Java Code Examples for net.minecraft.world.World#isAirBlock()
The following examples show how to use
net.minecraft.world.World#isAirBlock() .
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Example 1
Source File: SpawnUtil.java From EnderZoo with Creative Commons Zero v1.0 Universal | 6 votes |
public static boolean seachYForClearGround(Point3i target, World world, int searchRange, boolean checkForLivingEntities) { boolean foundY = false; for (int i = 0; i < searchRange && !foundY; i++) { if(world.isAirBlock(VecUtil.bpos(target.x, target.y, target.z))) { foundY = true; } else { target.y++; } } boolean onGround = false; if(foundY) { for (int i = 0; i < searchRange && !onGround; i++) { onGround = !world.isAirBlock(VecUtil.bpos(target.x, target.y - 1, target.z)) && !isLiquid(world, target.x, target.y - 1, target.z); if(!onGround) { target.y--; } else if(checkForLivingEntities && containsLiving(world, target)) { return false; } } } return foundY && onGround; }
Example 2
Source File: WorldGenPlant.java From Traverse-Legacy-1-12-2 with MIT License | 6 votes |
public boolean generate(World worldIn, Random rand, BlockPos position) { for (IBlockState iblockstate = worldIn.getBlockState(position); (iblockstate.getBlock().isAir(iblockstate, worldIn, position) || iblockstate.getBlock().isLeaves(iblockstate, worldIn, position)) && position.getY() > 0; iblockstate = worldIn.getBlockState(position)) { position = position.down(); } for (int i = 0; i < 128; ++i) { BlockPos blockpos = position.add(rand.nextInt(8) - rand.nextInt(8), rand.nextInt(4) - rand.nextInt(4), rand.nextInt(8) - rand.nextInt(8)); boolean canStay = true; if (state.getBlock() instanceof BlockBush && !(((BlockBush) state.getBlock()).canBlockStay(worldIn, blockpos, this.state))) { canStay = false; } if (worldIn.isAirBlock(blockpos) && canStay) { worldIn.setBlockState(blockpos, this.state, 2); } } return true; }
Example 3
Source File: BlockDecorativePot.java From GardenCollection with MIT License | 6 votes |
@Override protected boolean applyItemToGarden (World world, int x, int y, int z, EntityPlayer player, ItemStack itemStack, float hitX, float hitY, float hitZ, boolean hitValid) { ItemStack item = (itemStack == null) ? player.inventory.getCurrentItem() : itemStack; if (item != null && item.getItem() == Items.flint_and_steel) { ItemStack substrate = getGardenSubstrate(world, x, y, z, Slot2Profile.SLOT_CENTER); if (substrate != null && substrate.getItem() == Item.getItemFromBlock(Blocks.netherrack)) { if (world.isAirBlock(x, y + 1, z)) { world.playSoundEffect(x + .5, y + .5, z + .5, "fire.ignite", 1, world.rand.nextFloat() * .4f + .8f); world.setBlock(x, y + 1, z, ModBlocks.smallFire); world.notifyBlocksOfNeighborChange(x, y, z, this); world.notifyBlocksOfNeighborChange(x, y - 1, z, this); } item.damageItem(1, player); return true; } } return super.applyItemToGarden(world, x, y, z, player, itemStack, hitX, hitY, hitZ, hitValid); }
Example 4
Source File: BlockQuickSand.java From Artifacts with MIT License | 6 votes |
