Java Code Examples for cn.nukkit.item.Item#getEnchantment()
The following examples show how to use
cn.nukkit.item.Item#getEnchantment() .
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Example 1
Source File: BlockOreDiamond.java From Nukkit with GNU General Public License v3.0 | 6 votes |
@Override public Item[] getDrops(Item item) { if (item.isPickaxe() && item.getTier() >= ItemTool.TIER_IRON) { int count = 1; Enchantment fortune = item.getEnchantment(Enchantment.ID_FORTUNE_DIGGING); if (fortune != null && fortune.getLevel() >= 1) { int i = ThreadLocalRandom.current().nextInt(fortune.getLevel() + 2) - 1; if (i < 0) { i = 0; } count = i + 1; } return new Item[]{ new ItemDiamond(0, count) }; } else { return new Item[0]; } }
Example 2
Source File: BlockOreEmerald.java From Nukkit with GNU General Public License v3.0 | 6 votes |
@Override public Item[] getDrops(Item item) { if (item.isPickaxe() && item.getTier() >= ItemTool.TIER_IRON) { int count = 1; Enchantment fortune = item.getEnchantment(Enchantment.ID_FORTUNE_DIGGING); if (fortune != null && fortune.getLevel() >= 1) { int i = ThreadLocalRandom.current().nextInt(fortune.getLevel() + 2) - 1; if (i < 0) { i = 0; } count = i + 1; } return new Item[]{ new ItemEmerald(0, count) }; } else { return new Item[0]; } }
Example 3
Source File: BlockOreRedstone.java From Nukkit with GNU General Public License v3.0 | 6 votes |
@Override public Item[] getDrops(Item item) { if (item.isPickaxe() && item.getTier() >= ItemTool.TIER_IRON) { int count = new Random().nextInt(2) + 4; Enchantment fortune = item.getEnchantment(Enchantment.ID_FORTUNE_DIGGING); if (fortune != null && fortune.getLevel() >= 1) { count += new Random().nextInt(fortune.getLevel() + 1); } return new Item[]{ new ItemRedstone(0, count) }; } else { return new Item[0]; } }
Example 4
Source File: BlockOreCoal.java From Nukkit with GNU General Public License v3.0 | 6 votes |
@Override public Item[] getDrops(Item item) { if (item.isPickaxe() && item.getTier() >= ItemTool.TIER_WOODEN) { int count = 1; Enchantment fortune = item.getEnchantment(Enchantment.ID_FORTUNE_DIGGING); if (fortune != null && fortune.getLevel() >= 1) { int i = ThreadLocalRandom.current().nextInt(fortune.getLevel() + 2) - 1; if (i < 0) { i = 0; } count = i + 1; } return new Item[]{ new ItemCoal(0, count) }; } else { return new Item[0]; } }
Example 5
Source File: EntityHumanType.java From Nukkit with GNU General Public License v3.0 | 6 votes |
@Override public void setOnFire(int seconds) { int level = 0; for (Item armor : this.inventory.getArmorContents()) { Enchantment fireProtection = armor.getEnchantment(Enchantment.ID_PROTECTION_FIRE); if (fireProtection != null && fireProtection.getLevel() > 0) { level = Math.max(level, fireProtection.getLevel()); } } seconds = (int) (seconds * (1 - level * 0.15)); super.setOnFire(seconds); }
Example 6
Source File: BlockOreDiamond.java From Nukkit with GNU General Public License v3.0 | 6 votes |
@Override public Item[] getDrops(Item item) { if (item.isPickaxe() && item.getTier() >= ItemTool.TIER_IRON) { int count = 1; Enchantment fortune = item.getEnchantment(Enchantment.ID_FORTUNE_DIGGING); if (fortune != null && fortune.getLevel() >= 1) { int i = ThreadLocalRandom.current().nextInt(fortune.getLevel() + 2) - 1; if (i < 0) { i = 0; } count = i + 1; } return new Item[]{ new ItemDiamond(0, count) }; } else { return new Item[0]; } }
Example 7
Source File: BlockOreEmerald.java From Nukkit with GNU General Public License v3.0 | 6 votes |
