Java Code Examples for com.jme3.material.Material#setInt()
The following examples show how to use
com.jme3.material.Material#setInt() .
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Example 1
Source File: TranslucentBucketFilter.java From jmonkeyengine with BSD 3-Clause "New" or "Revised" License | 6 votes |
@Override protected void initFilter(AssetManager manager, RenderManager rm, ViewPort vp, int w, int h) { this.renderManager = rm; this.viewPort = vp; material = new Material(manager, "Common/MatDefs/Post/Overlay.j3md"); material.setColor("Color", ColorRGBA.White); Texture2D tex = processor.getFilterTexture(); material.setTexture("Texture", tex); if (tex.getImage().getMultiSamples() > 1) { material.setInt("NumSamples", tex.getImage().getMultiSamples()); } else { material.clearParam("NumSamples"); } renderManager.setHandleTranslucentBucket(false); if (enabledSoftParticles && depthTexture != null) { initSoftParticles(vp, true); } }
Example 2
Source File: TranslucentBucketFilter.java From MikuMikuStudio with BSD 2-Clause "Simplified" License | 6 votes |
@Override protected void initFilter(AssetManager manager, RenderManager rm, ViewPort vp, int w, int h) { this.renderManager = rm; this.viewPort = vp; material = new Material(manager, "Common/MatDefs/Post/Overlay.j3md"); material.setColor("Color", ColorRGBA.White); Texture2D tex = processor.getFilterTexture(); material.setTexture("Texture", tex); if (tex.getImage().getMultiSamples() > 1) { material.setInt("NumSamples", tex.getImage().getMultiSamples()); } else { material.clearParam("NumSamples"); } renderManager.setHandleTranslucentBucket(false); if (enabledSoftParticles && depthTexture != null) { initSoftParticles(vp, true); } }
Example 3
Source File: DDSPreview.java From MikuMikuStudio with BSD 2-Clause "Simplified" License | 6 votes |
public DDSPreview(ProjectAssetManager assetManager) { this.assetManager = assetManager; Quad quadMesh = new Quad(4.5f, 4.5f); Quad quadMesh3D = new Quad(4.5f, 4.5f); quadMesh3D.scaleTextureCoordinates(new Vector2f(4, 4)); quad = new Geometry("previewQuad", quadMesh); quad.setLocalTranslation(new Vector3f(-2.25f, -2.25f, 0)); quad3D = new Geometry("previewQuad", quadMesh3D); quad3D.setLocalTranslation(new Vector3f(-2.25f, -2.25f, 0)); material3D = new Material(assetManager, "com/jme3/gde/core/properties/preview/tex3DThumb.j3md"); material3D.setFloat("InvDepth", 1f / 16f); material3D.setInt("Rows", 4); material = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md"); SceneApplication.getApplication().addSceneListener(this); }
Example 4
Source File: TestTexture3DLoading.java From jmonkeyengine with BSD 3-Clause "New" or "Revised" License | 5 votes |
@Override public void simpleInitApp() { viewPort.setBackgroundColor(ColorRGBA.DarkGray); flyCam.setEnabled(false); Quad q = new Quad(10, 10); Geometry geom = new Geometry("Quad", q); Material material = new Material(assetManager, "jme3test/texture/tex3DThumb.j3md"); TextureKey key = new TextureKey("Textures/3D/flame.dds"); key.setGenerateMips(true); key.setTextureTypeHint(Texture.Type.ThreeDimensional); Texture t = assetManager.loadTexture(key); int rows = 4;//4 * 4 q.scaleTextureCoordinates(new Vector2f(rows, rows)); //The image only have 8 pictures and we have 16 thumbs, the data will be interpolated by the GPU material.setFloat("InvDepth", 1f / 16f); material.setInt("Rows", rows); material.setTexture("Texture", t); geom.setMaterial(material); rootNode.attachChild(geom); cam.setLocation(new Vector3f(4.7444625f, 5.160054f, 13.1939f)); }
Example 5
