Java Code Examples for net.minecraft.block.state.IBlockState#getRenderType()
The following examples show how to use
net.minecraft.block.state.IBlockState#getRenderType() .
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Example 1
Source File: EntityBlockRenderer.java From OpenModsLib with MIT License | 6 votes |
@Override public void doRender(EntityBlock entity, double x, double y, double z, float yaw, float partialTicks) { final IBlockState blockState = entity.getBlockState(); if (blockState.getRenderType() != EnumBlockRenderType.INVISIBLE) { GlStateManager.pushMatrix(); GlStateManager.translate(x - 0.5, y, z + 0.5); GlStateManager.disableLighting(); bindTexture(TextureMap.LOCATION_BLOCKS_TEXTURE); Minecraft.getMinecraft().getBlockRendererDispatcher().renderBlockBrightness(blockState, entity.getBrightness()); GlStateManager.enableLighting(); GlStateManager.popMatrix(); super.doRender(entity, x, y, z, yaw, partialTicks); } }
Example 2
Source File: RenderFallTofu.java From TofuCraftReload with MIT License | 5 votes |
/** * Renders the desired {@code T} type Entity. */ public void doRender(EntityFallTofu entity, double x, double y, double z, float entityYaw, float partialTicks) { IBlockState iblockstate = BlockLoader.tofuTerrain.getDefaultState(); if (iblockstate.getRenderType() == EnumBlockRenderType.MODEL) { World world = entity.getWorldObj(); if (iblockstate != world.getBlockState(new BlockPos(entity)) && iblockstate.getRenderType() != EnumBlockRenderType.INVISIBLE) { this.bindTexture(TextureMap.LOCATION_BLOCKS_TEXTURE); GlStateManager.pushMatrix(); GlStateManager.disableLighting(); Tessellator tessellator = Tessellator.getInstance(); BufferBuilder bufferbuilder = tessellator.getBuffer(); if (this.renderOutlines) { GlStateManager.enableColorMaterial(); GlStateManager.enableOutlineMode(this.getTeamColor(entity)); } bufferbuilder.begin(7, DefaultVertexFormats.BLOCK); BlockPos blockpos = new BlockPos(entity.posX, entity.getEntityBoundingBox().maxY, entity.posZ); GlStateManager.translate((float) (x - (double) blockpos.getX() - 0.5D), (float) (y - (double) blockpos.getY()), (float) (z - (double) blockpos.getZ() - 0.5D)); BlockRendererDispatcher blockrendererdispatcher = Minecraft.getMinecraft().getBlockRendererDispatcher(); blockrendererdispatcher.getBlockModelRenderer().renderModel(world, blockrendererdispatcher.getModelForState(iblockstate), iblockstate, blockpos, bufferbuilder, false); tessellator.draw(); if (this.renderOutlines) { GlStateManager.disableOutlineMode(); GlStateManager.disableColorMaterial(); } GlStateManager.enableLighting(); GlStateManager.popMatrix(); super.doRender(entity, x, y, z, entityYaw, partialTicks); } } }
Example 3
Source File: FacadeHelper.java From GregTech with GNU Lesser General Public License v3.0 | 5 votes |
public static boolean isValidFacade(ItemStack itemStack) { IBlockState rawBlockState = lookupBlockForItemUnsafe(itemStack); return rawBlockState != null && !rawBlockState.getBlock().hasTileEntity(rawBlockState) && !rawBlockState.getBlock().hasTileEntity() && rawBlockState.getRenderType() == EnumBlockRenderType.MODEL && rawBlockState.isFullCube(); }
Example 4
Source File: RenderGlobalSchematic.java From litematica with GNU Lesser General Public License v3.0 | 5 votes |
public boolean renderBlock(IBlockState state, BlockPos pos, IBlockAccess blockAccess, BufferBuilder bufferBuilderIn) { try { EnumBlockRenderType renderType = state.getRenderType(); if (renderType == EnumBlockRenderType.INVISIBLE) { return false; } else { switch (renderType) { case MODEL: return this.blockModelRenderer.renderModel(blockAccess, this.getModelForState(state), state, pos, bufferBuilderIn); case ENTITYBLOCK_ANIMATED: return false; case LIQUID: return this.fluidRenderer.renderFluid(blockAccess, state, pos, bufferBuilderIn); default: return false; } } } catch (Throwable throwable) { CrashReport crashreport = CrashReport.makeCrashReport(throwable, "Tesselating block in world"); CrashReportCategory crashreportcategory = crashreport.makeCategory("Block being tesselated"); CrashReportCategory.addBlockInfo(crashreportcategory, pos, state.getBlock(), state.getBlock().getMetaFromState(state)); throw new ReportedException(crashreport); } }
