Java Code Examples for org.lwjgl.opengl.GL11#glClear()
The following examples show how to use
org.lwjgl.opengl.GL11#glClear() .
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Example 1
Source File: vboWithRGBA.java From ldparteditor with MIT License | 6 votes |
@Override public void drawScene(float mouseX, float mouseY) { final GLCanvas canvas = cp.getCanvas(); if (!canvas.isCurrent()) { canvas.setCurrent(); GL.setCapabilities(cp.getCapabilities()); } GL11.glColorMask(true, true, true, true); GL11.glClear(GL11.GL_COLOR_BUFFER_BIT | GL11.GL_DEPTH_BUFFER_BIT | GL11.GL_STENCIL_BUFFER_BIT); Rectangle bounds = cp.getBounds(); GL11.glViewport(0, 0, bounds.width, bounds.height); shaderProgram.use(); GL30.glBindVertexArray(VAO); GL11.glDrawArrays(GL11.GL_TRIANGLES, 0, 3); GL30.glBindVertexArray(0); canvas.swapBuffers(); }
Example 2
Source File: GlassesHUD.java From Signals with GNU General Public License v3.0 | 6 votes |
private void render2D(){ Minecraft minecraft = FMLClientHandler.instance().getClient(); EntityPlayer player = minecraft.player; ItemStack helmetStack = player.inventory.armorInventory.get(3); if(!helmetStack.isEmpty() && minecraft.inGameHasFocus && helmetStack.getItem() == Items.DIAMOND_HELMET) { GL11.glDepthMask(false); GL11.glDisable(GL11.GL_CULL_FACE); GL11.glDisable(GL11.GL_TEXTURE_2D); GL11.glPushMatrix(); GL11.glClear(GL11.GL_DEPTH_BUFFER_BIT); GL11.glColor4d(0, 1, 0, 0.8D); GL11.glPopMatrix(); GL11.glEnable(GL11.GL_CULL_FACE); GL11.glDepthMask(true); GL11.glEnable(GL11.GL_TEXTURE_2D); for(int i = 0; i < messages.size(); i++) { minecraft.fontRenderer.drawString(messages.get(i).localizedMessage, 16, 16 + i * (minecraft.fontRenderer.FONT_HEIGHT + 1), 0xFF0000); } } }
Example 3
Source File: CurveRenderState.java From opsu-dance with GNU General Public License v3.0 | 5 votes |
/** * Do the actual drawing of the curve into the currently bound framebuffer. * @param color the color of the curve * @param borderColor the curve border color */ private void renderCurve(Color color, Color borderColor, int from, int to, boolean clearFirst) { staticState.initGradient(); RenderState state = saveRenderState(); staticState.initShaderProgram(); GL15.glBindBuffer(GL15.GL_ARRAY_BUFFER, fbo.getVbo()); GL20.glUseProgram(staticState.program); GL20.glEnableVertexAttribArray(staticState.attribLoc); GL20.glEnableVertexAttribArray(staticState.texCoordLoc); GL20.glUniform1i(staticState.texLoc, 0); GL20.glUniform3f(staticState.colLoc, color.r, color.g, color.b); GL20.glUniform4f(staticState.colBorderLoc, borderColor.r, borderColor.g, borderColor.b, borderColor.a); //stride is 6*4 for the floats (4 bytes) (u,v)(x,y,z,w) //2*4 is for skipping the first 2 floats (u,v) GL20.glVertexAttribPointer(staticState.attribLoc, 4, GL11.GL_FLOAT, false, 6 * 4, 2 * 4); GL20.glVertexAttribPointer(staticState.texCoordLoc, 2, GL11.GL_FLOAT, false, 6 * 4, 0); if (clearFirst) { GL11.glClear(GL11.GL_COLOR_BUFFER_BIT | GL11.GL_DEPTH_BUFFER_BIT); } final int mirrors = OPTION_DANCE_MIRROR.state ? this.mirrors : 1; for (int i = 0; i < mirrors; i++) { if (pointsToRender == null) { renderCurve(from, to, i); } else { renderCurve(i); } //from++; //to++; } GL11.glFlush(); GL20.glDisableVertexAttribArray(staticState.texCoordLoc); GL20.glDisableVertexAttribArray(staticState.attribLoc); restoreRenderState(state); }
