Java Code Examples for com.badlogic.gdx.graphics.glutils.ShapeRenderer#circle()
The following examples show how to use
com.badlogic.gdx.graphics.glutils.ShapeRenderer#circle() .
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Example 1
Source File: Player.java From ud405 with MIT License | 6 votes |
public void render(ShapeRenderer renderer) { renderer.setColor(Constants.PLAYER_COLOR); renderer.set(ShapeType.Filled); renderer.circle(position.x, position.y, Constants.PLAYER_HEAD_RADIUS, Constants.PLAYER_HEAD_SEGMENTS); Vector2 torsoTop = new Vector2(position.x, position.y - Constants.PLAYER_HEAD_RADIUS); Vector2 torsoBottom = new Vector2(torsoTop.x, torsoTop.y - 2 * Constants.PLAYER_HEAD_RADIUS); renderer.rectLine(torsoTop, torsoBottom, Constants.PLAYER_LIMB_WIDTH); renderer.rectLine( torsoTop.x, torsoTop.y, torsoTop.x + Constants.PLAYER_HEAD_RADIUS, torsoTop.y - Constants.PLAYER_HEAD_RADIUS, Constants.PLAYER_LIMB_WIDTH); renderer.rectLine( torsoTop.x, torsoTop.y, torsoTop.x - Constants.PLAYER_HEAD_RADIUS, torsoTop.y - Constants.PLAYER_HEAD_RADIUS, Constants.PLAYER_LIMB_WIDTH); renderer.rectLine( torsoBottom.x, torsoBottom.y, torsoBottom.x + Constants.PLAYER_HEAD_RADIUS, torsoBottom.y - Constants.PLAYER_HEAD_RADIUS, Constants.PLAYER_LIMB_WIDTH); renderer.rectLine( torsoBottom.x, torsoBottom.y, torsoBottom.x - Constants.PLAYER_HEAD_RADIUS, torsoBottom.y - Constants.PLAYER_HEAD_RADIUS, Constants.PLAYER_LIMB_WIDTH); }
Example 2
Source File: Player.java From ud405 with MIT License | 6 votes |
public void render(ShapeRenderer renderer) { renderer.setColor(Constants.PLAYER_COLOR); renderer.set(ShapeType.Filled); renderer.circle(position.x, position.y, Constants.PLAYER_HEAD_RADIUS, Constants.PLAYER_HEAD_SEGMENTS); Vector2 torsoTop = new Vector2(position.x, position.y - Constants.PLAYER_HEAD_RADIUS); Vector2 torsoBottom = new Vector2(torsoTop.x, torsoTop.y - 2 * Constants.PLAYER_HEAD_RADIUS); renderer.rectLine(torsoTop, torsoBottom, Constants.PLAYER_LIMB_WIDTH); renderer.rectLine( torsoTop.x, torsoTop.y, torsoTop.x + Constants.PLAYER_HEAD_RADIUS, torsoTop.y - Constants.PLAYER_HEAD_RADIUS, Constants.PLAYER_LIMB_WIDTH); renderer.rectLine( torsoTop.x, torsoTop.y, torsoTop.x - Constants.PLAYER_HEAD_RADIUS, torsoTop.y - Constants.PLAYER_HEAD_RADIUS, Constants.PLAYER_LIMB_WIDTH); renderer.rectLine( torsoBottom.x, torsoBottom.y, torsoBottom.x + Constants.PLAYER_HEAD_RADIUS, torsoBottom.y - Constants.PLAYER_HEAD_RADIUS, Constants.PLAYER_LIMB_WIDTH); renderer.rectLine( torsoBottom.x, torsoBottom.y, torsoBottom.x - Constants.PLAYER_HEAD_RADIUS, torsoBottom.y - Constants.PLAYER_HEAD_RADIUS, Constants.PLAYER_LIMB_WIDTH); }
Example 3
Source File: Player.java From ud405 with MIT License | 6 votes |
public void render(ShapeRenderer renderer) { renderer.setColor(Constants.PLAYER_COLOR); renderer.set(ShapeType.Filled); renderer.circle(position.x, position.y, Constants.PLAYER_HEAD_RADIUS, Constants.PLAYER_HEAD_SEGMENTS); Vector2 torsoTop = new Vector2(position.x, position.y - Constants.PLAYER_HEAD_RADIUS); Vector2 torsoBottom = new Vector2(torsoTop.x, torsoTop.y - 2 * Constants.PLAYER_HEAD_RADIUS); renderer.rectLine(torsoTop, torsoBottom, Constants.PLAYER_LIMB_WIDTH); renderer.rectLine( torsoTop.x, torsoTop.y, torsoTop.x + Constants.PLAYER_HEAD_RADIUS, torsoTop.y - Constants.PLAYER_HEAD_RADIUS, Constants.PLAYER_LIMB_WIDTH); renderer.rectLine( torsoTop.x, torsoTop.y, torsoTop.x - Constants.PLAYER_HEAD_RADIUS, torsoTop.y - Constants.PLAYER_HEAD_RADIUS, Constants.PLAYER_LIMB_WIDTH); renderer.rectLine( torsoBottom.x, torsoBottom.y, torsoBottom.x + Constants.PLAYER_HEAD_RADIUS, torsoBottom.y - Constants.PLAYER_HEAD_RADIUS, Constants.PLAYER_LIMB_WIDTH); renderer.rectLine( torsoBottom.x, torsoBottom.y, torsoBottom.x - Constants.PLAYER_HEAD_RADIUS, torsoBottom.y - Constants.PLAYER_HEAD_RADIUS, Constants.PLAYER_LIMB_WIDTH); }
Example 4
Source File: OrthographicProjection.java From ud405 with MIT License | 6 votes |
/** * This method renders a few shapes for us to try our camera on. Note that we're using a Bezier * curve, which is a way to draw smooth curves. For more information on Bezier curves, check * out: https://en.wikipedia.org/wiki/B%C3%A9zier_curve * * Also note that a line is a line is a line. No matter how much we zoom in, a line is always * just one pixel wide. */ private void renderTestScene(ShapeRenderer renderer) { renderer.begin(ShapeType.Filled); renderer.setColor(Color.GREEN); renderer.circle(100, 100, 90); renderer.setColor(Color.RED); renderer.rect(200, 10, 200, 200); renderer.setColor(Color.YELLOW); renderer.triangle(10, 200, 200, 200, 100, 400); renderer.end(); renderer.begin(ShapeType.Line); renderer.setColor(Color.CYAN); // Here's another shape ShapeRenderer renderer.curve( 210, 210, 400, 210, 210, 400, 400, 300, 20); renderer.end(); }
Example 5
Source File: Player.java From ud405 with MIT License | 6 votes |
public void render(ShapeRenderer renderer) { renderer.setColor(Constants.PLAYER_COLOR); renderer.set(ShapeType.Filled); renderer.circle(position.x, position.y, Constants.PLAYER_HEAD_RADIUS, Constants.PLAYER_HEAD_SEGMENTS); Vector2 torsoTop = new Vector2(position.x, position.y - Constants.PLAYER_HEAD_RADIUS); Vector2 torsoBottom = new Vector2(torsoTop.x, torsoTop.y - 2 * Constants.PLAYER_HEAD_RADIUS); renderer.rectLine(torsoTop, torsoBottom, Constants.PLAYER_LIMB_WIDTH); renderer.rectLine( torsoTop.x, torsoTop.y, torsoTop.x + Constants.PLAYER_HEAD_RADIUS, torsoTop.y - Constants.PLAYER_HEAD_RADIUS, Constants.PLAYER_LIMB_WIDTH); renderer.rectLine( torsoTop.x, torsoTop.y, torsoTop.x - Constants.PLAYER_HEAD_RADIUS, torsoTop.y - Constants.PLAYER_HEAD_RADIUS, Constants.PLAYER_LIMB_WIDTH); renderer.rectLine( torsoBottom.x, torsoBottom.y, torsoBottom.x + Constants.PLAYER_HEAD_RADIUS, torsoBottom.y - Constants.PLAYER_HEAD_RADIUS, Constants.PLAYER_LIMB_WIDTH); renderer.rectLine( torsoBottom.x, torsoBottom.y, torsoBottom.x - Constants.PLAYER_HEAD_RADIUS, torsoBottom.y - Constants.PLAYER_HEAD_RADIUS, Constants.PLAYER_LIMB_WIDTH); }
Example 6
Source File: SmileyFace.java From ud405 with MIT License | 6 votes |
