com.badlogic.gdx.assets.loaders.TextureLoader Java Examples
The following examples show how to use
com.badlogic.gdx.assets.loaders.TextureLoader.
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Example #1
Source File: CCTextureAtlasLoader.java From cocos-ui-libgdx with Apache License 2.0 | 5 votes |
@Override public Array<AssetDescriptor> getDependencies(String fileName, FileHandle file, TextureAtlasLoader.TextureAtlasParameter parameter) { FileHandle imgDir = file.parent(); map = LyU.createDictionaryWithContentsOfFile(file); ObjectMap<String, Object> metadata = (ObjectMap<String, Object>) map.get("metadata"); String dependFile = (String) metadata.get("textureFileName"); Array<AssetDescriptor> res = new Array<AssetDescriptor>(); TextureLoader.TextureParameter params = new TextureLoader.TextureParameter(); params.magFilter = Texture.TextureFilter.Linear; params.minFilter = Texture.TextureFilter.Linear; params.format = Pixmap.Format.RGBA8888; texture = new Texture(imgDir.child(dependFile)); res.add(new AssetDescriptor(imgDir.child(dependFile), Texture.class, params)); return res; }
Example #2
Source File: GameScene.java From GdxDemo3D with Apache License 2.0 | 5 votes |
public GameScene(ModelLoader.ModelParameters modelParameters, TextureLoader.TextureParameter textureParameter, ParticleEffectLoader.ParticleEffectLoadParameter pfxParameter, String pfxPath, String modelPath, String modelExt, ObjectMap<String, GameObjectBlueprint> sharedBlueprints) { this.sharedBlueprints = sharedBlueprints; this.assets = new BlenderAssetManager(modelParameters, textureParameter, pfxParameter, pfxPath, modelPath, modelExt); }
Example #3
Source File: GameSceneManager.java From GdxDemo3D with Apache License 2.0 | 5 votes |
public GameSceneManager(ModelLoader.ModelParameters modelParameters, TextureLoader.TextureParameter textureParameter, ParticleEffectLoader.ParticleEffectLoadParameter pfxParameter, String pfxPath, String modelPath, String modelExt) { this.modelPath = modelPath; this.modelExt = modelExt; this.pfxPath = pfxPath; this.modelParameters = modelParameters; this.textureParameter = textureParameter; this.pfxParameter = pfxParameter; }
Example #4
Source File: BlenderAssetManager.java From GdxDemo3D with Apache License 2.0 | 5 votes |
public BlenderAssetManager( ModelLoader.ModelParameters modelParameters, TextureLoader.TextureParameter textureParameter, ParticleEffectLoader.ParticleEffectLoadParameter pfxParameter, String pfxPath, String modelPath, String modelExt) { this.modelExt = modelExt; this.modelPath = modelPath; this.pfxPath = pfxPath; this.modelParameters = modelParameters; this.textureParameter = textureParameter; this.pfxParameter = pfxParameter; }
Example #5
Source File: EngineAssetManager.java From bladecoder-adventure-engine with Apache License 2.0 | 5 votes |
protected EngineAssetManager(FileHandleResolver resolver) { super(resolver); resResolver = new EngineResolutionFileResolver(resolver); setLoader(Texture.class, new TextureLoader(resResolver)); setLoader(TextureAtlas.class, new TextureAtlasLoader(resResolver)); setLoader(FreeTypeFontGenerator.class, new FreeTypeFontGeneratorLoader(resolver)); setLoader(BitmapFont.class, ".ttf", new FreetypeFontLoader(resolver)); Texture.setAssetManager(this); }
Example #6
Source File: DemoScreen.java From gdx-vfx with Apache License 2.0 | 4 votes |
public DemoScreen() { // Asset initialization. { assets = new AssetManager(); assets.load("skin/uiskin.json", Skin.class, null); // Textures { TextureLoader.TextureParameter paramsRegular = new TextureLoader.TextureParameter(); paramsRegular.minFilter = Texture.TextureFilter.Nearest; paramsRegular.magFilter = Texture.TextureFilter.Nearest; paramsRegular.wrapU = Texture.TextureWrap.ClampToEdge; paramsRegular.wrapV = Texture.TextureWrap.ClampToEdge; TextureLoader.TextureParameter paramsRepeat = new TextureLoader.TextureParameter(); paramsRepeat.minFilter = Texture.TextureFilter.Nearest; paramsRepeat.magFilter = Texture.TextureFilter.Nearest; paramsRepeat.wrapU = Texture.TextureWrap.Repeat; paramsRepeat.wrapV = Texture.TextureWrap.Repeat; assets.load("gdx-vfx-logo.png", Texture.class, paramsRegular); assets.load("bg-scene-pattern.png", Texture.class, paramsRepeat); assets.load("bg-transparency-tile.png", Texture.class, paramsRegular); } assets.finishLoading(); } batch = new SpriteBatch(); stage = new Stage(new ExtendViewport(640f, 480f), batch); stage.addListener(new StageDebugInputListener()); lmlParser = (CommonLmlParser)new CommonLmlParserBuilder() .syntax(new CommonLmlSyntax()) .skin(assets.get("skin/uiskin.json", Skin.class)) .action(":empty", new EmptyActorConsumer()) .build(); viewControllers = new ViewControllerManager(stage); viewControllers.add(new ScreenBackgroundViewController(lmlParser, assets)); viewControllers.add(new VfxViewController(viewControllers, lmlParser)); viewControllers.add(new CanvasContentViewController(viewControllers, lmlParser, assets)); viewControllers.add(new EffectRosterViewController(viewControllers, lmlParser)); viewControllers.add(new StatisticPanelViewController(viewControllers, lmlParser)); Group sceneRoot = (Group)lmlParser.parseTemplate( Gdx.files.internal("lml/screen-demo/root.lml")).first(); stage.addActor(sceneRoot); viewControllers.onViewCreated(sceneRoot); }
Example #7
Source File: Utility.java From Norii with Apache License 2.0 | 4 votes |
public static void loadTextureAsset(final String textureFilenamePath) { loadAsset(textureFilenamePath, Texture.class, new TextureLoader(filePathResolver)); }
Example #8
Source File: HeadlessModelLoader.java From gdx-proto with Apache License 2.0 | 4 votes |
public HeadlessModelParameters() { textureParameter = new TextureLoader.TextureParameter(); textureParameter.minFilter = textureParameter.magFilter = Texture.TextureFilter.Linear; textureParameter.wrapU = textureParameter.wrapV = Texture.TextureWrap.Repeat; }