Example 4
Source File: Window.java From mars-sim with GNU General Public License v3.0 | 5 votes |
public void update() { if (isResized) { GL11.glViewport(0, 0, width, height); isResized = false; } GL11.glClearColor(background.getX(), background.getY(), background.getZ(), 1.0f); GL11.glClear(GL11.GL_COLOR_BUFFER_BIT | GL11.GL_DEPTH_BUFFER_BIT); GLFW.glfwPollEvents(); frames++; if (System.currentTimeMillis() > time + 1000) { GLFW.glfwSetWindowTitle(window, title + " | FPS: " + frames); time = System.currentTimeMillis(); frames = 0; } }
Example 5
Source File: LegacyCurveRenderState.java From opsu with GNU General Public License v3.0 | 5 votes |
/** * Do the actual drawing of the curve into the currently bound framebuffer. * @param color the color of the curve * @param borderColor the curve border color */ private void renderCurve(Color color, Color borderColor, int from, int to, boolean clearFirst) { staticState.initGradient(); RenderState state = saveRenderState(); staticState.initShaderProgram(); GL15.glBindBuffer(GL15.GL_ARRAY_BUFFER, fbo.getVbo()); GL20.glUseProgram(staticState.program); GL20.glEnableVertexAttribArray(staticState.attribLoc); GL20.glEnableVertexAttribArray(staticState.texCoordLoc); GL20.glUniform1i(staticState.texLoc, 0); GL20.glUniform3f(staticState.colLoc, color.r, color.g, color.b); GL20.glUniform4f(staticState.colBorderLoc, borderColor.r, borderColor.g, borderColor.b, borderColor.a); //stride is 6*4 for the floats (4 bytes) (u,v)(x,y,z,w) //2*4 is for skipping the first 2 floats (u,v) GL20.glVertexAttribPointer(staticState.attribLoc, 4, GL11.GL_FLOAT, false, 6 * 4, 2 * 4); GL20.glVertexAttribPointer(staticState.texCoordLoc, 2, GL11.GL_FLOAT, false, 6 * 4, 0); if (clearFirst) GL11.glClear(GL11.GL_COLOR_BUFFER_BIT | GL11.GL_DEPTH_BUFFER_BIT); if (pointsToRender == null) { for (int i = from * 2; i < to * 2 - 1; ++i) { if (spliceFrom <= i && i <= spliceTo) continue; GL11.glDrawArrays(GL11.GL_TRIANGLE_FAN, i * (NewCurveStyleState.DIVIDES + 2), NewCurveStyleState.DIVIDES + 2); } } else { Iterator<Integer> iter = pointsToRender.iterator(); while (iter.hasNext()) { for (int i = iter.next() * 2, end = iter.next() * 2 - 1; i < end; ++i) GL11.glDrawArrays(GL11.GL_TRIANGLE_FAN, i * (NewCurveStyleState.DIVIDES + 2), NewCurveStyleState.DIVIDES + 2); } } GL11.glFlush(); GL20.glDisableVertexAttribArray(staticState.texCoordLoc); GL20.glDisableVertexAttribArray(staticState.attribLoc); restoreRenderState(state); }
Example 6
Source File: GUI.java From tribaltrouble with GNU General Public License v2.0 | 5 votes |
