Java Code Examples for org.newdawn.slick.GameContainer#getInput()
The following examples show how to use
org.newdawn.slick.GameContainer#getInput() .
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Example 1
Source File: GameRanking.java From opsu with GNU General Public License v3.0 | 6 votes |
@Override public void init(GameContainer container, StateBasedGame game) throws SlickException { this.game = game; this.input = container.getInput(); int width = container.getWidth(); int height = container.getHeight(); // buttons Image retry = GameImage.PAUSE_RETRY.getImage(); Image replay = GameImage.PAUSE_REPLAY.getImage(); replayY = (height * 0.985f) - replay.getHeight() / 2f; retryY = replayY - (replay.getHeight() / 2f) - (retry.getHeight() / 1.975f); retryButton = new MenuButton(retry, width - (retry.getWidth() / 2f), retryY); replayButton = new MenuButton(replay, width - (replay.getWidth() / 2f), replayY); retryButton.setHoverFade(); replayButton.setHoverFade(); }
Example 2
Source File: UI.java From opsu with GNU General Public License v3.0 | 6 votes |
/** * Initializes UI data. * @param container the game container * @param game the game object */ public static void init(GameContainer container, StateBasedGame game) { UI.container = container; UI.game = game; UI.input = container.getInput(); // cursor Cursor.init(container, game); cursor.hide(); // back button backButton = new BackButton(container); // notification manager notificationManager = new NotificationManager(container); }
Example 3
Source File: GamePauseMenu.java From opsu with GNU General Public License v3.0 | 5 votes |
@Override public void init(GameContainer container, StateBasedGame game) throws SlickException { this.container = container; this.game = game; this.input = container.getInput(); this.gameState = (Game) game.getState(Opsu.STATE_GAME); }
Example 4
Source File: Game.java From opsu with GNU General Public License v3.0 | 5 votes |
@Override public void init(GameContainer container, StateBasedGame game) throws SlickException { this.container = container; this.game = game; input = container.getInput(); int width = container.getWidth(); int height = container.getHeight(); // create offscreen graphics offscreen = new Image(width, height); gOffscreen = offscreen.getGraphics(); gOffscreen.setBackground(Color.black); // initialize music position bar location musicBarX = width * 0.01f; musicBarY = height * 0.05f; musicBarWidth = Math.max(width * 0.005f, 7); musicBarHeight = height * 0.9f; // initialize scoreboard star stream scoreboardStarStream = new StarStream(0, height * 2f / 3f, width / 4, 0, 0); scoreboardStarStream.setPositionSpread(height / 20f); scoreboardStarStream.setDirectionSpread(10f); scoreboardStarStream.setDurationSpread(700, 100); // create the associated GameData object data = new GameData(width, height); }
Example 5
Source File: ButtonMenu.java From opsu with GNU General Public License v3.0 | 5 votes |
@Override public void init(GameContainer container, StateBasedGame game) throws SlickException { this.container = container; this.game = game; this.input = container.getInput(); // initialize buttons Image button = GameImage.MENU_BUTTON_MID.getImage(); button = button.getScaledCopy(container.getWidth() / 2, button.getHeight()); Image buttonL = GameImage.MENU_BUTTON_LEFT.getImage(); Image buttonR = GameImage.MENU_BUTTON_RIGHT.getImage(); for (MenuState ms : MenuState.values()) ms.init(container, game, button, buttonL, buttonR); }
Example 6
Source File: Cursor.java From opsu with GNU General Public License v3.0 | 5 votes |
/** * Initializes the class. * @param container the game container * @param game the game object */ public static void init(GameContainer container, StateBasedGame game) { Cursor.container = container; Cursor.game = game; Cursor.input = container.getInput(); // create empty cursor to simulate hiding the cursor try { int min = org.lwjgl.input.Cursor.getMinCursorSize(); IntBuffer tmp = BufferUtils.createIntBuffer(min * min); emptyCursor = new org.lwjgl.input.Cursor(min, min, min/2, min/2, 1, tmp, null); } catch (LWJGLException e) { ErrorHandler.error("Failed to create hidden cursor.", e, true); } }
Example 7
Source File: InputProviderTest.java From slick2d-maven with BSD 3-Clause "New" or "Revised" License | 5 votes |
