org.andengine.opengl.texture.atlas.bitmap.BitmapTextureAtlas Java Examples
The following examples show how to use
org.andengine.opengl.texture.atlas.bitmap.BitmapTextureAtlas.
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Example #1
Source File: RepeatingSpriteBackground.java From 30-android-libraries-in-30-days with Apache License 2.0 | 6 votes |
private Sprite loadSprite(final float pCameraWidth, final float pCameraHeight, final TextureManager pTextureManager, final IBitmapTextureAtlasSource pBitmapTextureAtlasSource, final VertexBufferObjectManager pVertexBufferObjectManager) throws IllegalArgumentException { this.mBitmapTextureAtlas = new BitmapTextureAtlas(pTextureManager, pBitmapTextureAtlasSource.getTextureWidth(), pBitmapTextureAtlasSource.getTextureHeight(), BitmapTextureFormat.RGBA_8888, TextureOptions.REPEATING_NEAREST); final ITextureRegion textureRegion = BitmapTextureAtlasTextureRegionFactory.createFromSource(this.mBitmapTextureAtlas, pBitmapTextureAtlasSource, 0, 0); final int width = Math.round(pCameraWidth / this.mScale); final int height = Math.round(pCameraHeight / this.mScale); textureRegion.setTextureWidth(width); textureRegion.setTextureHeight(height); this.mBitmapTextureAtlas.load(); final Sprite sprite = new Sprite(0, 0, width, height, textureRegion, pVertexBufferObjectManager); sprite.setScaleCenter(0, 0); sprite.setScale(this.mScale); return sprite; }
Example #2
Source File: PipePair.java From OpenFlappyBird with Do What The F*ck You Want To Public License | 6 votes |
public static void onCreateResources(SimpleBaseGameActivity activity){ // upper pipe BitmapTextureAtlas upperPipeTextureAtlas = new BitmapTextureAtlas(activity.getTextureManager(), 130, 60, TextureOptions.BILINEAR); mUpperPipeTexture = BitmapTextureAtlasTextureRegionFactory.createFromAsset(upperPipeTextureAtlas, activity, "pipeupper.png", 0, 0); upperPipeTextureAtlas.load(); // upper pipe section BitmapTextureAtlas upperPipeSectionTextureAtlas = new BitmapTextureAtlas(activity.getTextureManager(), 120, 1, TextureOptions.BILINEAR); mUpperPipeSectionTexture = BitmapTextureAtlasTextureRegionFactory.createFromAsset(upperPipeSectionTextureAtlas, activity, "pipesectionupper.png", 0, 0); upperPipeSectionTextureAtlas.load(); // lower pipe BitmapTextureAtlas lowerPipeTextureAtlas = new BitmapTextureAtlas(activity.getTextureManager(), 130, 60, TextureOptions.BILINEAR); mLowerPipeTexture = BitmapTextureAtlasTextureRegionFactory.createFromAsset(lowerPipeTextureAtlas, activity, "pipelower.png", 0, 0); lowerPipeTextureAtlas.load(); // lower pipe section BitmapTextureAtlas lowerPipeSectionTextureAtlas = new BitmapTextureAtlas(activity.getTextureManager(), 120, 1, TextureOptions.BILINEAR); mLowerPipeSectionTexture = BitmapTextureAtlasTextureRegionFactory.createFromAsset(lowerPipeSectionTextureAtlas, activity, "pipesectionlower.png", 0, 0); lowerPipeSectionTextureAtlas.load(); }
Example #3
Source File: WorldController.java From tilt-game-android with MIT License | 5 votes |
private void createBackground(final Bitmap background, @Nullable final String backgroundUrl) { if (background == null) return; BitmapTextureAtlas bitmapTextureAtlas = new BitmapTextureAtlas(_engine.getTextureManager(), _width, _height, TextureOptions.BILINEAR); IBitmapTextureAtlasSource baseTextureSource = new EmptyBitmapTextureAtlasSource(_width, _height); final IBitmapTextureAtlasSource bitmapTextureAtlasSource = new BaseBitmapTextureAtlasSourceDecorator(baseTextureSource) { @Override protected void onDecorateBitmap(Canvas pCanvas) throws Exception { if (backgroundUrl != null) { Bitmap template = BitmapFactory.decodeStream(GoogleFlipGameApplication.sContext.getAssets().open(backgroundUrl)); pCanvas.drawBitmap(template, 0, 0, mPaint); } pCanvas.drawColor(_backgroundColor); pCanvas.drawBitmap(background, 0, 0, mPaint); } @Override public BaseBitmapTextureAtlasSourceDecorator deepCopy() { throw new IModifier.DeepCopyNotSupportedException(); } }; ITextureRegion mDecoratedBalloonTextureRegion = BitmapTextureAtlasTextureRegionFactory.createFromSource(bitmapTextureAtlas, bitmapTextureAtlasSource, 0, 0); bitmapTextureAtlas.load(); Sprite sprite = new Sprite(0, 0, mDecoratedBalloonTextureRegion, _engine.getVertexBufferObjectManager()); sprite.setOffsetCenter(0, 0); sprite.setWidth(_width); sprite.setHeight(_height); _background = new SpriteBackground(sprite); _engine.getScene().setBackground(_background); }
Example #4
Source File: AndEngineActivity.java From 30-android-libraries-in-30-days with Apache License 2.0 | 5 votes |
@Override protected void onCreateResources() throws IOException { mTexture = new AssetBitmapTexture(getTextureManager(), getAssets(), "player.png"); mTextureRegion = TextureRegionFactory.extractFromTexture(mTexture); mTexture.load(); mBitmapTextureAtlas = new BitmapTextureAtlas(getTextureManager(), 100, 100, TextureOptions.BILINEAR); mTiledTextureRegion = BitmapTextureAtlasTextureRegionFactory .createTiledFromAsset(mBitmapTextureAtlas, getAssets(), "npc-oldman1.png", 0, 0, 4, 1); mBitmapTextureAtlas.load(); }
Example #5
Source File: ResourceLoader.java From sopa with Apache License 2.0 | 5 votes |
IFont getFont(final String name, float size, int color, float strokeWidth, int strokeColor) { FontFactory.setAssetBasePath("fonts/"); final ITexture mainFontTexture = new BitmapTextureAtlas(textureManager, 1024, 1024, TextureOptions.BILINEAR); IFont font = FontFactory.createStrokeFromAsset(fontManager, mainFontTexture, assetManager, name, size, true, color, strokeWidth, strokeColor); font.load(); return font; }
Example #6
Source File: RepeatingSpriteBackground.java From 30-android-libraries-in-30-days with Apache License 2.0 | 4 votes |
public BitmapTextureAtlas getBitmapTextureAtlas() { return this.mBitmapTextureAtlas; }
Example #7
Source File: FontFactory.java From 30-android-libraries-in-30-days with Apache License 2.0 | 4 votes |
public static Font create(final FontManager pFontManager, final TextureManager pTextureManager, final int pTextureWidth, final int pTextureHeight, final BitmapTextureFormat pBitmapTextureFormat, final TextureOptions pTextureOptions, final Typeface pTypeface, final float pSize, final boolean pAntiAlias, final int pColor) { return FontFactory.create(pFontManager, new BitmapTextureAtlas(pTextureManager, pTextureWidth, pTextureHeight, pBitmapTextureFormat, pTextureOptions), pTypeface, pSize, pAntiAlias, pColor); }
Example #8
Source File: FontFactory.java From 30-android-libraries-in-30-days with Apache License 2.0 | 4 votes |
public static Font createFromAsset(final FontManager pFontManager, final TextureManager pTextureManager, final int pTextureWidth, final int pTextureHeight, final BitmapTextureFormat pBitmapTextureFormat, final TextureOptions pTextureOptions, final AssetManager pAssetManager, final String pAssetPath, final float pSize, final boolean pAntiAlias, final int pColor) { return new Font(pFontManager, new BitmapTextureAtlas(pTextureManager, pTextureWidth, pTextureHeight, pBitmapTextureFormat, pTextureOptions), Typeface.createFromAsset(pAssetManager, FontFactory.sAssetBasePath + pAssetPath), pSize, pAntiAlias, pColor); }