Java Code Examples for com.google.android.gms.games.GamesStatusCodes#STATUS_OK
The following examples show how to use
com.google.android.gms.games.GamesStatusCodes#STATUS_OK .
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Example 1
Source File: GpgsClient.java From gdx-gamesvcs with Apache License 2.0 | 5 votes |
/** * Conflict resolution for when Snapshots are opened. Must be run in an AsyncTask or in a * background thread, */ public Snapshot processSnapshotOpenResult(Snapshots.OpenSnapshotResult result, int retryCount) { Snapshot mResolvedSnapshot = null; retryCount++; int status = result.getStatus().getStatusCode(); Gdx.app.log(GAMESERVICE_ID, "Open Snapshot Result status: " + result.getStatus().getStatusMessage()); if (status == GamesStatusCodes.STATUS_OK) { return result.getSnapshot(); } else if (status == GamesStatusCodes.STATUS_SNAPSHOT_CONFLICT) { Snapshot snapshot = result.getSnapshot(); Snapshot conflictSnapshot = result.getConflictingSnapshot(); // Resolve between conflicts by selecting the highest progress or, if equal, newest of the conflicting // snapshots. mResolvedSnapshot = snapshot; if (snapshot.getMetadata().getProgressValue() < conflictSnapshot.getMetadata().getProgressValue() || snapshot.getMetadata().getProgressValue() == conflictSnapshot.getMetadata().getProgressValue() && snapshot.getMetadata().getLastModifiedTimestamp() < conflictSnapshot.getMetadata().getLastModifiedTimestamp()) { mResolvedSnapshot = conflictSnapshot; } Snapshots.OpenSnapshotResult resolveResult = Games.Snapshots.resolveConflict( mGoogleApiClient, result.getConflictId(), mResolvedSnapshot).await(); if (retryCount < MAX_SNAPSHOT_RESOLVE_RETRIES) { // Recursively attempt again return processSnapshotOpenResult(resolveResult, retryCount); } } // Fail, return null. return null; }
Example 2
Source File: RealTimeMultiplayer.java From godot-gpgs with MIT License | 5 votes |
@Override public void onRoomConnected(int statusCode, Room room) { Log.d(TAG, "onRoomConnected(" + statusCode + ", " + room + ")"); if (statusCode != GamesStatusCodes.STATUS_OK) { Log.e(TAG, "*** Error: onRoomConnected, status " + statusCode); showGameError(); return; } updateRoom(room); }
Example 3
Source File: RealTimeMultiplayer.java From godot-gpgs with MIT License | 5 votes |
@Override public void onRoomCreated(int statusCode, Room room) { Log.d(TAG, "onRoomCreated(" + statusCode + ", " + room + ")"); if (statusCode != GamesStatusCodes.STATUS_OK) { Log.e(TAG, "*** Error: onRoomCreated, status " + statusCode); showGameError(); return; } // save room ID so we can leave cleanly before the game starts. roomId = room.getRoomId(); // show the waiting room UI showWaitingRoom(room); }
Example 4
Source File: RealTimeMultiplayer.java From godot-gpgs with MIT License | 5 votes |
@Override public void onJoinedRoom(int statusCode, Room room) { Log.d(TAG, "onJoinedRoom(" + statusCode + ", " + room + ")"); if (statusCode != GamesStatusCodes.STATUS_OK) { Log.e(TAG, "*** Error: onRoomConnected, status " + statusCode); showGameError(); return; } // show the waiting room UI showWaitingRoom(room); }
Example 5
Source File: RoomController.java From dice-heroes with GNU General Public License v3.0 | 5 votes |
@Override public void onRoomCreated(final int statusCode, final Room room) { this.room = room; Logger.log("room created, status ok: " + (statusCode == GamesStatusCodes.STATUS_OK)); if (statusCode != GamesStatusCodes.STATUS_OK) { Gdx.app.postRunnable(new Runnable() { @Override public void run() { die(false, Config.thesaurus.localize("disconnect-game-services-error")); } }); } else { multiplayer.showWaitingRoom(room); } }
Example 6
Source File: RoomController.java From dice-heroes with GNU General Public License v3.0 | 5 votes |
@Override public void onJoinedRoom(final int statusCode, final Room room) { this.room = room; Logger.log("joined room, status ok: " + (statusCode == GamesStatusCodes.STATUS_OK)); if (statusCode != GamesStatusCodes.STATUS_OK) { Gdx.app.postRunnable(new Runnable() { @Override public void run() { die(false, Config.thesaurus.localize("disconnect-game-services-error")); } }); } else { multiplayer.showWaitingRoom(room); } }
Example 7
Source File: RoomController.java From dice-heroes with GNU General Public License v3.0 | 5 votes |
@Override public void onRoomConnected(final int statusCode, final Room room) { Logger.log("room connected, status ok: " + (statusCode == GamesStatusCodes.STATUS_OK)); if (statusCode != GamesStatusCodes.STATUS_OK) { die(false, Config.thesaurus.localize("disconnect-game-services-error")); return; } RoomController.this.room = room; session.setVariant(room.getVariant()); String playerId = room.getParticipantId(Games.Players.getCurrentPlayerId(multiplayer.client)); for (Participant participant : room.getParticipants()) { if (participant.getStatus() != Participant.STATUS_JOINED) continue; if (participant.getParticipantId().equals(playerId)) { me = new MultiplayerParticipant(participant); } else { others.add(new MultiplayerParticipant(participant)); } } all.put(me.getId(), me); for (MultiplayerParticipant p : others) { all.put(p.getId(), p); } publicOthers = new ObjectSet<IParticipant>(others); publicAll = new ObjectMap<String, IParticipant>(all); multiplayer.updateInvites(); Logger.log(" - room: " + RoomController.this.toString(room)); }
Example 8
Source File: DrawingActivity.java From 8bitartist with Apache License 2.0 | 5 votes |
@Override public void onRoomCreated(int statusCode, Room room) { Log.d(TAG, "onRoomCreated: " + statusCode + ":" + room); if (statusCode != GamesStatusCodes.STATUS_OK) { Log.w(TAG, "Error in onRoomCreated: " + statusCode); Toast.makeText(this, "Error creating room.", Toast.LENGTH_SHORT).show(); dismissSpinner(); return; } showWaitingRoom(room); }
Example 9
Source File: DrawingActivity.java From 8bitartist with Apache License 2.0 | 5 votes |
@Override public void onRoomConnected(int statusCode, Room room) { Log.d(TAG, "onRoomConnected: " + statusCode + ":" + room); if (statusCode != GamesStatusCodes.STATUS_OK) { Log.w(TAG, "Error in onRoomConnected: " + statusCode); return; } mRoom = room; updateViewVisibility(); }
Example 10
Source File: BaseGooglePlayServicesActivity.java From Onesearch with MIT License | 4 votes |
private boolean isScoreResultValid(final Leaderboards.LoadPlayerScoreResult scoreResult) { return scoreResult != null && GamesStatusCodes.STATUS_OK == scoreResult.getStatus().getStatusCode() && scoreResult.getScore() != null; }