Java Code Examples for com.badlogic.gdx.graphics.glutils.ShapeRenderer#rectLine()
The following examples show how to use
com.badlogic.gdx.graphics.glutils.ShapeRenderer#rectLine() .
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Example 1
Source File: Player.java From ud405 with MIT License | 6 votes |
public void render(ShapeRenderer renderer) { renderer.setColor(Constants.PLAYER_COLOR); renderer.set(ShapeType.Filled); renderer.circle(position.x, position.y, Constants.PLAYER_HEAD_RADIUS, Constants.PLAYER_HEAD_SEGMENTS); Vector2 torsoTop = new Vector2(position.x, position.y - Constants.PLAYER_HEAD_RADIUS); Vector2 torsoBottom = new Vector2(torsoTop.x, torsoTop.y - 2 * Constants.PLAYER_HEAD_RADIUS); renderer.rectLine(torsoTop, torsoBottom, Constants.PLAYER_LIMB_WIDTH); renderer.rectLine( torsoTop.x, torsoTop.y, torsoTop.x + Constants.PLAYER_HEAD_RADIUS, torsoTop.y - Constants.PLAYER_HEAD_RADIUS, Constants.PLAYER_LIMB_WIDTH); renderer.rectLine( torsoTop.x, torsoTop.y, torsoTop.x - Constants.PLAYER_HEAD_RADIUS, torsoTop.y - Constants.PLAYER_HEAD_RADIUS, Constants.PLAYER_LIMB_WIDTH); renderer.rectLine( torsoBottom.x, torsoBottom.y, torsoBottom.x + Constants.PLAYER_HEAD_RADIUS, torsoBottom.y - Constants.PLAYER_HEAD_RADIUS, Constants.PLAYER_LIMB_WIDTH); renderer.rectLine( torsoBottom.x, torsoBottom.y, torsoBottom.x - Constants.PLAYER_HEAD_RADIUS, torsoBottom.y - Constants.PLAYER_HEAD_RADIUS, Constants.PLAYER_LIMB_WIDTH); }
Example 2
Source File: Player.java From ud405 with MIT License | 6 votes |
public void render(ShapeRenderer renderer) { renderer.setColor(Constants.PLAYER_COLOR); renderer.set(ShapeType.Filled); renderer.circle(position.x, position.y, Constants.PLAYER_HEAD_RADIUS, Constants.PLAYER_HEAD_SEGMENTS); Vector2 torsoTop = new Vector2(position.x, position.y - Constants.PLAYER_HEAD_RADIUS); Vector2 torsoBottom = new Vector2(torsoTop.x, torsoTop.y - 2 * Constants.PLAYER_HEAD_RADIUS); renderer.rectLine(torsoTop, torsoBottom, Constants.PLAYER_LIMB_WIDTH); renderer.rectLine( torsoTop.x, torsoTop.y, torsoTop.x + Constants.PLAYER_HEAD_RADIUS, torsoTop.y - Constants.PLAYER_HEAD_RADIUS, Constants.PLAYER_LIMB_WIDTH); renderer.rectLine( torsoTop.x, torsoTop.y, torsoTop.x - Constants.PLAYER_HEAD_RADIUS, torsoTop.y - Constants.PLAYER_HEAD_RADIUS, Constants.PLAYER_LIMB_WIDTH); renderer.rectLine( torsoBottom.x, torsoBottom.y, torsoBottom.x + Constants.PLAYER_HEAD_RADIUS, torsoBottom.y - Constants.PLAYER_HEAD_RADIUS, Constants.PLAYER_LIMB_WIDTH); renderer.rectLine( torsoBottom.x, torsoBottom.y, torsoBottom.x - Constants.PLAYER_HEAD_RADIUS, torsoBottom.y - Constants.PLAYER_HEAD_RADIUS, Constants.PLAYER_LIMB_WIDTH); }
Example 3
Source File: Player.java From ud405 with MIT License | 6 votes |