Source File: AbstractShadowRendererVR.java From jmonkeyengine with BSD 3-Clause "New" or "Revised" License | 5 votes |
private void setMatParams(GeometryList l) { //iteration throught all the geometries of the list to gather the materials buildMatCache(l); //iterating through the mat cache and setting the parameters for (Material mat : matCache) { mat.setFloat("ShadowMapSize", shadowMapSize); for (int j = 0; j < nbShadowMaps; j++) { mat.setMatrix4(lightViewStringCache[j], lightViewProjectionsMatrices[j]); } for (int j = 0; j < nbShadowMaps; j++) { mat.setTexture(shadowMapStringCache[j], shadowMaps[j]); } mat.setBoolean("HardwareShadows", shadowCompareMode == CompareMode.Hardware); mat.setInt("FilterMode", edgeFilteringMode.getMaterialParamValue()); mat.setFloat("PCFEdge", edgesThickness); mat.setFloat("ShadowIntensity", shadowIntensity); mat.setBoolean("BackfaceShadows", renderBackFacesShadows); if (fadeInfo != null) { mat.setVector2("FadeInfo", fadeInfo); } setMaterialParameters(mat); } //At least one material of the receiving geoms does not support the post shadow techniques //so we fall back to the forced material solution (transparent shadows won't be supported for these objects) if (needsfallBackMaterial) { setPostShadowParams(); } }
Example 6
Source File: PosterizationFilter.java From jmonkeyengine with BSD 3-Clause "New" or "Revised" License | 5 votes |
@Override protected void initFilter(AssetManager manager, RenderManager renderManager, ViewPort vp, int w, int h) { material = new Material(manager, "Common/MatDefs/Post/Posterization.j3md"); material.setInt("NumColors", numColors); material.setFloat("Gamma", gamma); material.setFloat("Strength", strength); }
Example 7
Source File: AbstractShadowRenderer.java From jmonkeyengine with BSD 3-Clause "New" or "Revised" License | 5 votes |
private void setMatParams(GeometryList l) { //iteration throught all the geometries of the list to gather the materials buildMatCache(l); //iterating through the mat cache and setting the parameters for (Material mat : matCache) { mat.setFloat("ShadowMapSize", shadowMapSize); for (int j = 0; j < nbShadowMaps; j++) { mat.setMatrix4(lightViewStringCache[j], lightViewProjectionsMatrices[j]); } for (int j = 0; j < nbShadowMaps; j++) { mat.setTexture(shadowMapStringCache[j], shadowMaps[j]); } mat.setBoolean("HardwareShadows", shadowCompareMode == CompareMode.Hardware); mat.setInt("FilterMode", edgeFilteringMode.getMaterialParamValue()); mat.setFloat("PCFEdge", edgesThickness); mat.setFloat("ShadowIntensity", shadowIntensity); mat.setBoolean("BackfaceShadows", renderBackFacesShadows); if (fadeInfo != null) { mat.setVector2("FadeInfo", fadeInfo); } setMaterialParameters(mat); } //At least one material of the receiving geoms does not support the post shadow techniques //so we fall back to the forced material solution (transparent shadows won't be supported for these objects) if (needsfallBackMaterial) { setPostShadowParams(); } }
Example 8
Source File: TestTexture3DLoading.java From MikuMikuStudio with BSD 2-Clause "Simplified" License | 5 votes |
@Override public void simpleInitApp() { viewPort.setBackgroundColor(ColorRGBA.DarkGray); flyCam.setEnabled(false); Quad q = new Quad(10, 10); Geometry geom = new Geometry("Quad", q); Material material = new Material(assetManager, "jme3test/texture/tex3DThumb.j3md"); TextureKey key = new TextureKey("Textures/3D/flame.dds"); key.setGenerateMips(true); key.setAsTexture3D(true); Texture t = assetManager.loadTexture(key); int rows = 4;//4 * 4 q.scaleTextureCoordinates(new Vector2f(rows, rows)); //The image only have 8 pictures and we have 16 thumbs, the data will be interpolated by the GPU material.setFloat("InvDepth", 1f / 16f); material.setInt("Rows", rows); material.setTexture("Texture", t); geom.setMaterial(material); rootNode.attachChild(geom); cam.setLocation(new Vector3f(4.7444625f, 5.160054f, 13.1939f)); }
