react-native-reanimated#multiply TypeScript Examples
The following examples show how to use
react-native-reanimated#multiply.
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Example #1
Source File: CircularProgress.tsx From tic-tac-toe-app with MIT License | 6 votes |
CircularProgress: React.FC<PropTypes> = ({ progress, size = 64 }) => {
const strokeWidth = size * (1 / 2);
const radius = (size - strokeWidth) / 2;
const circumference = radius * 2 * Math.PI;
const theme = useSelector(selectTheme);
const α = interpolate(progress, {
inputRange: [0, 1],
outputRange: [0, -Math.PI * 2],
});
const strokeDashoffset = multiply(α, radius);
return (
<View style={{ transform: [{ rotate: '-90deg' }] }}>
<Svg width={size} height={size}>
<AnimatedCircle
stroke={colors[theme].main}
fill="none"
cx={size / 2}
cy={size / 2}
r={radius}
{...{ strokeWidth, strokeDashoffset }}
strokeDasharray={`${circumference} ${circumference}`}
/>
</Svg>
</View>
);
}
Example #2
Source File: CardModal.tsx From react-native-template with MIT License | 5 votes |
CardModal = ({
children,
visible,
cardHeight = layoutUtil.height,
almostTuckedIn = false,
cardStyle,
}: Props) => {
const animation = useValue(0)
const heightValue = useMemo(() => multiply(-cardHeight, HEIGHT_OFFSET), [
cardHeight,
])
const isTuckedIn = bin(visible)
const isAlmostTuckedIn = bin(almostTuckedIn)
useCode(
() => [
cond(
// down animation
or(not(isTuckedIn), isAlmostTuckedIn),
set(
animation,
spring({
to: cond(isAlmostTuckedIn, TUCK_IN_HEIGHT, 0),
from: animation,
config: {
damping: new Value(20),
mass: 0.6,
},
})
),
cond(or(isTuckedIn, not(isAlmostTuckedIn)), [
// up animation
set(
animation,
spring({
to: heightValue,
from: animation,
config: {
damping: new Value(20),
mass: 0.8,
},
})
),
])
),
],
[visible, heightValue, almostTuckedIn]
)
return (
<>
<Animated.View
style={[
styles.card,
{
height: cardHeight * HEIGHT_OFFSET,
bottom: -cardHeight * HEIGHT_OFFSET,
transform: [{ translateY: animation }],
},
cardStyle,
]}
>
{children}
</Animated.View>
</>
)
}
Example #3
Source File: Bar.tsx From expo-progress with MIT License | 4 votes |
function ProgressBar({
isIndeterminate = false,
duration = isIndeterminate ? 1000 : 500,
isAnimated = false,
progress = isIndeterminate ? 0.5 : 0,
height = 7,
borderRadius = height * 0.5,
// Default iOS blue
color = '#007aff',
trackColor = 'transparent',
style,
trackImage,
progressImage,
}: ProgressBarProps) {
const [width, setWidth] = React.useState(0);
const progressValue = useValue(isAnimated ? 0 : progress);
const indeterminateValue = useValue(0);
const animatedWidth = interpolate(
clamp(progressValue, minProgress, maxProgress),
{
inputRange: [minProgress, maxProgress],
outputRange: [0, width],
extrapolate: Extrapolate.CLAMP,
}
);
useCode(() => {
if (isAnimated) {
return set(
progressValue,
timing({
from: progressValue,
to: progress,
duration,
})
);
} else {
return set(progressValue, progress);
}
}, [progress]);
useCode(() => {
if (isIndeterminate) {
const loopingIndeterminateValue = loop({
autoStart: true,
boomerang: false,
duration,
});
return set(indeterminateValue, loopingIndeterminateValue);
}
const animatedIndeterminateValue = timing({
from: indeterminateValue,
to: 0,
});
return set(indeterminateValue, animatedIndeterminateValue);
}, [isIndeterminate]);
// todo: web has a bug where the reanimated Animated.View style is not updating unless this is an animated value.