public void render(ShapeRenderer renderer) { renderer.setColor(Constants.PLAYER_COLOR); renderer.set(ShapeType.Filled); renderer.circle(position.x, position.y, Constants.PLAYER_HEAD_RADIUS, Constants.PLAYER_HEAD_SEGMENTS); Vector2 torsoTop = new Vector2(position.x, position.y - Constants.PLAYER_HEAD_RADIUS); Vector2 torsoBottom = new Vector2(torsoTop.x, torsoTop.y - 2 * Constants.PLAYER_HEAD_RADIUS); renderer.rectLine(torsoTop, torsoBottom, Constants.PLAYER_LIMB_WIDTH); renderer.rectLine( torsoTop.x, torsoTop.y, torsoTop.x + Constants.PLAYER_HEAD_RADIUS, torsoTop.y - Constants.PLAYER_HEAD_RADIUS, Constants.PLAYER_LIMB_WIDTH); renderer.rectLine( torsoTop.x, torsoTop.y, torsoTop.x - Constants.PLAYER_HEAD_RADIUS, torsoTop.y - Constants.PLAYER_HEAD_RADIUS, Constants.PLAYER_LIMB_WIDTH); renderer.rectLine( torsoBottom.x, torsoBottom.y, torsoBottom.x + Constants.PLAYER_HEAD_RADIUS, torsoBottom.y - Constants.PLAYER_HEAD_RADIUS, Constants.PLAYER_LIMB_WIDTH); renderer.rectLine( torsoBottom.x, torsoBottom.y, torsoBottom.x - Constants.PLAYER_HEAD_RADIUS, torsoBottom.y - Constants.PLAYER_HEAD_RADIUS, Constants.PLAYER_LIMB_WIDTH); }
Example 4
Source File: Player.java From ud405 with MIT License | 6 votes |
public void render(ShapeRenderer renderer) { renderer.setColor(Constants.PLAYER_COLOR); renderer.set(ShapeType.Filled); renderer.circle(position.x, position.y, Constants.PLAYER_HEAD_RADIUS, Constants.PLAYER_HEAD_SEGMENTS); Vector2 torsoTop = new Vector2(position.x, position.y - Constants.PLAYER_HEAD_RADIUS); Vector2 torsoBottom = new Vector2(torsoTop.x, torsoTop.y - 2 * Constants.PLAYER_HEAD_RADIUS); renderer.rectLine(torsoTop, torsoBottom, Constants.PLAYER_LIMB_WIDTH); renderer.rectLine( torsoTop.x, torsoTop.y, torsoTop.x + Constants.PLAYER_HEAD_RADIUS, torsoTop.y - Constants.PLAYER_HEAD_RADIUS, Constants.PLAYER_LIMB_WIDTH); renderer.rectLine( torsoTop.x, torsoTop.y, torsoTop.x - Constants.PLAYER_HEAD_RADIUS, torsoTop.y - Constants.PLAYER_HEAD_RADIUS, Constants.PLAYER_LIMB_WIDTH); renderer.rectLine( torsoBottom.x, torsoBottom.y, torsoBottom.x + Constants.PLAYER_HEAD_RADIUS, torsoBottom.y - Constants.PLAYER_HEAD_RADIUS, Constants.PLAYER_LIMB_WIDTH); renderer.rectLine( torsoBottom.x, torsoBottom.y, torsoBottom.x - Constants.PLAYER_HEAD_RADIUS, torsoBottom.y - Constants.PLAYER_HEAD_RADIUS, Constants.PLAYER_LIMB_WIDTH); }
Example 5
Source File: Player.java From ud405 with MIT License | 6 votes |
public void render(ShapeRenderer renderer) { renderer.setColor(Constants.PLAYER_COLOR); renderer.set(ShapeType.Filled); renderer.circle(position.x, position.y, Constants.PLAYER_HEAD_RADIUS, Constants.PLAYER_HEAD_SEGMENTS); Vector2 torsoTop = new Vector2(position.x, position.y - Constants.PLAYER_HEAD_RADIUS); Vector2 torsoBottom = new Vector2(torsoTop.x, torsoTop.y - 2 * Constants.PLAYER_HEAD_RADIUS); renderer.rectLine(torsoTop, torsoBottom, Constants.PLAYER_LIMB_WIDTH); renderer.rectLine( torsoTop.x, torsoTop.y, torsoTop.x + Constants.PLAYER_HEAD_RADIUS, torsoTop.y - Constants.PLAYER_HEAD_RADIUS, Constants.PLAYER_LIMB_WIDTH); renderer.rectLine( torsoTop.x, torsoTop.y, torsoTop.x - Constants.PLAYER_HEAD_RADIUS, torsoTop.y - Constants.PLAYER_HEAD_RADIUS, Constants.PLAYER_LIMB_WIDTH); renderer.rectLine( torsoBottom.x, torsoBottom.y, torsoBottom.x + Constants.PLAYER_HEAD_RADIUS, torsoBottom.y - Constants.PLAYER_HEAD_RADIUS, Constants.PLAYER_LIMB_WIDTH); renderer.rectLine( torsoBottom.x, torsoBottom.y, torsoBottom.x - Constants.PLAYER_HEAD_RADIUS, torsoBottom.y - Constants.PLAYER_HEAD_RADIUS, Constants.PLAYER_LIMB_WIDTH); }
Example 6
Source File: Player.java From ud405 with MIT License | 6 votes |
public void render(ShapeRenderer renderer) { renderer.setColor(Constants.PLAYER_COLOR); renderer.set(ShapeType.Filled); renderer.circle(position.x, position.y, Constants.PLAYER_HEAD_RADIUS, Constants.PLAYER_HEAD_SEGMENTS); Vector2 torsoTop = new Vector2(position.x, position.y - Constants.PLAYER_HEAD_RADIUS); Vector2 torsoBottom = new Vector2(torsoTop.x, torsoTop.y - 2 * Constants.PLAYER_HEAD_RADIUS); renderer.rectLine(torsoTop, torsoBottom, Constants.PLAYER_LIMB_WIDTH); renderer.rectLine( torsoTop.x, torsoTop.y, torsoTop.x + Constants.PLAYER_HEAD_RADIUS, torsoTop.y - Constants.PLAYER_HEAD_RADIUS, Constants.PLAYER_LIMB_WIDTH); renderer.rectLine( torsoTop.x, torsoTop.y, torsoTop.x - Constants.PLAYER_HEAD_RADIUS, torsoTop.y - Constants.PLAYER_HEAD_RADIUS, Constants.PLAYER_LIMB_WIDTH); renderer.rectLine( torsoBottom.x, torsoBottom.y, torsoBottom.x + Constants.PLAYER_HEAD_RADIUS, torsoBottom.y - Constants.PLAYER_HEAD_RADIUS, Constants.PLAYER_LIMB_WIDTH); renderer.rectLine( torsoBottom.x, torsoBottom.y, torsoBottom.x - Constants.PLAYER_HEAD_RADIUS, torsoBottom.y - Constants.PLAYER_HEAD_RADIUS, Constants.PLAYER_LIMB_WIDTH); }
Example 7
Source File: Player.java From ud405 with MIT License | 6 votes |
public void render(ShapeRenderer renderer) { renderer.setColor(Constants.PLAYER_COLOR); renderer.set(ShapeType.Filled); renderer.circle(position.x, position.y, Constants.PLAYER_HEAD_RADIUS, Constants.PLAYER_HEAD_SEGMENTS); Vector2 torsoTop = new Vector2(position.x, position.y - Constants.PLAYER_HEAD_RADIUS); Vector2 torsoBottom = new Vector2(torsoTop.x, torsoTop.y - 2 * Constants.PLAYER_HEAD_RADIUS); renderer.rectLine(torsoTop, torsoBottom, Constants.PLAYER_LIMB_WIDTH); renderer.rectLine( torsoTop.x, torsoTop.y, torsoTop.x + Constants.PLAYER_HEAD_RADIUS, torsoTop.y - Constants.PLAYER_HEAD_RADIUS, Constants.PLAYER_LIMB_WIDTH); renderer.rectLine( torsoTop.x, torsoTop.y, torsoTop.x - Constants.PLAYER_HEAD_RADIUS, torsoTop.y - Constants.PLAYER_HEAD_RADIUS, Constants.PLAYER_LIMB_WIDTH); renderer.rectLine( torsoBottom.x, torsoBottom.y, torsoBottom.x + Constants.PLAYER_HEAD_RADIUS, torsoBottom.y - Constants.PLAYER_HEAD_RADIUS, Constants.PLAYER_LIMB_WIDTH); renderer.rectLine( torsoBottom.x, torsoBottom.y, torsoBottom.x - Constants.PLAYER_HEAD_RADIUS, torsoBottom.y - Constants.PLAYER_HEAD_RADIUS, Constants.PLAYER_LIMB_WIDTH); }
