ramda#lensPath TypeScript Examples
The following examples show how to use
ramda#lensPath.
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Example #1
Source File: population.service.ts From radiopanel with GNU General Public License v3.0 | 6 votes |
public async populateContent(contentFields: Record<string, unknown>, contentTypeFields: ContentTypeField[] | PageTypeField[]): Promise<Record<string, unknown>> {
let fields = contentFields;
const populationMap = this.createPopulateMap(contentFields, contentTypeFields);
if (populationMap.length === 0) {
return contentFields;
}
const contentItemUuids = populationMap
.filter(x => x.type === 'content')
.map(x => x.contentUuid);
const pageItemUuids = populationMap
.filter(x => x.type === 'page')
.map(x => x.contentUuid);
const [contentItems, pageItems] = await Promise.all([
contentItemUuids.length ? this.contentRepository.createQueryBuilder('Content')
.where("Content.uuid IN (:...uuids)", { uuids: [...new Set(contentItemUuids)]})
.getMany() : Promise.resolve([]),
pageItemUuids.length ? this.pageRepository.createQueryBuilder('Page')
.where("Page.pageTypeUuid IN (:...uuids)", { uuids: [...new Set(pageItemUuids)]})
.getMany() : Promise.resolve([])
])
populationMap.forEach((population) => {
const contentItem = population.type === 'content' ?
contentItems.find(x => x.uuid === population.contentUuid) :
pageItems.find(x => x.pageTypeUuid === population.contentUuid);
fields = set(lensPath([...population.fieldPath]), contentItem)(fields)
})
return fields;
}
Example #2
Source File: reducer.ts From react-js-tutorial with MIT License | 5 votes |
gameSlice = createSlice({
name: "game",
initialState,
reducers: {
rebuild: (state) => ({
...state,
gameStatus: GameStatus.NewGame,
gameField: createEmptyGameField(...state.fieldSize),
}),
createGameWithParams: (state, { payload }: RebuildActionType) => {
const fieldSize = payload.fieldSize ?? state.fieldSize;
return {
...state,
gameStatus: GameStatus.NewGame,
fieldSize,
playerMarks: payload.playerMarks ?? state.playerMarks,
nextTurn: payload.nextTurn ?? state.nextTurn,
gameField: createEmptyGameField(...fieldSize),
};
},
click: (state, { payload }: ClickActionType) => {
const { x, y } = payload;
const { nextTurn, gameField, moves, gameStatus } = state;
if (gameStatus !== GameStatus.GameOver) {
return {
...state,
gameField: set(lensPath([y, x]), nextTurn, gameField),
nextTurn:
nextTurn === firstPlayerMark ? secondPlayerMark : firstPlayerMark,
moves: moves + 1,
};
}
return state;
},
changeStatus: (state, { payload }: ChangeStatusActionType) => ({
...state,
gameStatus: payload,
}),
setWinner: (state, { payload }: SetWinnerActionType) => ({
...state,
winner: payload,
}),
},
})
Example #3
Source File: dashboard.page.ts From radiopanel with GNU General Public License v3.0 | 5 votes |
public handleConfiguration(index: number, data: any): void {
this.configurations = set(lensPath([index, 'data']), data)(this.configurations);
this.pushNewDashboard();
}