react-native-reanimated#block TypeScript Examples

The following examples show how to use react-native-reanimated#block. You can vote up the ones you like or vote down the ones you don't like, and go to the original project or source file by following the links above each example. You may check out the related API usage on the sidebar.
Example #1
Source File: Bar.tsx    From expo-progress with MIT License 6 votes vote down vote up
function useCode(nodeFactory, dependencies) {
  if (!(React.useEffect instanceof Function)) return;

  // @ts-ignore
  React.useEffect(() => {
    // check and correct 1st parameter
    if (!(nodeFactory instanceof Function)) {
      console.warn(
        'useCode() first argument should be a function that returns an animation node.'
      );

      const node = nodeFactory;
      nodeFactory = () => node;
    }

    let node = nodeFactory();
    if (node) {
      // allow factory to return array
      if (node instanceof Array) node = block(node);

      const animatedAlways = always(node);
      animatedAlways.__attach();
      // todo: upstream this
      if (Platform.OS === 'web') {
        animatedAlways.__onEvaluate();
      }

      // return undo function
      return () => animatedAlways.__detach();
    }
  }, dependencies);
}
Example #2
Source File: useTiming.ts    From react-native-paper-onboarding with MIT License 4 votes vote down vote up
useTiming = ({
  animatedStaticIndex,
  animatedOverrideIndex,
  value,
  velocity,
  state,
  size,
  screenWidth,
}: useTimingProps) => {
  const clock = useClock();
  const isManuallyAnimated = useValue(0);

  const config = useMemo(
    () => ({
      toValue: new Animated.Value(0),
      duration: 500,
      easing: Easing.out(Easing.exp),
    }),
    []
  );

  const animationState = useMemo(
    () => ({
      finished: new Animated.Value(0),
      position: new Animated.Value(0),
      frameTime: new Animated.Value(0),
      time: new Animated.Value(0),
    }),
    []
  );

  const valueClamp = useMemo(
    () =>
      interpolate(value, {
        inputRange: [screenWidth * -1, 0, screenWidth],
        outputRange: I18nManager.isRTL ? [-1, 0, 1] : [1, 0, -1],
        extrapolate: Animated.Extrapolate.CLAMP,
      }),
    [value, screenWidth]
  );

  const velocityClamp = useMemo(
    () =>
      interpolate(velocity, {
        inputRange: [screenWidth * -2, 0, screenWidth * 2],
        outputRange: I18nManager.isRTL ? [-0.5, 0, 0.5] : [0.5, 0, -0.5],
        extrapolate: Animated.Extrapolate.CLAMP,
      }),
    [screenWidth, velocity]
  );

  const isTimingInterrupted = and(eq(state, State.BEGAN), clockRunning(clock));
  const finishTiming = useMemo(
    () => [
      set(animatedStaticIndex, config.toValue),
      set(animatedOverrideIndex, config.toValue),
      set(animationState.frameTime, 0),
      set(animationState.time, 0),
      set(state, State.UNDETERMINED),
      set(isManuallyAnimated, 0),
      stopClock(clock),
    ],
    [
      state,
      animatedOverrideIndex,
      animatedStaticIndex,
      animationState.frameTime,
      animationState.time,
      clock,
      config.toValue,
      isManuallyAnimated,
    ]
  );

  const shouldAnimate = useMemo(
    () =>
      and(
        not(and(eq(animatedStaticIndex, 0), lessThan(valueClamp, 0))),
        not(and(eq(animatedStaticIndex, size - 1), greaterThan(valueClamp, 0)))
      ),
    [animatedStaticIndex, size, valueClamp]
  );
  const shouldReset = useMemo(
    () => not(greaterThan(add(abs(valueClamp), abs(velocityClamp)), 0.5)),
    [valueClamp, velocityClamp]
  );
  const shouldAnimateNext = useMemo(
    () =>
      greaterThan(
        add(animationState.position, velocityClamp),
        animatedStaticIndex
      ),
    [animatedStaticIndex, animationState.position, velocityClamp]
  );

  const animatedPosition = useMemo(
    () =>
      block([
        cond(isTimingInterrupted, finishTiming),
        cond(
          eq(state, State.ACTIVE),
          cond(
            and(
              not(and(eq(animatedStaticIndex, 0), lessThan(valueClamp, 0))),
              not(
                and(
                  eq(animatedStaticIndex, size - 1),
                  greaterThan(valueClamp, 0)
                )
              )
            ),
            [
              set(animationState.finished, 0),
              set(
                animationState.position,
                add(animatedStaticIndex, valueClamp)
              ),
            ]
          )
        ),

        onChange(animatedOverrideIndex, [
          set(isManuallyAnimated, 1),
          set(animationState.finished, 0),
        ]),

        cond(or(eq(state, State.END), isManuallyAnimated), [
          cond(and(not(clockRunning(clock)), not(animationState.finished)), [
            cond(
              isManuallyAnimated,
              set(config.toValue, animatedOverrideIndex),
              cond(
                or(shouldReset, not(shouldAnimate)),
                set(config.toValue, animatedStaticIndex),
                cond(
                  shouldAnimateNext,
                  set(config.toValue, add(animatedStaticIndex, 1)),
                  set(config.toValue, sub(animatedStaticIndex, 1))
                )
              )
            ),
            set(animationState.finished, 0),
            set(animationState.frameTime, 0),
            set(animationState.time, 0),
            startClock(clock),
          ]),
          timing(clock, animationState, config),
          cond(animationState.finished, finishTiming),
        ]),

        animationState.position,
      ]),
    [
      size,
      state,
      animatedOverrideIndex,
      animatedStaticIndex,
      animationState,
      clock,
      config,
      finishTiming,
      isManuallyAnimated,
      isTimingInterrupted,
      shouldAnimate,
      shouldAnimateNext,
      shouldReset,
      valueClamp,
    ]
  );
  return animatedPosition;
}