Example 8
Source File: Player.java From ud405 with MIT License | 6 votes |
public void render(ShapeRenderer renderer) { renderer.setColor(Constants.PLAYER_COLOR); renderer.set(ShapeType.Filled); renderer.circle(position.x, position.y, Constants.PLAYER_HEAD_RADIUS, Constants.PLAYER_HEAD_SEGMENTS); Vector2 torsoTop = new Vector2(position.x, position.y - Constants.PLAYER_HEAD_RADIUS); Vector2 torsoBottom = new Vector2(torsoTop.x, torsoTop.y - 2 * Constants.PLAYER_HEAD_RADIUS); renderer.rectLine(torsoTop, torsoBottom, Constants.PLAYER_LIMB_WIDTH); renderer.rectLine( torsoTop.x, torsoTop.y, torsoTop.x + Constants.PLAYER_HEAD_RADIUS, torsoTop.y - Constants.PLAYER_HEAD_RADIUS, Constants.PLAYER_LIMB_WIDTH); renderer.rectLine( torsoTop.x, torsoTop.y, torsoTop.x - Constants.PLAYER_HEAD_RADIUS, torsoTop.y - Constants.PLAYER_HEAD_RADIUS, Constants.PLAYER_LIMB_WIDTH); renderer.rectLine( torsoBottom.x, torsoBottom.y, torsoBottom.x + Constants.PLAYER_HEAD_RADIUS, torsoBottom.y - Constants.PLAYER_HEAD_RADIUS, Constants.PLAYER_LIMB_WIDTH); renderer.rectLine( torsoBottom.x, torsoBottom.y, torsoBottom.x - Constants.PLAYER_HEAD_RADIUS, torsoBottom.y - Constants.PLAYER_HEAD_RADIUS, Constants.PLAYER_LIMB_WIDTH); }
Example 9
Source File: Player.java From ud405 with MIT License | 6 votes |
public void render(ShapeRenderer renderer) { renderer.setColor(Constants.PLAYER_COLOR); renderer.set(ShapeType.Filled); renderer.circle(position.x, position.y, Constants.PLAYER_HEAD_RADIUS, Constants.PLAYER_HEAD_SEGMENTS); Vector2 torsoTop = new Vector2(position.x, position.y - Constants.PLAYER_HEAD_RADIUS); Vector2 torsoBottom = new Vector2(torsoTop.x, torsoTop.y - 2 * Constants.PLAYER_HEAD_RADIUS); renderer.rectLine(torsoTop, torsoBottom, Constants.PLAYER_LIMB_WIDTH); renderer.rectLine( torsoTop.x, torsoTop.y, torsoTop.x + Constants.PLAYER_HEAD_RADIUS, torsoTop.y - Constants.PLAYER_HEAD_RADIUS, Constants.PLAYER_LIMB_WIDTH); renderer.rectLine( torsoTop.x, torsoTop.y, torsoTop.x - Constants.PLAYER_HEAD_RADIUS, torsoTop.y - Constants.PLAYER_HEAD_RADIUS, Constants.PLAYER_LIMB_WIDTH); renderer.rectLine( torsoBottom.x, torsoBottom.y, torsoBottom.x + Constants.PLAYER_HEAD_RADIUS, torsoBottom.y - Constants.PLAYER_HEAD_RADIUS, Constants.PLAYER_LIMB_WIDTH); renderer.rectLine( torsoBottom.x, torsoBottom.y, torsoBottom.x - Constants.PLAYER_HEAD_RADIUS, torsoBottom.y - Constants.PLAYER_HEAD_RADIUS, Constants.PLAYER_LIMB_WIDTH); }
Example 10
Source File: Player.java From ud405 with MIT License | 6 votes |
