINE_STRIP, 0, 31); vertexBuffer[k][i][1].position(0); gl.glVertexPointer(3, GL10.GL_FLOAT, 0, vertexBuffer[k][i][1]); gl.glDrawArrays(GL10.GL_LINE_STRIP, 0, 31); } } gl.glLineWidth(3.0f); gl.glColor4f(1, 1, 1, 1); axisBuffer.position(0); gl.glVertexPointer(3, GL10.GL_FLOAT, 0, axisBuffer); gl.glDrawArrays(GL10.GL_LINE_STRIP, 0, axis.length); gl.glRotatef(gamma * 2.0f, 0, 0, 1); gl.glTranslatef(0.5f, 0.5f, 0.5f); gl.glDisableClientState(GL10.GL_VERTEX_ARRAY); long newSeconds = System.currentTimeMillis(); if (!userRotate) { gamma += .04f * (newSeconds - milliseconds); } milliseconds = newSeconds; }
Example 19
Source File: Planet.java From opengl with Apache License 2.0 | 3 votes |
public void draw(GL10 gl) { gl.glFrontFace(GL10.GL_CW); gl.glVertexPointer(3, GL10.GL_FLOAT, 0, m_VertexData); gl.glEnableClientState(GL10.GL_VERTEX_ARRAY); gl.glColorPointer(4, GL10.GL_FLOAT, 0, m_ColorData); gl.glEnableClientState(GL10.GL_COLOR_ARRAY); gl.glDrawArrays(GL10.GL_TRIANGLE_STRIP, 0, (m_Slices+1)*2*(m_Stacks-1)+2); }
Example 20
Source File: Planet.java From opengl with Apache License 2.0 | 3 votes |
public void draw(GL10 gl) { gl.glFrontFace(GL10.GL_CW); gl.glVertexPointer(3, GL10.GL_FLOAT, 0, m_VertexData); gl.glEnableClientState(GL10.GL_VERTEX_ARRAY); gl.glColorPointer(4, GL10.GL_FLOAT, 0, m_ColorData); gl.glEnableClientState(GL10.GL_COLOR_ARRAY); gl.glDrawArrays(GL10.GL_TRIANGLE_STRIP, 0, (m_Slices+1)*2*(m_Stacks-1)+2); }