Java Code Examples for cn.nukkit.level.Level#BLOCK_UPDATE_SCHEDULED
The following examples show how to use
cn.nukkit.level.Level#BLOCK_UPDATE_SCHEDULED .
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Example 1
Source File: BlockRailPowered.java From Nukkit with GNU General Public License v3.0 | 6 votes |
@Override public int onUpdate(int type) { // Warning: I din't recommended this on slow networks server or slow client // Network below 86Kb/s. This will became unresponsive to clients // When updating the block state. Espicially on the world with many rails. // Trust me, I tested this on my server. if (type == Level.BLOCK_UPDATE_NORMAL || type == Level.BLOCK_UPDATE_REDSTONE || type == Level.BLOCK_UPDATE_SCHEDULED) { super.onUpdate(type); boolean wasPowered = isActive(); boolean isPowered = level.isBlockPowered(this) || checkSurrounding(this, true, 0) || checkSurrounding(this, false, 0); // Avoid Block minstake if (wasPowered != isPowered) { setActive(isPowered); level.updateAround(down()); if (getOrientation().isAscending()) { level.updateAround(up()); } } return type; } return 0; }
Example 2
Source File: BlockPressurePlateBase.java From Nukkit with GNU General Public License v3.0 | 6 votes |
@Override public int onUpdate(int type) { if (type == Level.BLOCK_UPDATE_NORMAL) { if (this.down().isTransparent()) { this.level.useBreakOn(this); } } else if (type == Level.BLOCK_UPDATE_SCHEDULED) { int power = this.getRedstonePower(); if (power > 0) { this.updateState(power); } } return 0; }
Example 3
Source File: BlockPressurePlateBase.java From Nukkit with GNU General Public License v3.0 | 6 votes |
@Override public int onUpdate(int type) { if (type == Level.BLOCK_UPDATE_NORMAL) { if (this.down().isTransparent()) { this.level.useBreakOn(this); } } else if (type == Level.BLOCK_UPDATE_SCHEDULED) { int power = this.getRedstonePower(); if (power > 0) { this.updateState(power); } } return 0; }
Example 4
Source File: BlockRedstoneLampLit.java From Nukkit with GNU General Public License v3.0 | 6 votes |
@Override public int onUpdate(int type) { if ((type == Level.BLOCK_UPDATE_NORMAL || type == Level.BLOCK_UPDATE_REDSTONE) && !this.level.isBlockPowered(this.getLocation())) { // Redstone event RedstoneUpdateEvent ev = new RedstoneUpdateEvent(this); getLevel().getServer().getPluginManager().callEvent(ev); if (ev.isCancelled()) { return 0; } this.level.scheduleUpdate(this, 4); return 1; } if (type == Level.BLOCK_UPDATE_SCHEDULED && !this.level.isBlockPowered(this.getLocation())) { this.level.setBlock(this, Block.get(BlockID.REDSTONE_LAMP), false, false); } return 0; }
Example 5
Source File: BlockRailActivator.java From Nukkit with GNU General Public License v3.0 | 6 votes |
@Override public int onUpdate(int type) { if (type == Level.BLOCK_UPDATE_NORMAL || type == Level.BLOCK_UPDATE_REDSTONE || type == Level.BLOCK_UPDATE_SCHEDULED) { super.onUpdate(type); boolean wasPowered = isActive(); boolean isPowered = level.isBlockPowered(this) || checkSurrounding(this, true, 0) || checkSurrounding(this, false, 0); boolean hasUpdate = false; if (wasPowered != isPowered) { setActive(isPowered); hasUpdate = true; } if (hasUpdate) { level.updateAround(down()); if (getOrientation().isAscending()) { level.updateAround(up()); } } return type; } return 0; }
Example 6
Source File: BlockRedstoneTorch.java From Nukkit with GNU General Public License v3.0 | 6 votes |
@Override public int onUpdate(int type) { if (super.onUpdate(type) == 0) { if (type == Level.BLOCK_UPDATE_NORMAL || type == Level.BLOCK_UPDATE_REDSTONE) { this.level.scheduleUpdate(this, tickRate()); } else if (type == Level.BLOCK_UPDATE_SCHEDULED) { RedstoneUpdateEvent ev = new RedstoneUpdateEvent(this); getLevel().getServer().getPluginManager().callEvent(ev); if (ev.isCancelled()) { return 0; } if (checkState()) { return 1; } } } return 0; }
Example 7
Source File: BlockButton.java From Nukkit with GNU General Public License v3.0 | 6 votes |
