Java Code Examples for com.badlogic.gdx.physics.box2d.Contact#getFixtureB()
The following examples show how to use
com.badlogic.gdx.physics.box2d.Contact#getFixtureB() .
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Example 1
Source File: Field.java From homescreenarcade with GNU General Public License v3.0 | 6 votes |
@Override public void endContact(Contact contact) { Fixture fixture = null; Ball ball = ballWithBody(contact.getFixtureA().getBody()); if (ball != null) { fixture = contact.getFixtureB(); } else { ball = ballWithBody(contact.getFixtureB().getBody()); if (ball != null) { fixture = contact.getFixtureA(); } } if (ball != null) { contactedBalls.add(ball); contactedFixtures.add(fixture); } }
Example 2
Source File: CarImpactManager.java From uracer-kotd with Apache License 2.0 | 5 votes |
@Override public void process (Contact contact, ContactImpulse impulse) { Fixture a = contact.getFixtureA(); Fixture b = contact.getFixtureB(); ifCarThenCollide(contact, a, b, impulse); ifCarThenCollide(contact, b, a, impulse); }
Example 3
Source File: GameLevelController.java From tilt-game-android with MIT License | 5 votes |
private boolean checkContact(Contact contact) { // ignore not touching contacts if (!contact.isTouching()) return false; Fixture fixtureA = contact.getFixtureA(); if (fixtureA == null) return false; Fixture fixtureB = contact.getFixtureB(); if (fixtureB == null) return false; Body bodyA = fixtureA.getBody(); Body bodyB = fixtureB.getBody(); String nameA = (String) bodyA.getUserData(); String nameB = (String) bodyB.getUserData(); if (nameA == null || nameB == null) { // nameless bodies, check if sound needs to be played checkCollisionSound(contact, bodyA, bodyB); return false; } else if (nameA.equals(ObjectName.EDGE_SENSOR_NAME) || nameB.equals(ObjectName.EDGE_SENSOR_NAME)) { // check edges Log.d(TAG, "onUpdate: OFF THE EDGE"); setBallOut(); return true; } else if (nameA.equals(ObjectName.SINKHOLE_NAME) || nameB.equals(ObjectName.SINKHOLE_NAME)) { // check sinkhole Log.d(TAG, "onUpdate: SINKHOLE"); setLevelComplete(); return true; } return false; }
Example 4
Source File: CollisionsSample.java From Codelabs with MIT License | 5 votes |
@Override public void beginContact(Contact contact) { Fixture fixtureA = contact.getFixtureA(); Fixture fixtureB = contact.getFixtureB(); /* * If one of the fixture contacting is an static body, and is the wall, * set ballTouchedWall to true. */ if (fixtureA.getBody().getType() == BodyType.StaticBody) { if (fixtureA.getBody().equals(walls)) { ballTouchedBox = false; ballTouchedWall = true; } else { ballTouchedBox = true; ballTouchedWall = false; } } else if (fixtureB.getBody().getType() == BodyType.StaticBody) { if (fixtureA.getBody().equals(walls)) { ballTouchedBox = false; ballTouchedWall = true; } else { ballTouchedBox = true; ballTouchedWall = false; } } }
Example 5
Source File: BuoyancySample.java From Codelabs with MIT License | 5 votes |
@Override public void beginContact(Contact contact) { Fixture fixtureA = contact.getFixtureA(); Fixture fixtureB = contact.getFixtureB(); if (fixtureA.isSensor() && fixtureB.getBody().getType() == BodyType.DynamicBody) { buoyancyController.addBody(fixtureB); } else if (fixtureB.isSensor() && fixtureA.getBody().getType() == BodyType.DynamicBody) { buoyancyController.addBody(fixtureA); } }
Example 6
Source File: BuoyancySample.java From Codelabs with MIT License | 5 votes |
@Override public void endContact(Contact contact) { Fixture fixtureA = contact.getFixtureA(); Fixture fixtureB = contact.getFixtureB(); if (fixtureA.isSensor() && fixtureB.getBody().getType() == BodyType.DynamicBody) { buoyancyController.removeBody(fixtureB); } else if (fixtureB.isSensor() && fixtureA.getBody().getType() == BodyType.DynamicBody) { if (fixtureA.getBody().getWorldCenter().y > -1) { buoyancyController.removeBody(fixtureA); } } }
Example 7
Source File: CarImpactManager.java From uracer-kotd with Apache License 2.0 | 4 votes |
private void ifCarThenCollide (Contact contact, Fixture f, Fixture other, ContactImpulse impulse) { Body body = f.getBody(); Object userData = f.getUserData(); if ((body != null) && (userData == CarType.PlayerCar || userData == CarType.ReplayCar)) { Car car = (Car)body.getUserData(); float[] impulses = impulse.getNormalImpulses(); tmpVec2.set(impulses[0], impulses[1]); // dbg Fixture fcar = null; if (contact.getFixtureA().getUserData() == CarType.PlayerCar) { fcar = contact.getFixtureA(); } else if (contact.getFixtureB().getUserData() == CarType.PlayerCar) { fcar = contact.getFixtureB(); } // assumes perfect side collision float front_ratio = 0.5f; // compute median front/rear ratio for collision points if (fcar != null) { front_ratio = 0; float ml = car.getCarModel().length; float half_ml = ml * 0.5f; Vector2[] pts = contact.getWorldManifold().getPoints(); int num_points = contact.getWorldManifold().getNumberOfContactPoints(); for (int i = 0; i < num_points; i++) { Vector2 lp = fcar.getBody().getLocalPoint(pts[i]); // examine front/rear ratio float r = MathUtils.clamp(lp.y + half_ml, 0, ml); r /= ml; front_ratio += r; } front_ratio /= (float)num_points; // Gdx.app.log("Cntct", "" + front_ratio); } // dbg car.onCollide(other, tmpVec2, front_ratio); } }