Java Code Examples for net.minecraft.util.EnumFacing#fromAngle()
The following examples show how to use
net.minecraft.util.EnumFacing#fromAngle() .
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Example 1
Source File: BlockFenceGate.java From customstuff4 with GNU General Public License v3.0 | 6 votes |
@Override public boolean onBlockActivated(World worldIn, BlockPos pos, IBlockState state, EntityPlayer playerIn, EnumHand hand, EnumFacing facing, float hitX, float hitY, float hitZ) { if (!content.opensWithHands) return true; if (state.getValue(OPEN)) { state = state.withProperty(OPEN, Boolean.FALSE); worldIn.setBlockState(pos, state, 10); } else { EnumFacing enumfacing = EnumFacing.fromAngle((double) playerIn.rotationYaw); if (state.getValue(FACING) == enumfacing.getOpposite()) { state = state.withProperty(FACING, enumfacing); } state = state.withProperty(OPEN, Boolean.TRUE); worldIn.setBlockState(pos, state, 10); } worldIn.playEvent(playerIn, state.getValue(OPEN) ? 1008 : 1014, pos, 0); return true; }
Example 2
Source File: ItemTraverseWoodDoor.java From CommunityMod with GNU Lesser General Public License v2.1 | 5 votes |
public EnumActionResult onItemUse(EntityPlayer player, World worldIn, BlockPos pos, EnumHand hand, EnumFacing facing, float hitX, float hitY, float hitZ) { if (facing != EnumFacing.UP) { return EnumActionResult.FAIL; } else { IBlockState iblockstate = worldIn.getBlockState(pos); Block block = iblockstate.getBlock(); if (!block.isReplaceable(worldIn, pos)) { pos = pos.offset(facing); } ItemStack itemstack = player.getHeldItem(hand); if (player.canPlayerEdit(pos, facing, itemstack) && this.block.canPlaceBlockAt(worldIn, pos)) { EnumFacing enumfacing = EnumFacing.fromAngle((double) player.rotationYaw); int i = enumfacing.getXOffset(); int j = enumfacing.getYOffset(); boolean flag = i < 0 && hitZ < 0.5F || i > 0 && hitZ > 0.5F || j < 0 && hitX > 0.5F || j > 0 && hitX < 0.5F; placeDoor(worldIn, pos, enumfacing, this.block, flag); SoundType soundtype = worldIn.getBlockState(pos).getBlock().getSoundType(worldIn.getBlockState(pos), worldIn, pos, player); worldIn.playSound(player, pos, soundtype.getPlaceSound(), SoundCategory.BLOCKS, (soundtype.getVolume() + 1.0F) / 2.0F, soundtype.getPitch() * 0.8F); itemstack.shrink(1); return EnumActionResult.SUCCESS; } else { return EnumActionResult.FAIL; } } }
Example 3
Source File: ItemTraverseWoodDoor.java From Traverse-Legacy-1-12-2 with MIT License | 5 votes |
public EnumActionResult onItemUse(EntityPlayer player, World worldIn, BlockPos pos, EnumHand hand, EnumFacing facing, float hitX, float hitY, float hitZ) { if (facing != EnumFacing.UP) { return EnumActionResult.FAIL; } else { IBlockState iblockstate = worldIn.getBlockState(pos); Block block = iblockstate.getBlock(); if (!block.isReplaceable(worldIn, pos)) { pos = pos.offset(facing); } ItemStack itemstack = player.getHeldItem(hand); if (player.canPlayerEdit(pos, facing, itemstack) && this.block.canPlaceBlockAt(worldIn, pos)) { EnumFacing enumfacing = EnumFacing.fromAngle((double) player.rotationYaw); int i = enumfacing.getFrontOffsetX(); int j = enumfacing.getFrontOffsetZ(); boolean flag = i < 0 && hitZ < 0.5F || i > 0 && hitZ > 0.5F || j < 0 && hitX > 0.5F || j > 0 && hitX < 0.5F; placeDoor(worldIn, pos, enumfacing, this.block, flag); SoundType soundtype = worldIn.getBlockState(pos).getBlock().getSoundType(worldIn.getBlockState(pos), worldIn, pos, player); worldIn.playSound(player, pos, soundtype.getPlaceSound(), SoundCategory.BLOCKS, (soundtype.getVolume() + 1.0F) / 2.0F, soundtype.getPitch() * 0.8F); itemstack.shrink(1); return EnumActionResult.SUCCESS; } else { return EnumActionResult.FAIL; } } }
