Java Code Examples for com.jme3.material.Material#getParams()
The following examples show how to use
com.jme3.material.Material#getParams() .
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Example 1
Source File: MaterialUtils.java From jmonkeybuilder with Apache License 2.0 | 6 votes |
/** * Check a material on containing a texture. * * @param material the material. * @param assetPath the path of the texture. * @return true if the material definition contains the texture. */ @FromAnyThread private static boolean containsTexture(@NotNull Material material, @NotNull String assetPath) { var materialParams = material.getParams(); for (var materialParam : materialParams) { if (materialParam.getVarType() != VarType.Texture2D) { continue; } var value = (Texture) materialParam.getValue(); var textureKey = value == null ? null : (TextureKey) value.getKey(); if (textureKey != null && StringUtils.equals(textureKey.getName(), assetPath)) { return true; } } return false; }
Example 2
Source File: MaterialUtils.java From jmonkeybuilder with Apache License 2.0 | 6 votes |
/** * Update the first material to the second material. * * @param toUpdate the material for updating. * @param material the target material. */ @JmeThread private static void updateTo(@NotNull Material toUpdate, @NotNull Material material) { var oldParams = new ArrayList<MatParam>(toUpdate.getParams()); oldParams.forEach(matParam -> { var param = material.getParam(matParam.getName()); if (param == null || param.getValue() == null) { toUpdate.clearParam(matParam.getName()); } }); var actualParams = material.getParams(); actualParams.forEach(matParam -> { var varType = matParam.getVarType(); var value = matParam.getValue(); toUpdate.setParam(matParam.getName(), varType, value); }); var additionalRenderState = toUpdate.getAdditionalRenderState(); additionalRenderState.set(material.getAdditionalRenderState()); }
Example 3
Source File: MaterialUtils.java From jmonkeybuilder with Apache License 2.0 | 6 votes |
/** * Migrate the material to second material. * * @param target the target migrating. * @param source the source material. */ @JmeThread public static void migrateTo(@NotNull Material target, @NotNull Material source) { var materialDef = target.getMaterialDef(); var actualParams = source.getParams(); actualParams.forEach(matParam -> { var param = materialDef.getMaterialParam(matParam.getName()); if (param == null || param.getVarType() != matParam.getVarType()) { return; } target.setParam(matParam.getName(), matParam.getVarType(), matParam.getValue()); }); var additionalRenderState = target.getAdditionalRenderState(); additionalRenderState.set(source.getAdditionalRenderState()); target.setKey(source.getKey()); }
Example 4
Source File: EditableMaterialFile.java From MikuMikuStudio with BSD 2-Clause "Simplified" License | 6 votes |
/** * Creates the data from a material * @param mat */ public void setAsMaterial(Material mat) throws IOException { assert (mat.getMaterialDef().getAssetName() != null); setName("MyMaterial"); setMatDefName(mat.getMaterialDef().getAssetName()); createBaseMaterialFile(); materialParameters.clear(); Collection<MatParam> params = mat.getParams(); for (Iterator<MatParam> it = params.iterator(); it.hasNext();) { MatParam matParam = it.next(); materialParameters.put(matParam.getName(), new MaterialProperty(matParam)); } additionalRenderStates.put("Wireframe", new MaterialProperty("OnOff", "Wireframe", mat.getAdditionalRenderState().isWireframe() ? "On" : "Off")); additionalRenderStates.put("DepthWrite", new MaterialProperty("OnOff", "DepthWrite", mat.getAdditionalRenderState().isDepthWrite() ? "On" : "Off")); additionalRenderStates.put("DepthTest", new MaterialProperty("OnOff", "DepthTest", mat.getAdditionalRenderState().isDepthTest() ? "On" : "Off")); additionalRenderStates.put("ColorWrite", new MaterialProperty("OnOff", "ColorWrite", mat.getAdditionalRenderState().isColorWrite() ? "On" : "Off")); additionalRenderStates.put("PointSprite", new MaterialProperty("OnOff", "PointSprite", mat.getAdditionalRenderState().isPointSprite() ? "On" : "Off")); additionalRenderStates.put("FaceCull", new MaterialProperty("FaceCullMode", "FaceCull", mat.getAdditionalRenderState().getFaceCullMode().name())); additionalRenderStates.put("Blend", new MaterialProperty("BlendMode", "Blend", mat.getAdditionalRenderState().getBlendMode().name())); additionalRenderStates.put("AlphaTestFalloff", new MaterialProperty("Float", "AlphaTestFalloff", mat.getAdditionalRenderState().getAlphaFallOff() + "")); additionalRenderStates.put("PolyOffset", new MaterialProperty("Float,Float", "PolyOffset", mat.getAdditionalRenderState().getPolyOffsetUnits() + " " + mat.getAdditionalRenderState().getPolyOffsetFactor())); checkWithMatDef(); setAsText(getUpdatedContent()); }