@Override public Item[] getDrops(Item item) { if (item.isPickaxe() && item.getTier() >= ItemTool.TIER_IRON) { int count = 1; Enchantment fortune = item.getEnchantment(Enchantment.ID_FORTUNE_DIGGING); if (fortune != null && fortune.getLevel() >= 1) { int i = ThreadLocalRandom.current().nextInt(fortune.getLevel() + 2) - 1; if (i < 0) { i = 0; } count = i + 1; } return new Item[]{ new ItemEmerald(0, count) }; } else { return new Item[0]; } }
Example 8
Source File: BlockOreRedstone.java From Nukkit with GNU General Public License v3.0 | 6 votes |
@Override public Item[] getDrops(Item item) { if (item.isPickaxe() && item.getTier() >= ItemTool.TIER_IRON) { int count = new Random().nextInt(2) + 4; Enchantment fortune = item.getEnchantment(Enchantment.ID_FORTUNE_DIGGING); if (fortune != null && fortune.getLevel() >= 1) { count += new Random().nextInt(fortune.getLevel() + 1); } return new Item[]{ new ItemRedstone(0, count) }; } else { return new Item[0]; } }
Example 9
Source File: BlockOreCoal.java From Nukkit with GNU General Public License v3.0 | 6 votes |
@Override public Item[] getDrops(Item item) { if (item.isPickaxe() && item.getTier() >= ItemTool.TIER_WOODEN) { int count = 1; Enchantment fortune = item.getEnchantment(Enchantment.ID_FORTUNE_DIGGING); if (fortune != null && fortune.getLevel() >= 1) { int i = ThreadLocalRandom.current().nextInt(fortune.getLevel() + 2) - 1; if (i < 0) { i = 0; } count = i + 1; } return new Item[]{ new ItemCoal(0, count) }; } else { return new Item[0]; } }
Example 10
Source File: BlockOreLapis.java From Nukkit with GNU General Public License v3.0 | 6 votes |
@Override public Item[] getDrops(Item item) { if (item.isPickaxe() && item.getTier() >= ItemTool.TIER_STONE) { int count = 4 + ThreadLocalRandom.current().nextInt(5); Enchantment fortune = item.getEnchantment(Enchantment.ID_FORTUNE_DIGGING); if (fortune != null && fortune.getLevel() >= 1) { int i = ThreadLocalRandom.current().nextInt(fortune.getLevel() + 2) - 1; if (i < 0) { i = 0; } count *= (i + 1); } return new Item[]{ new ItemDye(4, new Random().nextInt(4) + 4) }; } else { return new Item[0]; } }
Example 11
Source File: BlockOreQuartz.java From Nukkit with GNU General Public License v3.0 | 6 votes |
@Override public Item[] getDrops(Item item) { if (item.isPickaxe() && item.getTier() >= ItemTool.TIER_WOODEN) { int count = 1; Enchantment fortune = item.getEnchantment(Enchantment.ID_FORTUNE_DIGGING); if (fortune != null && fortune.getLevel() >= 1) { int i = ThreadLocalRandom.current().nextInt(fortune.getLevel() + 2) - 1; if (i < 0) { i = 0; } count = i + 1; } return new Item[]{ new ItemQuartz(0, count) }; } else { return new Item[0]; } }
Example 12
Source File: EntityHumanType.java From Nukkit with GNU General Public License v3.0 | 6 votes |
@Override public void setOnFire(int seconds) { int level = 0; for (Item armor : this.inventory.getArmorContents()) { Enchantment fireProtection = armor.getEnchantment(Enchantment.ID_PROTECTION_FIRE); if (fireProtection != null && fireProtection.getLevel() > 0) { level = Math.max(level, fireProtection.getLevel()); } } seconds = (int) (seconds * (1 - level * 0.15)); super.setOnFire(seconds); }
Example 13
Source File: EntityHumanType.java From Jupiter with GNU General Public License v3.0 | 6 votes |
@Override public void setOnFire(int seconds) { int level = 0; for (Item armor : this.inventory.getArmorContents()) { Enchantment fireProtection = armor.getEnchantment(Enchantment.ID_PROTECTION_FIRE); if (fireProtection != null && fireProtection.getLevel() > 0) { level = Math.max(level, fireProtection.getLevel()); } } seconds = (int) (seconds * (1 - level * 0.15)); super.setOnFire(seconds); }
Example 14
Source File: BlockMelon.java From Nukkit with GNU General Public License v3.0 | 5 votes |
