react-native-reanimated#block TypeScript Examples
The following examples show how to use
react-native-reanimated#block.
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Example #1
Source File: Bar.tsx From expo-progress with MIT License | 6 votes |
function useCode(nodeFactory, dependencies) {
if (!(React.useEffect instanceof Function)) return;
// @ts-ignore
React.useEffect(() => {
// check and correct 1st parameter
if (!(nodeFactory instanceof Function)) {
console.warn(
'useCode() first argument should be a function that returns an animation node.'
);
const node = nodeFactory;
nodeFactory = () => node;
}
let node = nodeFactory();
if (node) {
// allow factory to return array
if (node instanceof Array) node = block(node);
const animatedAlways = always(node);
animatedAlways.__attach();
// todo: upstream this
if (Platform.OS === 'web') {
animatedAlways.__onEvaluate();
}
// return undo function
return () => animatedAlways.__detach();
}
}, dependencies);
}
Example #2
Source File: useTiming.ts From react-native-paper-onboarding with MIT License | 4 votes |
useTiming = ({
animatedStaticIndex,
animatedOverrideIndex,
value,
velocity,
state,
size,
screenWidth,
}: useTimingProps) => {
const clock = useClock();
const isManuallyAnimated = useValue(0);
const config = useMemo(
() => ({
toValue: new Animated.Value(0),
duration: 500,
easing: Easing.out(Easing.exp),
}),
[]
);
const animationState = useMemo(
() => ({
finished: new Animated.Value(0),
position: new Animated.Value(0),
frameTime: new Animated.Value(0),
time: new Animated.Value(0),
}),
[]
);
const valueClamp = useMemo(
() =>
interpolate(value, {
inputRange: [screenWidth * -1, 0, screenWidth],
outputRange: I18nManager.isRTL ? [-1, 0, 1] : [1, 0, -1],
extrapolate: Animated.Extrapolate.CLAMP,
}),
[value, screenWidth]
);
const velocityClamp = useMemo(
() =>
interpolate(velocity, {
inputRange: [screenWidth * -2, 0, screenWidth * 2],
outputRange: I18nManager.isRTL ? [-0.5, 0, 0.5] : [0.5, 0, -0.5],
extrapolate: Animated.Extrapolate.CLAMP,
}),
[screenWidth, velocity]
);
const isTimingInterrupted = and(eq(state, State.BEGAN), clockRunning(clock));
const finishTiming = useMemo(
() => [
set(animatedStaticIndex, config.toValue),
set(animatedOverrideIndex, config.toValue),
set(animationState.frameTime, 0),
set(animationState.time, 0),
set(state, State.UNDETERMINED),
set(isManuallyAnimated, 0),
stopClock(clock),
],
[
state,
animatedOverrideIndex,
animatedStaticIndex,
animationState.frameTime,
animationState.time,
clock,
config.toValue,
isManuallyAnimated,
]
);
const shouldAnimate = useMemo(
() =>
and(
not(and(eq(animatedStaticIndex, 0), lessThan(valueClamp, 0))),
not(and(eq(animatedStaticIndex, size - 1), greaterThan(valueClamp, 0)))
),
[animatedStaticIndex, size, valueClamp]
);
const shouldReset = useMemo(
() => not(greaterThan(add(abs(valueClamp), abs(velocityClamp)), 0.5)),
[valueClamp, velocityClamp]
);
const shouldAnimateNext = useMemo(
() =>
greaterThan(
add(animationState.position, velocityClamp),
animatedStaticIndex
),
[animatedStaticIndex, animationState.position, velocityClamp]
);
const animatedPosition = useMemo(
() =>
block([
cond(isTimingInterrupted, finishTiming),
cond(
eq(state, State.ACTIVE),
cond(
and(
not(and(eq(animatedStaticIndex, 0), lessThan(valueClamp, 0))),
not(
and(
eq(animatedStaticIndex, size - 1),
greaterThan(valueClamp, 0)
)
)
),
[
set(animationState.finished, 0),
set(
animationState.position,
add(animatedStaticIndex, valueClamp)
),
]
)
),
onChange(animatedOverrideIndex, [
set(isManuallyAnimated, 1),
set(animationState.finished, 0),
]),
cond(or(eq(state, State.END), isManuallyAnimated), [
cond(and(not(clockRunning(clock)), not(animationState.finished)), [
cond(
isManuallyAnimated,
set(config.toValue, animatedOverrideIndex),
cond(
or(shouldReset, not(shouldAnimate)),
set(config.toValue, animatedStaticIndex),
cond(
shouldAnimateNext,
set(config.toValue, add(animatedStaticIndex, 1)),
set(config.toValue, sub(animatedStaticIndex, 1))
)
)
),
set(animationState.finished, 0),
set(animationState.frameTime, 0),
set(animationState.time, 0),
startClock(clock),
]),
timing(clock, animationState, config),
cond(animationState.finished, finishTiming),
]),
animationState.position,
]),
[
size,
state,
animatedOverrideIndex,
animatedStaticIndex,
animationState,
clock,
config,
finishTiming,
isManuallyAnimated,
isTimingInterrupted,
shouldAnimate,
shouldAnimateNext,
shouldReset,
valueClamp,
]
);
return animatedPosition;
}