public void render(ShapeRenderer renderer) { renderer.setColor(Constants.PLAYER_COLOR); renderer.set(ShapeType.Filled); renderer.circle(position.x, position.y, Constants.PLAYER_HEAD_RADIUS, Constants.PLAYER_HEAD_SEGMENTS); Vector2 torsoTop = new Vector2(position.x, position.y - Constants.PLAYER_HEAD_RADIUS); Vector2 torsoBottom = new Vector2(torsoTop.x, torsoTop.y - 2 * Constants.PLAYER_HEAD_RADIUS); renderer.rectLine(torsoTop, torsoBottom, Constants.PLAYER_LIMB_WIDTH); renderer.rectLine( torsoTop.x, torsoTop.y, torsoTop.x + Constants.PLAYER_HEAD_RADIUS, torsoTop.y - Constants.PLAYER_HEAD_RADIUS, Constants.PLAYER_LIMB_WIDTH); renderer.rectLine( torsoTop.x, torsoTop.y, torsoTop.x - Constants.PLAYER_HEAD_RADIUS, torsoTop.y - Constants.PLAYER_HEAD_RADIUS, Constants.PLAYER_LIMB_WIDTH); renderer.rectLine( torsoBottom.x, torsoBottom.y, torsoBottom.x + Constants.PLAYER_HEAD_RADIUS, torsoBottom.y - Constants.PLAYER_HEAD_RADIUS, Constants.PLAYER_LIMB_WIDTH); renderer.rectLine( torsoBottom.x, torsoBottom.y, torsoBottom.x - Constants.PLAYER_HEAD_RADIUS, torsoBottom.y - Constants.PLAYER_HEAD_RADIUS, Constants.PLAYER_LIMB_WIDTH); }
Example 11
Source File: Player.java From ud405 with MIT License | 6 votes |
public void render(ShapeRenderer renderer) { renderer.setColor(Constants.PLAYER_COLOR); renderer.set(ShapeType.Filled); renderer.circle(position.x, position.y, Constants.PLAYER_HEAD_RADIUS, Constants.PLAYER_HEAD_SEGMENTS); Vector2 torsoTop = new Vector2(position.x, position.y - Constants.PLAYER_HEAD_RADIUS); Vector2 torsoBottom = new Vector2(torsoTop.x, torsoTop.y - 2 * Constants.PLAYER_HEAD_RADIUS); renderer.rectLine(torsoTop, torsoBottom, Constants.PLAYER_LIMB_WIDTH); renderer.rectLine( torsoTop.x, torsoTop.y, torsoTop.x + Constants.PLAYER_HEAD_RADIUS, torsoTop.y - Constants.PLAYER_HEAD_RADIUS, Constants.PLAYER_LIMB_WIDTH); renderer.rectLine( torsoTop.x, torsoTop.y, torsoTop.x - Constants.PLAYER_HEAD_RADIUS, torsoTop.y - Constants.PLAYER_HEAD_RADIUS, Constants.PLAYER_LIMB_WIDTH); renderer.rectLine( torsoBottom.x, torsoBottom.y, torsoBottom.x + Constants.PLAYER_HEAD_RADIUS, torsoBottom.y - Constants.PLAYER_HEAD_RADIUS, Constants.PLAYER_LIMB_WIDTH); renderer.rectLine( torsoBottom.x, torsoBottom.y, torsoBottom.x - Constants.PLAYER_HEAD_RADIUS, torsoBottom.y - Constants.PLAYER_HEAD_RADIUS, Constants.PLAYER_LIMB_WIDTH); }
Example 12
Source File: Player.java From ud405 with MIT License | 6 votes |
public void render(ShapeRenderer renderer) { renderer.setColor(Constants.PLAYER_COLOR); renderer.set(ShapeType.Filled); renderer.circle(position.x, position.y, Constants.PLAYER_HEAD_RADIUS, Constants.PLAYER_HEAD_SEGMENTS); Vector2 torsoTop = new Vector2(position.x, position.y - Constants.PLAYER_HEAD_RADIUS); Vector2 torsoBottom = new Vector2(torsoTop.x, torsoTop.y - 2 * Constants.PLAYER_HEAD_RADIUS); renderer.rectLine(torsoTop, torsoBottom, Constants.PLAYER_LIMB_WIDTH); renderer.rectLine( torsoTop.x, torsoTop.y, torsoTop.x + Constants.PLAYER_HEAD_RADIUS, torsoTop.y - Constants.PLAYER_HEAD_RADIUS, Constants.PLAYER_LIMB_WIDTH); renderer.rectLine( torsoTop.x, torsoTop.y, torsoTop.x - Constants.PLAYER_HEAD_RADIUS, torsoTop.y - Constants.PLAYER_HEAD_RADIUS, Constants.PLAYER_LIMB_WIDTH); renderer.rectLine( torsoBottom.x, torsoBottom.y, torsoBottom.x + Constants.PLAYER_HEAD_RADIUS, torsoBottom.y - Constants.PLAYER_HEAD_RADIUS, Constants.PLAYER_LIMB_WIDTH); renderer.rectLine( torsoBottom.x, torsoBottom.y, torsoBottom.x - Constants.PLAYER_HEAD_RADIUS, torsoBottom.y - Constants.PLAYER_HEAD_RADIUS, Constants.PLAYER_LIMB_WIDTH); }
Example 13
Source File: Player.java From ud405 with MIT License | 6 votes |
public void render(ShapeRenderer renderer) { renderer.setColor(Constants.PLAYER_COLOR); renderer.set(ShapeType.Filled); renderer.circle(position.x, position.y, Constants.PLAYER_HEAD_RADIUS, Constants.PLAYER_HEAD_SEGMENTS); Vector2 torsoTop = new Vector2(position.x, position.y - Constants.PLAYER_HEAD_RADIUS); Vector2 torsoBottom = new Vector2(torsoTop.x, torsoTop.y - 2 * Constants.PLAYER_HEAD_RADIUS); renderer.rectLine(torsoTop, torsoBottom, Constants.PLAYER_LIMB_WIDTH); renderer.rectLine( torsoTop.x, torsoTop.y, torsoTop.x + Constants.PLAYER_HEAD_RADIUS, torsoTop.y - Constants.PLAYER_HEAD_RADIUS, Constants.PLAYER_LIMB_WIDTH); renderer.rectLine( torsoTop.x, torsoTop.y, torsoTop.x - Constants.PLAYER_HEAD_RADIUS, torsoTop.y - Constants.PLAYER_HEAD_RADIUS, Constants.PLAYER_LIMB_WIDTH); renderer.rectLine( torsoBottom.x, torsoBottom.y, torsoBottom.x + Constants.PLAYER_HEAD_RADIUS, torsoBottom.y - Constants.PLAYER_HEAD_RADIUS, Constants.PLAYER_LIMB_WIDTH); renderer.rectLine( torsoBottom.x, torsoBottom.y, torsoBottom.x - Constants.PLAYER_HEAD_RADIUS, torsoBottom.y - Constants.PLAYER_HEAD_RADIUS, Constants.PLAYER_LIMB_WIDTH); }
Example 14
Source File: Player.java From ud405 with MIT License | 6 votes |
public void render(ShapeRenderer renderer) { renderer.setColor(Constants.PLAYER_COLOR); renderer.set(ShapeType.Filled); renderer.circle(position.x, position.y, Constants.PLAYER_HEAD_RADIUS, Constants.PLAYER_HEAD_SEGMENTS); Vector2 torsoTop = new Vector2(position.x, position.y - Constants.PLAYER_HEAD_RADIUS); Vector2 torsoBottom = new Vector2(torsoTop.x, torsoTop.y - 2 * Constants.PLAYER_HEAD_RADIUS); renderer.rectLine(torsoTop, torsoBottom, Constants.PLAYER_LIMB_WIDTH); renderer.rectLine( torsoTop.x, torsoTop.y, torsoTop.x + Constants.PLAYER_HEAD_RADIUS, torsoTop.y - Constants.PLAYER_HEAD_RADIUS, Constants.PLAYER_LIMB_WIDTH); renderer.rectLine( torsoTop.x, torsoTop.y, torsoTop.x - Constants.PLAYER_HEAD_RADIUS, torsoTop.y - Constants.PLAYER_HEAD_RADIUS, Constants.PLAYER_LIMB_WIDTH); renderer.rectLine( torsoBottom.x, torsoBottom.y, torsoBottom.x + Constants.PLAYER_HEAD_RADIUS, torsoBottom.y - Constants.PLAYER_HEAD_RADIUS, Constants.PLAYER_LIMB_WIDTH); renderer.rectLine( torsoBottom.x, torsoBottom.y, torsoBottom.x - Constants.PLAYER_HEAD_RADIUS, torsoBottom.y - Constants.PLAYER_HEAD_RADIUS, Constants.PLAYER_LIMB_WIDTH); }
