Java Code Examples for com.jme3.effect.ParticleEmitter#setQueueBucket()

The following examples show how to use com.jme3.effect.ParticleEmitter#setQueueBucket() . You can vote up the ones you like or vote down the ones you don't like, and go to the original project or source file by following the links above each example. You may check out the related API usage on the sidebar.
Example 1
Source File: TestPostWater.java    From jmonkeyengine with BSD 3-Clause "New" or "Revised" License 6 votes vote down vote up
private void createFire() {
    /**
     * Uses Texture from jme3-test-data library!
     */
    ParticleEmitter fire = new ParticleEmitter("Emitter", ParticleMesh.Type.Triangle, 30);
    Material mat_red = new Material(assetManager, "Common/MatDefs/Misc/Particle.j3md");
    mat_red.setTexture("Texture", assetManager.loadTexture("Effects/Explosion/flame.png"));

    fire.setMaterial(mat_red);
    fire.setImagesX(2);
    fire.setImagesY(2); // 2x2 texture animation
    fire.setEndColor(new ColorRGBA(1f, 0f, 0f, 1f));   // red
    fire.setStartColor(new ColorRGBA(1f, 1f, 0f, 0.5f)); // yellow
    fire.getParticleInfluencer().setInitialVelocity(new Vector3f(0, 2, 0));
    fire.setStartSize(10f);
    fire.setEndSize(1f);
    fire.setGravity(0, 0, 0);
    fire.setLowLife(0.5f);
    fire.setHighLife(1.5f);
    fire.getParticleInfluencer().setVelocityVariation(0.3f);
    fire.setLocalTranslation(-600, 50, 300);

    fire.setQueueBucket(Bucket.Translucent);
    rootNode.attachChild(fire);
}
 
Example 2
Source File: TestPostWater.java    From MikuMikuStudio with BSD 2-Clause "Simplified" License 6 votes vote down vote up
private void createFire() {
    /** Uses Texture from jme3-test-data library! */
    ParticleEmitter fire = new ParticleEmitter("Emitter", ParticleMesh.Type.Triangle, 30);
    Material mat_red = new Material(assetManager, "Common/MatDefs/Misc/Particle.j3md");
    mat_red.setTexture("Texture", assetManager.loadTexture("Effects/Explosion/flame.png"));

    fire.setMaterial(mat_red);
    fire.setImagesX(2);
    fire.setImagesY(2); // 2x2 texture animation
    fire.setEndColor(new ColorRGBA(1f, 0f, 0f, 1f));   // red
    fire.setStartColor(new ColorRGBA(1f, 1f, 0f, 0.5f)); // yellow
    fire.getParticleInfluencer().setInitialVelocity(new Vector3f(0, 2, 0));
    fire.setStartSize(10f);
    fire.setEndSize(1f);
    fire.setGravity(0, 0, 0);
    fire.setLowLife(0.5f);
    fire.setHighLife(1.5f);
    fire.getParticleInfluencer().setVelocityVariation(0.3f);
    fire.setLocalTranslation(-350, 40, 430);

    fire.setQueueBucket(Bucket.Transparent);
    rootNode.attachChild(fire);
}
 
Example 3
Source File: TranslucentBucketFilter.java    From jmonkeyengine with BSD 3-Clause "New" or "Revised" License 5 votes vote down vote up
private void makeSoftParticleEmitter(Spatial scene, boolean enabled) {
    if (scene instanceof Node) {
        Node n = (Node) scene;
        for (Spatial child : n.getChildren()) {
            makeSoftParticleEmitter(child, enabled);
        }
    }
    if (scene instanceof ParticleEmitter) {
        ParticleEmitter emitter = (ParticleEmitter) scene;
        if (enabled) {
            enabledSoftParticles = enabled;

            emitter.getMaterial().selectTechnique("SoftParticles", renderManager);
            if( processor.getNumSamples()>1){
                emitter.getMaterial().setInt("NumSamplesDepth", processor.getNumSamples());
            }
            emitter.getMaterial().setTexture("DepthTexture", processor.getDepthTexture());               
            emitter.setQueueBucket(RenderQueue.Bucket.Translucent);

            logger.log(Level.FINE, "Made particle Emitter {0} soft.", emitter.getName());
        } else {
            emitter.getMaterial().clearParam("DepthTexture");
            emitter.getMaterial().selectTechnique("Default", renderManager);
           // emitter.setQueueBucket(RenderQueue.Bucket.Transparent);
            logger.log(Level.FINE, "Particle Emitter {0} is not soft anymore.", emitter.getName());
        }
    }
}
 