private boolean flowSideways(World world, int x, int y, int z, int xOffset, int zOffset) { if(world.getBlock(x, y, z) == BlockQuickSand.instance) { //A bit viscous; won't flow into an adjacent quicksand block unless its quicksand level is at least 2 less. if(world.getBlockMetadata(x, y, z) < 15 && (world.isAirBlock(x + xOffset, y, z + zOffset) || (world.getBlock(x + xOffset, y, z + zOffset) == BlockQuickSand.instance && getQuicksandLevel(world, x, y, z) > getQuicksandLevel(world, x + xOffset, y, z + zOffset) + 2))) { //Only flow one piece of the block sideways, in the given direction. int sandAmount = getQuicksandLevel(world, x, y, z); int amountFlowed = flowIntoBlock(world, x+xOffset, y, z+zOffset, 1); if(amountFlowed > 0) { if(sandAmount <= amountFlowed) { world.setBlockToAir(x, y, z); return true; //This should never happen! But it's here just in case. } else { world.setBlockMetadataWithNotify(x, y, z, 16 - (sandAmount - amountFlowed), 3); return true; } } } } return false; }
Example 5
Source File: BlockTofuYuba.java From TofuCraftReload with MIT License | 6 votes |
private void growByBonemeal(World worldIn, Random rand, BlockPos blockpos) { if (worldIn.isAirBlock(blockpos.down()) && rand.nextFloat() < 0.8F) { worldIn.setBlockState(blockpos.down(), this.getDefaultState(), 2); if (worldIn.isAirBlock(blockpos.down(2)) && rand.nextFloat() < 0.6F) { worldIn.setBlockState(blockpos.down(2), this.getDefaultState(), 2); if (worldIn.isAirBlock(blockpos.down(3)) && rand.nextFloat() < 0.45F) { worldIn.setBlockState(blockpos.down(3), this.getDefaultState(), 2); if (worldIn.isAirBlock(blockpos.down(4)) && rand.nextFloat() < 0.25F) { worldIn.setBlockState(blockpos.down(4), this.getDefaultState(), 2); worldIn.neighborChanged(blockpos.down(4), this, blockpos); } worldIn.neighborChanged(blockpos.down(3), this, blockpos); } worldIn.neighborChanged(blockpos.down(2), this, blockpos); } worldIn.neighborChanged(blockpos.down(), this, blockpos); } worldIn.neighborChanged(blockpos, this, blockpos); }
Example 6
Source File: BlockPresenceSensor.java From PneumaticCraft with GNU General Public License v3.0 | 5 votes |
@Override public int getRedstoneValue(World world, int x, int y, int z, int sensorRange, String textBoxText, Set<ChunkPosition> positions){ for(ChunkPosition pos : positions) { if(!world.isAirBlock(pos.chunkPosX, pos.chunkPosY, pos.chunkPosZ)) return 15; } return 0; }
Example 7
Source File: BlockGrass.java From TFC2 with GNU General Public License v3.0 | 5 votes |
/******************************************************************************* * 1. Content *******************************************************************************/ @Override public void updateTick(World world, BlockPos pos, IBlockState state, Random rand) { if(world.isRemote) return; if(world.getBlockState(pos.north()).getBlock() == TFCBlocks.Dirt && world.isAirBlock(pos.north().up()) && rand.nextInt(10) == 0) { world.setBlockState(pos.north(), this.getDefaultState().withProperty(META_PROPERTY, world.getBlockState(pos.north()).getValue(BlockDirt.META_PROPERTY))); } if(world.getBlockState(pos.south()).getBlock() == TFCBlocks.Dirt && world.isAirBlock(pos.south().up()) && rand.nextInt(10) == 0) { world.setBlockState(pos.south(), this.getDefaultState().withProperty(META_PROPERTY, world.getBlockState(pos.south()).getValue(BlockDirt.META_PROPERTY))); } if(world.getBlockState(pos.east()).getBlock() == TFCBlocks.Dirt && world.isAirBlock(pos.east().up()) && rand.nextInt(10) == 0) { world.setBlockState(pos.east(), this.getDefaultState().withProperty(META_PROPERTY, world.getBlockState(pos.east()).getValue(BlockDirt.META_PROPERTY))); } if(world.getBlockState(pos.west()).getBlock() == TFCBlocks.Dirt && world.isAirBlock(pos.west().up()) && rand.nextInt(10) == 0) { world.setBlockState(pos.west(), this.getDefaultState().withProperty(META_PROPERTY, world.getBlockState(pos.west()).getValue(BlockDirt.META_PROPERTY))); } }