let translateX: Node<number> | number = useValue(0);
if (isIndeterminate) {
translateX = interpolate(indeterminateValue, {
inputRange: [0, 1],
outputRange: [multiply(-1, animatedWidth), width],
});
}
return (
<ImageBackground
onLayout={(e: LayoutChangeEvent) => {
setWidth(e.nativeEvent.layout.width);
}}
resizeMode={'stretch'}
style={[
styles.container,
{
height,
borderRadius,
backgroundColor: trackColor,
},
style,
]}
// @ts-ignore
source={trackImage}
>
<Animated.Image
style={[
styles.bar,
{
width: animatedWidth,
transform: [
{
translateX,
},
],
backgroundColor: color,
borderRadius,
},
]}
// @ts-ignore
source={progressImage}
/>
</ImageBackground>
);
}
Example #4
Source File: StickyItem.tsx From react-native-sticky-item with MIT License | 4 votes |
StickyItem = ({
x,
tapState,
itemWidth,
itemHeight,
separatorSize,
borderRadius,
stickyItemActiveOpacity,
stickyItemWidth,
stickyItemHeight,
stickyItemContent: StickyItemContent,
stickyItemBackgroundColors,
isRTL,
}: StickyItemProps) => {
const threshold = itemWidth - stickyItemWidth + separatorSize;
//#region animations
const animatedTranslateX = multiply(
cond(
greaterThan(x, threshold),
isRTL ? SCREEN_WIDTH - stickyItemWidth : itemWidth - stickyItemWidth,
isRTL
? add(x, SCREEN_WIDTH - itemWidth - separatorSize)
: sub(x, separatorSize)
),
isRTL ? 1 : -1
);
const animatedOpacity = withTimingTransition(eq(tapState, 2), {
duration: 125,
easing: Easing.inOut(Easing.quad),
});
//#endregion
//#region styles
const containerStyle = useMemo(
() => [
styles.container,
{
width: itemWidth,
height: itemHeight,
opacity: interpolate(animatedOpacity, {
inputRange: [0, 1],
outputRange: [1, stickyItemActiveOpacity],
extrapolate: Extrapolate.CLAMP,
}),
transform: transformOrigin(
{ x: itemWidth / 2, y: 0 },
{
translateX: animatedTranslateX,
}
) as Animated.AnimatedTransform,
},
],
// eslint-disable-next-line react-hooks/exhaustive-deps
[itemWidth, itemHeight, stickyItemActiveOpacity]
);
const pressableViewStyle = useMemo<ViewStyle>(
() => ({
...styles.pressable,
width: stickyItemWidth,
height: stickyItemHeight,
borderRadius: stickyItemWidth,
[isRTL ? 'left' : 'right']: 0,
top: (itemHeight - stickyItemHeight) / 2,
}),
[isRTL, stickyItemWidth, stickyItemHeight, itemHeight]
);
//#endregion
// render
const renderContent = () => {
const props = {
x,
itemWidth,
itemHeight,
stickyItemWidth,
stickyItemHeight,
separatorSize,
borderRadius,
threshold,
isRTL,
};
return typeof StickyItemContent === 'function' ? (
// @ts-ignore
StickyItemContent(props)
) : (
// @ts-ignore
<StickyItemContent {...props} />
);
};
return (
<Animated.View pointerEvents="box-none" style={containerStyle}>
<View style={pressableViewStyle} />
<StickyItemBackground
threshold={threshold}
x={x}
itemWidth={itemWidth}
itemHeight={itemHeight}
separatorSize={separatorSize}
borderRadius={borderRadius}
stickyItemWidth={stickyItemWidth}
stickyItemHeight={stickyItemHeight}
stickyItemBackgroundColors={stickyItemBackgroundColors}
isRTL={isRTL}
/>
{renderContent()}
</Animated.View>
);
}
Example #5
Source File: index.tsx From react-native-scroll-bottom-sheet with MIT License | 4 votes |
constructor(props: Props<T>) {
super(props);
const { initialSnapIndex, animationType } = props;
const animationDriver = animationType === 'timing' ? 0 : 1;
const animationDuration =
(props.animationType === 'timing' && props.animationConfig?.duration) ||
DEFAULT_ANIMATION_DURATION;
const ScrollComponent = this.getScrollComponent();
// @ts-ignore
this.scrollComponent = Animated.createAnimatedComponent(ScrollComponent);
const snapPoints = this.getNormalisedSnapPoints();
const openPosition = snapPoints[0];
const closedPosition = this.props.enableOverScroll
? windowHeight
: snapPoints[snapPoints.length - 1];
const initialSnap = snapPoints[initialSnapIndex];