Example 4
Source File: TranslucentBucketFilter.java    From MikuMikuStudio with BSD 2-Clause "Simplified" License 5 votes vote down vote up
private void makeSoftParticleEmitter(Spatial scene, boolean enabled) {
    if (scene instanceof Node) {
        Node n = (Node) scene;
        for (Spatial child : n.getChildren()) {
            makeSoftParticleEmitter(child, enabled);
        }
    }
    if (scene instanceof ParticleEmitter) {
        ParticleEmitter emitter = (ParticleEmitter) scene;
        if (enabled) {
            enabledSoftParticles = enabled;

            if( processor.getNumSamples()>1){
                emitter.getMaterial().selectTechnique("SoftParticles15", renderManager);
                emitter.getMaterial().setInt("NumSamplesDepth", processor.getNumSamples());
            }else{
                emitter.getMaterial().selectTechnique("SoftParticles", renderManager);
            }
            emitter.getMaterial().setTexture("DepthTexture", processor.getDepthTexture());               
            emitter.setQueueBucket(RenderQueue.Bucket.Translucent);

            logger.log(Level.FINE, "Made particle Emitter {0} soft.", emitter.getName());
        } else {
            emitter.getMaterial().clearParam("DepthTexture");
            emitter.getMaterial().selectTechnique("Default", renderManager);
           // emitter.setQueueBucket(RenderQueue.Bucket.Transparent);
            logger.log(Level.FINE, "Particle Emitter {0} is not soft anymore.", emitter.getName());
        }
    }
}
 
Example 5
Source File: TestTransparentShadow.java    From jmonkeyengine with BSD 3-Clause "New" or "Revised" License 4 votes vote down vote up
@Override
 public void simpleInitApp() {
     cam.setLocation(new Vector3f(5.700248f, 6.161693f, 5.1404157f));
     cam.setRotation(new Quaternion(-0.09441641f, 0.8993388f, -0.24089815f, -0.35248178f));

     viewPort.setBackgroundColor(ColorRGBA.DarkGray);

     Quad q = new Quad(20, 20);
     q.scaleTextureCoordinates(Vector2f.UNIT_XY.mult(10));
     TangentBinormalGenerator.generate(q);
     Geometry geom = new Geometry("floor", q);
     Material mat = assetManager.loadMaterial("Textures/Terrain/Pond/Pond.j3m");
     geom.setMaterial(mat);

     geom.rotate(-FastMath.HALF_PI, 0, 0);
     geom.center();
     geom.setShadowMode(ShadowMode.CastAndReceive);
     rootNode.attachChild(geom);

     AmbientLight al = new AmbientLight();
     al.setColor(ColorRGBA.White.mult(0.7f));
     rootNode.addLight(al);

     DirectionalLight dl1 = new DirectionalLight();
     dl1.setDirection(new Vector3f(0, -1, 0.5f).normalizeLocal());
     dl1.setColor(ColorRGBA.White.mult(1.5f));
     rootNode.addLight(dl1);
     
     // create the geometry and attach it
     Spatial tree = assetManager.loadModel("Models/Tree/Tree.mesh.j3o");
     tree.setQueueBucket(Bucket.Transparent);
     tree.setShadowMode(ShadowMode.CastAndReceive);

     rootNode.attachChild(tree);

