com.badlogic.gdx.utils.viewport.ExtendViewport Java Examples
The following examples show how to use
com.badlogic.gdx.utils.viewport.ExtendViewport.
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Example #1
Source File: Level.java From ud406 with MIT License | 6 votes |
public Level() { viewport = new ExtendViewport(Constants.WORLD_SIZE, Constants.WORLD_SIZE); gigaGal = new GigaGal(new Vector2(50, 50), this); platforms = new Array<Platform>(); enemies = new DelayedRemovalArray<Enemy>(); bullets = new DelayedRemovalArray<Bullet>(); explosions = new DelayedRemovalArray<Explosion>(); powerups = new DelayedRemovalArray<Powerup>(); exitPortal = new ExitPortal(new Vector2(200, 200)); gameOver = false; victory = false; score = 0; }
Example #2
Source File: IciclesScreen.java From ud405 with MIT License | 6 votes |
@Override public void show() { iciclesViewport = new ExtendViewport(Constants.WORLD_SIZE, Constants.WORLD_SIZE); renderer = new ShapeRenderer(); renderer.setAutoShapeType(true); hudViewport = new ScreenViewport(); batch = new SpriteBatch(); font = new BitmapFont(); font.getRegion().getTexture().setFilter(TextureFilter.Linear, TextureFilter.Linear); player = new Player(iciclesViewport); // TODO: Initialize icicles with the difficulty icicles = new Icicles(iciclesViewport); topScore = 0; }
Example #3
Source File: Level.java From ud406 with MIT License | 6 votes |
public Level() { viewport = new ExtendViewport(Constants.WORLD_SIZE, Constants.WORLD_SIZE); gigaGal = new GigaGal(new Vector2(50, 50), this); platforms = new Array<Platform>(); enemies = new DelayedRemovalArray<Enemy>(); bullets = new DelayedRemovalArray<Bullet>(); explosions = new DelayedRemovalArray<Explosion>(); powerups = new DelayedRemovalArray<Powerup>(); exitPortal = new ExitPortal(new Vector2(200, 200)); gameOver = false; victory = false; score = 0; }
Example #4
Source File: Level.java From ud406 with MIT License | 6 votes |
public Level() { viewport = new ExtendViewport(Constants.WORLD_SIZE, Constants.WORLD_SIZE); gigaGal = new GigaGal(new Vector2(50, 50), this); platforms = new Array<Platform>(); enemies = new DelayedRemovalArray<Enemy>(); bullets = new DelayedRemovalArray<Bullet>(); explosions = new DelayedRemovalArray<Explosion>(); powerups = new DelayedRemovalArray<Powerup>(); exitPortal = new ExitPortal(new Vector2(200, 200)); gameOver = false; victory = false; score = 0; }
Example #5
Source File: IciclesScreen.java From ud405 with MIT License | 6 votes |
@Override public void show() { iciclesViewport = new ExtendViewport(Constants.WORLD_SIZE, Constants.WORLD_SIZE); renderer = new ShapeRenderer(); renderer.setAutoShapeType(true); // TODO: Initialize the HUD viewport hudViewport = new ScreenViewport(); // TODO: Initialize the SpriteBatch batch = new SpriteBatch(); // TODO: Initialize the BitmapFont font = new BitmapFont(); // TODO: Give the font a linear TextureFilter font.getRegion().getTexture().setFilter(TextureFilter.Linear, TextureFilter.Linear); player = new Player(iciclesViewport); icicles = new Icicles(iciclesViewport); // TODO: Set top score to zero topScore = 0; }
Example #6
Source File: Level.java From ud406 with MIT License | 6 votes |
public Level() { viewport = new ExtendViewport(Constants.WORLD_SIZE, Constants.WORLD_SIZE); gigaGal = new GigaGal(new Vector2(50, 50), this); platforms = new Array<Platform>(); enemies = new DelayedRemovalArray<Enemy>(); bullets = new DelayedRemovalArray<Bullet>(); explosions = new DelayedRemovalArray<Explosion>(); powerups = new DelayedRemovalArray<Powerup>(); exitPortal = new ExitPortal(new Vector2(200, 200)); gameOver = false; victory = false; score = 0; }
