Java Code Examples for com.jme3.effect.ParticleEmitter#setVelocityVariation()

The following examples show how to use com.jme3.effect.ParticleEmitter#setVelocityVariation() . You can vote up the ones you like or vote down the ones you don't like, and go to the original project or source file by following the links above each example. You may check out the related API usage on the sidebar.
Example 1
Source File: BombControl.java    From MikuMikuStudio with BSD 2-Clause "Simplified" License 6 votes vote down vote up
private void prepareEffect(AssetManager assetManager) {
    int COUNT_FACTOR = 1;
    float COUNT_FACTOR_F = 1f;
    effect = new ParticleEmitter("Flame", Type.Triangle, 32 * COUNT_FACTOR);
    effect.setSelectRandomImage(true);
    effect.setStartColor(new ColorRGBA(1f, 0.4f, 0.05f, (float) (1f / COUNT_FACTOR_F)));
    effect.setEndColor(new ColorRGBA(.4f, .22f, .12f, 0f));
    effect.setStartSize(1.3f);
    effect.setEndSize(2f);
    effect.setShape(new EmitterSphereShape(Vector3f.ZERO, 1f));
    effect.setParticlesPerSec(0);
    effect.setGravity(0, -5f, 0);
    effect.setLowLife(.4f);
    effect.setHighLife(.5f);
    effect.setInitialVelocity(new Vector3f(0, 7, 0));
    effect.setVelocityVariation(1f);
    effect.setImagesX(2);
    effect.setImagesY(2);
    Material mat = new Material(assetManager, "Common/MatDefs/Misc/Particle.j3md");
    mat.setTexture("Texture", assetManager.loadTexture("Effects/Explosion/flame.png"));
    effect.setMaterial(mat);
}
 
Example 2
Source File: TestWalkingChar.java    From MikuMikuStudio with BSD 2-Clause "Simplified" License 6 votes vote down vote up
private void prepareEffect() {
        int COUNT_FACTOR = 1;
        float COUNT_FACTOR_F = 1f;
        effect = new ParticleEmitter("Flame", Type.Triangle, 32 * COUNT_FACTOR);
        effect.setSelectRandomImage(true);
        effect.setStartColor(new ColorRGBA(1f, 0.4f, 0.05f, (float) (1f / COUNT_FACTOR_F)));
        effect.setEndColor(new ColorRGBA(.4f, .22f, .12f, 0f));
        effect.setStartSize(1.3f);
        effect.setEndSize(2f);
        effect.setShape(new EmitterSphereShape(Vector3f.ZERO, 1f));
        effect.setParticlesPerSec(0);
        effect.setGravity(0, -5, 0);
        effect.setLowLife(.4f);
        effect.setHighLife(.5f);
        effect.setInitialVelocity(new Vector3f(0, 7, 0));
        effect.setVelocityVariation(1f);
        effect.setImagesX(2);
        effect.setImagesY(2);
        Material mat = new Material(assetManager, "Common/MatDefs/Misc/Particle.j3md");
        mat.setTexture("Texture", assetManager.loadTexture("Effects/Explosion/flame.png"));
        effect.setMaterial(mat);
//        effect.setLocalScale(100);
        rootNode.attachChild(effect);
    }
 
Example 3
Source File: TestExplosionEffect.java    From MikuMikuStudio with BSD 2-Clause "Simplified" License 6 votes vote down vote up
private void createFlash(){
    flash = new ParticleEmitter("Flash", EMITTER_TYPE, 24 * COUNT_FACTOR);
    flash.setSelectRandomImage(true);
    flash.setStartColor(new ColorRGBA(1f, 0.8f, 0.36f, (float) (1f / COUNT_FACTOR_F)));
    flash.setEndColor(new ColorRGBA(1f, 0.8f, 0.36f, 0f));
    flash.setStartSize(.1f);
    flash.setEndSize(3.0f);
    flash.setShape(new EmitterSphereShape(Vector3f.ZERO, .05f));
    flash.setParticlesPerSec(0);
    flash.setGravity(0, 0, 0);
    flash.setLowLife(.2f);
    flash.setHighLife(.2f);
    flash.setInitialVelocity(new Vector3f(0, 5f, 0));
    flash.setVelocityVariation(1);
    flash.setImagesX(2);
    flash.setImagesY(2);
    Material mat = new Material(assetManager, "Common/MatDefs/Misc/Particle.j3md");
    mat.setTexture("Texture", assetManager.loadTexture("Effects/Explosion/flash.png"));
    mat.setBoolean("PointSprite", POINT_SPRITE);
    flash.setMaterial(mat);
    explosionEffect.attachChild(flash);
}
 
