Java Code Examples for com.jme3.material.Material#setName()
The following examples show how to use
com.jme3.material.Material#setName() .
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Example 1
Source File: MaterialExtensionLoader.java From jmonkeyengine with BSD 3-Clause "New" or "Revised" License | 6 votes |
private Material readExtendingMaterial(Statement statement) throws IOException{ String[] split = statement.getLine().split(" ", 2); String[] subsplit = split[1].split(":"); matName = subsplit[0].trim(); String extendedMat = subsplit[1].trim(); matExt = matExts.getMaterialExtension(extendedMat); if (matExt == null){ logger.log(Level.WARNING, "Cannot find MaterialExtension for: {0}. Ignoring material.", extendedMat); matExt = null; return null; } material = new Material(assetManager, matExt.getJmeMatDefName()); material.setName(matName); for (Statement extMatStat : statement.getContents()){ readExtendingMaterialStatement(extMatStat); } return material; }
Example 2
Source File: OpaqueComparatorTest.java From jmonkeyengine with BSD 3-Clause "New" or "Revised" License | 6 votes |
@Test public void testSortByTexture() { Material texture1Mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md"); Material texture2Mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md"); Material texture3Mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md"); Texture tex1 = createTexture("A"); tex1.getImage().setId(1); Texture tex2 = createTexture("B"); tex2.getImage().setId(2); Texture tex3 = createTexture("C"); tex3.getImage().setId(3); texture1Mat.setName("TexA"); texture1Mat.setTexture("ColorMap", tex1); texture2Mat.setName("TexB"); texture2Mat.setTexture("ColorMap", tex2); texture3Mat.setName("TexC"); texture3Mat.setTexture("ColorMap", tex3); testSort(texture1Mat, texture2Mat, texture3Mat); }
Example 3
Source File: FbxMaterial.java From jmonkeyengine with BSD 3-Clause "New" or "Revised" License | 5 votes |
private Material createMaterial() { Material m = new Material(scene.assetManager, "Common/MatDefs/Light/Lighting.j3md"); m.setName(name); ambientColor.multLocal(ambientFactor); diffuseColor.multLocal(diffuseFactor); specularColor.multLocal(specularFactor); m.setColor("Ambient", new ColorRGBA(ambientColor.x, ambientColor.y, ambientColor.z, 1)); m.setColor("Diffuse", new ColorRGBA(diffuseColor.x, diffuseColor.y, diffuseColor.z, 1)); m.setColor("Specular", new ColorRGBA(specularColor.x, specularColor.y, specularColor.z, 1)); m.setFloat("Shininess", shininessExponent); m.setBoolean("UseMaterialColors", true); m.setFloat("AlphaDiscardThreshold", 0.5f); // TODO replace with right way in JME to set "Aplha Test" m.getAdditionalRenderState().setBlendMode(BlendMode.Alpha); return m; }
Example 4
Source File: OpaqueComparatorTest.java From jmonkeyengine with BSD 3-Clause "New" or "Revised" License | 5 votes |
@Test public void testSortByMaterialDef() { Material lightingMat = new Material(assetManager, "Common/MatDefs/Light/Lighting.j3md"); Material particleMat = new Material(assetManager, "Common/MatDefs/Misc/Particle.j3md"); Material unshadedMat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md"); Material skyMat = new Material(assetManager, "Common/MatDefs/Misc/Sky.j3md"); lightingMat.setName("MatLight"); particleMat.setName("MatParticle"); unshadedMat.setName("MatUnshaded"); skyMat.setName("MatSky"); testSort(skyMat, lightingMat, particleMat, unshadedMat); }
Example 5
Source File: OpaqueComparatorTest.java From jmonkeyengine with BSD 3-Clause "New" or "Revised" License | 5 votes |
