Java Code Examples for org.newdawn.slick.GameContainer#setVSync()
The following examples show how to use
org.newdawn.slick.GameContainer#setVSync() .
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Example 1
Source File: Options.java From opsu with GNU General Public License v3.0 | 5 votes |
@Override public void selectItem(int index, GameContainer container) { targetFPSindex = index; int fps = getTargetFPS(); boolean vsync = (fps == 60); container.setTargetFrameRate(fps); if (container.isVSyncRequested() != vsync) { container.setVSync(vsync); } }
Example 2
Source File: MorphShapeTest.java From slick2d-maven with BSD 3-Clause "New" or "Revised" License | 5 votes |
/** * @see BasicGame#init(GameContainer) */ public void init(GameContainer container) throws SlickException { a = new Rectangle(100,100,50,200); a = a.transform(Transform.createRotateTransform(0.1f,100,100)); b = new Rectangle(200,100,50,200); b = b.transform(Transform.createRotateTransform(-0.6f,100,100)); c = new Rectangle(300,100,50,200); c = c.transform(Transform.createRotateTransform(-0.2f,100,100)); morph = new MorphShape(a); morph.addShape(b); morph.addShape(c); container.setVSync(true); }
Example 3
Source File: MorphSVGTest.java From slick2d-maven with BSD 3-Clause "New" or "Revised" License | 5 votes |
/** * @see BasicGame#init(GameContainer) */ public void init(GameContainer container) throws SlickException { base = InkscapeLoader.load("testdata/svg/walk1.svg"); morph = new SVGMorph(base); morph.addStep(InkscapeLoader.load("testdata/svg/walk2.svg")); morph.addStep(InkscapeLoader.load("testdata/svg/walk3.svg")); morph.addStep(InkscapeLoader.load("testdata/svg/walk4.svg")); container.setVSync(true); }
Example 4
Source File: Utils.java From opsu with GNU General Public License v3.0 | 4 votes |
/** * Initializes game settings and class data. * @param container the game container * @param game the game object */ public static void init(GameContainer container, StateBasedGame game) { input = container.getInput(); int width = container.getWidth(); int height = container.getHeight(); // game settings container.setTargetFrameRate(Options.getTargetFPS()); container.setVSync(Options.getTargetFPS() == 60); container.setMusicVolume(Options.getMusicVolume() * Options.getMasterVolume()); container.setShowFPS(false); container.getInput().enableKeyRepeat(); container.setAlwaysRender(true); container.setUpdateOnlyWhenVisible(false); // record OpenGL version ErrorHandler.setGlString(); // calculate UI scale GameImage.init(width, height); // create fonts try { Fonts.init(); } catch (Exception e) { ErrorHandler.error("Failed to load fonts.", e, true); } // load skin Options.loadSkin(); // initialize game images for (GameImage img : GameImage.values()) { if (img.isPreload()) img.setDefaultImage(); } // initialize game mods GameMod.init(width, height); // initialize playback buttons PlaybackSpeed.init(width, height); // initialize hit objects HitObject.init(width, height); // initialize download nodes DownloadNode.init(width, height); // initialize UI components UI.init(container, game); // build user list UserList.create(); // initialize user button UserButton.init(width, height); // warn about software mode if (((Container) container).isSoftwareMode()) { UI.getNotificationManager().sendNotification( "WARNING:\n" + "Running in OpenGL software mode.\n" + "You may experience severely degraded performance.\n\n" + "This can usually be resolved by updating your graphics drivers.", Color.red ); } }
Example 5
Source File: GeomUtilTest.java From slick2d-maven with BSD 3-Clause "New" or "Revised" License | 4 votes |
/** * @see BasicGame#init(GameContainer) */ public void init(GameContainer container) throws SlickException { util.setListener(this); init(); container.setVSync(true); }