Example 15
Source File: Player.java From ud405 with MIT License | 6 votes |
public void render(ShapeRenderer renderer) { renderer.setColor(Constants.PLAYER_COLOR); renderer.set(ShapeType.Filled); renderer.circle(position.x, position.y, Constants.PLAYER_HEAD_RADIUS, Constants.PLAYER_HEAD_SEGMENTS); Vector2 torsoTop = new Vector2(position.x, position.y - Constants.PLAYER_HEAD_RADIUS); Vector2 torsoBottom = new Vector2(torsoTop.x, torsoTop.y - 2 * Constants.PLAYER_HEAD_RADIUS); renderer.rectLine(torsoTop, torsoBottom, Constants.PLAYER_LIMB_WIDTH); renderer.rectLine( torsoTop.x, torsoTop.y, torsoTop.x + Constants.PLAYER_HEAD_RADIUS, torsoTop.y - Constants.PLAYER_HEAD_RADIUS, Constants.PLAYER_LIMB_WIDTH); renderer.rectLine( torsoTop.x, torsoTop.y, torsoTop.x - Constants.PLAYER_HEAD_RADIUS, torsoTop.y - Constants.PLAYER_HEAD_RADIUS, Constants.PLAYER_LIMB_WIDTH); renderer.rectLine( torsoBottom.x, torsoBottom.y, torsoBottom.x + Constants.PLAYER_HEAD_RADIUS, torsoBottom.y - Constants.PLAYER_HEAD_RADIUS, Constants.PLAYER_LIMB_WIDTH); renderer.rectLine( torsoBottom.x, torsoBottom.y, torsoBottom.x - Constants.PLAYER_HEAD_RADIUS, torsoBottom.y - Constants.PLAYER_HEAD_RADIUS, Constants.PLAYER_LIMB_WIDTH); }
Example 16
Source File: Player.java From ud405 with MIT License | 6 votes |
public void render(ShapeRenderer renderer) { renderer.setColor(Constants.PLAYER_COLOR); renderer.set(ShapeType.Filled); renderer.circle(position.x, position.y, Constants.PLAYER_HEAD_RADIUS, Constants.PLAYER_HEAD_SEGMENTS); Vector2 torsoTop = new Vector2(position.x, position.y - Constants.PLAYER_HEAD_RADIUS); Vector2 torsoBottom = new Vector2(torsoTop.x, torsoTop.y - 2 * Constants.PLAYER_HEAD_RADIUS); renderer.rectLine(torsoTop, torsoBottom, Constants.PLAYER_LIMB_WIDTH); renderer.rectLine( torsoTop.x, torsoTop.y, torsoTop.x + Constants.PLAYER_HEAD_RADIUS, torsoTop.y - Constants.PLAYER_HEAD_RADIUS, Constants.PLAYER_LIMB_WIDTH); renderer.rectLine( torsoTop.x, torsoTop.y, torsoTop.x - Constants.PLAYER_HEAD_RADIUS, torsoTop.y - Constants.PLAYER_HEAD_RADIUS, Constants.PLAYER_LIMB_WIDTH); renderer.rectLine( torsoBottom.x, torsoBottom.y, torsoBottom.x + Constants.PLAYER_HEAD_RADIUS, torsoBottom.y - Constants.PLAYER_HEAD_RADIUS, Constants.PLAYER_LIMB_WIDTH); renderer.rectLine( torsoBottom.x, torsoBottom.y, torsoBottom.x - Constants.PLAYER_HEAD_RADIUS, torsoBottom.y - Constants.PLAYER_HEAD_RADIUS, Constants.PLAYER_LIMB_WIDTH); }
Example 17
Source File: Player.java From ud405 with MIT License | 6 votes |
