Java Code Examples for com.badlogic.gdx.scenes.scene2d.Group#setTransform()
The following examples show how to use
com.badlogic.gdx.scenes.scene2d.Group#setTransform() .
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Example 1
Source File: DropVisualizer.java From dice-heroes with GNU General Public License v3.0 | 6 votes |
@Override public IFuture<Void> visualize(DroppedItem drop) { final Future<Void> future = new Future<Void>(); Group group = new Group(); Tile image = new Tile("item/" + drop.item.name); Label counter = new Label(String.valueOf(drop.count), Config.skin); counter.setSize(image.getWidth(), image.getHeight()); counter.setAlignment(Align.right | Align.bottom); group.addActor(image); group.addActor(counter); group.setTransform(false); visualizer.viewController.notificationLayer.addActor(group); group.setPosition(drop.target.getX() * ViewController.CELL_SIZE, drop.target.getY() * ViewController.CELL_SIZE); group.addAction(Actions.parallel( Actions.moveBy(0, 30, 1f, Interpolation.fade), Actions.alpha(0, 1f, Interpolation.fade), Actions.delay(0.4f, Actions.run(new Runnable() { @Override public void run() { future.happen(); } })) )); return future; }
Example 2
Source File: StepDetectorSubView.java From dice-heroes with GNU General Public License v3.0 | 5 votes |
public StepDetectorSubView(final StepDetector stepDetector) { this.stepDetector = stepDetector; off = new Tile("step-detector/" + stepDetector.worldObjectName + "-off"); offGlow = new Tile("step-detector/" + stepDetector.worldObjectName + "-glow"); on = new Tile("step-detector/" + stepDetector.worldObjectName + "-on"); onGlow = new Tile("step-detector/" + stepDetector.worldObjectName + "-on-glow"); group = new Group() { @Override protected void setStage(Stage stage) { if (getStage() == null && stage != null) { stepDetector.activeState.addListener(StepDetectorSubView.this, false); } else if (getStage() != null && stage == null) { stepDetector.activeState.removeListener(StepDetectorSubView.this); } super.setStage(stage); final boolean active = stepDetector.activeState.getState(); onGroup.getColor().a = active ? 1 : 0; offGroup.getColor().a = active ? 0 : 1; } }; group.setTransform(false); group.addActor(offGroup); group.addActor(onGroup); initGlow(off, offGlow, offGroup); initGlow(on, onGlow, onGroup); }
Example 3
Source File: StepDetectorSubView.java From dice-heroes with GNU General Public License v3.0 | 5 votes |
private void initGlow(Tile a, Tile b, Group group) { move(a); move(b); a.addAction(forever(sequence(alpha(0, 1), alpha(1, 1)))); b.getColor().a = 0f; b.addAction(forever(sequence(alpha(1, 1), alpha(0, 1)))); group.addActor(a); group.addActor(b); group.setTransform(false); }
Example 4
Source File: GroupParser.java From cocos-ui-libgdx with Apache License 2.0 | 5 votes |
/** * 解析group控件,当前控件类型为Group的时候处理与Widget类型处理不同 */ public Group groupChildrenParse(CocoStudioUIEditor editor, ObjectData widget, Group parent, Actor actor) { Group group = (Group) actor; // Group 虽然自己不接收事件,但是子控件得接收 actor.setTouchable(widget.isTouchEnable() ? Touchable.enabled : Touchable.childrenOnly); // 必须设置Transform 为true 子控件才会跟着旋转. // group.setTransform(true); if (widget.getScale() != null || widget.getRotation() != 0) { group.setTransform(true); } for (ObjectData childrenWidget : widget.getChildren()) { Actor childrenActor = editor.parseWidget(group, childrenWidget); if (childrenActor == null) { continue; } group.addActor(childrenActor); } sort(widget, group); return group; }
Example 5
Source File: Hud.java From Unlucky with MIT License | 4 votes |