Example 8
Source File: TileStationBuilder.java From AdvancedRocketry with MIT License | 5 votes |
@Override public void scanRocket(World world, BlockPos pos2, AxisAlignedBB bb) { int actualMinX = (int)bb.maxX, actualMinY = (int)bb.maxY, actualMinZ = (int)bb.maxZ, actualMaxX = (int)bb.minX, actualMaxY = (int)bb.minY, actualMaxZ = (int)bb.minZ; for(int xCurr = (int)bb.minX; xCurr <= bb.maxX; xCurr++) { for(int zCurr = (int)bb.minZ; zCurr <= bb.maxZ; zCurr++) { for(int yCurr = (int)bb.minY; yCurr<= bb.maxY; yCurr++) { BlockPos posCurr = new BlockPos(xCurr, yCurr, zCurr); if(!world.isAirBlock(posCurr)) { if(xCurr < actualMinX) actualMinX = xCurr; if(yCurr < actualMinY) actualMinY = yCurr; if(zCurr < actualMinZ) actualMinZ = zCurr; if(xCurr > actualMaxX) actualMaxX = xCurr; if(yCurr > actualMaxY) actualMaxY = yCurr; if(zCurr > actualMaxZ) actualMaxZ = zCurr; } } } } status = ErrorCodes.SUCCESS_STATION; }
Example 9
Source File: WrenchBehaviour.java From GregTech with GNU Lesser General Public License v3.0 | 5 votes |
@Override public EnumActionResult onItemUseFirst(EntityPlayer player, World world, BlockPos pos, EnumFacing side, float hitX, float hitY, float hitZ, EnumHand hand) { if (!world.isRemote && !world.isAirBlock(pos)) { ItemStack stack = player.getHeldItem(hand); TileEntity tileEntity = world.getTileEntity(pos); if (tileEntity instanceof MetaTileEntityHolder) //machines handle wrench click manually return EnumActionResult.PASS; if (world.getBlockState(pos).getBlock().rotateBlock(world, pos, side)) { GTUtility.doDamageItem(stack, this.cost, false); return EnumActionResult.SUCCESS; } } return EnumActionResult.PASS; }
Example 10
Source File: Core.java From TFC2 with GNU General Public License v3.0 | 5 votes |
public static Block getGroundAboveSeaLevel(World world, BlockPos pos) { BlockPos blockpos1; for (blockpos1 = new BlockPos(pos.getX(), Global.SEALEVEL, pos.getZ()); !world.isAirBlock(blockpos1.up()); blockpos1 = blockpos1.up()) { ; } return world.getBlockState(blockpos1).getBlock(); }
Example 11
Source File: DiamondTofuToolHandler.java From TofuCraftReload with MIT License | 5 votes |
private boolean canBreakExtraBlock(ItemStack stack, World world, EntityPlayer player, BlockPos pos, BlockPos refPos) { if (world.isAirBlock(pos)) { return false; } IBlockState state = world.getBlockState(pos); Block block = state.getBlock(); if (tool.getDestroySpeed(stack, state) <= 1.0F) return false; IBlockState refState = world.getBlockState(refPos); float refStrength = ForgeHooks.blockStrength(refState, player, world, refPos); float strength = ForgeHooks.blockStrength(state, player, world, pos); if (!ForgeHooks.canHarvestBlock(block, player, world, pos) || refStrength / strength > 10f) { return false; } if (player.capabilities.isCreativeMode) { block.onBlockHarvested(world, pos, state, player); if (block.removedByPlayer(state, world, pos, player, false)) { block.onBlockDestroyedByPlayer(world, pos, state); } // send update to client if (!world.isRemote) { if (player instanceof EntityPlayerMP && ((EntityPlayerMP) player).connection != null) { ((EntityPlayerMP) player).connection.sendPacket(new SPacketBlockChange(world, pos)); } } return false; } return true; }