public final void render(AmbientAudio ambient, CameraState frustum_state) { boolean clear_color = renderer != null ? renderer.clearColorBuffer() : true; if (clear_color) GL11.glClear(GL11.GL_COLOR_BUFFER_BIT | GL11.GL_DEPTH_BUFFER_BIT); else GL11.glClear(GL11.GL_DEPTH_BUFFER_BIT); if (renderer != null) renderer.render(ambient, frustum_state, current_root); renderGUI(); }
Example 7
Source File: TranslateTool.java From Mundus with Apache License 2.0 | 5 votes |
@Override public void render() { super.render(); if (getProjectManager().current().currScene.currentSelection != null) { getBatch().begin(getProjectManager().current().currScene.cam); GL11.glClear(GL11.GL_DEPTH_BUFFER_BIT); xHandle.render(getBatch()); yHandle.render(getBatch()); zHandle.render(getBatch()); xzPlaneHandle.render(getBatch()); getBatch().end(); } }
Example 8
Source File: Test.java From tribaltrouble with GNU General Public License v2.0 | 4 votes |
public final static void main(String[] args) { try { Display.setDisplayMode(new DisplayMode(DISPLAY_WIDTH, DISPLAY_HEIGHT)); Display.create(); initGL(); // Load font InputStream font_is = Utils.makeURL("/fonts/tahoma.ttf").openStream(); java.awt.Font src_font = java.awt.Font.createFont(java.awt.Font.TRUETYPE_FONT, font_is); java.awt.Font font = src_font.deriveFont(14f); // Load text InputStreamReader text_is = new InputStreamReader(Utils.makeURL("/test_text.txt").openStream()); StringBuffer str_buffer = new StringBuffer(); int c = text_is.read(); do { str_buffer.append((char)c); c = text_is.read(); } while (c != -1); String str = str_buffer.toString(); // Build texture int[] pixels = new int[WIDTH*HEIGHT]; // ByteBuffer pixel_data = ByteBuffer.wrap(pixels); // NEW // pixelDataFromString(WIDTH, HEIGHT, str, font, pixels); // NEW IntBuffer pixel_data = BufferUtils.createIntBuffer(WIDTH*HEIGHT); // OLD pixel_data.put(pixels); // OLD pixel_data.rewind(); int texture_handle = createTexture(WIDTH, HEIGHT, pixel_data); FontRenderContext frc = g2d.getFontRenderContext(); AttributedString att_str = new AttributedString(str); att_str.addAttribute(TextAttribute.FONT, font); AttributedCharacterIterator iterator = att_str.getIterator(); LineBreakMeasurer measurer = new LineBreakMeasurer(iterator, frc); while (!Display.isCloseRequested()) { long start_time = System.currentTimeMillis(); for (int i = 0; i < 10; i++) { pixelDataFromString(WIDTH, HEIGHT, str, font, pixels, measurer); pixel_data.put(pixels); // OLD pixel_data.rewind(); //texture_handle = createTexture(WIDTH, HEIGHT, pixel_data); updateTexture(WIDTH, HEIGHT, pixel_data); GL11.glClear(GL11.GL_COLOR_BUFFER_BIT | GL11.GL_DEPTH_BUFFER_BIT); GL11.glLoadIdentity(); // Background /* GL11.glDisable(GL11.GL_TEXTURE_2D); GL11.glColor4f(.1f, .1f, .1f, 1f); GL11.glBegin(GL11.GL_QUADS); GL11.glVertex3f(0f, DISPLAY_HEIGHT-RENDER_SIZE, 1f); GL11.glVertex3f(RENDER_SIZE, DISPLAY_HEIGHT-RENDER_SIZE, 1f); GL11.glVertex3f(RENDER_SIZE, DISPLAY_HEIGHT, 1f); GL11.glVertex3f(0f, DISPLAY_HEIGHT, 1f); GL11.glEnd(); */ // Text GL11.glEnable(GL11.GL_TEXTURE_2D); GL11.glColor4f(1f, 1f, 1f, 1f); GL11.glBegin(GL11.GL_QUADS); GL11.glTexCoord2f(0f, 1f); GL11.glVertex3f(0f, DISPLAY_HEIGHT-RENDER_SIZE, 1f); GL11.glTexCoord2f(1f, 1f); GL11.glVertex3f(RENDER_SIZE, DISPLAY_HEIGHT-RENDER_SIZE, 1f); GL11.glTexCoord2f(1f, 0f); GL11.glVertex3f(RENDER_SIZE, DISPLAY_HEIGHT, 1f); GL11.glTexCoord2f(0f, 0f); GL11.glVertex3f(0f, DISPLAY_HEIGHT, 1f); GL11.glEnd(); Display.update(); } long total_time = System.currentTimeMillis() - start_time; System.out.println("total_time = " + total_time); } Display.destroy(); } catch (Exception t) { t.printStackTrace(); } }
