Java Code Examples for org.lwjgl.opengl.GL11#glPolygonMode()
The following examples show how to use
org.lwjgl.opengl.GL11#glPolygonMode() .
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Example 1
Source File: SelectionDelegate.java From tribaltrouble with GNU General Public License v2.0 | 6 votes |
public final void render2D() { if (selection) { GL11.glColor3f(.3f, 1f, 0f); GL11.glPolygonMode(GL11.GL_FRONT, GL11.GL_LINE); GL11.glPolygonMode(GL11.GL_BACK, GL11.GL_LINE); GL11.glDisable(GL11.GL_CULL_FACE); GL11.glDisable(GL11.GL_TEXTURE_2D); GL11.glBegin(GL11.GL_QUADS); GL11.glVertex3f(selection_x1, selection_y1, 0f); GL11.glVertex3f(selection_x2, selection_y1, 0f); GL11.glVertex3f(selection_x2, selection_y2, 0f); GL11.glVertex3f(selection_x1, selection_y2, 0f); GL11.glEnd(); GL11.glEnable(GL11.GL_TEXTURE_2D); GL11.glEnable(GL11.GL_CULL_FACE); GL11.glPolygonMode(GL11.GL_FRONT, GL11.GL_FILL); GL11.glPolygonMode(GL11.GL_BACK, GL11.GL_FILL); } }
Example 2
Source File: DebugRender.java From tribaltrouble with GNU General Public License v2.0 | 6 votes |
public final static void drawQuad(float x1, float y1, float x2, float y2, float x3, float y3, float x4, float y4, float z, float r, float g, float b) { GL11.glDisable(GL11.GL_TEXTURE_2D); GL11.glColor3f(r, g, b); GL11.glPolygonMode(GL11.GL_FRONT, GL11.GL_LINE); GL11.glPolygonMode(GL11.GL_BACK, GL11.GL_LINE); GL11.glDisable(GL11.GL_CULL_FACE); GL11.glBegin(GL11.GL_QUADS); GL11.glVertex3f(x1, y1, z); GL11.glVertex3f(x2, y2, z); GL11.glVertex3f(x3, y3, z); GL11.glVertex3f(x4, y4, z); GL11.glEnd(); GL11.glEnable(GL11.GL_CULL_FACE); GL11.glPolygonMode(GL11.GL_FRONT, GL11.GL_FILL); GL11.glPolygonMode(GL11.GL_BACK, GL11.GL_FILL); GL11.glEnable(GL11.GL_TEXTURE_2D); }
Example 3
Source File: Renderer.java From AnyaBasic with MIT License | 4 votes |
Renderer( int screenWidth, int screenHeight ) { try { Display.setDisplayMode(new DisplayMode(screenWidth, screenHeight)); Display.create(); Display.setTitle( "AnyaBasic 0.4.0 beta" ); } catch( LWJGLException e ) { e.printStackTrace(); } this.screenWidth = screenWidth; this.screenHeight = screenHeight; GL11.glViewport( 0, 0, screenWidth, screenHeight ); GL11.glMatrixMode( GL11.GL_PROJECTION ); GL11.glLoadIdentity(); GL11.glOrtho( 0, screenWidth, screenHeight, 0, 1, -1 ); GL11.glMatrixMode( GL11.GL_MODELVIEW ); GL11.glLoadIdentity(); GL11.glShadeModel(GL11.GL_SMOOTH); //set shading to smooth(try GL_FLAT) GL11.glClearColor(0.0f, 0.0f, 0.0f, 1.0f); //set Clear color to BLACK GL11.glClearDepth(1.0f); //Set Depth buffer to 1(z-Buffer) GL11.glDisable(GL11.GL_DEPTH_TEST); //Disable Depth Testing so that our z-buffer works GL11.glDepthFunc(GL11.GL_LEQUAL); GL11.glEnable(GL11.GL_COLOR_MATERIAL); GL11.glEnable(GL11.GL_TEXTURE_2D); GL11.glEnable( GL11.GL_ALPHA_TEST ); GL11.glAlphaFunc(GL11.GL_GREATER, 0); GL11.glEnable( GL11.GL_BLEND ); GL11.glBlendFunc( GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA ); GL11.glHint(GL11.GL_PERSPECTIVE_CORRECTION_HINT, GL11.GL_NICEST); GL11.glDisable(GL11.GL_CULL_FACE); GL11.glPolygonMode(GL11.GL_FRONT, GL11.GL_FILL); GL11.glMatrixMode( GL11.GL_MODELVIEW ); GL11.glLoadIdentity(); GL11.glTranslatef( 0.375f, 0.375f, 0 ); // magic trick }
Example 4
Source File: Model.java From pycode-minecraft with MIT License | 4 votes |