@Test public void testSortByTechnique() { Material lightingMatDefault = new Material(assetManager, "Common/MatDefs/Light/Lighting.j3md"); Material lightingPreShadow = new Material(assetManager, "Common/MatDefs/Light/Lighting.j3md"); Material lightingPostShadow = new Material(assetManager, "Common/MatDefs/Light/Lighting.j3md"); Material lightingMatPreNormalPass = new Material(assetManager, "Common/MatDefs/Light/Lighting.j3md"); Material lightingMatGBuf = new Material(assetManager, "Common/MatDefs/Light/Lighting.j3md"); Material lightingMatGlow = new Material(assetManager, "Common/MatDefs/Light/Lighting.j3md"); lightingMatDefault.setName("TechDefault"); lightingMatDefault.selectTechnique(TechniqueDef.DEFAULT_TECHNIQUE_NAME, renderManager); lightingPostShadow.setName("TechPostShad"); lightingPostShadow.selectTechnique("PostShadow", renderManager); lightingPreShadow.setName("TechPreShad"); lightingPreShadow.selectTechnique("PreShadow", renderManager); lightingMatPreNormalPass.setName("TechNorm"); lightingMatPreNormalPass.selectTechnique("PreNormalPass", renderManager); lightingMatGlow.setName("TechGlow"); lightingMatGlow.selectTechnique("Glow", renderManager); testSort(lightingMatGlow, lightingPreShadow, lightingMatPreNormalPass, lightingMatDefault, lightingPostShadow); }
Example 6
Source File: OpaqueComparatorTest.java From jmonkeyengine with BSD 3-Clause "New" or "Revised" License | 5 votes |
@Test(expected = AssertionError.class) public void testNoSortByParam() { Material sameMat1 = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md"); Material sameMat2 = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md"); sameMat1.setName("MatRed"); sameMat1.setColor("Color", ColorRGBA.Red); sameMat2.setName("MatBlue"); sameMat2.setColor("Color", ColorRGBA.Blue); testSort(sameMat1, sameMat2); }
Example 7
Source File: OpaqueComparatorTest.java From jmonkeyengine with BSD 3-Clause "New" or "Revised" License | 5 votes |
@Test public void testSortByShaderDefines() { Material lightingMat = new Material(assetManager, "Common/MatDefs/Light/Lighting.j3md"); Material lightingMatVColor = new Material(assetManager, "Common/MatDefs/Light/Lighting.j3md"); Material lightingMatVLight = new Material(assetManager, "Common/MatDefs/Light/Lighting.j3md"); Material lightingMatTC = new Material(assetManager, "Common/MatDefs/Light/Lighting.j3md"); Material lightingMatVColorLight = new Material(assetManager, "Common/MatDefs/Light/Lighting.j3md"); Material lightingMatTCVColorLight = new Material(assetManager, "Common/MatDefs/Light/Lighting.j3md"); lightingMat.setName("DefNone"); lightingMatVColor.setName("DefVC"); lightingMatVColor.setBoolean("UseVertexColor", true); lightingMatVLight.setName("DefVL"); lightingMatVLight.setBoolean("VertexLighting", true); lightingMatTC.setName("DefTC"); lightingMatTC.setBoolean("SeparateTexCoord", true); lightingMatVColorLight.setName("DefVCVL"); lightingMatVColorLight.setBoolean("UseVertexColor", true); lightingMatVColorLight.setBoolean("VertexLighting", true); lightingMatTCVColorLight.setName("DefVCVLTC"); lightingMatTCVColorLight.setBoolean("UseVertexColor", true); lightingMatTCVColorLight.setBoolean("VertexLighting", true); lightingMatTCVColorLight.setBoolean("SeparateTexCoord", true); testSort(lightingMat, lightingMatVColor, lightingMatVLight, lightingMatVColorLight, lightingMatTC, lightingMatTCVColorLight); }
Example 8
Source File: TestMaterialCompare.java From jmonkeyengine with BSD 3-Clause "New" or "Revised" License | 4 votes |
public static void main(String[] args) { AssetManager assetManager = JmeSystem.newAssetManager( TestMaterialCompare.class.getResource("/com/jme3/asset/Desktop.cfg")); // Cloned materials Material mat1 = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md"); mat1.setName("mat1"); mat1.setColor("Color", ColorRGBA.Blue); Material mat2 = mat1.clone(); mat2.setName("mat2"); testEquality(mat1, mat2, true); // Cloned material with different render states Material mat3 = mat1.clone(); mat3.setName("mat3"); mat3.getAdditionalRenderState().setBlendMode(BlendMode.ModulateX2); testEquality(mat1, mat3, false); // Two separately loaded materials Material mat4 = assetManager.loadMaterial("Models/Sign Post/Sign Post.j3m"); mat4.setName("mat4"); Material mat5 = assetManager.loadMaterial("Models/Sign Post/Sign Post.j3m"); mat5.setName("mat5"); testEquality(mat4, mat5, true); // Comparing