Java Code Examples for net.minecraft.world.World#rayTraceBlocks()
The following examples show how to use
net.minecraft.world.World#rayTraceBlocks() .
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Example 1
Source File: DiamondTofuToolHandler.java From TofuCraftReload with MIT License | 6 votes |
protected static RayTraceResult rayTrace(World worldIn, EntityPlayer playerIn, boolean useLiquids) { float f = playerIn.rotationPitch; float f1 = playerIn.rotationYaw; double d0 = playerIn.posX; double d1 = playerIn.posY + (double) playerIn.getEyeHeight(); double d2 = playerIn.posZ; Vec3d vec3d = new Vec3d(d0, d1, d2); float f2 = MathHelper.cos(-f1 * 0.017453292F - (float) Math.PI); float f3 = MathHelper.sin(-f1 * 0.017453292F - (float) Math.PI); float f4 = -MathHelper.cos(-f * 0.017453292F); float f5 = MathHelper.sin(-f * 0.017453292F); float f6 = f3 * f4; float f7 = f2 * f4; double d3 = playerIn.getEntityAttribute(EntityPlayer.REACH_DISTANCE).getAttributeValue(); Vec3d vec3d1 = vec3d.addVector((double) f6 * d3, (double) f5 * d3, (double) f7 * d3); return worldIn.rayTraceBlocks(vec3d, vec3d1, useLiquids, !useLiquids, false); }
Example 2
Source File: ParticleHandlerUtil.java From GregTech with GNU Lesser General Public License v3.0 | 6 votes |
public static void addBlockLandingEffects(World worldObj, Vector3 entityPos, TextureAtlasSprite atlasSprite, int spriteColor, ParticleManager manager, int numParticles) { Vector3 start = entityPos.copy(); Vector3 end = start.copy().add(Vector3.down.copy().multiply(4)); RayTraceResult traceResult = worldObj.rayTraceBlocks(start.vec3(), end.vec3(), true, false, true); double speed = 0.15; Random randy = new Random(); float red = (spriteColor >> 16 & 255) / 255.0F; float green = (spriteColor >> 8 & 255) / 255.0F; float blue = (spriteColor & 255) / 255.0F; if (traceResult != null && traceResult.typeOfHit == Type.BLOCK && numParticles != 0) { for (int i = 0; i < numParticles; i++) { double mX = randy.nextGaussian() * speed; double mY = randy.nextGaussian() * speed; double mZ = randy.nextGaussian() * speed; DigIconParticle digIconParticle = DigIconParticle.newLandingParticle(worldObj, entityPos.x, entityPos.y, entityPos.z, mX, mY, mZ, atlasSprite); digIconParticle.setRBGColorF(red, green, blue); manager.addEffect(digIconParticle); } } }
Example 3
Source File: ItemBasicLaserGun.java From AdvancedRocketry with MIT License | 6 votes |
@Override protected RayTraceResult rayTrace(World worldIn, EntityPlayer playerIn, boolean useLiquids) { float f = playerIn.rotationPitch; float f1 = playerIn.rotationYaw; double d0 = playerIn.posX; double d1 = playerIn.posY + (double)playerIn.getEyeHeight(); double d2 = playerIn.posZ; Vec3d vec3d = new Vec3d(d0, d1, d2); float f2 = MathHelper.cos(-f1 * 0.017453292F - (float)Math.PI); float f3 = MathHelper.sin(-f1 * 0.017453292F - (float)Math.PI); float f4 = -MathHelper.cos(-f * 0.017453292F); float f5 = MathHelper.sin(-f * 0.017453292F); float f6 = f3 * f4; float f7 = f2 * f4; double d3 = reachDistance; Vec3d vec3d1 = vec3d.addVector((double)f6 * d3, (double)f5 * d3, (double)f7 * d3); return worldIn.rayTraceBlocks(vec3d, vec3d1, useLiquids, !useLiquids, false); }
Example 4
Source File: General.java From Chisel-2 with GNU General Public License v2.0 | 6 votes |
public static MovingObjectPosition getMovingObjectPositionFromPlayer(World par1World, EntityPlayer par2EntityPlayer, boolean par3) { float var4 = 1.0F; float var5 = par2EntityPlayer.prevRotationPitch + (par2EntityPlayer.rotationPitch - par2EntityPlayer.prevRotationPitch) * var4; float var6 = par2EntityPlayer.prevRotationYaw + (par2EntityPlayer.rotationYaw - par2EntityPlayer.prevRotationYaw) * var4; double var7 = par2EntityPlayer.prevPosX + (par2EntityPlayer.posX - par2EntityPlayer.prevPosX) * var4; double var9 = par2EntityPlayer.prevPosY + (par2EntityPlayer.posY - par2EntityPlayer.prevPosY) * var4 + 1.62D - par2EntityPlayer.yOffset; double var11 = par2EntityPlayer.prevPosZ + (par2EntityPlayer.posZ - par2EntityPlayer.prevPosZ) * var4; // TODO- 1.7.10 fix? Vec3 var13 = Vec3.createVectorHelper(var7, var9, var11); float var14 = MathHelper.cos(-var6 * 0.017453292F - (float) Math.PI); float var15 = MathHelper.sin(-var6 * 0.017453292F - (float) Math.PI); float var16 = -MathHelper.cos(-var5 * 0.017453292F); float var17 = MathHelper.sin(-var5 * 0.017453292F); float var18 = var15 * var16; float var20 = var14 * var16; double var21 = 5.0D; if (par2EntityPlayer instanceof EntityPlayerMP) { var21 = ((EntityPlayerMP) par2EntityPlayer).theItemInWorldManager.getBlockReachDistance(); } Vec3 var23 = var13.addVector(var18 * var21, var17 * var21, var20 * var21); return par1World.rayTraceBlocks(var13, var23, par3); }
