Java Code Examples for com.badlogic.gdx.physics.box2d.Body#getUserData()
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com.badlogic.gdx.physics.box2d.Body#getUserData() .
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Example 1
Source File: GameLevelController.java From tilt-game-android with MIT License | 5 votes |
private boolean checkContact(Contact contact) { // ignore not touching contacts if (!contact.isTouching()) return false; Fixture fixtureA = contact.getFixtureA(); if (fixtureA == null) return false; Fixture fixtureB = contact.getFixtureB(); if (fixtureB == null) return false; Body bodyA = fixtureA.getBody(); Body bodyB = fixtureB.getBody(); String nameA = (String) bodyA.getUserData(); String nameB = (String) bodyB.getUserData(); if (nameA == null || nameB == null) { // nameless bodies, check if sound needs to be played checkCollisionSound(contact, bodyA, bodyB); return false; } else if (nameA.equals(ObjectName.EDGE_SENSOR_NAME) || nameB.equals(ObjectName.EDGE_SENSOR_NAME)) { // check edges Log.d(TAG, "onUpdate: OFF THE EDGE"); setBallOut(); return true; } else if (nameA.equals(ObjectName.SINKHOLE_NAME) || nameB.equals(ObjectName.SINKHOLE_NAME)) { // check sinkhole Log.d(TAG, "onUpdate: SINKHOLE"); setLevelComplete(); return true; } return false; }
Example 2
Source File: BodyUtils.java From martianrun with Apache License 2.0 | 5 votes |
public static boolean bodyInBounds(Body body) { UserData userData = (UserData) body.getUserData(); switch (userData.getUserDataType()) { case RUNNER: case ENEMY: return body.getPosition().x + userData.getWidth() / 2 > 0; } return true; }
Example 3
Source File: CarImpactManager.java From uracer-kotd with Apache License 2.0 | 4 votes |
private void ifCarThenCollide (Contact contact, Fixture f, Fixture other, ContactImpulse impulse) { Body body = f.getBody(); Object userData = f.getUserData(); if ((body != null) && (userData == CarType.PlayerCar || userData == CarType.ReplayCar)) { Car car = (Car)body.getUserData(); float[] impulses = impulse.getNormalImpulses(); tmpVec2.set(impulses[0], impulses[1]); // dbg Fixture fcar = null; if (contact.getFixtureA().getUserData() == CarType.PlayerCar) { fcar = contact.getFixtureA(); } else if (contact.getFixtureB().getUserData() == CarType.PlayerCar) { fcar = contact.getFixtureB(); } // assumes perfect side collision float front_ratio = 0.5f; // compute median front/rear ratio for collision points if (fcar != null) { front_ratio = 0; float ml = car.getCarModel().length; float half_ml = ml * 0.5f; Vector2[] pts = contact.getWorldManifold().getPoints(); int num_points = contact.getWorldManifold().getNumberOfContactPoints(); for (int i = 0; i < num_points; i++) { Vector2 lp = fcar.getBody().getLocalPoint(pts[i]); // examine front/rear ratio float r = MathUtils.clamp(lp.y + half_ml, 0, ml); r /= ml; front_ratio += r; } front_ratio /= (float)num_points; // Gdx.app.log("Cntct", "" + front_ratio); } // dbg car.onCollide(other, tmpVec2, front_ratio); } }
Example 4
Source File: GameActor.java From martianrun with Apache License 2.0 | 4 votes |
public GameActor(Body body) { this.body = body; this.userData = (UserData) body.getUserData(); screenRectangle = new Rectangle(); }
Example 5
Source File: BodyUtils.java From martianrun with Apache License 2.0 | 4 votes |
public static boolean bodyIsEnemy(Body body) { UserData userData = (UserData) body.getUserData(); return userData != null && userData.getUserDataType() == UserDataType.ENEMY; }
Example 6
Source File: BodyUtils.java From martianrun with Apache License 2.0 | 4 votes |
public static boolean bodyIsRunner(Body body) { UserData userData = (UserData) body.getUserData(); return userData != null && userData.getUserDataType() == UserDataType.RUNNER; }
Example 7
Source File: BodyUtils.java From martianrun with Apache License 2.0 | 4 votes |
public static boolean bodyIsGround(Body body) { UserData userData = (UserData) body.getUserData(); return userData != null && userData.getUserDataType() == UserDataType.GROUND; }
Example 8
Source File: SpritesSample.java From Codelabs with MIT License | 4 votes |
@Override public void render(float delta) { /* Clear screen with a black background */ Gdx.gl.glClearColor(1, 1, 1, 1); Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT); /* Render all graphics before do physics step */ debugRenderer.render(world, camera.combined); /* * Set projection matrix to camera.combined, the same way we did with * the debug renderer. */ batch.setProjectionMatrix(camera.combined); batch.begin(); /* Get word bodies */ world.getBodies(worldBodies); /* * For each body in the world we have to check if it has user data * associated and if it is an Sprite. In that case, we draw it in the * screen. */ for (Body body : worldBodies) { if (body.getUserData() instanceof Sprite) { Sprite sprite = (Sprite) body.getUserData(); /* * Set body position equals to box position. We also need to * center it in the box (measures are relative to body center). */ Vector2 position = body.getPosition(); sprite.setPosition(position.x - sprite.getWidth() / 2, position.y - sprite.getWidth() / 2); /* Set sprite rotation equals to body rotation */ sprite.setRotation(body.getAngle() * MathUtils.radiansToDegrees); /* Draw the sprite on screen */ sprite.draw(batch); } } batch.end(); /* Step the simulation with a fixed time step of 1/60 of a second */ world.step(1 / 60f, 6, 2); }