Example 12
Source File: BlockKnowledgeBook.java From Gadomancy with GNU Lesser General Public License v3.0 | 5 votes |
@Override public void onNeighborBlockChange(World world, int x, int y, int z, Block neighbor) { if(world.isRemote) return; Block lower = world.getBlock(x, y - 1, z); int metaLower = world.getBlockMetadata(x, y - 1, z); if(!lower.equals(ConfigBlocks.blockStoneDevice) || metaLower != 1) { breakThisBlock(world, x, y, z); } if(!world.isAirBlock(x, y + 1, z)) { breakThisBlock(world, x, y, z); } }
Example 13
Source File: WorldGenWyvernGrass.java From mocreaturesdev with GNU General Public License v3.0 | 5 votes |
public boolean generate(World par1World, Random par2Random, int par3, int par4, int par5) { int var11; Block block = null; do { block = Block.blocksList[par1World.getBlockId(par3, par4, par5)]; if (block != null && !block.isLeaves(par1World, par3, par4, par5)) { break; } par4--; } while (par4 > 0); for (int var7 = 0; var7 < 128; ++var7) { int var8 = par3 + par2Random.nextInt(8) - par2Random.nextInt(8); int var9 = par4 + par2Random.nextInt(4) - par2Random.nextInt(4); int var10 = par5 + par2Random.nextInt(8) - par2Random.nextInt(8); if (par1World.isAirBlock(var8, var9, var10) && Block.blocksList[this.tallGrassID].canBlockStay(par1World, var8, var9, var10)) { par1World.setBlock(var8, var9, var10, this.tallGrassID, this.tallGrassMetadata, 3); } } return true; }
Example 14
Source File: ItemAstroBed.java From AdvancedRocketry with MIT License | 4 votes |
@Override public EnumActionResult onItemUse(EntityPlayer playerIn, World worldIn, BlockPos pos, EnumHand hand, EnumFacing facing, float hitX, float hitY, float hitZ) { if (worldIn.isRemote) { return EnumActionResult.SUCCESS; } else if (facing != EnumFacing.UP) { return EnumActionResult.FAIL; } else { ItemStack stack = playerIn.getHeldItem(hand); IBlockState iblockstate = worldIn.getBlockState(pos); Block block = iblockstate.getBlock(); boolean flag = block.isReplaceable(worldIn, pos); if (!flag) { pos = pos.up(); } int i = MathHelper.floor((double)(playerIn.rotationYaw * 4.0F / 360.0F) + 0.5D) & 3; EnumFacing enumfacing = EnumFacing.getHorizontal(i); BlockPos blockpos = pos.offset(enumfacing); if (playerIn.canPlayerEdit(pos, facing, stack) && playerIn.canPlayerEdit(blockpos, facing, stack)) { boolean flag1 = worldIn.getBlockState(blockpos).getBlock().isReplaceable(worldIn, blockpos); boolean flag2 = flag || worldIn.isAirBlock(pos); boolean flag3 = flag1 || worldIn.isAirBlock(blockpos); if (flag2 && flag3 && worldIn.getBlockState(pos.down()).isSideSolid(worldIn, pos.down(), EnumFacing.UP) && worldIn.getBlockState(blockpos.down()).isSideSolid(worldIn, blockpos.down(), EnumFacing.UP)) { IBlockState iblockstate1 = AdvancedRocketryBlocks.blockAstroBed.getDefaultState().withProperty(BlockBed.OCCUPIED, Boolean.valueOf(false)).withProperty(BlockBed.FACING, enumfacing).withProperty(BlockBed.PART, BlockBed.EnumPartType.FOOT); if (worldIn.setBlockState(pos, iblockstate1, 11)) { IBlockState iblockstate2 = iblockstate1.withProperty(BlockBed.PART, BlockBed.EnumPartType.HEAD); worldIn.setBlockState(blockpos, iblockstate2, 11); } SoundType soundtype = iblockstate1.getBlock().getSoundType(); worldIn.playSound((EntityPlayer)null, pos, soundtype.getPlaceSound(), SoundCategory.BLOCKS, (soundtype.getVolume() + 1.0F) / 2.0F, soundtype.getPitch() * 0.8F); stack.setCount(stack.getCount() - 1); return EnumActionResult.SUCCESS; } else { return EnumActionResult.FAIL; } } else { return EnumActionResult.FAIL; } } }