this.nextSnapIndex = new Value(initialSnapIndex);
const initialDecelerationRate = Platform.select({
android:
props.initialSnapIndex === 0 ? ANDROID_NORMAL_DECELERATION_RATE : 0,
ios: IOS_NORMAL_DECELERATION_RATE,
});
this.decelerationRate = new Value(initialDecelerationRate);
const handleGestureState = new Value<GestureState>(-1);
const handleOldGestureState = new Value<GestureState>(-1);
const drawerGestureState = new Value<GestureState>(-1);
const drawerOldGestureState = new Value<GestureState>(-1);
const lastSnapInRange = new Value(1);
this.prevTranslateYOffset = new Value(initialSnap);
this.translationY = new Value(initialSnap);
this.lastSnap = new Value(initialSnap);
this.onHandleGestureEvent = event([
{
nativeEvent: {
translationY: this.dragY,
oldState: handleOldGestureState,
state: handleGestureState,
velocityY: this.velocityY,
},
},
]);
this.onDrawerGestureEvent = event([
{
nativeEvent: {
translationY: this.dragY,
oldState: drawerOldGestureState,
state: drawerGestureState,
velocityY: this.velocityY,
},
},
]);
this.onScrollBeginDrag = event([
{
nativeEvent: {
contentOffset: { y: this.lastStartScrollY },
},
},
]);
const didHandleGestureBegin = eq(handleGestureState, GestureState.ACTIVE);
const isAnimationInterrupted = and(
or(
eq(handleGestureState, GestureState.BEGAN),
eq(drawerGestureState, GestureState.BEGAN),
and(
eq(this.isAndroid, 0),
eq(animationDriver, 1),
or(
eq(drawerGestureState, GestureState.ACTIVE),
eq(handleGestureState, GestureState.ACTIVE)
)
)
),
clockRunning(this.animationClock)
);
this.didGestureFinish = or(
and(
eq(handleOldGestureState, GestureState.ACTIVE),
eq(handleGestureState, GestureState.END)
),
and(
eq(drawerOldGestureState, GestureState.ACTIVE),
eq(drawerGestureState, GestureState.END)
)
);
// Function that determines if the last snap point is in the range {snapPoints}
// In the case of interruptions in the middle of an animation, we'll get
// lastSnap values outside the range
const isLastSnapPointInRange = (i: number = 0): Animated.Node<number> =>
i === snapPoints.length
? lastSnapInRange
: cond(
eq(this.lastSnap, snapPoints[i]),
[set(lastSnapInRange, 1)],
isLastSnapPointInRange(i + 1)
);
const scrollY = [
set(lastSnapInRange, 0),
isLastSnapPointInRange(),
cond(
or(
didHandleGestureBegin,
and(
this.isManuallySetValue,
not(eq(this.manualYOffset, snapPoints[0]))
)
),
[set(this.dragWithHandle, 1), 0]
),
cond(
// This is to account for a continuous scroll on the drawer from a snap point
// Different than top, bringing the drawer to the top position, so that if we
// change scroll direction without releasing the gesture, it doesn't pull down the drawer again
and(
eq(this.dragWithHandle, 1),
greaterThan(snapPoints[0], add(this.lastSnap, this.dragY)),
and(not(eq(this.lastSnap, snapPoints[0])), lastSnapInRange)
),
[
set(this.lastSnap, snapPoints[0]),
set(this.dragWithHandle, 0),
this.lastStartScrollY,
],
cond(eq(this.dragWithHandle, 1), 0, this.lastStartScrollY)
),
];
this.didScrollUpAndPullDown = cond(
and(
greaterOrEq(this.dragY, this.lastStartScrollY),
greaterThan(this.lastStartScrollY, 0)
),
set(this.scrollUpAndPullDown, 1)
);
this.setTranslationY = cond(
and(
not(this.dragWithHandle),
not(greaterOrEq(this.dragY, this.lastStartScrollY))
),
set(this.translationY, sub(this.dragY, this.lastStartScrollY)),
set(this.translationY, this.dragY)
);
this.extraOffset = cond(
eq(this.scrollUpAndPullDown, 1),
this.lastStartScrollY,
0
);
const endOffsetY = add(
this.lastSnap,
this.translationY,
multiply(1 - props.friction, this.velocityY)
);
this.calculateNextSnapPoint = (i = 0): Animated.Node<number> | number =>
i === snapPoints.length
? this.tempDestSnapPoint
: cond(
greaterThan(
abs(sub(this.tempDestSnapPoint, endOffsetY)),
abs(sub(add(snapPoints[i], this.extraOffset), endOffsetY))
