Java Code Examples for net.minecraft.block.state.IBlockState#isTopSolid()
The following examples show how to use
net.minecraft.block.state.IBlockState#isTopSolid() .
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Example 1
Source File: BlockButton.java From customstuff4 with GNU General Public License v3.0 | 5 votes |
static boolean canPlaceBlock(World worldIn, BlockPos pos, EnumFacing direction) { BlockPos blockpos = pos.offset(direction.getOpposite()); IBlockState iblockstate = worldIn.getBlockState(blockpos); boolean flag = iblockstate.getBlockFaceShape(worldIn, blockpos, direction) == BlockFaceShape.SOLID; Block block = iblockstate.getBlock(); if (direction == EnumFacing.UP) { return iblockstate.isTopSolid() || !isExceptionBlockForAttaching(block) && flag; } else { return !isExceptBlockForAttachWithPiston(block) && flag; } }
Example 2
Source File: BlockMapleSyrupCauldron.java From Sakura_mod with MIT License | 4 votes |
@Override public boolean canPlaceBlockAt(World worldIn, BlockPos pos) { IBlockState downState = worldIn.getBlockState(pos.down()); return (downState.isTopSolid() || downState.getBlockFaceShape(worldIn, pos.down(), EnumFacing.UP) == BlockFaceShape.SOLID) && super.canPlaceBlockAt(worldIn, pos); }
Example 3
Source File: BlockMapleSyrupCauldron.java From Sakura_mod with MIT License | 4 votes |
public boolean canBlockStay(World worldIn, BlockPos pos) { IBlockState downState = worldIn.getBlockState(pos.down()); return downState.isTopSolid() || downState.getBlockFaceShape(worldIn, pos.down(), EnumFacing.UP) == BlockFaceShape.SOLID; }
Example 4
Source File: BlockBambooLantern.java From Sakura_mod with MIT License | 4 votes |
@Override public boolean canPlaceBlockAt(World worldIn, BlockPos pos) { IBlockState downState = worldIn.getBlockState(pos.down()); return (downState.isTopSolid() || downState.getBlockFaceShape(worldIn, pos.down(), EnumFacing.UP) == BlockFaceShape.SOLID) && super.canPlaceBlockAt(worldIn, pos); }
Example 5
Source File: BlockBambooLantern.java From Sakura_mod with MIT License | 4 votes |
public boolean canBlockStay(World worldIn, BlockPos pos) { IBlockState downState = worldIn.getBlockState(pos.down()); return downState.isTopSolid() || downState.getBlockFaceShape(worldIn, pos.down(), EnumFacing.UP) == BlockFaceShape.SOLID; }
Example 6
Source File: BlockBarrelDistillation.java From Sakura_mod with MIT License | 4 votes |
private boolean canPlaceFullBlock(World worldIn, BlockPos pos) { IBlockState downState = worldIn.getBlockState(pos.down()); return downState.isTopSolid() && downState.getBlockFaceShape(worldIn, pos.down(), EnumFacing.UP) == BlockFaceShape.SOLID; }
Example 7
Source File: BlockStoneMortar.java From Sakura_mod with MIT License | 4 votes |
private boolean canPlaceFullBlock(World worldIn, BlockPos pos) { IBlockState downState = worldIn.getBlockState(pos.down()); return downState.isTopSolid() && downState.getBlockFaceShape(worldIn, pos.down(), EnumFacing.UP) == BlockFaceShape.SOLID; }
Example 8
Source File: BlockNoodle.java From Sakura_mod with MIT License | 4 votes |
@Override public boolean canPlaceBlockAt(World worldIn, BlockPos pos) { IBlockState downState = worldIn.getBlockState(pos.down()); return (downState.isTopSolid() || downState.getBlockFaceShape(worldIn, pos.down(), EnumFacing.UP) == BlockFaceShape.SOLID) && super.canPlaceBlockAt(worldIn, pos); }
Example 9