Example 15
Source File: MovingTargetDecoratorImplementation.java From malmo with MIT License | 4 votes |
private boolean isValid(World world, BlockPos pos) { // In bounds? if (!blockInBounds(pos, this.arenaBounds)) return false; // Already in path? if (this.path.contains(pos)) return false; // Does there need to be air above the target? if (this.targetParams.isRequiresAirAbove() && !world.isAirBlock(pos.up())) return false; // Check the current block is "permeable"... IBlockState block = world.getBlockState(pos); List<IProperty> extraProperties = new ArrayList<IProperty>(); DrawBlock db = MinecraftTypeHelper.getDrawBlockFromBlockState(block, extraProperties); boolean typesMatch = this.targetParams.getPermeableBlocks().getType().isEmpty(); for (BlockType bt : this.targetParams.getPermeableBlocks().getType()) { if (db.getType() == bt) { typesMatch = true; break; } } if (!typesMatch) return false; if (db.getColour() != null) { boolean coloursMatch = this.targetParams.getPermeableBlocks().getColour().isEmpty(); for (Colour col : this.targetParams.getPermeableBlocks().getColour()) { if (db.getColour() == col) { coloursMatch = true; break; } } if (!coloursMatch) return false; } if (db.getVariant() != null) { boolean variantsMatch = this.targetParams.getPermeableBlocks().getVariant().isEmpty(); for (Variation var : this.targetParams.getPermeableBlocks().getVariant()) { if (db.getVariant() == var) { variantsMatch = true; break; } } if (!variantsMatch) return false; } return true; }
Example 16
Source File: ItemFuton.java From Sakura_mod with MIT License | 4 votes |
@Override public EnumActionResult onItemUse(EntityPlayer playerIn, World worldIn, BlockPos pos, EnumHand hand, EnumFacing facing, float hitX, float hitY, float hitZ) { if (worldIn.isRemote) { return EnumActionResult.SUCCESS; } else if (facing != EnumFacing.UP) { return EnumActionResult.FAIL; } else { IBlockState iblockstate = worldIn.getBlockState(pos); Block block = iblockstate.getBlock(); boolean flag = block.isReplaceable(worldIn, pos); if (!flag) { pos = pos.up(); } int i = MathHelper.floor(playerIn.rotationYaw * 4.0F / 360.0F + 0.5D) & 3; EnumFacing enumfacing = EnumFacing.getHorizontal(i); BlockPos blockpos = pos.offset(enumfacing); ItemStack itemstack = playerIn.getHeldItem(hand); if (playerIn.canPlayerEdit(pos, facing, itemstack) && playerIn.canPlayerEdit(blockpos, facing, itemstack)) { boolean flag1 = worldIn.getBlockState(blockpos).getBlock().isReplaceable(worldIn, blockpos); boolean flag2 = flag || worldIn.isAirBlock(pos); boolean flag3 = flag1 || worldIn.isAirBlock(blockpos); if (flag2 && flag3 && worldIn.getBlockState(pos.down()).isTopSolid() && worldIn.getBlockState(blockpos.down()).isFullCube()) { IBlockState iblockstate1 = BlockLoader.FUTON.getDefaultState() .withProperty(BlockFuton.OCCUPIED, Boolean.valueOf(false)) .withProperty(BlockHorizontal.FACING, enumfacing) .withProperty(BlockFuton.PART, BlockFuton.EnumPartType.FOOT); if (worldIn.setBlockState(pos, iblockstate1, 11)) { IBlockState iblockstate2 = iblockstate1.withProperty(BlockFuton.PART, BlockFuton.EnumPartType.HEAD); worldIn.setBlockState(blockpos, iblockstate2, 11); } SoundType soundtype = iblockstate1.getBlock().getSoundType(iblockstate1, worldIn, pos, playerIn); worldIn.playSound(null, pos, soundtype.getPlaceSound(), SoundCategory.BLOCKS, (soundtype.getVolume() + 1.0F) / 2.0F, soundtype.getPitch() * 0.8F); itemstack.shrink(1); return EnumActionResult.SUCCESS; } return EnumActionResult.FAIL; } return EnumActionResult.FAIL; } }