same textures TextureKey originalKey = (TextureKey) mat4.getTextureParam("DiffuseMap").getTextureValue().getKey(); TextureKey tex1key = new TextureKey("Models/Sign Post/Sign Post.jpg", false); tex1key.setGenerateMips(true); // Texture keys from the original and the loaded texture // must be identical, otherwise the resultant textures not identical // and thus materials are not identical! if (!originalKey.equals(tex1key)){ System.out.println("TEXTURE KEYS ARE NOT EQUAL"); } Texture tex1 = assetManager.loadTexture(tex1key); mat4.setTexture("DiffuseMap", tex1); testEquality(mat4, mat5, true); // Change some stuff on the texture and compare, materials no longer equal tex1.setWrap(Texture.WrapMode.MirroredRepeat); testEquality(mat4, mat5, false); // Comparing different textures Texture tex2 = assetManager.loadTexture("Interface/Logo/Monkey.jpg"); mat4.setTexture("DiffuseMap", tex2); testEquality(mat4, mat5, false); // Two materials created the same way Material mat6 = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md"); mat6.setName("mat6"); mat6.setColor("Color", ColorRGBA.Blue); testEquality(mat1, mat6, true); // Changing a material param mat6.setColor("Color", ColorRGBA.Green); testEquality(mat1, mat6, false); }
Example 9
Source File: OpaqueComparatorTest.java From jmonkeyengine with BSD 3-Clause "New" or "Revised" License | 4 votes |
@Test public void testSortByAll() { Material matBase1 = new Material(assetManager, "Common/MatDefs/Light/Lighting.j3md"); Material matBase2 = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md"); Texture texBase = createTexture("BASE"); texBase.getImage().setId(1); Texture tex1 = createTexture("1"); tex1.getImage().setId(2); Texture tex2 = createTexture("2"); tex2.getImage().setId(3); matBase1.setName("BASE"); matBase1.selectTechnique(TechniqueDef.DEFAULT_TECHNIQUE_NAME, renderManager); matBase1.setBoolean("UseVertexColor", true); matBase1.setTexture("DiffuseMap", texBase); Material mat1100 = matBase1.clone(); mat1100.setName("1100"); mat1100.selectTechnique("PreShadow", renderManager); Material mat1101 = matBase1.clone(); mat1101.setName("1101"); mat1101.selectTechnique("PreShadow", renderManager); mat1101.setTexture("DiffuseMap", tex1); Material mat1102 = matBase1.clone(); mat1102.setName("1102"); mat1102.selectTechnique("PreShadow", renderManager); mat1102.setTexture("DiffuseMap", tex2); Material mat1110 = matBase1.clone(); mat1110.setName("1110"); mat1110.selectTechnique("PreShadow", renderManager); mat1110.setFloat("AlphaDiscardThreshold", 2f); Material mat1120 = matBase1.clone(); mat1120.setName("1120"); mat1120.selectTechnique("PreShadow", renderManager); mat1120.setBoolean("UseInstancing", true); Material mat1121 = matBase1.clone(); mat1121.setName("1121"); mat1121.selectTechnique("PreShadow", renderManager); mat1121.setBoolean("UseInstancing", true); mat1121.setTexture("DiffuseMap", tex1); Material mat1122 = matBase1.clone(); mat1122.setName("1122"); mat1122.selectTechnique("PreShadow", renderManager); mat1122.setBoolean("UseInstancing", true); mat1122.setTexture("DiffuseMap", tex2); Material mat1140 = matBase1.clone(); mat1140.setName("1140"); mat1140.selectTechnique("PreShadow", renderManager); mat1140.setFloat("AlphaDiscardThreshold", 2f); mat1140.setBoolean("UseInstancing", true); Material mat1200 = matBase1.clone(); mat1200.setName("1200"); mat1200.selectTechnique("PostShadow", renderManager); Material mat1210 = matBase1.clone(); mat1210.setName("1210"); mat1210.selectTechnique("PostShadow", renderManager); mat1210.setFloat("AlphaDiscardThreshold", 2f); Material mat1220 = matBase1.clone(); mat1220.setName("1220"); mat1220.selectTechnique("PostShadow", renderManager); mat1220.setBoolean("UseInstancing", true); Material mat2000 = matBase2.clone(); mat2000.setName("2000"); testSort(mat1100, mat1101, mat1102, mat1110, mat1120, mat1121, mat1122, mat1140, mat1200, mat1210, mat1220, mat2000); }