public void render(ShapeRenderer renderer) { renderer.setColor(Constants.PLAYER_COLOR); renderer.set(ShapeType.Filled); renderer.circle(position.x, position.y, Constants.PLAYER_HEAD_RADIUS, Constants.PLAYER_HEAD_SEGMENTS); Vector2 torsoTop = new Vector2(position.x, position.y - Constants.PLAYER_HEAD_RADIUS); Vector2 torsoBottom = new Vector2(torsoTop.x, torsoTop.y - 2 * Constants.PLAYER_HEAD_RADIUS); renderer.rectLine(torsoTop, torsoBottom, Constants.PLAYER_LIMB_WIDTH); renderer.rectLine( torsoTop.x, torsoTop.y, torsoTop.x + Constants.PLAYER_HEAD_RADIUS, torsoTop.y - Constants.PLAYER_HEAD_RADIUS, Constants.PLAYER_LIMB_WIDTH); renderer.rectLine( torsoTop.x, torsoTop.y, torsoTop.x - Constants.PLAYER_HEAD_RADIUS, torsoTop.y - Constants.PLAYER_HEAD_RADIUS, Constants.PLAYER_LIMB_WIDTH); renderer.rectLine( torsoBottom.x, torsoBottom.y, torsoBottom.x + Constants.PLAYER_HEAD_RADIUS, torsoBottom.y - Constants.PLAYER_HEAD_RADIUS, Constants.PLAYER_LIMB_WIDTH); renderer.rectLine( torsoBottom.x, torsoBottom.y, torsoBottom.x - Constants.PLAYER_HEAD_RADIUS, torsoBottom.y - Constants.PLAYER_HEAD_RADIUS, Constants.PLAYER_LIMB_WIDTH); }
Example 18
Source File: Player.java From ud405 with MIT License | 5 votes |
public void render(ShapeRenderer renderer) { renderer.setColor(Constants.PLAYER_COLOR); renderer.set(ShapeType.Filled); renderer.circle(position.x, position.y, Constants.PLAYER_HEAD_RADIUS, Constants.PLAYER_HEAD_SEGMENTS); Vector2 torsoTop = new Vector2(position.x, position.y - Constants.PLAYER_HEAD_RADIUS); Vector2 torsoBottom = new Vector2(torsoTop.x, torsoTop.y - 2 * Constants.PLAYER_HEAD_RADIUS); renderer.rectLine(torsoTop, torsoBottom, Constants.PLAYER_LIMB_WIDTH); renderer.rectLine( torsoTop.x, torsoTop.y, torsoTop.x + Constants.PLAYER_HEAD_RADIUS, torsoTop.y - Constants.PLAYER_HEAD_RADIUS, Constants.PLAYER_LIMB_WIDTH); renderer.rectLine( torsoTop.x, torsoTop.y, torsoTop.x - Constants.PLAYER_HEAD_RADIUS, torsoTop.y - Constants.PLAYER_HEAD_RADIUS, Constants.PLAYER_LIMB_WIDTH); renderer.rectLine( torsoBottom.x, torsoBottom.y, torsoBottom.x + Constants.PLAYER_HEAD_RADIUS, torsoBottom.y - Constants.PLAYER_HEAD_RADIUS, Constants.PLAYER_LIMB_WIDTH); renderer.rectLine( torsoBottom.x, torsoBottom.y, torsoBottom.x - Constants.PLAYER_HEAD_RADIUS, torsoBottom.y - Constants.PLAYER_HEAD_RADIUS, Constants.PLAYER_LIMB_WIDTH); }
Example 19
Source File: Entity.java From riiablo with Apache License 2.0 | 5 votes |
public void drawDebugTarget(ShapeRenderer shapes) { if (target.isZero() || !path.isEmpty()) return; EngineUtils.worldToScreenCoords(target, tmpVec2); shapes.set(ShapeRenderer.ShapeType.Filled); shapes.setColor(Color.ORANGE); shapes.rectLine(screen.x, screen.y, tmpVec2.x, tmpVec2.y, 1); shapes.set(ShapeRenderer.ShapeType.Line); }
Example 20
Source File: Snake.java From super-snake with MIT License | 4 votes |
private void draw_line(ShapeRenderer shapeRenderer, float x0, float y0, float x1, float y1) { shapeRenderer.begin(ShapeRenderer.ShapeType.Filled); shapeRenderer.setColor(color); shapeRenderer.rectLine(x0, y0, x1, y1, size); shapeRenderer.end(); }