@Override public Item[] getDrops(Item item) { Random random = new Random(); int count = 3 + random.nextInt(5); Enchantment fortune = item.getEnchantment(Enchantment.ID_FORTUNE_DIGGING); if (fortune != null && fortune.getLevel() >= 1) { count += random.nextInt(fortune.getLevel() + 1); } return new Item[]{ new ItemMelon(0, Math.min(9, count)) }; }
Example 15
Source File: BlockMelon.java From Nukkit with GNU General Public License v3.0 | 5 votes |
@Override public Item[] getDrops(Item item) { Random random = new Random(); int count = 3 + random.nextInt(5); Enchantment fortune = item.getEnchantment(Enchantment.ID_FORTUNE_DIGGING); if (fortune != null && fortune.getLevel() >= 1) { count += random.nextInt(fortune.getLevel() + 1); } return new Item[]{ new ItemMelon(0, Math.min(9, count)) }; }
Example 16
Source File: EnchantmentThorns.java From Nukkit with GNU General Public License v3.0 | 5 votes |
@Override public void doPostAttack(Entity attacker, Entity entity) { if (!(entity instanceof EntityHumanType)) { return; } EntityHumanType human = (EntityHumanType) entity; int thornsDamage = 0; Random rnd = new Random(); for (Item armor : human.getInventory().getArmorContents()) { Enchantment thorns = armor.getEnchantment(Enchantment.ID_THORNS); if (thorns != null && thorns.getLevel() > 0) { int chance = thorns.getLevel() * 15; if (chance > 90) { chance = 90; } if (rnd.nextInt(100) + 1 <= chance) { thornsDamage += rnd.nextInt(4) + 1; } } } if (thornsDamage > 0) { attacker.attack(new EntityDamageEvent(attacker, DamageCause.MAGIC, rnd.nextInt(4) + 1)); } }
Example 17
Source File: BlockGlowstone.java From Nukkit with GNU General Public License v3.0 | 5 votes |
@Override public Item[] getDrops(Item item) { Random random = new Random(); int count = 2 + random.nextInt(3); Enchantment fortune = item.getEnchantment(Enchantment.ID_FORTUNE_DIGGING); if (fortune != null && fortune.getLevel() >= 1) { count += random.nextInt(fortune.getLevel() + 1); } return new Item[]{ new ItemGlowstoneDust(0, MathHelper.clamp(count, 1, 4)) }; }
Example 18
Source File: Fishing.java From Nukkit with GNU General Public License v3.0 | 5 votes |
public static Item getFishingResult(Item rod) { int fortuneLevel = 0; int lureLevel = 0; if (rod != null) { if (rod.getEnchantment(Enchantment.ID_FORTUNE_FISHING) != null) { fortuneLevel = rod.getEnchantment(Enchantment.ID_FORTUNE_FISHING).getLevel(); } else if (rod.getEnchantment(Enchantment.ID_LURE) != null) { lureLevel = rod.getEnchantment(Enchantment.ID_LURE).getLevel(); } } return getFishingResult(fortuneLevel, lureLevel); }
Example 19
Source File: AnvilInventory.java From Nukkit with GNU General Public License v3.0 | 4 votes |
public boolean onRename(Player player, Item resultItem) { Item local = getItem(TARGET); Item second = getItem(SACRIFICE); if (!resultItem.equals(local, true, false) || resultItem.getCount() != local.getCount()) { //Item does not match target item. Everything must match except the tags. return false; } if (local.equals(resultItem)) { //just item transaction return true; } if (local.getId() != 0 && second.getId() == 0) { //only rename local.setCustomName(resultItem.getCustomName()); setItem(RESULT, local); player.getInventory().addItem(local); clearAll(); player.getInventory().sendContents(player); sendContents(player); player.getLevel().addSound(player, Sound.RANDOM_ANVIL_USE); return true; } else if (local.getId() != 0 && second.getId() != 0) { //enchants combining if (!local.equals(second, true, false)) { return false; } if (local.getId() != 0 && second.getId() != 0) { Item result = local.clone(); int enchants = 0; ArrayList<Enchantment> enchantments = new ArrayList<>(Arrays.asList(second.getEnchantments())); ArrayList<Enchantment> baseEnchants = new ArrayList<>(); for (Enchantment ench : local.getEnchantments()) { if (ench.isMajor()) { baseEnchants.add(ench); } } for (Enchantment enchantment : enchantments) { if (enchantment.getLevel() < 0 || enchantment.getId() < 0) { continue; } if (enchantment.isMajor()) { boolean same = false; boolean another = false; for (Enchantment baseEnchant : baseEnchants) { if (baseEnchant.getId() == enchantment.getId()) same = true; else { another = true; } } if (!same && another) { continue; } } Enchantment localEnchantment = local.getEnchantment(enchantment.getId()); if (localEnchantment != null) { int level = Math.max(localEnchantment.getLevel(), enchantment.getLevel()); if (localEnchantment.getLevel() == enchantment.getLevel()) level++; enchantment.setLevel(level); result.addEnchantment(enchantment); continue; } result.addEnchantment(enchantment); enchants++; } result.setCustomName(resultItem.getCustomName()); player.getInventory().addItem(result); player.getInventory().sendContents(player); clearAll(); sendContents(player); player.getLevel().addSound(player, Sound.RANDOM_ANVIL_USE); return true; } } return false; }
Example 20
Source File: AnvilInventory.java From Nukkit with GNU General Public License v3.0 | 4 votes |
public boolean onRename(Player player, Item resultItem) { Item local = getItem(TARGET); Item second = getItem(SACRIFICE); if (!resultItem.equals(local, true, false) || resultItem.getCount() != local.getCount()) { //Item does not match target item. Everything must match except the tags. return false; } if (local.equals(resultItem)) { //just item transaction return true; } if (local.getId() != 0 && second.getId() == 0) { //only rename local.setCustomName(resultItem.getCustomName()); setItem(RESULT, local); player.getInventory().addItem(local); clearAll(); player.getInventory().sendContents(player); sendContents(player); player.getLevel().addLevelSoundEvent(player, LevelSoundEventPacket.SOUND_RANDOM_ANVIL_USE); return true; } else if (local.getId() != 0 && second.getId() != 0) { //enchants combining if (!local.equals(second, true, false)) { return false; } if (local.getId() != 0 && second.getId() != 0) { Item result = local.clone(); int enchants = 0; ArrayList<Enchantment> enchantments = new ArrayList<>(Arrays.asList(second.getEnchantments())); ArrayList<Enchantment> baseEnchants = new ArrayList<>(); for (Enchantment ench : local.getEnchantments()) { if (ench.isMajor()) { baseEnchants.add(ench); } } for (Enchantment enchantment : enchantments) { if (enchantment.getLevel() < 0 || enchantment.getId() < 0) { continue; } if (enchantment.isMajor()) { boolean same = false; boolean another = false; for (Enchantment baseEnchant : baseEnchants) { if (baseEnchant.getId() == enchantment.getId()) same = true; else { another = true; } } if (!same && another) { continue; } } Enchantment localEnchantment = local.getEnchantment(enchantment.getId()); if (localEnchantment != null) { int level = Math.max(localEnchantment.getLevel(), enchantment.getLevel()); if (localEnchantment.getLevel() == enchantment.getLevel()) level++; enchantment.setLevel(level); result.addEnchantment(enchantment); continue; } result.addEnchantment(enchantment); enchants++; } result.setCustomName(resultItem.getCustomName()); player.getInventory().addItem(result); player.getInventory().sendContents(player); clearAll(); sendContents(player); player.getLevel().addLevelSoundEvent(player, LevelSoundEventPacket.SOUND_RANDOM_ANVIL_USE); return true; } } return false; }