private void drawSmileyFace(ShapeRenderer renderer) { // TODO: Set the color to yellow, and draw the face renderer.setColor(Color.YELLOW); renderer.circle(FACE_CENTER_X, FACE_CENTER_Y, FACE_RADIUS, FACE_SEGMENTS); // TODO: Set the color to black and draw the eyes renderer.setColor(Color.BLACK); renderer.circle(FACE_CENTER_X - EYE_OFFSET, FACE_CENTER_Y + EYE_OFFSET, EYE_RADIUS, EYE_SEGMENTS); renderer.circle(FACE_CENTER_X + EYE_OFFSET, FACE_CENTER_Y + EYE_OFFSET, EYE_RADIUS, EYE_SEGMENTS); // TODO: Draw a black arc for the mouth (Hint: MOUTH_OUTER_RADIUS) renderer.arc(FACE_CENTER_X, FACE_CENTER_Y, MOUTH_OUTER_RADIUS, MOUTH_START_ANGLE, MOUTH_DEGREES, MOUTH_SEGMENTS); // TODO: Draw a yellow arc to make the mouth actually look like a mouth (Hint: MOUTH_INNER_RADIUS) renderer.setColor(Color.YELLOW); renderer.arc(FACE_CENTER_X, FACE_CENTER_Y, MOUTH_INNER_RADIUS, MOUTH_START_ANGLE, MOUTH_DEGREES, MOUTH_SEGMENTS); }
Example 7
Source File: Player.java From ud405 with MIT License | 6 votes |
public void render(ShapeRenderer renderer) { renderer.setColor(Constants.PLAYER_COLOR); renderer.set(ShapeType.Filled); renderer.circle(position.x, position.y, Constants.PLAYER_HEAD_RADIUS, Constants.PLAYER_HEAD_SEGMENTS); Vector2 torsoTop = new Vector2(position.x, position.y - Constants.PLAYER_HEAD_RADIUS); Vector2 torsoBottom = new Vector2(torsoTop.x, torsoTop.y - 2 * Constants.PLAYER_HEAD_RADIUS); renderer.rectLine(torsoTop, torsoBottom, Constants.PLAYER_LIMB_WIDTH); renderer.rectLine( torsoTop.x, torsoTop.y, torsoTop.x + Constants.PLAYER_HEAD_RADIUS, torsoTop.y - Constants.PLAYER_HEAD_RADIUS, Constants.PLAYER_LIMB_WIDTH); renderer.rectLine( torsoTop.x, torsoTop.y, torsoTop.x - Constants.PLAYER_HEAD_RADIUS, torsoTop.y - Constants.PLAYER_HEAD_RADIUS, Constants.PLAYER_LIMB_WIDTH); renderer.rectLine( torsoBottom.x, torsoBottom.y, torsoBottom.x + Constants.PLAYER_HEAD_RADIUS, torsoBottom.y - Constants.PLAYER_HEAD_RADIUS, Constants.PLAYER_LIMB_WIDTH); renderer.rectLine( torsoBottom.x, torsoBottom.y, torsoBottom.x - Constants.PLAYER_HEAD_RADIUS, torsoBottom.y - Constants.PLAYER_HEAD_RADIUS, Constants.PLAYER_LIMB_WIDTH); }
Example 8
Source File: Player.java From ud405 with MIT License | 6 votes |
public void render(ShapeRenderer renderer) { renderer.setColor(Constants.PLAYER_COLOR); renderer.set(ShapeType.Filled); renderer.circle(position.x, position.y, Constants.PLAYER_HEAD_RADIUS, Constants.PLAYER_HEAD_SEGMENTS); Vector2 torsoTop = new Vector2(position.x, position.y - Constants.PLAYER_HEAD_RADIUS); Vector2 torsoBottom = new Vector2(torsoTop.x, torsoTop.y - 2 * Constants.PLAYER_HEAD_RADIUS); renderer.rectLine(torsoTop, torsoBottom, Constants.PLAYER_LIMB_WIDTH); renderer.rectLine( torsoTop.x, torsoTop.y, torsoTop.x + Constants.PLAYER_HEAD_RADIUS, torsoTop.y - Constants.PLAYER_HEAD_RADIUS, Constants.PLAYER_LIMB_WIDTH); renderer.rectLine( torsoTop.x, torsoTop.y, torsoTop.x - Constants.PLAYER_HEAD_RADIUS, torsoTop.y - Constants.PLAYER_HEAD_RADIUS, Constants.PLAYER_LIMB_WIDTH); renderer.rectLine( torsoBottom.x, torsoBottom.y, torsoBottom.x + Constants.PLAYER_HEAD_RADIUS, torsoBottom.y - Constants.PLAYER_HEAD_RADIUS, Constants.PLAYER_LIMB_WIDTH); renderer.rectLine( torsoBottom.x, torsoBottom.y, torsoBottom.x - Constants.PLAYER_HEAD_RADIUS, torsoBottom.y - Constants.PLAYER_HEAD_RADIUS, Constants.PLAYER_LIMB_WIDTH); }
Example 9
Source File: Player.java From ud405 with MIT License | 6 votes |