Example 17
Source File: BuildBattleDecoratorImplementation.java From malmo with MIT License | 4 votes |
private void updateAndScorePlayerVolume(World w, boolean updateReward) { int wrongBlocks = 0; int rightBlocks = 0; int totalMatchingBlocks = 0; BlockDrawingHelper drawContext = new BlockDrawingHelper(); drawContext.beginDrawing(w); for (int x = this.sourceBounds.getMin().getX(); x <= this.sourceBounds.getMax().getX(); x++) { for (int y = this.sourceBounds.getMin().getY(); y <= this.sourceBounds.getMax().getY(); y++) { for (int z = this.sourceBounds.getMin().getZ(); z <= this.sourceBounds.getMax().getZ(); z++) { BlockPos goalStructurePos = new BlockPos(x, y, z); BlockPos playerStructurePos = goalStructurePos.add(this.delta); // We don't compare the world's block states, since we re-colour them to give // feedback on right / wrong blocks. // Instead, query our internal representations: IBlockState srcState = getSourceBlockState(w, goalStructurePos); IBlockState dstState = getDestBlockState(w, playerStructurePos); if (srcState == null || dstState == null) continue; // Shouldn't happen unless we've had an out-of-bounds error somehow. boolean destAir = w.isAirBlock(playerStructurePos); if (srcState.equals(dstState)) { // They match. We count this if the dest block is not air. if (!destAir) rightBlocks++; if (blockTypeOnCorrectPlacement != null && !w.isAirBlock(goalStructurePos)) { // Mark both source and destination blocks for correct placement: drawContext.setBlockState(w, playerStructurePos, blockTypeOnCorrectPlacement); drawContext.setBlockState(w, goalStructurePos, blockTypeOnCorrectPlacement); } totalMatchingBlocks++; } else { // Non-match. We call this wrong if the dest block is not air. if (!destAir) { wrongBlocks++; if (blockTypeOnIncorrectPlacement != null) { // Recolour the destination block only: drawContext.setBlockState(w, playerStructurePos, blockTypeOnIncorrectPlacement); } } // Check the source block - if it was previously correct, and has become incorrect, // then we will need to reset the world's blockstate: IBlockState actualState = w.getBlockState(goalStructurePos); if (!actualState.equals(srcState)) drawContext.setBlockState(w, goalStructurePos, new XMLBlockState(srcState)); } } } } drawContext.endDrawing(w); int score = rightBlocks - wrongBlocks; boolean sendData = false; boolean sendCompletionBonus = false; int reward = 0; if (updateReward && score != this.currentScore) { reward = score - this.currentScore; sendData = true; } this.currentScore = score; if (totalMatchingBlocks == this.structureVolume) { if (!this.structureHasBeenCompleted) { // The structure has been completed - send the reward bonus. // We check structureHasBeenCompleted here because we only want to do this once. // (Otherwise the agent can game the rewards by repeatedly breaking and re-adding the // final block.) if (updateReward) sendCompletionBonus = true; } this.structureHasBeenCompleted = true; } this.valid = true; if (sendData) { HashMap<String,String> data = new HashMap<String, String>(); data.put("reward", Integer.toString(reward)); data.put("completed", Boolean.toString(sendCompletionBonus)); MalmoMod.safeSendToAll(MalmoMessageType.SERVER_BUILDBATTLEREWARD, data); } }