@Override public int onUpdate(int type) { if (type == Level.BLOCK_UPDATE_NORMAL) { if (this.getSide(getFacing().getOpposite()).isTransparent()) { this.level.useBreakOn(this); return Level.BLOCK_UPDATE_NORMAL; } } else if (type == Level.BLOCK_UPDATE_SCHEDULED) { if (this.isActivated()) { this.level.getServer().getPluginManager().callEvent(new BlockRedstoneEvent(this, 15, 0)); this.setDamage(this.getDamage() ^ 0x08); this.level.setBlock(this, this, true, false); this.level.addSound(this.add(0.5, 0.5, 0.5), Sound.RANDOM_CLICK); Vector3 pos = getLocation(); level.updateAroundRedstone(pos, null); level.updateAroundRedstone(pos.getSide(getFacing().getOpposite()), null); } return Level.BLOCK_UPDATE_SCHEDULED; } return 0; }
Example 8
Source File: BlockRedstoneTorchUnlit.java From Nukkit with GNU General Public License v3.0 | 6 votes |
@Override public int onUpdate(int type) { if (super.onUpdate(type) == 0) { if (type == Level.BLOCK_UPDATE_NORMAL || type == Level.BLOCK_UPDATE_REDSTONE) { this.level.scheduleUpdate(this, tickRate()); } else if (type == Level.BLOCK_UPDATE_SCHEDULED) { RedstoneUpdateEvent ev = new RedstoneUpdateEvent(this); getLevel().getServer().getPluginManager().callEvent(ev); if (ev.isCancelled()) { return 0; } if (checkState()) { return 1; } } } return 0; }
Example 9
Source File: BlockOreRedstoneGlowing.java From Nukkit with GNU General Public License v3.0 | 5 votes |
@Override public int onUpdate(int type) { if (type == Level.BLOCK_UPDATE_SCHEDULED || type == Level.BLOCK_UPDATE_RANDOM) { BlockFadeEvent event = new BlockFadeEvent(this, get(REDSTONE_ORE)); level.getServer().getPluginManager().callEvent(event); if (!event.isCancelled()) { level.setBlock(this, event.getNewState(), false, false); } return Level.BLOCK_UPDATE_WEAK; } return 0; }
Example 10
Source File: BlockRedstoneDiode.java From Jupiter with GNU General Public License v3.0 | 5 votes |
@Override public int onUpdate(int type) { if (type == Level.BLOCK_UPDATE_SCHEDULED) { if (!this.isLocked()) { Vector3 pos = getLocation(); boolean shouldBePowered = this.shouldBePowered(); if (this.isPowered && !shouldBePowered) { this.level.setBlock(pos, this.getUnpowered(), true, true); this.level.updateAroundRedstone(this.getLocation().getSide(getFacing().getOpposite()), null); } else if (!this.isPowered) { this.level.setBlock(pos, this.getPowered(), true, true); this.level.updateAroundRedstone(this.getLocation().getSide(getFacing().getOpposite()), null); if (!shouldBePowered) { level.scheduleUpdate(getPowered(), this, this.getDelay()); } } } } else if (type == Level.BLOCK_UPDATE_NORMAL || type == Level.BLOCK_UPDATE_REDSTONE) { if (type == Level.BLOCK_UPDATE_NORMAL && this.getSide(BlockFace.DOWN).isTransparent()) { this.level.useBreakOn(this); return Level.BLOCK_UPDATE_NORMAL; } else { this.updateState(); return Level.BLOCK_UPDATE_NORMAL; } } return 0; }
Example 11
Source File: BlockTripWireHook.java From Nukkit with GNU General Public License v3.0 | 5 votes |
@Override public int onUpdate(int type) { if (type == Level.BLOCK_UPDATE_NORMAL) { if (!this.getSide(this.getFacing().getOpposite()).isNormalBlock()) { this.level.useBreakOn(this); } return type; } else if (type == Level.BLOCK_UPDATE_SCHEDULED) { this.calculateState(false, true, -1, null); return type; } return 0; }
Example 12
Source File: BlockRailDetector.java From Nukkit with GNU General Public License v3.0 | 5 votes |
@Override public int onUpdate(int type) { if (type == Level.BLOCK_UPDATE_SCHEDULED) { updateState(); return type; } return super.onUpdate(type); }
Example 13
Source File: BlockTripWireHook.java From Nukkit with GNU General Public License v3.0 | 5 votes |
@Override public int onUpdate(int type) { if (type == Level.BLOCK_UPDATE_NORMAL) { if (!this.getSide(this.getFacing().getOpposite()).isNormalBlock()) { this.level.useBreakOn(this); } return type; } else if (type == Level.BLOCK_UPDATE_SCHEDULED) { this.calculateState(false, true, -1, null); return type; } return 0; }
Example 14
Source File: BlockTripWire.java From Nukkit with GNU General Public License v3.0 | 5 votes |
@Override public int onUpdate(int type) { if (type == Level.BLOCK_UPDATE_SCHEDULED) { if (!isPowered()) { return type; } boolean found = false; for (Entity entity : this.level.getCollidingEntities(this.getCollisionBoundingBox())) { if (!entity.doesTriggerPressurePlate()) { continue; } found = true; } if (found) { this.level.scheduleUpdate(this, 10); } else { this.setPowered(false); this.level.setBlock(this, this, true, false); this.updateHook(false); } return type; } return 0; }