Source File: BlockNoodle.java From Sakura_mod with MIT License | 4 votes |
public boolean canBlockStay(World worldIn, BlockPos pos) { IBlockState downState = worldIn.getBlockState(pos.down()); return downState.isTopSolid() || downState.getBlockFaceShape(worldIn, pos.down(), EnumFacing.UP) == BlockFaceShape.SOLID; }
Example 10
Source File: BlockBarrel.java From Sakura_mod with MIT License | 4 votes |
private boolean canPlaceFullBlock(World worldIn, BlockPos pos) { IBlockState downState = worldIn.getBlockState(pos.down()); return downState.isTopSolid() && downState.getBlockFaceShape(worldIn, pos.down(), EnumFacing.UP) == BlockFaceShape.SOLID; }
Example 11
Source File: BlockCampfirePot.java From Sakura_mod with MIT License | 4 votes |
@Override public boolean canPlaceBlockAt(World worldIn, BlockPos pos) { IBlockState downState = worldIn.getBlockState(pos.down()); return (downState.isTopSolid() || downState.getBlockFaceShape(worldIn, pos.down(), EnumFacing.UP) == BlockFaceShape.SOLID) && super.canPlaceBlockAt(worldIn, pos); }
Example 12
Source File: BlockCampfirePot.java From Sakura_mod with MIT License | 4 votes |
public boolean canBlockStay(World worldIn, BlockPos pos) { IBlockState downState = worldIn.getBlockState(pos.down()); return downState.isTopSolid() || downState.getBlockFaceShape(worldIn, pos.down(), EnumFacing.UP) == BlockFaceShape.SOLID; }
Example 13
Source File: BlockCampfire.java From Sakura_mod with MIT License | 4 votes |
@Override public boolean canPlaceBlockAt(World worldIn, BlockPos pos) { IBlockState downState = worldIn.getBlockState(pos.down()); return (downState.isTopSolid() || downState.getBlockFaceShape(worldIn, pos.down(), EnumFacing.UP) == BlockFaceShape.SOLID) && super.canPlaceBlockAt(worldIn, pos); }
Example 14
Source File: BlockCampfire.java From Sakura_mod with MIT License | 4 votes |
public boolean canBlockStay(World worldIn, BlockPos pos) { IBlockState downState = worldIn.getBlockState(pos.down()); return downState.isTopSolid() || downState.getBlockFaceShape(worldIn, pos.down(), EnumFacing.UP) == BlockFaceShape.SOLID; }
Example 15
Source File: MetaTileEntityPump.java From GregTech with GNU Lesser General Public License v3.0 | 4 votes |
private void updateQueueState(int blocksToCheckAmount) { BlockPos selfPos = getPos().down(pumpHeadY); for(int i = 0; i < blocksToCheckAmount; i++) { BlockPos checkPos = null; int amountIterated = 0; do { if (checkPos != null) { blocksToCheck.push(checkPos); amountIterated++; } checkPos = blocksToCheck.poll(); } while (checkPos != null && !getWorld().isBlockLoaded(checkPos) && amountIterated < blocksToCheck.size()); if (checkPos != null) { checkFluidBlockAt(selfPos, checkPos); } else break; } if (fluidSourceBlocks.isEmpty()) { if (getTimer() % 20 == 0) { BlockPos downPos = selfPos.down(1); if (downPos != null && downPos.getY() >= 0) { IBlockState downBlock = getWorld().getBlockState(downPos); if (downBlock.getBlock() instanceof BlockLiquid || downBlock.getBlock() instanceof IFluidBlock || !downBlock.isTopSolid()) { this.pumpHeadY++; } } // Always recheck next time writeCustomData(200, b -> b.writeVarInt(pumpHeadY)); markDirty(); //schedule queue rebuild because we changed our position and no fluid is available this.initializedQueue = false; } if (!initializedQueue || getTimer() % 6000 == 0) { this.initializedQueue = true; //just add ourselves to check list and see how this will go this.blocksToCheck.add(selfPos); } } }