Java Code Examples for com.badlogic.gdx.graphics.g3d.Material#get()
The following examples show how to use
com.badlogic.gdx.graphics.g3d.Material#get() .
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Example 1
Source File: GLTFDemoUI.java From gdx-gltf with Apache License 2.0 | 5 votes |
private void addMaterialTextureSwitch(String name, final Material material, long type){ final PBRTextureAttribute attribute = material.get(PBRTextureAttribute.class, type); if(attribute != null){ final TextButton bt = new TextButton(name, getSkin(), "toggle"); bt.setChecked(true); materialTable.add(bt); Image pict = new Image(attribute.textureDescription.texture); pict.setScaling(Scaling.fit); materialTable.add(pict).size(64); materialTable.row(); bt.addListener(new ChangeListener() { @Override public void changed(ChangeEvent event, Actor actor) { if(bt.isChecked()){ material.set(attribute); }else{ material.remove(attribute.type); } } }); } }
Example 2
Source File: GLTFMaterialExporter.java From gdx-gltf with Apache License 2.0 | 5 votes |
private GLTFOcclusionTextureInfo occlusionTexture(PBRTextureAttribute a, Material material) { GLTFOcclusionTextureInfo ti = new GLTFOcclusionTextureInfo(); ti.strength = material.get(PBRFloatAttribute.class, PBRFloatAttribute.OcclusionStrength).value; ti.texCoord = a.uvIndex; ti.index = getTexture(a); return ti; }
Example 3
Source File: GLTFMaterialExporter.java From gdx-gltf with Apache License 2.0 | 5 votes |
private GLTFNormalTextureInfo normalTexture(PBRTextureAttribute a, Material material) { GLTFNormalTextureInfo ti = new GLTFNormalTextureInfo(); ti.scale = material.get(PBRFloatAttribute.class, PBRFloatAttribute.NormalScale).value; ti.texCoord = a.uvIndex; ti.index = getTexture(a); return ti; }
Example 4
Source File: BaseEntity.java From gdx-ai with Apache License 2.0 | 5 votes |
public void setColor (float r, float g, float b, float a) { color.set(r, g, b, a); if (modelInstance != null) { for (Material m : modelInstance.materials) { ColorAttribute ca = (ColorAttribute)m.get(ColorAttribute.Diffuse); if (ca != null) ca.color.set(r, g, b, a); } } }