Example 18
Source File: WorldGenHotSpring.java From Sakura_mod with MIT License | 4 votes |
public boolean generate(World worldIn, Random rand, BlockPos position) { for (position = position.add(-8, 0, -8); position.getY() > 5 && worldIn.isAirBlock(position); position = position.down()) { ; } position = position.down(4); boolean[] aboolean = new boolean[2048]; int i = rand.nextInt(4) + 4; for (int j = 0; j < i; ++j) { double d0 = rand.nextDouble() * 6.0D + 3.0D; double d1 = rand.nextDouble() * 4.0D + 2.0D; double d2 = rand.nextDouble() * 6.0D + 3.0D; double d3 = rand.nextDouble() * (16.0D - d0 - 2.0D) + 1.0D + d0 / 2.0D; double d4 = rand.nextDouble() * (8.0D - d1 - 4.0D) + 2.0D + d1 / 2.0D; double d5 = rand.nextDouble() * (16.0D - d2 - 2.0D) + 1.0D + d2 / 2.0D; for (int l = 1; l < 15; ++l) { for (int i1 = 1; i1 < 15; ++i1) { for (int j1 = 1; j1 < 7; ++j1) { double d6 = (l - d3) / (d0 / 2.0D); double d7 = (j1 - d4) / (d1 / 2.0D); double d8 = (i1 - d5) / (d2 / 2.0D); double d9 = d6 * d6 + d7 * d7 + d8 * d8; if (d9 < 1.0D) aboolean[(l * 16 + i1) * 8 + j1] = true; } } } } for (int k1 = 0; k1 < 16; ++k1){ for (int l2 = 0; l2 < 16; ++l2) { for (int k = 0; k < 8; ++k) { boolean flag = !aboolean[(k1 * 16 + l2) * 8 + k] && (k1 < 15 && aboolean[((k1 + 1) * 16 + l2) * 8 + k] || k1 > 0 && aboolean[((k1 - 1) * 16 + l2) * 8 + k] || l2 < 15 && aboolean[(k1 * 16 + l2 + 1) * 8 + k] || l2 > 0 && aboolean[(k1 * 16 + (l2 - 1)) * 8 + k] || k < 7 && aboolean[(k1 * 16 + l2) * 8 + k + 1] || k > 0 && aboolean[(k1 * 16 + l2) * 8 + (k - 1)]); if (flag) { Material material = worldIn.getBlockState(position.add(k1, k, l2)).getMaterial(); if (k >= 4 && material.isLiquid()) { return false; } if (k < 4 && !material.isSolid() && worldIn.getBlockState(position.add(k1, k, l2)).getBlock() != BlockLoader.HOT_SPRING_WATER) { return false; } } } } } for (int l1 = 0; l1 < 16; ++l1) { for (int i3 = 0; i3 < 16; ++i3) { for (int i4 = 0; i4 < 8; ++i4) { if (aboolean[(l1 * 16 + i3) * 8 + i4]) { worldIn.setBlockState(position.add(l1, i4, i3), i4 >= 4 ? Blocks.AIR.getDefaultState() : BlockLoader.HOT_SPRING_WATER.getDefaultState(), 2); } } } } for (int i2 = 0; i2 < 16; ++i2){ for (int j3 = 0; j3 < 16; ++j3) { for (int j4 = 4; j4 < 8; ++j4) { if (aboolean[(i2 * 16 + j3) * 8 + j4]) { BlockPos blockpos = position.add(i2, j4 - 1, j3); if (worldIn.getBlockState(blockpos).getBlock() == Blocks.DIRT && worldIn.getLightFor(EnumSkyBlock.SKY, position.add(i2, j4, j3)) > 0) { Biome biome = worldIn.getBiome(blockpos); if (biome.topBlock.getBlock() == Blocks.MYCELIUM) { worldIn.setBlockState(blockpos, Blocks.MYCELIUM.getDefaultState(), 2); } else { worldIn.setBlockState(blockpos, Blocks.GRASS.getDefaultState(), 2); } } } } } } for (int j2 = 0; j2 < 16; ++j2) { for (int k3 = 0; k3 < 16; ++k3) { for (int k4 = 0; k4 < 8; ++k4) { boolean flag1 = !aboolean[(j2 * 16 + k3) * 8 + k4] && (j2 < 15 && aboolean[((j2 + 1) * 16 + k3) * 8 + k4] || j2 > 0 && aboolean[((j2 - 1) * 16 + k3) * 8 + k4] || k3 < 15 && aboolean[(j2 * 16 + k3 + 1) * 8 + k4] || k3 > 0 && aboolean[(j2 * 16 + (k3 - 1)) * 8 + k4] || k4 < 7 && aboolean[(j2 * 16 + k3) * 8 + k4 + 1] || k4 > 0 && aboolean[(j2 * 16 + k3) * 8 + (k4 - 1)]); if (flag1 && (k4 < 4 || rand.nextInt(2) != 0) && worldIn.getBlockState(position.add(j2, k4, k3)).getMaterial().isSolid()){ worldIn.setBlockState(position.add(j2, k4, k3), Blocks.STONE.getDefaultState(), 2); } } } } return true; }