Example 4
Source File: TestExplosionEffect.java    From MikuMikuStudio with BSD 2-Clause "Simplified" License 6 votes vote down vote up
private void createRoundSpark(){
    roundspark = new ParticleEmitter("RoundSpark", EMITTER_TYPE, 20 * COUNT_FACTOR);
    roundspark.setStartColor(new ColorRGBA(1f, 0.29f, 0.34f, (float) (1.0 / COUNT_FACTOR_F)));
    roundspark.setEndColor(new ColorRGBA(0, 0, 0, (float) (0.5f / COUNT_FACTOR_F)));
    roundspark.setStartSize(1.2f);
    roundspark.setEndSize(1.8f);
    roundspark.setShape(new EmitterSphereShape(Vector3f.ZERO, 2f));
    roundspark.setParticlesPerSec(0);
    roundspark.setGravity(0, -.5f, 0);
    roundspark.setLowLife(1.8f);
    roundspark.setHighLife(2f);
    roundspark.setInitialVelocity(new Vector3f(0, 3, 0));
    roundspark.setVelocityVariation(.5f);
    roundspark.setImagesX(1);
    roundspark.setImagesY(1);
    Material mat = new Material(assetManager, "Common/MatDefs/Misc/Particle.j3md");
    mat.setTexture("Texture", assetManager.loadTexture("Effects/Explosion/roundspark.png"));
    mat.setBoolean("PointSprite", POINT_SPRITE);
    roundspark.setMaterial(mat);
    explosionEffect.attachChild(roundspark);
}
 
Example 5
Source File: TestExplosionEffect.java    From MikuMikuStudio with BSD 2-Clause "Simplified" License 6 votes vote down vote up
private void createSmokeTrail(){
        smoketrail = new ParticleEmitter("SmokeTrail", Type.Triangle, 22 * COUNT_FACTOR);
        smoketrail.setStartColor(new ColorRGBA(1f, 0.8f, 0.36f, (float) (1.0f / COUNT_FACTOR_F)));
        smoketrail.setEndColor(new ColorRGBA(1f, 0.8f, 0.36f, 0f));
        smoketrail.setStartSize(.2f);
        smoketrail.setEndSize(1f);

//        smoketrail.setShape(new EmitterSphereShape(Vector3f.ZERO, 1f));
        smoketrail.setFacingVelocity(true);
        smoketrail.setParticlesPerSec(0);
        smoketrail.setGravity(0, 1, 0);
        smoketrail.setLowLife(.4f);
        smoketrail.setHighLife(.5f);
        smoketrail.setInitialVelocity(new Vector3f(0, 12, 0));
        smoketrail.setVelocityVariation(1);
        smoketrail.setImagesX(1);
        smoketrail.setImagesY(3);
        Material mat = new Material(assetManager, "Common/MatDefs/Misc/Particle.j3md");
        mat.setTexture("Texture", assetManager.loadTexture("Effects/Explosion/smoketrail.png"));
        smoketrail.setMaterial(mat);
        explosionEffect.attachChild(smoketrail);
    }
 
Example 6
Source File: TestExplosionEffect.java    From MikuMikuStudio with BSD 2-Clause "Simplified" License 6 votes vote down vote up
private void createDebris(){
        debris = new ParticleEmitter("Debris", Type.Triangle, 15 * COUNT_FACTOR);
        debris.setSelectRandomImage(true);
        debris.setRandomAngle(true);
        debris.setRotateSpeed(FastMath.TWO_PI * 4);
        debris.setStartColor(new ColorRGBA(1f, 0.59f, 0.28f, (float) (1.0f / COUNT_FACTOR_F)));
        debris.setEndColor(new ColorRGBA(.5f, 0.5f, 0.5f, 0f));
        debris.setStartSize(.2f);
        debris.setEndSize(.2f);