/** * Creates the death screen message */ private void createDeathPrompt() { deathGroup = new Group(); deathGroup.setTransform(false); deathGroup.setVisible(false); deathGroup.setSize(Unlucky.V_WIDTH, Unlucky.V_HEIGHT); deathGroup.setTouchable(Touchable.enabled); dark = new Image(rm.shade); deathGroup.addActor(dark); frame = new Image(rm.skin, "textfield"); frame.setSize(100, 60); frame.setPosition(Unlucky.V_WIDTH / 2 - 50, Unlucky.V_HEIGHT / 2 - 30); deathGroup.addActor(frame); youDied = new Label("YOU DIED!", new Label.LabelStyle(rm.pixel10, Color.RED)); youDied.setSize(100, 10); youDied.setPosition(50, 75); youDied.setAlignment(Align.center); youDied.setTouchable(Touchable.disabled); deathGroup.addActor(youDied); loss = new Label("", new Label.LabelStyle(rm.pixel10, Color.WHITE)); loss.setFontScale(0.5f); loss.setWrap(true); loss.setSize(100, 40); loss.setAlignment(Align.top); loss.setPosition(Unlucky.V_WIDTH / 2 - 50, Unlucky.V_HEIGHT / 2 - 30); loss.setTouchable(Touchable.disabled); deathGroup.addActor(loss); // click to continue deathGroup.addListener(new ClickListener() { @Override public void clicked(InputEvent event, float x, float y) { if (!game.player.settings.muteSfx) rm.buttonclick0.play(game.player.settings.sfxVolume); backToMenu(); } }); stage.addActor(deathGroup); }
Example 6
Source File: SpecialMoveScreen.java From Unlucky with MIT License | 4 votes |
/** * Creates the scroll pane displaying all the special moves, icons and descs */ private void createScrollPane() { scrollTable = new Table(); scrollTable.setFillParent(true); stage.addActor(scrollTable); selectionContainer = new Table(); ButtonGroup bg = new ButtonGroup(); bg.setMaxCheckCount(1); bg.setMinCheckCount(0); for (int i = 0; i < Util.SMOVES_ORDER_BY_LVL.length; i++) { SpecialMove smove = Util.SMOVES_ORDER_BY_LVL[i]; Group smoveGroup = new Group(); smoveGroup.setSize(80, 30); smoveGroup.setTransform(false); Image frame = new Image(rm.smoveFrame); frame.setPosition(3, 7); frame.setTouchable(Touchable.disabled); Image icon = new Image(smove.icon.getDrawable()); icon.setPosition(4, 8); icon.setTouchable(Touchable.disabled); Label name = new Label(smove.name, headerStyle); name.setFontScale(0.5f); name.setPosition(20, 20); name.setTouchable(Touchable.disabled); Label desc = new Label(smove.desc, white); desc.setFontScale(0.5f); desc.setPosition(20, 6); desc.setTouchable(Touchable.disabled); Label status; // green label if unlocked if (player.getLevel() >= smove.levelUnlocked) status = new Label("UNLOCKED", green); // red label with level to unlock else status = new Label("UNLOCKED AT LV." + smove.levelUnlocked, red); status.setFontScale(0.5f); status.setPosition(20, 3); status.setTouchable(Touchable.disabled); final TextButton button = new TextButton("", rm.skin); button.setFillParent(true); button.setTouchable(player.getLevel() >= smove.levelUnlocked ? Touchable.enabled : Touchable.disabled); bg.add(button); addScrollPaneEvents(button, smove); smoveGroup.addActor(button); smoveGroup.addActor(frame); smoveGroup.addActor(icon); smoveGroup.addActor(name); smoveGroup.addActor(desc); smoveGroup.addActor(status); selectionContainer.add(smoveGroup).padBottom(2).size(80, 30).row(); } selectionContainer.pack(); selectionContainer.setTransform(false); selectionContainer.setOrigin(selectionContainer.getWidth() / 2, selectionContainer.getHeight() / 2); scrollPane = new ScrollPane(selectionContainer, rm.skin); scrollPane.setScrollingDisabled(true, false); scrollPane.setFadeScrollBars(true); // remove scroll bar scrollPane.setupFadeScrollBars(0, 0); scrollPane.layout(); scrollTable.add(scrollPane).size(120, 80).fill(); scrollTable.setPosition(-48, -12); }