Example 5
Source File: General.java From Chisel with GNU General Public License v2.0 | 6 votes |
public static MovingObjectPosition getMovingObjectPositionFromPlayer(World par1World, EntityPlayer par2EntityPlayer, boolean par3) { float var4 = 1.0F; float var5 = par2EntityPlayer.prevRotationPitch + (par2EntityPlayer.rotationPitch - par2EntityPlayer.prevRotationPitch) * var4; float var6 = par2EntityPlayer.prevRotationYaw + (par2EntityPlayer.rotationYaw - par2EntityPlayer.prevRotationYaw) * var4; double var7 = par2EntityPlayer.prevPosX + (par2EntityPlayer.posX - par2EntityPlayer.prevPosX) * var4; double var9 = par2EntityPlayer.prevPosY + (par2EntityPlayer.posY - par2EntityPlayer.prevPosY) * var4 + 1.62D - par2EntityPlayer.yOffset; double var11 = par2EntityPlayer.prevPosZ + (par2EntityPlayer.posZ - par2EntityPlayer.prevPosZ) * var4; //TODO- 1.7.10 fix? Vec3 var13 = Vec3.createVectorHelper(var7, var9, var11); float var14 = MathHelper.cos(-var6 * 0.017453292F - (float) Math.PI); float var15 = MathHelper.sin(-var6 * 0.017453292F - (float) Math.PI); float var16 = -MathHelper.cos(-var5 * 0.017453292F); float var17 = MathHelper.sin(-var5 * 0.017453292F); float var18 = var15 * var16; float var20 = var14 * var16; double var21 = 5.0D; if(par2EntityPlayer instanceof EntityPlayerMP) { var21 = ((EntityPlayerMP) par2EntityPlayer).theItemInWorldManager.getBlockReachDistance(); } Vec3 var23 = var13.addVector(var18 * var21, var17 * var21, var20 * var21); return par1World.rayTraceBlocks(var13, var23, par3); }
Example 6
Source File: BaseVehicleEntity.java From CommunityMod with GNU Lesser General Public License v2.1 | 5 votes |
public RayTraceResult getLook(EntityPlayer player, World ws) { Vec3d eye = player.getPositionEyes(1.0F).subtract(getPositionVector()).add(getOffset().getX(), getOffset().getY(), getOffset().getZ()); Vec3d look = eye.add(player.getLookVec() .scale(player.getAttributeMap().getAttributeInstance(EntityPlayer.REACH_DISTANCE).getAttributeValue())); RayTraceResult ray = ws.rayTraceBlocks(eye, look, false); return ray; }
Example 7
Source File: WorldHelper.java From CommunityMod with GNU Lesser General Public License v2.1 | 5 votes |
/** * Returns the first hittable blockpos along an entity's line of sight */ public static BlockPos getLineOfSightTargetBlock(World world, Entity ent, double dist) { Vec3d start = ent.getPositionVector().add(0D, ent.getEyeHeight(), 0D); Vec3d lookVec = ent.getLookVec().scale(dist); // look along a distance of 16 Vec3d end = start.add(lookVec); RayTraceResult result = world.rayTraceBlocks(start, end, false, false, true); return (result == null) ? null : result.getBlockPos(); }
Example 8
Source File: WorldHelper.java From CommunityMod with GNU Lesser General Public License v2.1 | 5 votes |
/** * Returns the first hittable blockpos along a random vector in a cone based * on an entity's line of sight */ public static BlockPos getConeOfSightTargetBlock(World world, Entity ent, double dist) { Vec3d start = ent.getPositionVector().add(0D, ent.getEyeHeight(), 0D); Vec3d LOSvec = ent.getLookVec(); LOSvec = LOSvec.rotatePitch((world.rand.nextFloat()-0.5F)*MathExtender.PI_HALVED); LOSvec = LOSvec.rotateYaw((world.rand.nextFloat()-0.5F)*MathExtender.PI_QUARTERED); LOSvec = LOSvec.scale(dist); Vec3d end = start.add(LOSvec); RayTraceResult result = world.rayTraceBlocks(start, end, false, false, true); return (result == null) ? null : result.getBlockPos(); }
Example 9
Source File: WorldHelper.java From CommunityMod with GNU Lesser General Public License v2.1 | 5 votes |