//        debris.setShape(new EmitterSphereShape(Vector3f.ZERO, .05f));
        debris.setParticlesPerSec(0);
        debris.setGravity(0, 12f, 0);
        debris.setLowLife(1.4f);
        debris.setHighLife(1.5f);
        debris.setInitialVelocity(new Vector3f(0, 15, 0));
        debris.setVelocityVariation(.60f);
        debris.setImagesX(3);
        debris.setImagesY(3);
        Material mat = new Material(assetManager, "Common/MatDefs/Misc/Particle.j3md");
        mat.setTexture("Texture", assetManager.loadTexture("Effects/Explosion/Debris.png"));
        debris.setMaterial(mat);
        explosionEffect.attachChild(debris);
    }
 
Example 7
Source File: TestExplosionEffect.java    From MikuMikuStudio with BSD 2-Clause "Simplified" License 6 votes vote down vote up
private void createShockwave(){
        shockwave = new ParticleEmitter("Shockwave", Type.Triangle, 1 * COUNT_FACTOR);
//        shockwave.setRandomAngle(true);
        shockwave.setFaceNormal(Vector3f.UNIT_Y);
        shockwave.setStartColor(new ColorRGBA(.48f, 0.17f, 0.01f, (float) (.8f / COUNT_FACTOR_F)));
        shockwave.setEndColor(new ColorRGBA(.48f, 0.17f, 0.01f, 0f));

        shockwave.setStartSize(0f);
        shockwave.setEndSize(7f);

        shockwave.setParticlesPerSec(0);
        shockwave.setGravity(0, 0, 0);
        shockwave.setLowLife(0.5f);
        shockwave.setHighLife(0.5f);
        shockwave.setInitialVelocity(new Vector3f(0, 0, 0));
        shockwave.setVelocityVariation(0f);
        shockwave.setImagesX(1);
        shockwave.setImagesY(1);
        Material mat = new Material(assetManager, "Common/MatDefs/Misc/Particle.j3md");
        mat.setTexture("Texture", assetManager.loadTexture("Effects/Explosion/shockwave.png"));
        shockwave.setMaterial(mat);
        explosionEffect.attachChild(shockwave);
    }
 
Example 8
Source File: TestMovingParticle.java    From MikuMikuStudio with BSD 2-Clause "Simplified" License 6 votes vote down vote up
@Override
public void simpleInitApp() {
    emit = new ParticleEmitter("Emitter", Type.Triangle, 300);
    emit.setGravity(0, 0, 0);
    emit.setVelocityVariation(1);
    emit.setLowLife(1);
    emit.setHighLife(1);
    emit.setInitialVelocity(new Vector3f(0, .5f, 0));
    emit.setImagesX(15);
    Material mat = new Material(assetManager, "Common/MatDefs/Misc/Particle.j3md");
    mat.setTexture("Texture", assetManager.loadTexture("Effects/Smoke/Smoke.png"));
    emit.setMaterial(mat);
    
    rootNode.attachChild(emit);
    
    inputManager.addListener(new ActionListener() {
        
        public void onAction(String name, boolean isPressed, float tpf) {
            if ("setNum".equals(name) && isPressed) {
                emit.setNumParticles(1000);
            }
        }
    }, "setNum");
    
    inputManager.addMapping("setNum", new KeyTrigger(KeyInput.KEY_SPACE));
}
 
Example 9
Source File: TestMovingParticle.java    From MikuMikuStudio with BSD 2-Clause "Simplified" License 5 votes vote down vote up
@Override
public void simpleInitApp() {
    emit = new ParticleEmitter("Emitter", Type.Triangle, 300);
    emit.setGravity(0, 0, 0);
    emit.setVelocityVariation(1);
    emit.setLowLife(1);
    emit.setHighLife(1);
    emit.setInitialVelocity(new Vector3f(0, .5f, 0));
    emit.setImagesX(15);
    Material mat = new Material(assetManager, "Common/MatDefs/Misc/Particle.j3md");
    mat.setTexture("Texture", assetManager.loadTexture("Effects/Smoke/Smoke.png"));
    emit.setMaterial(mat);
    
    rootNode.attachChild(emit);
    
    AmbientLight al = new AmbientLight();
    al.setColor(new ColorRGBA(0.84f, 0.80f, 0.80f, 1.0f));
    rootNode.addLight(al);
    
    
    
    inputManager.addListener(new ActionListener() {
        
        public void onAction(String name, boolean isPressed, float tpf) {
            if ("setNum".equals(name) && isPressed) {
                emit.setNumParticles(1000);
            }
        }
    }, "setNum");
    
    inputManager.addMapping("setNum", new KeyTrigger(KeyInput.KEY_SPACE));
}