Example 9
Source File: SkeletonControl.java From MikuMikuStudio with BSD 2-Clause "Simplified" License | 5 votes |
private void switchToHardware() { // Next full 10 bones (e.g. 30 on 24 bones) int numBones = ((skeleton.getBoneCount() / 10) + 1) * 10; for (Material m : materials) { m.setInt("NumberOfBones", numBones); } for (Mesh mesh : targets) { if (mesh.isAnimated()) { mesh.prepareForAnim(false); } } }
Example 10
Source File: PosterizationFilter.java From MikuMikuStudio with BSD 2-Clause "Simplified" License | 5 votes |
@Override protected void initFilter(AssetManager manager, RenderManager renderManager, ViewPort vp, int w, int h) { material = new Material(manager, "Common/MatDefs/Post/Posterization.j3md"); material.setInt("NumColors", numColors); material.setFloat("Gamma", gamma); material.setFloat("Strength", strength); }
Example 11
Source File: TestTessellationShader.java From jmonkeyengine with BSD 3-Clause "New" or "Revised" License | 4 votes |
@Override public void simpleInitApp() { tessellationMaterial = new Material(getAssetManager(), "Materials/Tess/SimpleTess.j3md"); tessellationMaterial.setInt("TessellationFactor", tessFactor); tessellationMaterial.getAdditionalRenderState().setWireframe(true); Quad quad = new Quad(10, 10); quad.clearBuffer(VertexBuffer.Type.Index); quad.setBuffer(VertexBuffer.Type.Index, 4, BufferUtils.createIntBuffer(0, 1, 2, 3)); quad.setMode(Mesh.Mode.Patch); quad.setPatchVertexCount(4); Geometry geometry = new Geometry("tessTest", quad); geometry.setMaterial(tessellationMaterial); rootNode.attachChild(geometry); getInputManager().addMapping("TessUp", new KeyTrigger(KeyInput.KEY_O)); getInputManager().addMapping("TessDo", new KeyTrigger(KeyInput.KEY_L)); getInputManager().addListener(new AnalogListener() { @Override public void onAnalog(String name, float value, float tpf) { if(name.equals("TessUp")){ tessFactor++; enqueue(new Callable<Boolean>() { @Override public Boolean call() throws Exception { tessellationMaterial.setInt("TessellationFactor",tessFactor); return true; } }); } if(name.equals("TessDo")){ tessFactor--; enqueue(new Callable<Boolean>() { @Override public Boolean call() throws Exception { tessellationMaterial.setInt("TessellationFactor",tessFactor); return true; } }); } } },"TessUp","TessDo"); }
Example 12
Source File: FilterPostProcessor.java From jmonkeyengine with BSD 3-Clause "New" or "Revised" License | 4 votes |
/** * iterate through the filter list and renders filters * @param r * @param sceneFb */ private void renderFilterChain(Renderer r, FrameBuffer sceneFb) { Texture2D tex = filterTexture; FrameBuffer buff = sceneFb; boolean msDepth = depthTexture != null && depthTexture.getImage().getMultiSamples() > 1; for (int i = 0; i < filters.size(); i++) { Filter filter = filters.get(i); if (prof != null) prof.spStep(SpStep.ProcPostFrame, FPP, filter.getName()); if (filter.isEnabled()) { if (filter.getPostRenderPasses() != null) { for (Iterator<Filter.Pass> it1 = filter.getPostRenderPasses().iterator(); it1.hasNext();) { Filter.Pass pass = it1.next(); if (prof != null) prof.spStep(SpStep.ProcPostFrame, FPP, filter.getName(), pass.toString()); pass.beforeRender(); if (pass.requiresSceneAsTexture()) { pass.getPassMaterial().setTexture("Texture", tex); if (tex.getImage().getMultiSamples() > 