Example 9
Source File: ImmediateModeOGLRenderer.java From slick2d-maven with BSD 3-Clause "New" or "Revised" License | 4 votes |
/** * @see org.newdawn.slick.opengl.renderer.SGL#glClear(int) */ public void glClear(int value) { GL11.glClear(value); }
Example 10
Source File: Graphics.java From AnyaBasic with MIT License | 4 votes |
public void cls() { GL11.glClear( GL11.GL_COLOR_BUFFER_BIT | GL11.GL_DEPTH_BUFFER_BIT ); }
Example 11
Source File: AsyncContextCreator.java From settlers-remake with MIT License | 4 votes |
@Override public void run() { async_init(); parent.wrapNewContext(); while(continue_run) { if (change_res) { if(!ignore_resize) { width = new_width; height = new_height; async_set_size(width, height); parent.resize_gl(width, height); bi = new BufferedImage(width, height, BufferedImage.TYPE_3BYTE_BGR); pixels = BufferUtils.createIntBuffer(width * height); } ignore_resize = false; change_res = false; } async_refresh(); parent.draw(); if (offscreen) { synchronized (wnd_lock) { GL11.glReadPixels(0, 0, width, height, GL12.GL_BGRA, GL12.GL_UNSIGNED_INT_8_8_8_8_REV, pixels); for (int x = 0; x != width; x++) { for (int y = 0; y != height; y++) { bi.setRGB(x, height - y - 1, pixels.get(y * width + x)); } } } } if(!offscreen || clear_offscreen ){ if(clear_offscreen) { GL11.glClear(GL11.GL_COLOR_BUFFER_BIT); clear_offscreen = false; } async_swapbuffers(); } } async_stop(); }
Example 12
Source File: DrawOnDemandTest.java From lwjgl3-awt with MIT License | 4 votes |
public static void main(String[] args) { AWTGLCanvas canvas = new AWTGLCanvas() { private static final long serialVersionUID = 1L; @Override public void initGL() { GL.createCapabilities(); glClearColor(0.3f, 0.4f, 0.5f, 1); } @Override public void paintGL() { int w = getWidth(); int h = getHeight(); if (w == 0 || h == 0) { return; } float aspect = (float) w / h; GL11.glClear(GL11.GL_COLOR_BUFFER_BIT); GL11.glViewport(0, 0, w, h); GL11.glBegin(GL11.GL_QUADS); GL11.glColor3f(quadColor.getRed()/255f, quadColor.getGreen()/255f, quadColor.getBlue()/255f); GL11.glVertex2f(-0.75f / aspect, 0.0f); GL11.glVertex2f(0, -0.75f); GL11.glVertex2f(+0.75f / aspect, 0); GL11.glVertex2f(0, +0.75f); GL11.glEnd(); swapBuffers(); } @Override public void repaint() { if (SwingUtilities.isEventDispatchThread()) { render(); } else { SwingUtilities.invokeLater(() -> render()); } } }; JFrame frame = new JFrame(); frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); frame.getContentPane().setLayout(new BorderLayout()); frame.getContentPane().add(canvas, BorderLayout.CENTER); canvas.setPreferredSize(new Dimension(200, 