Example 5
Source File: MaterialUtils.java From jmonkeybuilder with Apache License 2.0 | 5 votes |
/** * Clean up a material. * * @param material the material. */ @JmeThread private static void cleanUp(@NotNull Material material) { var params = new ArrayList<MatParam>(material.getParams()); params.stream().filter(param -> param.getValue() == null) .forEach(matParam -> material.clearParam(matParam.getName())); }
Example 6
Source File: MaterialUtils.java From jmonkeybuilder with Apache License 2.0 | 5 votes |
/** * Save if need textures of a material. * * @param material the material. */ @FromAnyThread public static void saveIfNeedTextures(@NotNull Material material) { var params = material.getParams(); params.stream().filter(matParam -> matParam.getVarType() == VarType.Texture2D) .map(MatParam::getValue) .map(Texture.class::cast) .forEach(MaterialUtils::saveIfNeedTexture); }
Example 7
Source File: MaterialDebugAppState.java From jmonkeyengine with BSD 3-Clause "New" or "Revised" License | 5 votes |
public Material reloadMaterial(Material mat) { //clear the entire cache, there might be more clever things to do, like clearing only the matdef, and the associated shaders. assetManager.clearCache(); //creating a dummy mat with the mat def of the mat to reload // Force the reloading of the asset, otherwise the new shader code will not be applied. Material dummy = new Material(assetManager, mat.getMaterialDef().getAssetName()); for (MatParam matParam : mat.getParams()) { dummy.setParam(matParam.getName(), matParam.getVarType(), matParam.getValue()); } dummy.getAdditionalRenderState().set(mat.getAdditionalRenderState()); //creating a dummy geom and assigning the dummy material to it Geometry dummyGeom = new Geometry("dummyGeom", new Box(1f, 1f, 1f)); dummyGeom.setMaterial(dummy); try { //preloading the dummyGeom, this call will compile the shader again renderManager.preloadScene(dummyGeom); } catch (RendererException e) { //compilation error, the shader code will be output to the console //the following code will output the error //System.err.println(e.getMessage()); Logger.getLogger(MaterialDebugAppState.class.getName()).log(Level.SEVERE, e.getMessage()); return null; } Logger.getLogger(MaterialDebugAppState.class.getName()).log(Level.INFO, "Material succesfully reloaded"); //System.out.println("Material succesfully reloaded"); return dummy; }
Example 8
Source File: MaterialSerializer.java From jmonkeybuilder with Apache License 2.0 | 4 votes |
/** * Serialize to string string. * * @param material the material * @return the string */ @FromAnyThread public static @NotNull String serializeToString(@NotNull Material material) { var materialDef = material.getMaterialDef(); var params = material.getParams(); var builder = new StringBuilder(); builder.append("Material MyMaterial : ").append(materialDef.getAssetName()).append(" {\n"); builder.append(" MaterialParameters {\n"); params.forEach(matParam -> addMaterialParameter(builder, matParam)); builder.append(" }\n"); builder.append(" AdditionalRenderState {\n"); var renderState = material.getAdditionalRenderState(); var blendMode = renderState.getBlendMode(); var faceCullMode = renderState.getFaceCullMode(); if (blendMode != RenderState.BlendMode.Off) { builder.append(" Blend ").append(blendMode.name()).append('\n'); } if (faceCullMode != RenderState.FaceCullMode.Back) { builder.append(" FaceCull ").append(faceCullMode.name()).append('\n'); } if (renderState.isWireframe()) builder.append(" Wireframe On\n"); if (!renderState.isDepthTest()) builder.append(" DepthTest Off\n"); if (!renderState.isDepthWrite()) builder.append(" DepthWrite Off\n"); if (!renderState.isColorWrite()) builder.append(" ColorWrite Off\n"); var polyOffsetFactor = renderState.getPolyOffsetFactor(); var polyOffsetUnits = renderState.getPolyOffsetUnits(); if (polyOffsetFactor != 0 || polyOffsetUnits != 0) { builder.append(" PolyOffset ") .append(polyOffsetFactor) .append(' ') .append(polyOffsetUnits) .append('\n'); } builder.append(" }\n"); builder.append("}"); return builder.toString(); }