/** * @see org.newdawn.slick.BasicGame#init(org.newdawn.slick.GameContainer) */ public void init(GameContainer container) throws SlickException { provider = new InputProvider(container.getInput()); provider.addListener(this); provider.bindCommand(new KeyControl(Input.KEY_LEFT), run); provider.bindCommand(new KeyControl(Input.KEY_A), run); provider.bindCommand(new ControllerDirectionControl(0, ControllerDirectionControl.LEFT), run); provider.bindCommand(new KeyControl(Input.KEY_UP), jump); provider.bindCommand(new KeyControl(Input.KEY_W), jump); provider.bindCommand(new ControllerDirectionControl(0, ControllerDirectionControl.UP), jump); provider.bindCommand(new KeyControl(Input.KEY_SPACE), attack); provider.bindCommand(new MouseButtonControl(0), attack); provider.bindCommand(new ControllerButtonControl(0, 1), attack); }
Example 8
Source File: InputTest.java From slick2d-maven with BSD 3-Clause "New" or "Revised" License | 5 votes |
/** * @see org.newdawn.slick.BasicGame#init(org.newdawn.slick.GameContainer) */ public void init(GameContainer container) throws SlickException { if (container instanceof AppGameContainer) { app = (AppGameContainer) container; } input = container.getInput(); x = 300; y = 300; }
Example 9
Source File: OptionsOverlay.java From opsu with GNU General Public License v3.0 | 4 votes |
/** * Creates the options overlay. * @param container the game container * @param groups the option groups * @param listener the event listener */ public OptionsOverlay(GameContainer container, OptionGroup[] groups, OptionsOverlayListener listener) { super(container); this.container = container; this.groups = groups; this.listener = listener; this.input = container.getInput(); this.containerWidth = container.getWidth(); this.containerHeight = container.getHeight(); // control images this.iconSize = (int) (18 * GameImage.getUIscale()); this.sliderBallImg = GameImage.CONTROL_SLIDER_BALL.getImage().getScaledCopy(iconSize, iconSize); this.checkOnImg = GameImage.CONTROL_CHECK_ON.getImage().getScaledCopy(iconSize, iconSize); this.checkOffImg = GameImage.CONTROL_CHECK_OFF.getImage().getScaledCopy(iconSize, iconSize); int searchImgSize = (int) (Fonts.LARGE.getLineHeight() * 0.75f); this.searchImg = GameImage.SEARCH.getImage().getScaledCopy(searchImgSize, searchImgSize); boolean isWidescreen = (int) (container.getAspectRatio() * 1000) > 1500; // 1333 = 4:3, 1777 = 16:9 // overlay positions this.x = 0; this.y = 0; this.targetWidth = (int) (containerWidth * (isWidescreen ? 0.4f : 0.5f)); this.height = containerHeight; // option positions float navIconWidthRatio = isWidescreen ? 0.046875f : 0.065f; // non-widescreen ratio is not accurate navButtonSize = (int) (container.getWidth() * navIconWidthRatio); navIndicatorWidth = navButtonSize / 10; navTargetWidth = (int) (targetWidth * 0.45f) - navButtonSize; this.paddingRight = (int) (containerWidth * 0.009375f); // not so accurate this.paddingLeft = navButtonSize + (int) (containerWidth * 0.0180f); // not so accurate this.paddingTextLeft = paddingLeft + LINE_WIDTH + (int) (containerWidth * 0.00625f); // not so accurate this.optionStartX = paddingTextLeft; this.textOptionsY = Fonts.LARGE.getLineHeight() * 2; this.textChangeY = textOptionsY + Fonts.LARGE.getLineHeight(); this.searchY = textChangeY + Fonts.MEDIUM.getLineHeight() * 2; this.textSearchYOffset = Fonts.MEDIUM.getLineHeight() / 2; this.optionStartY = searchY + Fonts.MEDIUM.getLineHeight() + Fonts.LARGE.getLineHeight(); int paddingX = 24; this.optionWidth = targetWidth - paddingX * 2; this.optionHeight = (int) (Fonts.MEDIUM.getLineHeight() * 1.3f); this.optionGroupPadding = (int) (Fonts.LARGE.getLineHeight() * 1.5f); this.optionTextOffsetY = (int) ((optionHeight - Fonts.MEDIUM.getLineHeight()) / 2f); this.controlImageSize = (int) (Fonts.MEDIUM.getLineHeight() * 0.7f); this.controlImagePadding = (optionHeight - controlImageSize) / 2; // back button int backSize = Fonts.XLARGE.getLineHeight() * 2 / 3; Image backArrow = GameImage.CHEVRON_LEFT.getImage().getScaledCopy(backSize, backSize); this.backButton = new MenuButton(backArrow, 0, 0); backButton.setHoverExpand(1.5f); // restart button Image restartImg = GameImage.UPDATE.getImage().getScaledCopy(backSize, backSize); this.restartButton = new MenuButton(restartImg, 0, 0); restartButton.setHoverAnimationDuration(2000); restartButton.setHoverRotate(360); // search field this.searchField = new TextField(container, null, 0, 0, 0, 0); searchField.setMaxLength(20); // kinetic scrolling this.scrolling = new KineticScrolling(); scrolling.setAllowOverScroll(true); // calculate offset for navigation bar icons int navTotalHeight = 0; for (OptionGroup group : groups) { if (group.getOptions() == null) { navTotalHeight += navButtonSize; } } navStartY = (height - navTotalHeight) / 2; }