Example #7
Source File: IciclesScreen.java From ud405 with MIT License | 6 votes |
@Override public void show() { iciclesViewport = new ExtendViewport(Constants.WORLD_SIZE, Constants.WORLD_SIZE); renderer = new ShapeRenderer(); renderer.setAutoShapeType(true); hudViewport = new ScreenViewport(); batch = new SpriteBatch(); font = new BitmapFont(); font.getRegion().getTexture().setFilter(TextureFilter.Linear, TextureFilter.Linear); player = new Player(iciclesViewport); icicles = new Icicles(iciclesViewport, difficulty); Gdx.input.setInputProcessor(this); topScore = 0; }
Example #8
Source File: Level.java From ud406 with MIT License | 6 votes |
public Level() { viewport = new ExtendViewport(Constants.WORLD_SIZE, Constants.WORLD_SIZE); gigaGal = new GigaGal(new Vector2(50, 50), this); platforms = new Array<Platform>(); enemies = new DelayedRemovalArray<Enemy>(); bullets = new DelayedRemovalArray<Bullet>(); explosions = new DelayedRemovalArray<Explosion>(); powerups = new DelayedRemovalArray<Powerup>(); exitPortal = new ExitPortal(new Vector2(200, 200)); gameOver = false; victory = false; score = 0; }
Example #9
Source File: Level.java From ud406 with MIT License | 6 votes |
public Level() { viewport = new ExtendViewport(Constants.WORLD_SIZE, Constants.WORLD_SIZE); gigaGal = new GigaGal(new Vector2(50, 50), this); platforms = new Array<Platform>(); enemies = new DelayedRemovalArray<Enemy>(); bullets = new DelayedRemovalArray<Bullet>(); explosions = new DelayedRemovalArray<Explosion>(); powerups = new DelayedRemovalArray<Powerup>(); exitPortal = new ExitPortal(new Vector2(200, 200)); gameOver = false; victory = false; score = 0; }
Example #10
Source File: GameplayScreen.java From ud406 with MIT License | 6 votes |
@Override public void show() { AssetManager am = new AssetManager(); Assets.instance.init(am); batch = new SpriteBatch(); gameplayViewport = new ExtendViewport(Constants.WORLD_SIZE, Constants.WORLD_SIZE); // TODO: Comment out the debug level // level = new Level(gameplayViewport); // level.initializeDebugLevel(); // TODO: Ask the LevelLoader to load Level1 level = LevelLoader.load("Level1", gameplayViewport); chaseCam = new ChaseCam(gameplayViewport.getCamera(), level.getGigaGal()); }
Example #11
Source File: Level.java From ud406 with MIT License | 6 votes |
public Level() { viewport = new ExtendViewport(Constants.WORLD_SIZE, Constants.WORLD_SIZE); gigaGal = new GigaGal(new Vector2(50, 50), this); platforms = new Array<Platform>(); enemies = new DelayedRemovalArray<Enemy>(); bullets = new DelayedRemovalArray<Bullet>(); explosions = new DelayedRemovalArray<Explosion>(); powerups = new DelayedRemovalArray<Powerup>(); exitPortal = new ExitPortal(new Vector2(200, 200)); gameOver = false; victory = false; score = 0; }
Example #12
Source File: IciclesScreen.java From ud405 with MIT License | 6 votes |
@Override public void show() { iciclesViewport = new ExtendViewport(Constants.WORLD_SIZE, Constants.WORLD_SIZE); renderer = new ShapeRenderer(); renderer.setAutoShapeType(true); hudViewport = new ScreenViewport(); batch = new SpriteBatch(); font = new BitmapFont(); font.getRegion().getTexture().setFilter(TextureFilter.Linear, TextureFilter.Linear); player = new Player(iciclesViewport); icicles = new Icicles(iciclesViewport, difficulty); Gdx.input.setInputProcessor(this); topScore = 0; }