     // Uses Texture from jme3-test-data library!
     ParticleEmitter fire = new ParticleEmitter("Emitter", ParticleMesh.Type.Triangle, 30);
     Material mat_red = new Material(assetManager, "Common/MatDefs/Misc/Particle.j3md");
     mat_red.setTexture("Texture", assetManager.loadTexture("Effects/Explosion/flame.png"));
     fire.setShadowMode(ShadowMode.Cast);
     fire.setMaterial(mat_red);
     fire.setImagesX(2);
     fire.setImagesY(2); // 2x2 texture animation
     fire.setEndColor(new ColorRGBA(1f, 0f, 0f, 1f));   // red
     fire.setStartColor(new ColorRGBA(1f, 1f, 0f, 0.5f)); // yellow
     fire.getParticleInfluencer().setInitialVelocity(new Vector3f(0, 2, 0));
     fire.setStartSize(0.6f);
     fire.setEndSize(0.1f);
     fire.setGravity(0, 0, 0);
     fire.setLowLife(0.5f);
     fire.setHighLife(1.5f);
     fire.getParticleInfluencer().setVelocityVariation(0.3f);
     fire.setLocalTranslation(5.0f, 0, 1.0f);
     fire.setLocalScale(0.3f);
     fire.setQueueBucket(Bucket.Translucent);
     rootNode.attachChild(fire);

     Material mat2 = assetManager.loadMaterial("Common/Materials/RedColor.j3m");

     Geometry ball = new Geometry("sphere", new Sphere(16, 16, 0.5f));
     ball.setMaterial(mat2);
     ball.setShadowMode(ShadowMode.CastAndReceive);
     rootNode.attachChild(ball);
     ball.setLocalTranslation(-1.0f, 1.5f, 1.0f);

     final DirectionalLightShadowRenderer dlsRenderer = new DirectionalLightShadowRenderer(assetManager, 1024, 1);
     dlsRenderer.setLight(dl1);
     dlsRenderer.setLambda(0.55f);
     dlsRenderer.setShadowIntensity(0.8f);
     dlsRenderer.setShadowCompareMode(CompareMode.Software);
     dlsRenderer.setEdgeFilteringMode(EdgeFilteringMode.Nearest);
     dlsRenderer.displayDebug();
     viewPort.addProcessor(dlsRenderer);
     inputManager.addMapping("stabilize", new KeyTrigger(KeyInput.KEY_B));

     inputManager.addListener(new ActionListener() {
         @Override
         public void onAction(String name, boolean isPressed, float tpf) {
             if (name.equals("stabilize") && isPressed) {
                 dlsRenderer.setEnabledStabilization(!dlsRenderer.isEnabledStabilization()) ;
             }
         }
     }, "stabilize");
}
 
Example 6
Source File: ParticlePerformer.java    From OpenRTS with MIT License 4 votes vote down vote up
private void createEmitter(ParticleActor actor){
	ParticleEmitter emitter = new ParticleEmitter("", ParticleMesh.Type.Triangle, actor.maxCount);
	Material m = actorDrawer.getParticleMat(actor.spritePath);

	if(!actor.add) {
		m.getAdditionalRenderState().setBlendMode(RenderState.BlendMode.Alpha);
	}
	emitter.setMaterial(m);
	emitter.setParticlesPerSec(actor.perSecond);
	emitter.setImagesX(actor.nbRow);
	emitter.setImagesY(actor.nbCol);

	emitter.setStartColor(TranslateUtil.toColorRGBA(actor.startColor));
	emitter.setEndColor(TranslateUtil.toColorRGBA(actor.endColor));

	emitter.setStartSize((float)actor.startSize);
	emitter.setEndSize((float)actor.endSize);
	if(actor.gravity) {
		emitter.setGravity(0, 0, 4);
	} else {
		emitter.setGravity(0, 0, 0);
	}

	emitter.setLowLife((float)actor.minLife);
	emitter.setHighLife((float)actor.maxLife);
	emitter.setRotateSpeed((float)actor.rotationSpeed);

	if(actor.startVariation != 0) {
		emitter.setShape(new EmitterSphereShape(Vector3f.ZERO, (float)actor.startVariation));
	}

	if(actor.facing == ParticleActor.Facing.Horizontal) {
		emitter.setFaceNormal(Vector3f.UNIT_Z);
	}
	if(actor.velocity != 0) {
		emitter.setFacingVelocity(true);
	}
	emitter.setQueueBucket(Bucket.Transparent);
	actorDrawer.mainNode.attachChild(emitter);
	actor.getViewElements().particleEmitter = emitter;
}