1) { pass.getPassMaterial().setInt("NumSamples", tex.getImage().getMultiSamples()); } else { pass.getPassMaterial().clearParam("NumSamples"); } } if (pass.requiresDepthAsTexture()) { pass.getPassMaterial().setTexture("DepthTexture", depthTexture); if (msDepth) { pass.getPassMaterial().setInt("NumSamplesDepth", depthTexture.getImage().getMultiSamples()); } else { pass.getPassMaterial().clearParam("NumSamplesDepth"); } } renderProcessing(r, pass.getRenderFrameBuffer(), pass.getPassMaterial()); } } if (prof != null) prof.spStep(SpStep.ProcPostFrame, FPP, filter.getName(), "postFrame"); filter.postFrame(renderManager, viewPort, buff, sceneFb); Material mat = filter.getMaterial(); if (msDepth && filter.isRequiresDepthTexture()) { mat.setInt("NumSamplesDepth", depthTexture.getImage().getMultiSamples()); } if (filter.isRequiresSceneTexture()) { mat.setTexture("Texture", tex); if (tex.getImage().getMultiSamples() > 1) { mat.setInt("NumSamples", tex.getImage().getMultiSamples()); } else { mat.clearParam("NumSamples"); } } boolean wantsBilinear = filter.isRequiresBilinear(); if (wantsBilinear) { tex.setMagFilter(Texture.MagFilter.Bilinear); tex.setMinFilter(Texture.MinFilter.BilinearNoMipMaps); } buff = outputBuffer; if (i != lastFilterIndex) { buff = filter.getRenderFrameBuffer(); tex = filter.getRenderedTexture(); } if (prof != null) prof.spStep(SpStep.ProcPostFrame, FPP, filter.getName(), "render"); renderProcessing(r, buff, mat); if (prof != null) prof.spStep(SpStep.ProcPostFrame, FPP, filter.getName(), "postFilter"); filter.postFilter(r, buff); if (wantsBilinear) { tex.setMagFilter(Texture.MagFilter.Nearest); tex.setMinFilter(Texture.MinFilter.NearestNoMipMaps); } } } }
Example 13
Source File: FilterPostProcessor.java From MikuMikuStudio with BSD 2-Clause "Simplified" License | 4 votes |
/** * iterate through the filter list and renders filters * @param r * @param sceneFb */ private void renderFilterChain(Renderer r, FrameBuffer sceneFb) { Texture2D tex = filterTexture; FrameBuffer buff = sceneFb; boolean msDepth = depthTexture != null && depthTexture.getImage().getMultiSamples() > 1; for (int i = 0; i < filters.size(); i++) { Filter filter = filters.get(i); if (filter.isEnabled()) { if (filter.getPostRenderPasses() != null) { for (Iterator<Filter.Pass> it1 = filter.getPostRenderPasses().iterator(); it1.hasNext();) { Filter.Pass pass = it1.next(); pass.beforeRender(); if (pass.requiresSceneAsTexture()) { pass.getPassMaterial().setTexture("Texture", tex); if (tex.getImage().getMultiSamples() > 1) { pass.getPassMaterial().setInt("NumSamples", tex.getImage().getMultiSamples()); } else { pass.getPassMaterial().clearParam("NumSamples"); } } if (pass.requiresDepthAsTexture()) { pass.getPassMaterial().setTexture("DepthTexture", depthTexture); if (msDepth) { pass.getPassMaterial().setInt("NumSamplesDepth", depthTexture.getImage().getMultiSamples()); } else { pass.getPassMaterial().clearParam("NumSamplesDepth"); } } renderProcessing(r, pass.getRenderFrameBuffer(), pass.getPassMaterial()); } } filter.postFrame(renderManager, viewPort, buff, sceneFb); Material mat = filter.getMaterial(); if (msDepth && filter.isRequiresDepthTexture()) { mat.setInt("NumSamplesDepth", depthTexture.getImage().getMultiSamples()); } if (filter.isRequiresSceneTexture()) { mat.setTexture("Texture", tex); if (tex.getImage().getMultiSamples() > 1) { mat.setInt("NumSamples", tex.getImage().getMultiSamples()); } else { mat.clearParam("NumSamples"); } } buff = outputBuffer; if (i != lastFilterIndex) { buff = filter.getRenderFrameBuffer(); tex = filter.getRenderedTexture(); } renderProcessing(r, buff, mat); } } }