Example #13
Source File: Level.java From ud406 with MIT License | 6 votes |
public Level() { viewport = new ExtendViewport(Constants.WORLD_SIZE, Constants.WORLD_SIZE); gigaGal = new GigaGal(new Vector2(50, 50), this); platforms = new Array<Platform>(); enemies = new DelayedRemovalArray<Enemy>(); bullets = new DelayedRemovalArray<Bullet>(); explosions = new DelayedRemovalArray<Explosion>(); powerups = new DelayedRemovalArray<Powerup>(); exitPortal = new ExitPortal(new Vector2(200, 200)); gameOver = false; victory = false; score = 0; }
Example #14
Source File: GameplayScreen.java From ud406 with MIT License | 5 votes |
@Override public void show() { AssetManager am = new AssetManager(); Assets.instance.init(am); level = new Level(); batch = new SpriteBatch(); viewport = new ExtendViewport(Constants.WORLD_SIZE, Constants.WORLD_SIZE); // TODO: Initialize chaseCam, getting the Camera from the Viewport and GigaGal from the Level }
Example #15
Source File: GameplayScreen.java From ud406 with MIT License | 5 votes |
@Override public void show() { AssetManager am = new AssetManager(); Assets.instance.init(am); batch = new SpriteBatch(); gameplayViewport = new ExtendViewport(Constants.WORLD_SIZE, Constants.WORLD_SIZE); level = new Level(gameplayViewport); chaseCam = new ChaseCam(gameplayViewport.getCamera(), level.getGigaGal()); }
Example #16
Source File: GameplayScreen.java From ud406 with MIT License | 5 votes |
@Override public void show() { AssetManager am = new AssetManager(); Assets.instance.init(am); batch = new SpriteBatch(); gameplayViewport = new ExtendViewport(Constants.WORLD_SIZE, Constants.WORLD_SIZE); level = new Level(gameplayViewport); chaseCam = new ChaseCam(gameplayViewport.getCamera(), level.getGigaGal()); }
Example #17
Source File: GameplayScreen.java From ud406 with MIT License | 5 votes |
@Override public void show() { AssetManager am = new AssetManager(); Assets.instance.init(am); batch = new SpriteBatch(); gameplayViewport = new ExtendViewport(Constants.WORLD_SIZE, Constants.WORLD_SIZE); level = new Level(gameplayViewport); chaseCam = new ChaseCam(gameplayViewport.getCamera(), level.getGigaGal()); }
Example #18
Source File: GameplayScreen.java From ud406 with MIT License | 5 votes |
@Override public void show() { AssetManager am = new AssetManager(); Assets.instance.init(am); batch = new SpriteBatch(); gameplayViewport = new ExtendViewport(Constants.WORLD_SIZE, Constants.WORLD_SIZE); level = new Level(gameplayViewport); chaseCam = new ChaseCam(gameplayViewport.getCamera(), level.getGigaGal()); }
Example #19
Source File: GameplayScreen.java From ud406 with MIT License | 5 votes |
@Override public void show() { AssetManager am = new AssetManager(); Assets.instance.init(am); level = new Level(); batch = new SpriteBatch(); renderer = new ShapeRenderer(); renderer.setAutoShapeType(true); viewport = new ExtendViewport(Constants.WORLD_SIZE, Constants.WORLD_SIZE); }
Example #20
Source File: GameplayScreen.java From ud406 with MIT License | 5 votes |
@Override public void show() { AssetManager am = new AssetManager(); Assets.instance.init(am); // TODO: Initialize Level level = new Level(); batch = new SpriteBatch(); viewport = new ExtendViewport(Constants.WORLD_SIZE, Constants.WORLD_SIZE); }
Example #21
Source File: GameplayScreen.java From ud406 with MIT License | 5 votes |
