Java Code Examples for com.badlogic.gdx.scenes.scene2d.Group#addAction()
The following examples show how to use
com.badlogic.gdx.scenes.scene2d.Group#addAction() .
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Example 1
Source File: DropVisualizer.java From dice-heroes with GNU General Public License v3.0 | 6 votes |
@Override public IFuture<Void> visualize(DroppedItem drop) { final Future<Void> future = new Future<Void>(); Group group = new Group(); Tile image = new Tile("item/" + drop.item.name); Label counter = new Label(String.valueOf(drop.count), Config.skin); counter.setSize(image.getWidth(), image.getHeight()); counter.setAlignment(Align.right | Align.bottom); group.addActor(image); group.addActor(counter); group.setTransform(false); visualizer.viewController.notificationLayer.addActor(group); group.setPosition(drop.target.getX() * ViewController.CELL_SIZE, drop.target.getY() * ViewController.CELL_SIZE); group.addAction(Actions.parallel( Actions.moveBy(0, 30, 1f, Interpolation.fade), Actions.alpha(0, 1f, Interpolation.fade), Actions.delay(0.4f, Actions.run(new Runnable() { @Override public void run() { future.happen(); } })) )); return future; }
Example 2
Source File: StepDetectorSubView.java From dice-heroes with GNU General Public License v3.0 | 5 votes |
@Override public void onChangedState(Boolean active) { Group appearing = active ? onGroup : offGroup; Group disappearing = active ? offGroup : onGroup; appearing.clearActions(); appearing.addAction(alpha(1, 0.5f)); disappearing.clearActions(); disappearing.addAction(alpha(0, 0.5f)); if (active) { SoundManager.instance.playMusicAsSound("step-detector-activation"); } }
Example 3
Source File: PvpUserWrapper.java From dice-heroes with GNU General Public License v3.0 | 4 votes |
@Override public IFuture<Response> process(final Params params) { final Future<Response> future = new Future<Response>(); Stage stage = ((DiceHeroes) Gdx.app.getApplicationListener()).getState().stage; Tile icon = new Tile("ui/pvp/timer"); icon.setPosition(ICON_PADDING, ICON_PADDING); Tile progress = new Tile("ui-reward-window-background"); progress.setTouchable(Touchable.disabled); progress.setPosition( ICON_PADDING * 2 + icon.getWidth(), ICON_PADDING + icon.getHeight() * 0.5f - BAR_HEIGHT * 0.5f ); progress.setSize( stage.getWidth() - ICON_PADDING * 3 - icon.getWidth(), BAR_HEIGHT ); root = new Group(); root.addActor(progress); root.addActor(icon); stage.addActor(root); root.addAction(delay(25, forever(sequence( visible(false), delay(0.1f), visible(true), delay(0.4f) )))); progress.addAction( sequence( sizeTo(0, BAR_HEIGHT, 30f), run(new Runnable() { @Override public void run() { root.remove(); skip(future, params); } }) ) ); processor.process(params).addListener(future); return future.addListener(this); }