Example 7
Source File: SelectScreen.java From Unlucky with MIT License | 4 votes |
public SelectScreen(final Unlucky game, final ResourceManager rm) { super(game, rm); // init enter button enterButtonGroup = new Group(); enterButtonGroup.setSize(79, 28); enterButtonGroup.setTransform(false); nameStyles = new Label.LabelStyle[3]; nameStyles[0] = new Label.LabelStyle(rm.pixel10, new Color(0, 225.f / 255, 0, 1)); nameStyles[1] = new Label.LabelStyle(rm.pixel10, new Color(200 / 225.f, 0, 0, 1)); nameStyles[2] = new Label.LabelStyle(rm.pixel10, new Color(150 / 255.f, 1, 1, 1)); ImageButton.ImageButtonStyle enterStyle = new ImageButton.ImageButtonStyle(); enterStyle.imageUp = new TextureRegionDrawable(rm.enterButton[0][0]); enterStyle.imageDown = new TextureRegionDrawable(rm.enterButton[1][0]); enterButton = new ImageButton(enterStyle); enterLabel = new Label("ENTER", new Label.LabelStyle(rm.pixel10, new Color(79 / 255.f, 79 / 255.f, 117 / 255.f, 1))); enterLabel.setTouchable(Touchable.disabled); enterLabel.setSize(79, 28); enterLabel.setAlignment(Align.center); enterLabel.setFontScale(1.5f); enterButtonGroup.addActor(enterButton); enterButtonGroup.addActor(enterLabel); // create title label banner = new Image(rm.skin, "default-slider"); banner.setPosition(7, 102); banner.setSize(101, 12); stage.addActor(banner); bannerLabel = new Label("", rm.skin); bannerLabel.setStyle(new Label.LabelStyle(rm.pixel10, new Color(1, 212 / 255.f, 0, 1))); bannerLabel.setSize(50, 12); bannerLabel.setTouchable(Touchable.disabled); bannerLabel.setPosition(10, 102); bannerLabel.setAlignment(Align.left); stage.addActor(bannerLabel); // create side description descField = new Image(rm.skin, "default-slider"); descField.setPosition(114, 36); descField.setSize(79, 64); stage.addActor(descField); fullDescLabel = new Label("", new Label.LabelStyle(rm.pixel10, Color.WHITE)); fullDescLabel.setPosition(118, 40); fullDescLabel.setSize(75, 56); fullDescLabel.setTouchable(Touchable.disabled); fullDescLabel.setFontScale(0.5f); fullDescLabel.setWrap(true); fullDescLabel.setAlignment(Align.topLeft); stage.addActor(fullDescLabel); }
Example 8
Source File: LevelSelectScreen.java From Unlucky with MIT License | 4 votes |
protected void createScrollPane() { scrollButtons = new Array<TextButton>(); nameStyle = new Label.LabelStyle(rm.pixel10, Color.WHITE); descStyle = new Label.LabelStyle(rm.pixel10, Color.WHITE); buttonSelected = new TextButton.TextButtonStyle(); buttonSelected.up = new TextureRegionDrawable(rm.skin.getRegion("default-round-down")); scrollTable = new Table(); scrollTable.setFillParent(true); stage.addActor(scrollTable); selectionContainer = new Table(); for (int i = 0; i < numLevels; i++) { final int index = i; // button and label group Group g = new Group(); g.setSize(90, 20); g.setTransform(false); Level l = rm.worlds.get(worldIndex).levels[index]; Label name; // on last level (boss level) the name is red if (i == numLevels - 1) name = new Label(l.name, new Label.LabelStyle(rm.pixel10, new Color(225 / 255.f, 0, 0, 1))); else name = new Label(l.name, nameStyle); name.setPosition(5, 10); name.setFontScale(0.66f); name.setTouchable(Touchable.disabled); Label desc = new Label("Average level: " + l.avgLevel, descStyle); desc.setPosition(5, 4); desc.setFontScale(0.5f); desc.setTouchable(Touchable.disabled); final TextButton b = new TextButton("", rm.skin); b.getStyle().checked = b.getStyle().down; b.getStyle().over = null; if (i == currentLevelIndex) b.setChecked(true); // only enable the levels the