200)); canvas.addComponentListener(new ComponentAdapter() { public void componentResized(java.awt.event.ComponentEvent e) { canvas.repaint(); }; }); JColorChooser colorChooser = new JColorChooser(quadColor); frame.getContentPane().add(colorChooser, BorderLayout.SOUTH); colorChooser.getSelectionModel().addChangeListener((e)->{ quadColor = colorChooser.getColor(); canvas.repaint(); }); SwingUtilities.invokeLater(() -> { frame.pack(); frame.setVisible(true); }); }
Example 13
Source File: Renderer.java From tribaltrouble with GNU General Public License v2.0 | 4 votes |
public final static void clearScreen() { GL11.glClearColor(0f, 0f, 0f, 0f); GL11.glClear(GL11.GL_COLOR_BUFFER_BIT); //GL11.glClearColor(1f, 0f, 1f, 0f); }
Example 14
Source File: SelfEnd.java From ehacks-pro with GNU General Public License v3.0 | 4 votes |
@Override public void onWorldRender(RenderWorldLastEvent event) { if (selectedEnt == null) { return; } if (distVec != null) { distVec = Wrapper.INSTANCE.mc().renderViewEntity.getLookVec().normalize(); distVec.xCoord *= size; distVec.yCoord *= size; distVec.zCoord *= size; } NBTTagCompound tag = new NBTTagCompound(); selectedEnt.writeToNBT(tag); if (!GLUtils.hasClearedDepth) { GL11.glClear(GL11.GL_DEPTH_BUFFER_BIT); GLUtils.hasClearedDepth = true; } Entity ent = selectedEnt; double tXPos = ent.posX; double tYPos = ent.posY; double tZPos = ent.posZ; double xPos = (Wrapper.INSTANCE.mc().renderViewEntity.lastTickPosX + distVec.xCoord) + (Wrapper.INSTANCE.mc().renderViewEntity.posX - Wrapper.INSTANCE.mc().renderViewEntity.lastTickPosX) * event.partialTicks; double yPos = (Wrapper.INSTANCE.mc().renderViewEntity.lastTickPosY + distVec.yCoord + 1) + (Wrapper.INSTANCE.mc().renderViewEntity.posY - Wrapper.INSTANCE.mc().renderViewEntity.lastTickPosY) * event.partialTicks; double zPos = (Wrapper.INSTANCE.mc().renderViewEntity.lastTickPosZ + distVec.zCoord) + (Wrapper.INSTANCE.mc().renderViewEntity.posZ - Wrapper.INSTANCE.mc().renderViewEntity.lastTickPosZ) * event.partialTicks; ent.posX = ent.lastTickPosX = xPos; ent.posY = ent.lastTickPosY = yPos; ent.posZ = ent.lastTickPosZ = zPos; float f1 = ent.prevRotationYaw + (ent.rotationYaw - ent.prevRotationYaw) * event.partialTicks; RenderHelper.enableStandardItemLighting(); OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, 240 / 1.0F, 240 / 1.0F); if (Wrapper.INSTANCE.world().loadedEntityList.contains(selectedEnt)) { GL11.glColor4f(0, 1.0F, 0, 1f); } else { GL11.glColor4f(1.0F, 0, 0, 1f); } RenderManager.instance.func_147939_a(ent, xPos - renderPosX, yPos - renderPosY, zPos - renderPosZ, f1, event.partialTicks, false); ent.posX = ent.lastTickPosX = tXPos; ent.posY = ent.lastTickPosY = tYPos; ent.posZ = ent.lastTickPosZ = tZPos; OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, 240f, 240f); GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F); }
Example 15
Source File: StenciledTextureRenderer.java From OpenModsLib with MIT License | 4 votes |
