Java Code Examples for com.badlogic.gdx.graphics.g2d.Sprite#setColor()
The following examples show how to use
com.badlogic.gdx.graphics.g2d.Sprite#setColor() .
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Example 1
Source File: SpriteAccessor.java From xibalba with MIT License | 6 votes |
@Override public void setValues(Sprite target, int tweenType, float[] newValues) { switch (tweenType) { case ALPHA: target.setAlpha(newValues[0]); break; case XY: target.setPosition(newValues[0], newValues[1]); break; case COLOR: target.setColor(newValues[0], newValues[1], newValues[2], target.getColor().a); break; case SCALE: target.setScale(newValues[0], newValues[1]); break; default: break; } }
Example 2
Source File: BlendingSpriteParticleRenderer.java From seventh with GNU General Public License v2.0 | 6 votes |
@Override public void render(Canvas canvas, Camera camera, float alpha, ParticleData particles) { int src = canvas.getSrcBlendFunction(); int dst = canvas.getDstBlendFunction(); //canvas.setBlendFunction(GL20.GL_SRC_ALPHA, GL20.GL_FUNC_ADD); canvas.setBlendFunction(GL20.GL_SRC_ALPHA, GL20.GL_ONE); Gdx.gl20.glBlendEquation(GL20.GL_FUNC_ADD); Vector2f cameraPos = camera.getRenderPosition(alpha); for(int i = 0; i < particles.numberOfAliveParticles; i++) { Sprite sprite = particles.sprite[i]; Vector2f pos = particles.pos[i]; sprite.setPosition(pos.x - cameraPos.x, pos.y - cameraPos.y); sprite.setScale(particles.scale[i]); sprite.setColor(particles.color[i]); sprite.setRotation(particles.rotation[i]); canvas.drawRawSprite(sprite); } canvas.setBlendFunction(src, dst); }
Example 3
Source File: Map.java From xibalba with MIT License | 5 votes |
private void paintForest() { map = new MapCell[width][height]; Array<String> floorTypes = new Array<>(); floorTypes.add("0915"); floorTypes.add("1202"); for (int x = 0; x < geometry.length; x++) { for (int y = 0; y < geometry[x].length; y++) { if (geometry[x][y] == MapCell.Type.FLOOR) { Sprite floor = Main.asciiAtlas.createSprite(floorTypes.random()); floor.setColor(Colors.get("forestFloor")); floor.setFlip(MathUtils.randomBoolean(), false); map[x][y] = new MapCell( floor, MapCell.Type.FLOOR, "the forest floor" ); } else { Sprite wall = Main.asciiAtlas.createSprite("0" + MathUtils.random(5, 6) + "00"); Color color = Colors.get("forestTree-" + MathUtils.random(1, 3)); wall.setColor(color); map[x][y] = new MapCell(wall, MapCell.Type.WALL, "a tree"); } map[x][y].sprite.setPosition(x * Main.SPRITE_WIDTH, y * Main.SPRITE_HEIGHT); } } if (MathUtils.random() > .5f) { createWater(); createBridge(); } }
Example 4
Source File: Map.java From xibalba with MIT License | 5 votes |
private void paintCave() { map = new MapCell[width][height]; for (int x = 0; x < geometry.length; x++) { for (int y = 0; y < geometry[x].length; y++) { if (geometry[x][y] == MapCell.Type.FLOOR) { Sprite floor = Main.asciiAtlas.createSprite("0915"); Color color = Colors.get("caveFloor-" + +MathUtils.random(1, 3)); floor.setColor(color); map[x][y] = new MapCell(floor, MapCell.Type.FLOOR, "a cave floor"); } else { int neighbours = getGroundNeighbours(x, y); if (neighbours > 0) { Sprite wall = Main.asciiAtlas.createSprite("1113"); wall.setColor(Colors.get("caveWall")); map[x][y] = new MapCell(wall, MapCell.Type.WALL, "a cave wall"); } else { Sprite nothing = Main.asciiAtlas.createSprite("0000"); map[x][y] = new MapCell(nothing, MapCell.Type.NOTHING, "nothing"); } } map[x][y].sprite.setPosition(x * Main.SPRITE_WIDTH, y * Main.SPRITE_HEIGHT); } } if (MathUtils.random() > .75f) { createWater(); createBridge(); } }
Example 5
Source File: GdxCanvas.java From seventh with GNU General Public License v2.0 | 5 votes |
@Override public void drawSprite(Sprite sprite) { if(!isBegun) batch.begin(); sprite.setColor(1,1,1, this.compositeAlpha); sprite.draw(batch); if(!isBegun) batch.end(); }
Example 6
Source File: GdxCanvas.java From seventh with GNU General Public License v2.0 | 5 votes |
@Override public void drawSprite(Sprite sprite, int x, int y, Integer color) { if(!isBegun) batch.begin(); if(color!=null) { Color c = setTempColor(color); sprite.setColor(c); } else sprite.setColor(1,1,1, this.compositeAlpha); sprite.setPosition(x, y); sprite.draw(batch); if(!isBegun) batch.end(); }
Example 7
Source File: GdxCanvas.java From seventh with GNU General Public License v2.0 | 5 votes |
@Override public void drawSprite(Sprite sprite, float x, float y, Integer color) { if(!isBegun) batch.begin(); if(color!=null) { Color c = setTempColor(color); sprite.setColor(c); } else sprite.setColor(1,1,1, this.compositeAlpha); sprite.setPosition(x, y); sprite.draw(batch); if(!isBegun) batch.end(); }
Example 8
Source File: SpriteParticleRenderer.java From seventh with GNU General Public License v2.0 | 5 votes |