Example 4
Source File: ItemSurgeryChamber.java From Cyberware with MIT License | 5 votes |
/** * Called when a Block is right-clicked with this Item */ public EnumActionResult onItemUse(ItemStack stack, EntityPlayer playerIn, World worldIn, BlockPos pos, EnumHand hand, EnumFacing facing, float hitX, float hitY, float hitZ) { if (facing != EnumFacing.UP) { return EnumActionResult.FAIL; } else { IBlockState iblockstate = worldIn.getBlockState(pos); Block block = iblockstate.getBlock(); if (!block.isReplaceable(worldIn, pos)) { pos = pos.offset(facing); } if (playerIn.canPlayerEdit(pos, facing, stack) && this.block.canPlaceBlockAt(worldIn, pos)) { EnumFacing enumfacing = EnumFacing.fromAngle((double)playerIn.rotationYaw); int i = enumfacing.getFrontOffsetX(); int j = enumfacing.getFrontOffsetZ(); placeDoor(worldIn, pos, enumfacing, this.block); SoundType soundtype = this.block.getSoundType(); worldIn.playSound(playerIn, pos, soundtype.getPlaceSound(), SoundCategory.BLOCKS, (soundtype.getVolume() + 1.0F) / 2.0F, soundtype.getPitch() * 0.8F); --stack.stackSize; return EnumActionResult.SUCCESS; } else { return EnumActionResult.FAIL; } } }
Example 5
Source File: ItemEngineeringTable.java From Cyberware with MIT License | 5 votes |
/** * Called when a Block is right-clicked with this Item */ public EnumActionResult onItemUse(ItemStack stack, EntityPlayer playerIn, World worldIn, BlockPos pos, EnumHand hand, EnumFacing facing, float hitX, float hitY, float hitZ) { if (facing != EnumFacing.UP) { return EnumActionResult.FAIL; } else { IBlockState iblockstate = worldIn.getBlockState(pos); Block block = iblockstate.getBlock(); if (!block.isReplaceable(worldIn, pos)) { pos = pos.offset(facing); } if (playerIn.canPlayerEdit(pos, facing, stack) && this.block.canPlaceBlockAt(worldIn, pos)) { EnumFacing enumfacing = EnumFacing.fromAngle((double)playerIn.rotationYaw); int i = enumfacing.getFrontOffsetX(); int j = enumfacing.getFrontOffsetZ(); placeDoor(worldIn, pos, enumfacing, this.block); SoundType soundtype = this.block.getSoundType(); worldIn.playSound(playerIn, pos, soundtype.getPlaceSound(), SoundCategory.BLOCKS, (soundtype.getVolume() + 1.0F) / 2.0F, soundtype.getPitch() * 0.8F); --stack.stackSize; return EnumActionResult.SUCCESS; } else { return EnumActionResult.FAIL; } } }
Example 6
Source File: EntityUtils.java From enderutilities with GNU Lesser General Public License v3.0 | 5 votes |
public static EnumFacing getHorizontalLookingDirection(Entity entity) { //float yaw = (entity.rotationYaw % 360.0f + 360.0f) % 360.0f; //System.out.printf("axis: " + ForgeDirection.getOrientation(YAW_TO_DIRECTION[MathHelper.floor_double((entity.rotationYaw * 4.0f / 360.0f) + 0.5d) & 3]) + "\n"); //return ForgeDirection.getOrientation(YAW_TO_DIRECTION[MathHelper.floor_double((entity.rotationYaw * 4.0f / 360.0f) + 0.5d) & 3]); return EnumFacing.fromAngle(entity.rotationYaw); }
Example 7
Source File: WrapperEnumFacing.java From ClientBase with MIT License | 4 votes |
public static WrapperEnumFacing fromAngle(double var0) { return new WrapperEnumFacing(EnumFacing.fromAngle(var0)); }
Example 8
Source File: EntityUtils.java From litematica with GNU Lesser General Public License v3.0 | 4 votes |
public static EnumFacing getHorizontalLookingDirection(Entity entity) { return EnumFacing.fromAngle(entity.rotationYaw); }