Java Code Examples for org.bukkit.entity.ArmorStand#setBasePlate()
The following examples show how to use
org.bukkit.entity.ArmorStand#setBasePlate() .
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Example 1
Source File: ArmorStandFactory.java From CS-CoreLib with GNU General Public License v3.0 | 6 votes |
public static ArmorStand createSmall(Location l, ItemStack item, EulerAngle arm, float yaw) { l.setYaw(yaw); ArmorStand armorStand = (ArmorStand) l.getWorld().spawnEntity(l, EntityType.ARMOR_STAND); armorStand.getEquipment().setItemInMainHand(item); armorStand.setVisible(false); armorStand.setSilent(true); armorStand.setMarker(true); armorStand.setGravity(false); armorStand.setSmall(true); armorStand.setArms(true); armorStand.setRightArmPose(arm); armorStand.setBasePlate(false); armorStand.setRemoveWhenFarAway(false); return armorStand; }
Example 2
Source File: MainListener.java From ArmorStandTools with MIT License | 6 votes |
private ArmorStand spawnArmorStand(Location l) { ArmorStand as = (ArmorStand) l.getWorld().spawnEntity(l, EntityType.ARMOR_STAND); as.setHelmet(Config.helmet); as.setChestplate(Config.chest); as.setLeggings(Config.pants); as.setBoots(Config.boots); as.getEquipment().setItemInMainHand(Config.itemInHand); as.getEquipment().setItemInOffHand(Config.itemInOffHand); as.setVisible(Config.isVisible); as.setSmall(Config.isSmall); as.setArms(Config.hasArms); as.setBasePlate(Config.hasBasePlate); as.setGravity(Config.hasGravity); as.setInvulnerable(Config.invulnerable); if(Config.defaultName.length() > 0) { as.setCustomName(Config.defaultName); as.setCustomNameVisible(true); } Main.nms.setSlotsDisabled(as, Config.equipmentLock); return as; }
Example 3
Source File: ArmorStandFactory.java From CS-CoreLib with GNU General Public License v3.0 | 5 votes |
public static ArmorStand createHidden(Location l) { ArmorStand armorStand = (ArmorStand) l.getWorld().spawnEntity(l, EntityType.ARMOR_STAND); armorStand.setVisible(false); armorStand.setSilent(true); armorStand.setMarker(true); armorStand.setGravity(false); armorStand.setBasePlate(false); armorStand.setCustomNameVisible(true); armorStand.setRemoveWhenFarAway(false); return armorStand; }
Example 4
Source File: ArmorStandFactory.java From CS-CoreLib with GNU General Public License v3.0 | 5 votes |
public static ArmorStand createSmall(Location l, ItemStack head, float yaw) { l.setYaw(yaw); ArmorStand armorStand = (ArmorStand) l.getWorld().spawnEntity(l, EntityType.ARMOR_STAND); armorStand.getEquipment().setHelmet(head); armorStand.setVisible(false); armorStand.setSilent(true); armorStand.setMarker(true); armorStand.setGravity(false); armorStand.setSmall(true); armorStand.setBasePlate(false); armorStand.setRemoveWhenFarAway(false); return armorStand; }
Example 5
Source File: SimpleHologram.java From Slimefun4 with GNU General Public License v3.0 | 5 votes |
public static ArmorStand create(Location l) { ArmorStand armorStand = (ArmorStand) l.getWorld().spawnEntity(l, EntityType.ARMOR_STAND); armorStand.setVisible(false); armorStand.setSilent(true); armorStand.setMarker(true); armorStand.setGravity(false); armorStand.setBasePlate(false); armorStand.setCustomNameVisible(true); armorStand.setRemoveWhenFarAway(false); return armorStand; }
Example 6
Source File: FlagObjective.java From CardinalPGM with MIT License | 5 votes |
private ArmorStand createArmorStand() { Location loc = getCurrentFlagLocation().add(0,0.6875,0); ArmorStand armorStand = GameHandler.getGameHandler().getMatchWorld().spawn(loc, ArmorStand.class); armorStand.setGravity(false); armorStand.setVisible(false); armorStand.setSmall(true); armorStand.setBasePlate(false); armorStand.setCustomNameVisible(true); armorStand.setCustomName(getDisplayName()); return armorStand; }
Example 7
Source File: DeathStandsModule.java From UHC with MIT License | 4 votes |
@EventHandler(priority = EventPriority.HIGH) public void on(PlayerDeathEvent event) { if (!isEnabled()) return; final Player player = event.getEntity(); // make the player invisible for the duration of their death animation player.addPotionEffect(new PotionEffect(PotionEffectType.INVISIBILITY, DEATH_ANIMATION_TIME, 1)); final Location location = player.getLocation(); // create an armour stand at the player final ArmorStand stand = player.getWorld().spawn(location.clone().add(0, .2D, 0), ArmorStand.class); stand.setBasePlate(false); stand.setArms(true); // give the armour stand the death message as a name stand.setCustomName(STAND_PREFIX + event.getDeathMessage()); stand.setCustomNameVisible(true); // face the same direction as the player stand.getLocation().setDirection(location.getDirection()); // set the armour stand helmet to be looking at the same yaw stand.setHeadPose(new EulerAngle(Math.toRadians(location.getPitch()), 0, 0)); // use the player's velocity as a base and apply it to the stand stand.setVelocity( player.getVelocity() .clone() .multiply(PLAYER_VELOCITY_MULTIPLIER) .add(new Vector(0D, PLAYER_VELOICY_Y_ADDITIONAL, 0D)) ); // start with player's existing items in each slot (if exists) Map<EquipmentSlot, ItemStack> toSet = getItems(player.getInventory()); // overide with any saved items in the metadata toSet.putAll(getSavedSlots(player)); // filter out the invalid items toSet = Maps.filterValues(toSet, Predicates.not(EMPTY_ITEM)); final List<ItemStack> drops = event.getDrops(); for (final Map.Entry<EquipmentSlot, ItemStack> entry : toSet.entrySet()) { final ItemStack stack = entry.getValue(); if (stack == null) continue; // remove the first matching stack in the drop list removeFirstEquals(drops, stack); // set the item on the armour stand in the correct slot switch (entry.getKey()) { case HAND: stand.setItemInHand(stack); break; case HEAD: stand.setHelmet(stack); break; case CHEST: stand.setChestplate(stack); break; case LEGS: stand.setLeggings(stack); break; case FEET: stand.setBoots(stack); break; default: } } }