@Override public void render(Canvas canvas, Camera camera, float alpha, ParticleData particles) { Vector2f cameraPos = camera.getRenderPosition(alpha); for(int i = 0; i < particles.numberOfAliveParticles; i++) { Sprite sprite = particles.sprite[i]; Vector2f pos = particles.pos[i]; sprite.setPosition(pos.x - cameraPos.x, pos.y - cameraPos.y); sprite.setScale(particles.scale[i]); sprite.setColor(particles.color[i]); sprite.setRotation(particles.rotation[i]); canvas.drawRawSprite(sprite); } }
Example 9
Source File: Map.java From xibalba with MIT License | 4 votes |
private void createWater() { hasWater = true; flooded = new MapCell.Type[width][height]; for (MapCell.Type[] row : flooded) { Arrays.fill(row, MapCell.Type.WALL); } int floodStartX; int floodStartY; do { floodStartX = MathUtils.random(0, width - 1); floodStartY = MathUtils.random(0, height - 1); } while (!map[floodStartX][floodStartY].isFloor()); flood(floodStartX, floodStartY); for (int x = 0; x < flooded.length; x++) { for (int y = 0; y < flooded[0].length; y++) { if (flooded[x][y] == MapCell.Type.FLOOR) { Sprite water = Main.asciiAtlas.createSprite("0715"); water.setPosition(x * Main.SPRITE_WIDTH, y * Main.SPRITE_HEIGHT); MapCell.Type waterType; Color lightColor; Color darkColor; if (getGroundNeighbours(x, y) < 8) { waterType = MapCell.Type.SHALLOW_WATER; lightColor = Colors.get( Objects.equals(type, "forest") ? "waterShallowLightBlue" : "waterShallowLightGreen" ); darkColor = Colors.get( Objects.equals(type, "forest") ? "waterShallowDarkBlue" : "waterShallowDarkGreen" ); } else { waterType = MapCell.Type.DEEP_WATER; lightColor = Colors.get( Objects.equals(type, "forest") ? "waterDeepLightBlue" : "waterDeepLightGreen" ); darkColor = Colors.get( Objects.equals(type, "forest") ? "waterDeepDarkBlue" : "waterDeepDarkGreen" ); } water.setColor(lightColor); Tween tween = Tween.to(water, SpriteAccessor.COLOR, .5f).target( darkColor.r, darkColor.g, darkColor.b ).repeatYoyo(Tween.INFINITY, MathUtils.random()); map[x][y] = new MapCell(water, waterType, "water", tween); } } } }
Example 10
Source File: MapFire.java From xibalba with MIT License | 4 votes |
/** * Update FIRES. * * @param delta Time since last frame * @param flood Keep spreading? */ public void update(float delta, boolean flood) { animCounter += delta; if (floodedCount < MathUtils.random(100, 300)) { if (flood) { flood(lastX + MathUtils.random(0, 2), lastY); flood(lastX - MathUtils.random(0, 2), lastY); flood(lastX, lastY + MathUtils.random(0, 2)); flood(lastX, lastY - MathUtils.random(0, 2)); } } if (animCounter >= .5f) { animCounter = 0; for (int x = 0; x < flooded.length; x++) { for (int y = 0; y < flooded[0].length; y++) { if (flooded[x][y] == MapCell.Type.FLOOR) { MapCell cell = map.getCellMap()[x][y]; cell.description = "fire"; String spriteKey = MathUtils.random() > 0.5 ? "1405" : "1407"; Sprite sprite = Main.asciiAtlas.createSprite(spriteKey); sprite.setColor(Colors.get("fire-" + MathUtils.random(1, 3))); cell.sprite.set(sprite); cell.sprite.setPosition(x * Main.SPRITE_WIDTH, y * Main.SPRITE_HEIGHT); if (!cell.onFire) { ArrayList<Color> fireColors = new ArrayList<>(); fireColors.add(Colors.get("fire-1")); fireColors.add(Colors.get("fire-2")); fireColors.add(Colors.get("fire-3")); Entity fireLight = new Entity(); fireLight.add( new LightComponent(MathUtils.random(1, 3), true, fireColors) ); fireLight.add(new PositionComponent(x, y)); WorldManager.world.addEntity(fireLight); } cell.onFire = true; } } } } }
Example 11
Source File: FactorySelector.java From libgdx-demo-pax-britannica with MIT License | 4 votes |
public FactorySelector(Vector2 position, int id) { super(); this.position = position; this.setPosition(position.x, position.y); switch (id) { case 1: this.set(Resources.getInstance().factoryP1); break; case 2: this.set(Resources.getInstance().factoryP2); break; case 3: this.set(Resources.getInstance().factoryP3); break; default: this.set(Resources.getInstance().factoryP4); break; } setRotation(90); this.setPosition(position.x, position.y); this.setColor(0, 0, 0, 1); button = new Sprite(Resources.getInstance().aButton); button.setPosition(position.x+70f,position.y + 35.f); aCpuButton = new Sprite(Resources.getInstance().aCpuButton); aCpuButton.setPosition(position.x+70f,position.y + 35.f); aPlayerButton = new Sprite(Resources.getInstance().aPlayerButton); aPlayerButton.setPosition(position.x+70f,position.y + 35.f); cpuButton = new Sprite(Resources.getInstance().cpuButton); cpuButton.setPosition(position.x+30f,position.y -0.f); playerButton = new Sprite(Resources.getInstance().playerButton); playerButton.setPosition(position.x+30f,position.y + 70.f); float pulse = (1 + MathUtils.cos((pulse_time/180.f)*2.f*MathUtils.PI))/2.f; float color = fade * pulse + 1 * (1-pulse); this.setColor(color, color, color, 1); button.setColor(color, color, color, 1); cpuButton.setColor(color, color, color, 1); }