@Override public void render(RenderGlobal context, float partialTickTime) { GL11.glMatrixMode(GL11.GL_PROJECTION); GL11.glPushMatrix(); GL11.glLoadIdentity(); GL11.glMatrixMode(GL11.GL_MODELVIEW); GL11.glPushMatrix(); GL11.glLoadIdentity(); GL11.glOrtho(-1, +1, -1, +1, -1, +1); GL11.glEnable(GL11.GL_STENCIL_TEST); GL11.glStencilMask(stencilMask); GL11.glStencilOp(GL11.GL_KEEP, GL11.GL_KEEP, GL11.GL_KEEP); GL11.glStencilFunc(GL11.GL_EQUAL, stencilMask, stencilMask); TextureUtils.bindTextureToClient(texture); RenderUtils.disableLightmap(); GlStateManager.disableLighting(); GlStateManager.color(1, 1, 1); GL11.glBegin(GL11.GL_QUADS); GL11.glTexCoord2f(0, 0); GL11.glVertex3f(-1, -1, 0); GL11.glTexCoord2f(1, 0); GL11.glVertex3f(+1, -1, 0); GL11.glTexCoord2f(1, 1); GL11.glVertex3f(+1, +1, 0); GL11.glTexCoord2f(0, 1); GL11.glVertex3f(-1, +1, 0); GL11.glEnd(); // mask should prevent this command from clearing other bits GL11.glClearStencil(0); GL11.glClear(GL11.GL_STENCIL_BUFFER_BIT); GL11.glDisable(GL11.GL_STENCIL_TEST); RenderUtils.enableLightmap(); GlStateManager.enableLighting(); GL11.glMatrixMode(GL11.GL_PROJECTION); GL11.glPopMatrix(); GL11.glMatrixMode(GL11.GL_MODELVIEW); GL11.glPopMatrix(); }
Example 16
Source File: RenderCoordWireframe.java From PneumaticCraft with GNU General Public License v3.0 | 4 votes |
public void render(float partialTicks){ /* Block block = Block.blocksList[world.getBlockId(x, y, z)]; block.setBlockBoundsBasedOnState(world, x, y, z); double minX = block.getBlockBoundsMinX(); double minY = block.getBlockBoundsMinY(); double minZ = block.getBlockBoundsMinZ(); double maxX = minX + (block.getBlockBoundsMaxX() - minX) * progress; double maxY = minY + (block.getBlockBoundsMaxY() - minY) * progress; double maxZ = minZ + (block.getBlockBoundsMaxX() - minZ) * progress; */ double minX = 0; double minY = 0; double minZ = 0; double maxX = 1; double maxY = 1; double maxZ = 1; float progress = (ticksExisted % 20 + partialTicks) / 20; GL11.glDepthMask(false); GL11.glDisable(GL11.GL_DEPTH_TEST); GL11.glDisable(GL11.GL_CULL_FACE); GL11.glEnable(GL11.GL_BLEND); GL11.glClear(GL11.GL_DEPTH_BUFFER_BIT); GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA); GL11.glDisable(GL11.GL_TEXTURE_2D); GL11.glLineWidth(1.0F); // GL11.glColor4d(0, 1, 1, progress < 0.5F ? progress + 0.5F : 1.5 - progress); GL11.glColor4d(0, progress < 0.5F ? progress + 0.5F : 1.5 - progress, 1, 1); GL11.glPushMatrix(); // GL11.glTranslated(-0.5D, -0.5D, -0.5D); GL11.glTranslated(x, y, z); Tessellator tess = Tessellator.instance; tess.startDrawing(GL11.GL_LINES); tess.addVertex(minX, minY, minZ); tess.addVertex(minX, maxY, minZ); tess.addVertex(minX, minY, maxZ); tess.addVertex(minX, maxY, maxZ); tess.addVertex(maxX, minY, minZ); tess.addVertex(maxX, maxY, minZ); tess.addVertex(maxX, minY, maxZ); tess.addVertex(maxX, maxY, maxZ); tess.addVertex(minX, minY, minZ); tess.addVertex(maxX, minY, minZ); tess.addVertex(minX, minY, maxZ); tess.addVertex(maxX, minY, maxZ); tess.addVertex(minX, maxY, minZ); tess.addVertex(maxX, maxY, minZ); tess.addVertex(minX, maxY, maxZ); tess.addVertex