Java Code Examples for com.jogamp.opengl.GL3#GL_POINTS
The following examples show how to use
com.jogamp.opengl.GL3#GL_POINTS .
You can vote up the ones you like or vote down the ones you don't like,
and go to the original project or source file by following the links above each example. You may check out the related API usage on the sidebar.
Example 1
Source File: BlazeBatcher.java From constellation with Apache License 2.0 | 5 votes |
public BlazeBatcher() { // Create the batch batch = new Batch(GL3.GL_POINTS); colorTarget = batch.newFloatBuffer(COLOR_BUFFER_WIDTH, false); infoTarget = batch.newIntBuffer(INFO_BUFFER_WIDTH, false); }
Example 2
Source File: LoopBatcher.java From constellation with Apache License 2.0 | 5 votes |
public LoopBatcher() { // create the batch batch = new Batch(GL3.GL_POINTS); colorTarget = batch.newFloatBuffer(COLOR_BUFFER_WIDTH, false); loopInfoTarget = batch.newIntBuffer(LOOP_INFO_BUFFER_WIDTH, false); }
Example 3
Source File: NodeLabelBatcher.java From constellation with Apache License 2.0 | 5 votes |
public NodeLabelBatcher() { // Create the batches topBatch = new Batch(GL3.GL_POINTS); labelFloatsTarget = topBatch.newFloatBuffer(FLOAT_BUFFERS_WIDTH, false); labelIntsTarget = topBatch.newIntBuffer(INT_BUFFERS_WIDTH, false); bottomBatch = new Batch(topBatch); }
Example 4
Source File: IconBatcher.java From constellation with Apache License 2.0 | 5 votes |
public IconBatcher() { // Create the batch batch = new Batch(GL3.GL_POINTS); colorTarget = batch.newFloatBuffer(COLOR_BUFFER_WIDTH, false); iconTarget = batch.newIntBuffer(ICON_BUFFER_WIDTH, false); }
Example 5
Source File: FpsBatcher.java From constellation with Apache License 2.0 | 5 votes |
public FpsBatcher() { // Create the batch this.batch = new Batch(GL3.GL_POINTS); this.colorTarget = batch.newFloatBuffer(COLOR_BUFFER_WIDTH, false); this.iconTarget = batch.newIntBuffer(ICON_BUFFER_WIDTH, false); this.pixelDensity = 0; this.projectionScale = 0; }
Example 6
Source File: ConnectionLabelBatcher.java From constellation with Apache License 2.0 | 5 votes |
public ConnectionLabelBatcher() { // Create the batch attributeLabelBatch = new Batch(GL3.GL_POINTS); final ConstellationColor summaryColor = VisualGraphDefaults.DEFAULT_LABEL_COLOR; summaryLabelInfo.setRow(summaryColor.getRed(), summaryColor.getGreen(), summaryColor.getBlue(), VisualGraphDefaults.DEFAULT_LABEL_SIZE * LabelUtilities.NRADIUS_TO_LABEL_UNITS, 0); floatsTarget = attributeLabelBatch.newFloatBuffer(FLOAT_BUFFER_WIDTH, false); intsTarget = attributeLabelBatch.newIntBuffer(INT_BUFFER_WIDTH, false); summaryLabelBatch = new Batch(attributeLabelBatch); }