Java Code Examples for com.kotcrab.vis.ui.VisUI#load()
The following examples show how to use
com.kotcrab.vis.ui.VisUI#load() .
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Example 1
Source File: TestFloatingGroup.java From vis-ui with Apache License 2.0 | 6 votes |
@Override public void create () { VisUI.load(); stage = new Stage(new ScreenViewport()); final Table root = new Table(); root.setFillParent(true); stage.addActor(root); TestWindow window = new TestWindow(); TestCollapsible collapsible = new TestCollapsible(); window.setKeepWithinParent(true); window.setPosition(110, 110); collapsible.setKeepWithinParent(true); collapsible.setPosition(200, 200); FloatingGroup floatingGroup = new FloatingGroup(1000, 600); floatingGroup.addActor(window); floatingGroup.addActor(collapsible); root.debugAll(); root.left().bottom(); root.add(floatingGroup).padLeft(100).padBottom(100); Gdx.input.setInputProcessor(stage); }
Example 2
Source File: CalibrationScreen.java From buffer_bci with GNU General Public License v3.0 | 6 votes |
/** * Screen that only shows the chosen sprites and can be exited with an exit button * @param game */ public CalibrationScreen( Game game) { this.game = game; this.cam = new OrthographicCamera(Gdx.graphics.getWidth(), Gdx.graphics.getHeight()); if(this.game instanceof OverlayGame) { this.renderer = new Renderer(cam, ((OverlayGame) this.game).getSprites()); } else { this.renderer = new Renderer(cam, new Sprites()); } this.stage = new Stage(); // Load UI for buttons if not already loaded if(!VisUI.isLoaded()) VisUI.load(); // Create back button createBackButton(); }
Example 3
Source File: VisUITest.java From libgdx-inGameConsole with Apache License 2.0 | 5 votes |
@Override public void create () { VisUI.load(); Gdx.gl.glClearColor(0, 0, 0, 1); console = new GUIConsole(VisUI.getSkin(), false, 0, VisWindow.class, VisTable.class, "default-pane", TextField.class, VisTextButton.class, VisLabel.class, VisScrollPane.class); console.setCommandExecutor(new MyCommandExecutor()); console.setSizePercent(100, 100); console.setPosition(0, 0); console.setVisible(true); console.enableSubmitButton(true); console.resetInputProcessing(); }
Example 4
Source File: MainMenuScreen.java From buffer_bci with GNU General Public License v3.0 | 5 votes |
/** * Screen that only shows the chosen sprites and can be exited with an exit button * @param game */ public MainMenuScreen(Game game) { this.game = game; this.camera = new OrthographicCamera(); this.viewport = new ExtendViewport(Gdx.graphics.getWidth(), Gdx.graphics.getHeight(), this.camera); this.stage = new Stage(viewport); // Load UI for buttons if not already loaded if(!VisUI.isLoaded()) VisUI.load(); // Create buttons with listeners createButtons(); }
Example 5
Source File: Editor.java From bladecoder-adventure-engine with Apache License 2.0 | 4 votes |
@Override public void create() { if (EditorLogger.debugMode()) { EngineLogger.setDebug(); } Gdx.graphics.setWindowedMode(Math.max((int) (Gdx.graphics.getDisplayMode().width * 0.9), 1920 / 2), Math.max((int) (Gdx.graphics.getDisplayMode().height * 0.9), 1080 / 2)); skin = new BladeSkin(Gdx.files.internal(SKIN)); VisUI.load(); FileChooser.setDefaultPrefsName("com.bladecoder.engineeditor.filechooser"); /*** STAGE SETUP ***/ stage = new Stage(new ScreenViewport()); Gdx.input.setInputProcessor(stage); setCtx(); Message.init(skin); scnEditor = new ScnEditor(skin); scnEditor.setBackground("background"); skin.getFont("default-font").getData().markupEnabled = true; // RIGHT PANEL ScenePanel scenePanel = new ScenePanel(skin); ActorPanel actorPanel = new ActorPanel(skin); Table rightPanel = new Table(skin); rightPanel.top().left(); rightPanel.add(actorPanel).expand().fill().left(); rightPanel.setBackground("background"); SplitPane splitPaneRight = new SplitPane(scnEditor, rightPanel, false, skin); splitPaneRight.setSplitAmount(0.75f); // LEFT PANEL ProjectPanel projectPanel = new ProjectPanel(skin); Image img = new Image(Ctx.assetManager.getIcon("title")); img.setScaling(Scaling.none); img.setAlign(Align.left); Table leftPanel = new Table(skin); leftPanel.top().left().padLeft(10); leftPanel.add(img).expand().fill().padBottom(20).padTop(20).padLeft(0).left(); leftPanel.row(); leftPanel.add(new ProjectToolbar(skin)).expandX().fill().left(); leftPanel.row(); leftPanel.add(projectPanel).expand().fill().left(); leftPanel.row(); leftPanel.add(scenePanel).expand().fill().left(); leftPanel.setBackground("background"); SplitPane splitPaneLeft = new SplitPane(leftPanel, splitPaneRight, false, skin); splitPaneLeft.setFillParent(true); splitPaneLeft.setSplitAmount(0.25f); stage.addActor(splitPaneLeft); // LOAD LAST OPEN PROJECT String lastProject = Ctx.project.getEditorConfig().getProperty(Project.LAST_PROJECT_PROP, ""); final File lastProjectFile = new File(lastProject); if (!lastProject.isEmpty() && lastProjectFile.exists()) { EditorLogger.debug("Loading previous project: " + lastProject); try { EditorUtils.checkVersionAndLoadProject(lastProjectFile, stage, skin); } catch (Exception e) { EditorLogger.error("Error loading previous project.", e); Ctx.project.closeProject(); } } stage.setScrollFocus(scnEditor.getScnWidget()); stage.setKeyboardFocus(scnEditor.getScnWidget()); // TooltipManager.getInstance().instant(); TooltipManager.getInstance().initialTime = 0.2f; TooltipManager.getInstance().hideAll(); TooltipManager.getInstance().subsequentTime = 0.2f; }