Example 19
Source File: WorldGenMapleTreeGreen.java From Sakura_mod with MIT License | 4 votes |
public boolean generate(World worldIn, Random rand, BlockPos position) { int i = rand.nextInt(3) + this.minTreeHeight; boolean flag = true; if (position.getY() >= 1 && position.getY() + i + 1 <= worldIn.getHeight()) { for (int j = position.getY(); j <= position.getY() + 1 + i; ++j) { int k = 1; if (j == position.getY()) { k = 0; } if (j >= position.getY() + 1 + i - 2) { k = 2; } BlockPos.MutableBlockPos blockpos$mutableblockpos = new BlockPos.MutableBlockPos(); for (int l = position.getX() - k; l <= position.getX() + k && flag; ++l) { for (int i1 = position.getZ() - k; i1 <= position.getZ() + k && flag; ++i1) { if (j >= 0 && j < worldIn.getHeight()) { if (!this.isReplaceable(worldIn, blockpos$mutableblockpos.setPos(l, j, i1))) { flag = false; } } else { flag = false; } } } } if (!flag) { return false; } IBlockState state = worldIn.getBlockState(position.down()); if (state.getBlock().canSustainPlant(state, worldIn, position.down(), net.minecraft.util.EnumFacing.UP, (net.minecraft.block.BlockSapling) Blocks.SAPLING) && position.getY() < worldIn.getHeight() - i - 1) { state.getBlock().onPlantGrow(state, worldIn, position.down(), position); for (int i3 = position.getY() - 3 + i; i3 <= position.getY() + i; ++i3) { int i4 = i3 - (position.getY() + i); int j1 = 1 - i4 / 2; for (int k1 = position.getX() - j1; k1 <= position.getX() + j1; ++k1) { int l1 = k1 - position.getX(); for (int i2 = position.getZ() - j1; i2 <= position.getZ() + j1; ++i2) { int j2 = i2 - position.getZ(); if (Math.abs(l1) != j1 || Math.abs(j2) != j1 || rand.nextInt(2) != 0 && i4 != 0) { BlockPos blockpos = new BlockPos(k1, i3, i2); state = worldIn.getBlockState(blockpos); if (state.getBlock().isAir(state, worldIn, blockpos) || state.getBlock().isLeaves(state, worldIn, blockpos) || state.getMaterial() == Material.VINE) { this.setBlockAndNotifyAdequately(worldIn, blockpos, this.metaLeaves); BlockPos fruitBlockPos = new BlockPos(k1, i3 - 1, i2); BlockPos blockBelowFruitPos = new BlockPos(k1, i3 - 2, i2); if (worldIn.isAirBlock(fruitBlockPos)) if (worldIn.isAirBlock(blockBelowFruitPos) && i3 > 2) if (rand.nextInt(4) == 0) this.setBlockAndNotifyAdequately(worldIn,fruitBlockPos, BlockLoader.CHESTNUTBURR.getDefaultState()); } } } } } for (int j3 = 0; j3 < i; ++j3) { BlockPos upN = position.up(j3); state = worldIn.getBlockState(upN); if (state.getBlock().isAir(state, worldIn, upN) || this.isBurr(state, worldIn, upN) || state.getBlock().isLeaves(state, worldIn, upN) || state.getMaterial() == Material.VINE) { this.setBlockAndNotifyAdequately(worldIn, position.up(j3), this.metaWood); if (this.generateSap && j3 == 1) { if (worldIn.getBlockState(position.add(0, j3, 0))==this.metaWood) { this.addSapLog(worldIn, position.add(0, j3, 0)); } } } } fallenLeaves(worldIn, position,4,2,4, this.metaFallenLeaves); return true; } return false; } return false; }
Example 20
Source File: BlockMiningDrill.java From AdvancedRocketry with MIT License | 4 votes |
@Override public float getMiningSpeed(World world, BlockPos pos) { return world.isAirBlock(pos.add(0,1,0)) && world.isAirBlock(pos.add(0,2,0)) ? 0.02f : 0.01f; }