Example 5
Source File: RenderChunkSchematicVbo.java From litematica with GNU Lesser General Public License v3.0 | 4 votes |
protected void renderBlocksAndOverlay(BlockPos pos, Set<TileEntity> tileEntities, boolean[] usedLayers, CompiledChunkSchematic data, BufferBuilderCache buffers) { IBlockState stateSchematic = this.schematicWorldView.getBlockState(pos); IBlockState stateClient = this.clientWorldView.getBlockState(pos); stateSchematic = stateSchematic.getActualState(this.schematicWorldView, pos); stateClient = stateClient.getActualState(this.clientWorldView, pos); Block blockSchematic = stateSchematic.getBlock(); Block blockClient = stateClient.getBlock(); boolean clientHasAir = blockClient == Blocks.AIR; boolean schematicHasAir = blockSchematic == Blocks.AIR; if (clientHasAir && schematicHasAir) { return; } // Schematic has a block, client has air if (clientHasAir || (stateSchematic != stateClient && this.renderColliding)) { if (blockSchematic.hasTileEntity()) { this.addTileEntity(pos, data, tileEntities); } BlockRenderLayer layer = this.renderAsTranslucent ? BlockRenderLayer.TRANSLUCENT : blockSchematic.getRenderLayer(); int layerIndex = layer.ordinal(); if (stateSchematic.getRenderType() != EnumBlockRenderType.INVISIBLE) { BufferBuilder bufferSchematic = buffers.getWorldRendererByLayerId(layerIndex); if (data.isLayerStarted(layer) == false) { data.setLayerStarted(layer); this.preRenderBlocks(bufferSchematic, this.getPosition()); } usedLayers[layerIndex] |= this.renderGlobal.renderBlock(stateSchematic, pos, this.schematicWorldView, bufferSchematic); } } if (this.overlayEnabled) { OverlayType type = this.getOverlayType(stateSchematic, stateClient); Color4f overlayColor = this.getOverlayColor(type); if (overlayColor != null) { this.renderOverlay(pos, stateSchematic, type, overlayColor, data, buffers); } } }
Example 6
Source File: RenderFallingBlockEU.java From enderutilities with GNU Lesser General Public License v3.0 | 4 votes |
public void doRender(EntityFallingBlockEU entity, double x, double y, double z, float entityYaw, float partialTicks) { IBlockState state = entity.getBlockState(); if (state != null && state.getRenderType() == EnumBlockRenderType.MODEL) { World world = entity.getEntityWorld(); if (state != world.getBlockState(new BlockPos(entity)) && state.getRenderType() != EnumBlockRenderType.INVISIBLE) { this.bindTexture(TextureMap.LOCATION_BLOCKS_TEXTURE); GlStateManager.pushMatrix(); GlStateManager.disableLighting(); Tessellator tessellator = Tessellator.getInstance(); BufferBuilder buffer = tessellator.getBuffer(); if (this.renderOutlines) { GlStateManager.enableColorMaterial(); GlStateManager.enableOutlineMode(this.getTeamColor(entity)); } buffer.begin(7, DefaultVertexFormats.BLOCK); BlockPos pos = new BlockPos(entity.posX, entity.getEntityBoundingBox().maxY, entity.posZ); GlStateManager.translate((float)(x - pos.getX() - 0.5D), (float)(y - pos.getY()), (float)(z - pos.getZ() - 0.5D)); BlockRendererDispatcher dispatcher = Minecraft.getMinecraft().getBlockRendererDispatcher(); dispatcher.getBlockModelRenderer().renderModel( world, dispatcher.getModelForState(state), state, pos, buffer, false, MathHelper.getPositionRandom(entity.getOrigin())); tessellator.draw(); if (this.renderOutlines) { GlStateManager.disableOutlineMode(); GlStateManager.disableColorMaterial(); } GlStateManager.enableLighting(); GlStateManager.popMatrix(); super.doRender(entity, x, y, z, entityYaw, partialTicks); } } }