player has defeated if (index > numLevelsToShow) { b.setTouchable(Touchable.disabled); name.setText("???????????????"); desc.setText("Average level: ???"); } else { b.setTouchable(Touchable.enabled); scrollButtons.add(b); name.setText(l.name); desc.setText("Average level: " + l.avgLevel); } // select level b.addListener(new ClickListener() { @Override public void clicked(InputEvent event, float x, float y) { if (!game.player.settings.muteSfx) rm.invselectclick.play(game.player.settings.sfxVolume); currentLevelIndex = index; selectAt(currentLevelIndex); String levelName = rm.worlds.get(worldIndex).levels[currentLevelIndex].name; fullDescLabel.setText(levelName + "\n\n" + playerStats); } }); b.setFillParent(true); g.addActor(b); g.addActor(name); g.addActor(desc); selectionContainer.add(g).padBottom(4).size(90, 20).row(); } selectionContainer.pack(); selectionContainer.setTransform(false); selectionContainer.setOrigin(selectionContainer.getWidth() / 2, selectionContainer.getHeight() / 2); scrollPane = new ScrollPane(selectionContainer, rm.skin); scrollPane.setScrollingDisabled(true, false); scrollPane.setFadeScrollBars(false); scrollPane.layout(); scrollTable.add(scrollPane).size(112, 93).fill(); scrollTable.setPosition(-38, -10); }
Example 9
Source File: WorldSelectScreen.java From Unlucky with MIT License | 4 votes |
protected void createScrollPane() { scrollButtons = new Array<TextButton>(); descStyle = new Label.LabelStyle(rm.pixel10, Color.WHITE); buttonSelected = new TextButton.TextButtonStyle(); buttonSelected.up = new TextureRegionDrawable(rm.skin.getRegion("default-round-down")); scrollTable = new Table(); scrollTable.setFillParent(true); stage.addActor(scrollTable); selectionContainer = new Table(); for (int i = 0; i < rm.worlds.size; i++) { final int index = i; // button and label group Group g = new Group(); g.setSize(90, 30); g.setTransform(false); Label name = new Label(rm.worlds.get(i).name, nameStyles[i]); name.setPosition(5, 20); name.setFontScale(1.7f / 2); name.setTouchable(Touchable.disabled); Label desc = new Label(rm.worlds.get(i).shortDesc, descStyle); desc.setPosition(5, 6); desc.setFontScale(0.5f); desc.setTouchable(Touchable.disabled); final TextButton b = new TextButton("", rm.skin); b.getStyle().checked = b.getStyle().down; b.getStyle().over = null; if (i == 0) b.setChecked(true); b.setTouchable(Touchable.enabled); scrollButtons.add(b); name.setText(rm.worlds.get(i).name); desc.setText(rm.worlds.get(i).shortDesc); // select world b.addListener(new ClickListener() { @Override public void clicked(InputEvent event, float x, float y) { if (!game.player.settings.muteSfx) rm.invselectclick.play(game.player.settings.sfxVolume); worldIndex = index; selectAt(worldIndex); fullDescLabel.setText(rm.worlds.get(worldIndex).longDesc); } }); b.setFillParent(true); g.addActor(b); g.addActor(name); g.addActor(desc); selectionContainer.add(g).padBottom(4).size(90, 30).row(); } selectionContainer.pack(); selectionContainer.setTransform(false); selectionContainer.setOrigin(selectionContainer.getWidth() / 2, selectionContainer.getHeight() / 2); scrollPane = new ScrollPane(selectionContainer, rm.skin); scrollPane.setScrollingDisabled(true, false); scrollPane.setFadeScrollBars(false); scrollPane.layout(); scrollTable.add(scrollPane).size(112, 101).fill(); scrollTable.setPosition(-38, -10); }
Example 10
Source File: ViewController.java From dice-heroes with GNU General Public License v3.0 | 4 votes |
private void initLayer(Group layer) { layer.setSize(world.width * CELL_SIZE, world.height * CELL_SIZE); layer.setTransform(false); }