),
[
set(this.tempDestSnapPoint, add(snapPoints[i], this.extraOffset)),
set(this.nextSnapIndex, i),
this.calculateNextSnapPoint(i + 1),
],
this.calculateNextSnapPoint(i + 1)
);
const runAnimation = ({
clock,
from,
to,
position,
finished,
velocity,
frameTime,
}: TimingParams) => {
const state = {
finished,
velocity: new Value(0),
position,
time: new Value(0),
frameTime,
};
const timingConfig = {
duration: animationDuration,
easing:
(props.animationType === 'timing' && props.animationConfig?.easing) ||
DEFAULT_EASING,
toValue: new Value(0),
};
const springConfig = {
...DEFAULT_SPRING_PARAMS,
...((props.animationType === 'spring' && props.animationConfig) || {}),
toValue: new Value(0),
};
return [
cond(and(not(clockRunning(clock)), not(eq(finished, 1))), [
// If the clock isn't running, we reset all the animation params and start the clock
set(state.finished, 0),
set(state.velocity, velocity),
set(state.time, 0),
set(state.position, from),
set(state.frameTime, 0),
set(timingConfig.toValue, to),
set(springConfig.toValue, to),
startClock(clock),
]),
// We run the step here that is going to update position
cond(
eq(animationDriver, 0),
timing(clock, state, timingConfig),
spring(clock, state, springConfig)
),
cond(
state.finished,
[
call([this.nextSnapIndex], ([value]) => {
if (value !== this.prevSnapIndex) {
this.props.onSettle?.(value);
}
this.prevSnapIndex = value;
}),
// Resetting appropriate values
set(drawerOldGestureState, GestureState.END),
set(handleOldGestureState, GestureState.END),
set(this.prevTranslateYOffset, state.position),
cond(eq(this.scrollUpAndPullDown, 1), [
set(
this.prevTranslateYOffset,
sub(this.prevTranslateYOffset, this.lastStartScrollY)
),
set(this.lastStartScrollY, 0),
set(this.scrollUpAndPullDown, 0),
]),
cond(eq(this.destSnapPoint, snapPoints[0]), [
set(this.dragWithHandle, 0),
]),
set(this.isManuallySetValue, 0),
set(this.manualYOffset, 0),
stopClock(clock),
this.prevTranslateYOffset,
],
// We made the block return the updated position,
state.position
),
];
};
const translateYOffset = cond(
isAnimationInterrupted,
[
// set(prevTranslateYOffset, animationPosition) should only run if we are
// interrupting an animation when the drawer is currently in a different
// position than the top
cond(
or(
this.dragWithHandle,
greaterOrEq(abs(this.prevDragY), this.lastStartScrollY)
),
set(this.prevTranslateYOffset, this.animationPosition)
),
set(this.animationFinished, 1),
set(this.translationY, 0),
// Resetting appropriate values
set(drawerOldGestureState, GestureState.END),
set(handleOldGestureState, GestureState.END),
// By forcing that frameTime exceeds duration, it has the effect of stopping the animation
set(this.animationFrameTime, add(animationDuration, 1000)),
set(this.velocityY, 0),
stopClock(this.animationClock),
this.prevTranslateYOffset,
],
cond(
or(
this.didGestureFinish,
this.isManuallySetValue,
clockRunning(this.animationClock)
),
[
runAnimation({
clock: this.animationClock,
from: cond(
this.isManuallySetValue,
this.prevTranslateYOffset,
add(this.prevTranslateYOffset, this.translationY)
),
to: this.destSnapPoint,
position: this.animationPosition,
finished: this.animationFinished,
frameTime: this.animationFrameTime,
velocity: this.velocityY,
}),
],
[
set(this.animationFrameTime, 0),
set(this.animationFinished, 0),
// @ts-ignore
this.prevTranslateYOffset,
]
)
);
this.translateY = interpolate(
add(translateYOffset, this.dragY, multiply(scrollY, -1)),
{
inputRange: [openPosition, closedPosition],
outputRange: [openPosition, closedPosition],
extrapolate: Extrapolate.CLAMP,
}
);
this.position = interpolate(this.translateY, {
inputRange: [openPosition, snapPoints[snapPoints.length - 1]],
outputRange: [1, 0],
extrapolate: Extrapolate.CLAMP,
});
}