@Override public void show() { AssetManager am = new AssetManager(); Assets.instance.init(am); batch = new SpriteBatch(); gameplayViewport = new ExtendViewport(Constants.WORLD_SIZE, Constants.WORLD_SIZE); level = new Level(gameplayViewport); chaseCam = new ChaseCam(gameplayViewport.getCamera(), level.getGigaGal()); }
Example #22
Source File: GameplayScreen.java From ud406 with MIT License | 5 votes |
@Override public void show() { AssetManager am = new AssetManager(); Assets.instance.init(am); level = new Level(); batch = new SpriteBatch(); viewport = new ExtendViewport(Constants.WORLD_SIZE, Constants.WORLD_SIZE); }
Example #23
Source File: GameplayScreen.java From ud406 with MIT License | 5 votes |
@Override public void show() { AssetManager am = new AssetManager(); Assets.instance.init(am); batch = new SpriteBatch(); gameplayViewport = new ExtendViewport(Constants.WORLD_SIZE, Constants.WORLD_SIZE); level = new Level(gameplayViewport); chaseCam = new ChaseCam(gameplayViewport.getCamera(), level.getGigaGal()); }
Example #24
Source File: GameplayScreen.java From ud406 with MIT License | 5 votes |
@Override public void show() { AssetManager am = new AssetManager(); Assets.instance.init(am); level = new Level(); batch = new SpriteBatch(); viewport = new ExtendViewport(Constants.WORLD_SIZE, Constants.WORLD_SIZE); }
Example #25
Source File: GameplayScreen.java From ud406 with MIT License | 5 votes |
@Override public void show() { AssetManager am = new AssetManager(); Assets.instance.init(am); level = new Level(); batch = new SpriteBatch(); viewport = new ExtendViewport(Constants.WORLD_SIZE, Constants.WORLD_SIZE); }
Example #26
Source File: GameplayScreen.java From ud406 with MIT License | 5 votes |
@Override public void show() { AssetManager am = new AssetManager(); Assets.instance.init(am); batch = new SpriteBatch(); gameplayViewport = new ExtendViewport(Constants.WORLD_SIZE, Constants.WORLD_SIZE); level = new Level(gameplayViewport); chaseCam = new ChaseCam(gameplayViewport.getCamera(), level.getGigaGal()); }
Example #27
Source File: GameplayScreen.java From ud406 with MIT License | 5 votes |
@Override public void show() { AssetManager am = new AssetManager(); Assets.instance.init(am); level = new Level(); batch = new SpriteBatch(); viewport = new ExtendViewport(Constants.WORLD_SIZE, Constants.WORLD_SIZE); }
Example #28
Source File: GameplayScreen.java From ud406 with MIT License | 5 votes |
@Override public void show() { AssetManager am = new AssetManager(); Assets.instance.init(am); batch = new SpriteBatch(); gameplayViewport = new ExtendViewport(Constants.WORLD_SIZE, Constants.WORLD_SIZE); level = new Level(gameplayViewport); chaseCam = new ChaseCam(gameplayViewport.getCamera(), level.getGigaGal()); }
Example #29
Source File: GameplayScreen.java From ud406 with MIT License | 5 votes |
@Override public void show() { AssetManager am = new AssetManager(); Assets.instance.init(am); batch = new SpriteBatch(); gameplayViewport = new ExtendViewport(Constants.WORLD_SIZE, Constants.WORLD_SIZE); // level = new Level(gameplayViewport); // level.initializeDebugLevel(); level = LevelLoader.load("Level1", gameplayViewport); chaseCam = new ChaseCam(gameplayViewport.getCamera(), level.getGigaGal()); }
Example #30
Source File: GameplayScreen.java From ud406 with MIT License | 5 votes |
@Override public void show() { AssetManager am = new AssetManager(); Assets.instance.init(am); level = new Level(); batch = new SpriteBatch(); viewport = new ExtendViewport(Constants.WORLD_SIZE, Constants.WORLD_SIZE); }