public void render(ShapeRenderer renderer) { renderer.setColor(Constants.PLAYER_COLOR); renderer.set(ShapeType.Filled); renderer.circle(position.x, position.y, Constants.PLAYER_HEAD_RADIUS, Constants.PLAYER_HEAD_SEGMENTS); Vector2 torsoTop = new Vector2(position.x, position.y - Constants.PLAYER_HEAD_RADIUS); Vector2 torsoBottom = new Vector2(torsoTop.x, torsoTop.y - 2 * Constants.PLAYER_HEAD_RADIUS); renderer.rectLine(torsoTop, torsoBottom, Constants.PLAYER_LIMB_WIDTH); renderer.rectLine( torsoTop.x, torsoTop.y, torsoTop.x + Constants.PLAYER_HEAD_RADIUS, torsoTop.y - Constants.PLAYER_HEAD_RADIUS, Constants.PLAYER_LIMB_WIDTH); renderer.rectLine( torsoTop.x, torsoTop.y, torsoTop.x - Constants.PLAYER_HEAD_RADIUS, torsoTop.y - Constants.PLAYER_HEAD_RADIUS, Constants.PLAYER_LIMB_WIDTH); renderer.rectLine( torsoBottom.x, torsoBottom.y, torsoBottom.x + Constants.PLAYER_HEAD_RADIUS, torsoBottom.y - Constants.PLAYER_HEAD_RADIUS, Constants.PLAYER_LIMB_WIDTH); renderer.rectLine( torsoBottom.x, torsoBottom.y, torsoBottom.x - Constants.PLAYER_HEAD_RADIUS, torsoBottom.y - Constants.PLAYER_HEAD_RADIUS, Constants.PLAYER_LIMB_WIDTH); }
Example 10
Source File: Player.java From ud405 with MIT License | 6 votes |
public void render(ShapeRenderer renderer) { renderer.setColor(Constants.PLAYER_COLOR); renderer.set(ShapeType.Filled); renderer.circle(position.x, position.y, Constants.PLAYER_HEAD_RADIUS, Constants.PLAYER_HEAD_SEGMENTS); Vector2 torsoTop = new Vector2(position.x, position.y - Constants.PLAYER_HEAD_RADIUS); Vector2 torsoBottom = new Vector2(torsoTop.x, torsoTop.y - 2 * Constants.PLAYER_HEAD_RADIUS); renderer.rectLine(torsoTop, torsoBottom, Constants.PLAYER_LIMB_WIDTH); renderer.rectLine( torsoTop.x, torsoTop.y, torsoTop.x + Constants.PLAYER_HEAD_RADIUS, torsoTop.y - Constants.PLAYER_HEAD_RADIUS, Constants.PLAYER_LIMB_WIDTH); renderer.rectLine( torsoTop.x, torsoTop.y, torsoTop.x - Constants.PLAYER_HEAD_RADIUS, torsoTop.y - Constants.PLAYER_HEAD_RADIUS, Constants.PLAYER_LIMB_WIDTH); renderer.rectLine( torsoBottom.x, torsoBottom.y, torsoBottom.x + Constants.PLAYER_HEAD_RADIUS, torsoBottom.y - Constants.PLAYER_HEAD_RADIUS, Constants.PLAYER_LIMB_WIDTH); renderer.rectLine( torsoBottom.x, torsoBottom.y, torsoBottom.x - Constants.PLAYER_HEAD_RADIUS, torsoBottom.y - Constants.PLAYER_HEAD_RADIUS, Constants.PLAYER_LIMB_WIDTH); }
Example 11
Source File: Player.java From ud405 with MIT License | 6 votes |
public void render(ShapeRenderer renderer) { renderer.setColor(Constants.PLAYER_COLOR); renderer.set(ShapeType.Filled); renderer.circle(position.x, position.y, Constants.PLAYER_HEAD_RADIUS, Constants.PLAYER_HEAD_SEGMENTS); Vector2 torsoTop = new Vector2(position.x, position.y - Constants.PLAYER_HEAD_RADIUS); Vector2 torsoBottom = new Vector2(torsoTop.x, torsoTop.y - 2 * Constants.PLAYER_HEAD_RADIUS); renderer.rectLine(torsoTop, torsoBottom, Constants.PLAYER_LIMB_WIDTH); renderer.rectLine( torsoTop.x, torsoTop.y, torsoTop.x + Constants.PLAYER_HEAD_RADIUS, torsoTop.y - Constants.PLAYER_HEAD_RADIUS, Constants.PLAYER_LIMB_WIDTH); renderer.rectLine( torsoTop.x, torsoTop.y, torsoTop.x - Constants.PLAYER_HEAD_RADIUS, torsoTop.y - Constants.PLAYER_HEAD_RADIUS, Constants.PLAYER_LIMB_WIDTH); renderer.rectLine( torsoBottom.x, torsoBottom.y, torsoBottom.x + Constants.PLAYER_HEAD_RADIUS, torsoBottom.y - Constants.PLAYER_HEAD_RADIUS, Constants.PLAYER_LIMB_WIDTH); renderer.rectLine( torsoBottom.x, torsoBottom.y, torsoBottom.x - Constants.PLAYER_HEAD_RADIUS, torsoBottom.y - Constants.PLAYER_HEAD_RADIUS, Constants.PLAYER_LIMB_WIDTH); }