Example 10
Source File: UserSelectOverlay.java From opsu with GNU General Public License v3.0 | 4 votes |
/** * Creates the user selection overlay. * @param container the game container * @param listener the event listener */ public UserSelectOverlay(GameContainer container, UserSelectOverlayListener listener) { super(container); this.listener = listener; this.input = container.getInput(); this.containerWidth = container.getWidth(); this.containerHeight = container.getHeight(); // overlay positions this.x = containerWidth / 3; this.y = 0; this.width = containerWidth / 3; this.height = containerHeight; // user positions this.titleY = Fonts.LARGE.getLineHeight() * 2; this.usersStartX = (width - UserButton.getWidth()) / 2; this.usersStartY = (int) (titleY + Fonts.XLARGE.getLineHeight() * 1.5f); this.usersPaddingY = UserButton.getHeight() / 10; // new user this.newUser = new User("", UserList.DEFAULT_ICON); this.newUserButton = new UserButton( (int) (this.x + usersStartX), (int) (this.y + usersStartY + Fonts.MEDIUMBOLD.getLineHeight()), Color.white ); newUserButton.setUser(newUser); newUserButton.setHoverAnimationDuration(400); newUserButton.setHoverAnimationEquation(AnimationEquation.LINEAR); // new user text field this.textField = new TextField(container, null, 0, 0, 0, 0); textField.setMaxLength(UserList.MAX_USER_NAME_LENGTH); // user icons this.userIcons = new MenuButton[UserButton.getIconCount()]; for (int i = 0; i < userIcons.length; i++) { userIcons[i] = new MenuButton(UserButton.getIconImage(i), 0, 0); userIcons[i].setHoverFade(0.5f); } // edit user this.editUserButton = new UserButton( (int) (this.x + usersStartX), (int) (this.y + usersStartY), Color.white ); // delete user deleteUserButton = new UserButton( (int) (this.x + usersStartX), (int) (this.y + usersStartY + UserButton.getHeight() + usersPaddingY), Colors.RED_HOVER ); deleteUserButton.setHoverAnimationBase(0.5f); // kinetic scrolling this.scrolling = new KineticScrolling(); scrolling.setAllowOverScroll(true); }
Example 11
Source File: Utils.java From opsu with GNU General Public License v3.0 | 4 votes |
/** * Initializes game settings and class data. * @param container the game container * @param game the game object */ public static void init(GameContainer container, StateBasedGame game) { input = container.getInput(); int width = container.getWidth(); int height = container.getHeight(); // game settings container.setTargetFrameRate(Options.getTargetFPS()); container.setVSync(Options.getTargetFPS() == 60); container.setMusicVolume(Options.getMusicVolume() * Options.getMasterVolume()); container.setShowFPS(false); container.getInput().enableKeyRepeat(); container.setAlwaysRender(true); container.setUpdateOnlyWhenVisible(false); // record OpenGL version ErrorHandler.setGlString(); // calculate UI scale GameImage.init(width, height); // create fonts try { Fonts.init(); } catch (Exception e) { ErrorHandler.error("Failed to load fonts.", e, true); } // load skin Options.loadSkin(); // initialize game images for (GameImage img : GameImage.values()) { if (img.isPreload()) img.setDefaultImage(); } // initialize game mods GameMod.init(width, height); // initialize playback buttons PlaybackSpeed.init(width, height); // initialize hit objects HitObject.init(width, height); // initialize download nodes DownloadNode.init(width, height); // initialize UI components UI.init(container, game); // build user list UserList.create(); // initialize user button UserButton.init(width, height); // warn about software mode if (((Container) container).isSoftwareMode()) { UI.getNotificationManager().sendNotification( "WARNING:\n" + "Running in OpenGL software mode.\n" + "You may experience severely degraded performance.\n\n" + "This can usually be resolved by updating your graphics drivers.", Color.red ); } }
Example 12
Source File: KeyRepeatTest.java From slick2d-maven with BSD 3-Clause "New" or "Revised" License | 4 votes |
/** * @see org.newdawn.slick.BasicGame#init(org.newdawn.slick.GameContainer) */ public void init(GameContainer container) throws SlickException { input = container.getInput(); input.enableKeyRepeat(300,100); }