(maxX, maxY, maxZ); tess.addVertex(minX, minY, minZ); tess.addVertex(minX, minY, maxZ); tess.addVertex(maxX, minY, minZ); tess.addVertex(maxX, minY, maxZ); tess.addVertex(minX, maxY, minZ); tess.addVertex(minX, maxY, maxZ); tess.addVertex(maxX, maxY, minZ); tess.addVertex(maxX, maxY, maxZ); tess.draw(); GL11.glPopMatrix(); GL11.glEnable(GL11.GL_CULL_FACE); GL11.glEnable(GL11.GL_DEPTH_TEST); GL11.glDisable(GL11.GL_BLEND); GL11.glDepthMask(true); GL11.glEnable(GL11.GL_TEXTURE_2D); }
Example 17
Source File: OffscreenBuffer.java From LWJGUI with MIT License | 4 votes |
public void drawClearDepth() { GL11.glClear(GL11.GL_DEPTH_BUFFER_BIT); }
Example 18
Source File: OffscreenBuffer.java From LWJGUI with MIT License | 4 votes |
public void drawClearColorDepth(Color color) { GL11.glClearColor(color.getRedF(), color.getGreenF(), color.getBlueF(), color.getAlphaF()); GL11.glClear(GL11.GL_COLOR_BUFFER_BIT|GL11.GL_DEPTH_BUFFER_BIT); }
Example 19
Source File: OffscreenBuffer.java From LWJGUI with MIT License | 4 votes |
public void drawClearColor(Color color) { GL11.glClearColor(color.getRedF(), color.getGreenF(), color.getBlueF(), color.getAlphaF()); GL11.glClear(GL11.GL_COLOR_BUFFER_BIT); }
Example 20
Source File: OpenGLPane.java From LWJGUI with MIT License | 4 votes |
@Override public void render(Context context) { if ( !isVisible() ) return; // Check for resize Vector2i newDims = new Vector2i((int)getWidth(),(int)getHeight()); if ( !newDims.equals(oldSize) || nanoImage == -1 ) { oldSize.set(newDims); resizeBuffer(); } // FBO Rendering if ( renderer != null && nanoImage != -1 ) { NanoVG.nvgSave(context.getNVG()); //NanoVG.nvgEndFrame(context.getNVG()); { // Bind & render to FBO this.buffer.bind(); { // Background fill if ( this.internalBackground != null && isAutoClear() ) { float r = internalBackground.getRed()/255f; float g = internalBackground.getGreen()/255f; float b = internalBackground.getBlue()/255f; GL11.glClearColor(r, g, b, 1); GL11.glClear(GL11.GL_COLOR_BUFFER_BIT|GL11.GL_DEPTH_BUFFER_BIT); } // Viewport GL11.glViewport(0, 0, (int)getWidth(), (int)getHeight()); // Drawing NanoVG.nvgBeginFrame(internalContext.getNVG(), (int)getWidth(), (int)getHeight(), window.getPixelRatio()); //internalContext.refresh(context); renderer.render(internalContext, (int)getWidth(), (int)getHeight()); NanoVG.nvgEndFrame(internalContext.getNVG()); } this.buffer.unbind(); } // Restore nanovg NanoVG.nvgRestore(context.getNVG()); context.refresh(); // Restore glViewport // Render FBO to screen long nanovg = context.getNVG(); float x = (int)this.getX(); float y = (int)this.getY(); float w = (int)this.getWidth(); float h = (int)this.getHeight(); if ( flipY ) { y = y + h; h = -h; } try (MemoryStack stack = stackPush()) { NVGPaint imagePaint = NanoVG.nvgImagePattern(nanovg, x, y, w, h, 0, nanoImage, 1, NVGPaint.callocStack(stack)); NanoVG.nvgBeginPath(nanovg); NanoVG.nvgRect(nanovg, x, y, w, h); NanoVG.nvgFillPaint(nanovg, imagePaint); NanoVG.nvgFill(nanovg); } } // Render children super.render(context); }