/** * Returns the first hittable blockpos between an entity and a target position */ public static BlockPos getTargetBlockTowards(World world, Entity ent, BlockPos target) { Vec3d start = ent.getPositionVector().add(0D, ent.getEyeHeight(), 0D); Vec3d end = new Vec3d(target); RayTraceResult result = world.rayTraceBlocks(start, end, false, false, true); return (result == null) ? null : result.getBlockPos(); }
Example 10
Source File: VectorHelper.java From MiningGadgets with MIT License | 5 votes |
public static BlockRayTraceResult getLookingAt(PlayerEntity player, RayTraceContext.FluidMode rayTraceFluid, int range) { World world = player.world; Vec3d look = player.getLookVec(); Vec3d start = new Vec3d(player.getPosX(), player.getPosY() + player.getEyeHeight(), player.getPosZ()); Vec3d end = new Vec3d(player.getPosX() + look.x * (double) range, player.getPosY() + player.getEyeHeight() + look.y * (double) range, player.getPosZ() + look.z * (double) range); RayTraceContext context = new RayTraceContext(start, end, RayTraceContext.BlockMode.COLLIDER, rayTraceFluid, player); return world.rayTraceBlocks(context); }
Example 11
Source File: EntityUtils.java From enderutilities with GNU Lesser General Public License v3.0 | 5 votes |
public static RayTraceResult getRayTraceFromPlayer(World world, EntityPlayer player, boolean useLiquids) { double range = 5.0D; Vec3d eyesVec = getEyesVec(player); Vec3d rangedLookRot = player.getLook(1f).scale(range); Vec3d lookVec = eyesVec.add(rangedLookRot); if (player instanceof EntityPlayer) { range = ((EntityPlayer) player).getEntityAttribute(EntityPlayer.REACH_DISTANCE).getAttributeValue(); } return world.rayTraceBlocks(eyesVec, lookVec, useLiquids, false, false); }
Example 12
Source File: RenderMovementBlocking.java From Framez with GNU General Public License v3.0 | 4 votes |
@SubscribeEvent public void onRenderTick(RenderWorldLastEvent event) { World world = Minecraft.getMinecraft().theWorld; EntityPlayer player = Minecraft.getMinecraft().thePlayer; MovingObjectPosition mop = world.rayTraceBlocks(RayTracer.instance().getStartVector(player).toVec3(), RayTracer.instance() .getEndVector(player).toVec3()); ItemStack item = player.getCurrentEquippedItem(); if (item == null) return; if (!(item.getItem() instanceof IFramezWrench)) return; if (Minecraft.getMinecraft().gameSettings.hideGUI && Minecraft.getMinecraft().currentScreen == null) return; double thickness = 1 / 32D; GL11.glPushMatrix(); { GL11.glDisable(GL11.GL_TEXTURE_2D); Vec3 playerPos = player.getPosition(event.partialTicks); GL11.glEnable(GL11.GL_BLEND); GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA); GL11.glColor4d(1, 1, 1, 1); List<TileMotor> l = null; if (mop != null && mop.typeOfHit == MovingObjectType.BLOCK) { TileEntity te = world.getTileEntity(mop.blockX, mop.blockY, mop.blockZ); if (te != null && te instanceof TileMotor) { l = new ArrayList<TileMotor>(); l.add((TileMotor) te); } } if (l == null) l = MotorCache.getLoadedMotors(); for (TileMotor m : l) { if (m.getWorldObj() == world) { List<Vec3i> blocking = m.getBlocking(); if (blocking == null || blocking.size() == 0) continue; for (Vec3i b : blocking) { double x = b.getX() - playerPos.xCoord; double y = b.getY() - playerPos.yCoord; double z = b.getZ() - playerPos.zCoord; GL11.glPushMatrix(); { GL11.glTranslated(x - thickness, y - thickness, z - thickness); GL11.glScaled(1 + (thickness * 2), 1 + (thickness * 2), 1 + (thickness * 2)); GL11.glColor4d(1, 0, 0, .25); GL11.glBegin(GL11.GL_QUADS); RenderUtils.drawColoredCube(); GL11.glEnd(); } GL11.glPopMatrix(); GL11.glPushMatrix(); { GL11.glDisable(GL11.GL_DEPTH_TEST); GL11.glColor4d(.75, 0, 0, .5); GL11.glLineWidth(2); GL11.glBegin(GL11.GL_LINES); GL11.glVertex3d(m.xCoord - playerPos.xCoord + 0.5, m.yCoord - playerPos.yCoord + 0.5, m.zCoord - playerPos.zCoord + 0.5); GL11.glVertex3d(x + 0.5, y + 0.5, z + 0.5); GL11.glEnd(); GL11.glEnable(GL11.GL_DEPTH_TEST); } GL11.glPopMatrix(); } } } GL11.glDisable(GL11.GL_BLEND); GL11.glEnable(GL11.GL_TEXTURE_2D); } GL11.glPopMatrix(); }