public void genList() { this.glList = GL11.glGenLists(1); GL11.glNewList(this.glList, GL11.GL_COMPILE); // if use_texture: glEnable(GL_TEXTURE_2D) GL11.glFrontFace(GL11.GL_CCW); GL11.glEnable(GL11.GL_CULL_FACE); GL11.glPolygonMode(GL11.GL_FRONT, GL11.GL_FILL); GL11.glDepthFunc(GL11.GL_LESS); GL11.glCullFace(GL11.GL_BACK); String currentMaterial = ""; Material mtl; for (Face face : this.faces) { if (!face.material.equals(currentMaterial)) { currentMaterial = face.material; mtl = this.materials.get(face.material); if (mtl == null) { GL11.glColor3f(1, 1, 1); } else { // if 'texture_Kd' in mtl: // # use diffuse texmap // glBindTexture(GL_TEXTURE_2D, mtl['texture_Kd']) GL11.glColor3f(mtl.diffuse.x, mtl.diffuse.y, mtl.diffuse.z); } } GL11.glBegin(GL11.GL_POLYGON); for (int i = 0; i < face.vertexes.size(); i++) { if (face.normals.get(i) != 0) { Vector3f n = this.normals.get(face.normals.get(i)); GL11.glNormal3f(n.x, n.y, n.z); } // if texture_coords[i]: // glTexCoord2fv(self.texcoords[texture_coords[i] - 1]) Vector3f v = this.vertices.get(face.vertexes.get(i)); GL11.glVertex3f(v.x, v.y, v.z); } GL11.glEnd(); } GL11.glCullFace(GL11.GL_BACK); GL11.glPolygonMode(GL11.GL_FRONT, GL11.GL_FILL); GL11.glDisable(GL11.GL_CULL_FACE); // if use_texture: glDisable(GL11.GL_TEXTURE_2D); GL11.glEndList(); }
Example 5
Source File: GlUtils.java From Mundus with Apache License 2.0 | 4 votes |
public static void polygonModeFill() { GL11.glPolygonMode(GL11.GL_FRONT_AND_BACK, GL11.GL_FILL); }
Example 6
Source File: GlUtils.java From Mundus with Apache License 2.0 | 4 votes |
public static void polygonModeWireframe() { GL11.glPolygonMode(GL11.GL_FRONT_AND_BACK, GL11.GL_LINE); }
Example 7
Source File: DefaultRenderer.java From tribaltrouble with GNU General Public License v2.0 | 4 votes |
public void render(AmbientAudio ambient, CameraState frustum_state, GUIRoot gui_root) { ambient.updateSoundListener(frustum_state, world.getHeightMap()); if (Globals.line_mode || cheat.line_mode) { GL11.glPolygonMode(GL11.GL_FRONT, GL11.GL_LINE); GL11.glPolygonMode(GL11.GL_BACK, GL11.GL_LINE); } GL11.glLight(GL11.GL_LIGHT0, GL11.GL_POSITION, light_array); if (Globals.draw_sky) { sky.render(); } fog_info.enableFog(frustum_state.getCurrentZ()); if (Globals.draw_sky) { sky.renderSeaBottom(); } // render landscape (must be before trees and misc, cause they use data calculated here) if (Globals.process_landscape) { landscape_renderer.prepareAll(frustum_state, false); landscape_renderer.renderAll(); } // frustum check and placement if (Globals.process_trees) { tree_renderer.setup(frustum_state); world.getTreeRoot().visit(tree_renderer); } if (Globals.process_misc) { element_renderer.setup(frustum_state); world.getElementRoot().visit(element_renderer); } // Sort sprites sprite_sorter.distributeModels(); // render shadows if (Globals.process_shadows) { render_queues.renderShadows(landscape_renderer); } gui_root.getDelegate().render3D(landscape_renderer, render_queues); // render if (Globals.process_trees) { tree_renderer.renderAll(); } if (Globals.process_misc) { render_queues.renderAll(); } drawAxes(); if (Globals.draw_water) water.render(sky); if (Globals.process_misc) render_queues.renderBlends(); LightningRenderer.render(render_queues, element_renderer.getRenderState().getLightningQueue(), frustum_state); EmitterRenderer.render(render_queues, element_renderer.getRenderState().getEmitterQueue(), frustum_state); renderRallyPoint(frustum_state); /* float landscape_x = GUIRoot.getGUIRoot().getLandscapeLocationX(); float landscape_y = GUIRoot.getGUIRoot().getLandscapeLocationY(); if (Globals.isBoundsEnabled(Globals.BOUNDING_REGIONS)) { UnitGrid.getGrid().debugRenderRegions(landscape_x, landscape_y); } */ if (Globals.isBoundsEnabled(Globals.BOUNDING_OCCUPATION)) { picker.debugRender(); } /* if (Globals.isBoundsEnabled(Globals.BOUNDING_UNIT_GRID)) { java.util.Iterator it = com.oddlabs.tt.model.SelectionArmy.getSelection().getSet().iterator(); while (it.hasNext()) { Object next = it.next(); if (next instanceof com.oddlabs.tt.model.Unit) { com.oddlabs.tt.model.Unit s_unit = (com.oddlabs.tt.model.Unit)next; s_unit.debugRender(); } } // UnitGrid.getGrid().debugRender(landscape_x, landscape_y); }*/ fog_info.disableFog(); if (Globals.line_mode || (cheat.line_mode)) { GL11.glPolygonMode(GL11.GL_FRONT, GL11.GL_FILL); GL11.glPolygonMode(GL11.GL_BACK, GL11.GL_FILL); } }