Example 12
Source File: DirectionActor.java From riiablo with Apache License 2.0 | 5 votes |
@Override public void drawDebug(ShapeRenderer shapes) { //super.drawDebug(shapes); if (!isVisible()) return; float cx = getX() + r; float cy = getY() + r; shapes.setColor(Color.WHITE); shapes.set(ShapeRenderer.ShapeType.Filled); shapes.circle(cx, cy, r, 64); shapes.set(ShapeRenderer.ShapeType.Line); float snap = Direction.snapToDirection(angle, dirs); float dx = r * MathUtils.cos(snap); float dy = r * MathUtils.sin(snap); shapes.setColor(Color.BLUE); shapes.line(cx, cy, cx + dx, cy + dy); if (DEBUG_ANGLE) { dx = r * MathUtils.cos(angle); dy = r * MathUtils.sin(angle); shapes.setColor(Color.BLACK); shapes.line(cx, cy, cx + dx, cy + dy); } }
Example 13
Source File: CircularMotion.java From ud405 with MIT License | 5 votes |
private void drawFancyCircles(ShapeRenderer renderer, float elapsedPeriods, int circleCount) { for (int i = 1; i <= circleCount; i++) { float centerX = WORLD_SIZE / 2 + WORLD_SIZE / 4 * MathUtils.cos(MathUtils.PI2 * i / circleCount); float centerY = WORLD_SIZE / 2 + WORLD_SIZE / 4 * MathUtils.sin(MathUtils.PI2 * i / circleCount); float x = centerX + WORLD_SIZE / 5 * MathUtils.cos(MathUtils.PI2 * (elapsedPeriods * i / circleCount)); float y = centerY + WORLD_SIZE / 5 * MathUtils.sin(MathUtils.PI2 * (elapsedPeriods * i / circleCount)); renderer.circle(x, y, 10); } }
Example 14
Source File: BouncingBall.java From ud405 with MIT License | 4 votes |
public void render(ShapeRenderer renderer) { renderer.set(ShapeType.Filled); renderer.setColor(COLOR); renderer.circle(position.x, position.y, radius); }
Example 15
Source File: Boulder.java From ud405 with MIT License | 4 votes |
public void render(ShapeRenderer renderer){ renderer.set(ShapeType.Filled); renderer.setColor(COLOR); renderer.circle(position.x, position.y, radius); }
Example 16
Source File: BouncingBall.java From ud405 with MIT License | 4 votes |
public void render(ShapeRenderer shapeRenderer){ shapeRenderer.set(ShapeType.Filled); shapeRenderer.setColor(Color.RED); shapeRenderer.circle(position.x, position.y, radius, 20); }
Example 17
Source File: BouncingBall.java From ud405 with MIT License | 4 votes |
public void render(ShapeRenderer renderer) { renderer.set(ShapeType.Filled); renderer.setColor(COLOR); renderer.circle(position.x, position.y, radius); }
Example 18
Source File: BouncingBall.java From ud405 with MIT License | 4 votes |
public void render(ShapeRenderer renderer) { renderer.set(ShapeType.Filled); renderer.setColor(COLOR); renderer.circle(position.x, position.y, baseRadius * radiusMultiplier); }
Example 19
Source File: BouncingBall.java From ud405 with MIT License | 4 votes |
public void render(ShapeRenderer renderer) { renderer.set(ShapeType.Filled); renderer.setColor(COLOR); renderer.circle(position.x, position.y, radius); }
Example 20
Source File: BouncingBall.java From ud405 with MIT License | 4 votes |
public void render(ShapeRenderer renderer) { renderer.set(ShapeType.Filled); renderer.setColor(COLOR); renderer.circle(position.x, position.y, baseRadius * radiusMultiplier); }