Example 15
Source File: BlockLavaStill.java From Jupiter with GNU General Public License v3.0 | 5 votes |
@Override public int onUpdate(int type) { if (type != Level.BLOCK_UPDATE_SCHEDULED) { return super.onUpdate(type); } return 0; }
Example 16
Source File: BlockRedstoneComparator.java From Jupiter with GNU General Public License v3.0 | 5 votes |
@Override public int onUpdate(int type) { if (type == Level.BLOCK_UPDATE_SCHEDULED) { this.onChange(); return type; } return super.onUpdate(type); }
Example 17
Source File: BlockTripWireHook.java From Jupiter with GNU General Public License v3.0 | 5 votes |
@Override public int onUpdate(int type) { if (type == Level.BLOCK_UPDATE_NORMAL) { if (!this.getSide(this.getFacing().getOpposite()).isNormalBlock()) { this.level.useBreakOn(this); } return type; } else if (type == Level.BLOCK_UPDATE_SCHEDULED) { this.calculateState(false, true, -1, null); return type; } return 0; }
Example 18
Source File: BlockRedstoneLampLit.java From Nukkit with GNU General Public License v3.0 | 5 votes |
@Override public int onUpdate(int type) { if ((type == Level.BLOCK_UPDATE_NORMAL || type == Level.BLOCK_UPDATE_REDSTONE) && !this.level.isBlockPowered(this)) { this.level.scheduleUpdate(this, 4); return 1; } if (type == Level.BLOCK_UPDATE_SCHEDULED && !this.level.isBlockPowered(this)) { this.level.setBlock(this, new BlockRedstoneLamp(), false, false); } return 0; }
Example 19
Source File: BlockTripWire.java From Jupiter with GNU General Public License v3.0 | 5 votes |
@Override public int onUpdate(int type) { if (type == Level.BLOCK_UPDATE_SCHEDULED) { if (!isPowered()) { return type; } boolean found = false; for (Entity entity : this.level.getCollidingEntities(this.getCollisionBoundingBox())) { if (!entity.doesTriggerPressurePlate()) { continue; } found = true; } if (found) { this.level.scheduleUpdate(this, 10); } else { this.setPowered(false); this.level.setBlock(this, this, true, false); this.updateHook(false); } return type; } return 0; }
Example 20
Source File: BlockFire.java From Nukkit with GNU General Public License v3.0 | 4 votes |
@Override public int onUpdate(int type) { if (type == Level.BLOCK_UPDATE_NORMAL || type == Level.BLOCK_UPDATE_RANDOM) { if (!this.isBlockTopFacingSurfaceSolid(this.down()) && !this.canNeighborBurn()) { this.getLevel().setBlock(this, new BlockAir(), true); } return Level.BLOCK_UPDATE_NORMAL; } else if (type == Level.BLOCK_UPDATE_SCHEDULED && this.level.gameRules.getBoolean(GameRule.DO_FIRE_TICK)) { boolean forever = this.down().getId() == Block.NETHERRACK; ThreadLocalRandom random = ThreadLocalRandom.current(); //TODO: END if (!this.isBlockTopFacingSurfaceSolid(this.down()) && !this.canNeighborBurn()) { this.getLevel().setBlock(this, new BlockAir(), true); } if (!forever && this.getLevel().isRaining() && (this.getLevel().canBlockSeeSky(this) || this.getLevel().canBlockSeeSky(this.east()) || this.getLevel().canBlockSeeSky(this.west()) || this.getLevel().canBlockSeeSky(this.south()) || this.getLevel().canBlockSeeSky(this.north())) ) { this.getLevel().setBlock(this, new BlockAir(), true); } else { int meta = this.getDamage(); if (meta < 15) { this.setDamage(meta + random.nextInt(3)); this.getLevel().setBlock(this, this, true); } this.getLevel().scheduleUpdate(this, this.tickRate() + random.nextInt(10)); if (!forever && !this.canNeighborBurn()) { if (!this.isBlockTopFacingSurfaceSolid(this.down()) || meta > 3) { this.getLevel().setBlock(this, new BlockAir(), true); } } else if (!forever && !(this.down().getBurnAbility() > 0) && meta == 15 && random.nextInt(4) == 0) { this.getLevel().setBlock(this, new BlockAir(), true); } else { int o = 0; //TODO: decrease the o if the rainfall values are high this.tryToCatchBlockOnFire(this.east(), 300 + o, meta); this.tryToCatchBlockOnFire(this.west(), 300 + o, meta); this.tryToCatchBlockOnFire(this.down(), 250 + o, meta); this.tryToCatchBlockOnFire(this.up(), 250 + o, meta); this.tryToCatchBlockOnFire(this.south(), 300 + o, meta); this.tryToCatchBlockOnFire(this.north(), 300 + o, meta); for (int x = (int) (this.x - 1); x <= (int) (this.x + 1); ++x) { for (int z = (int) (this.z - 1); z <= (int) (this.z + 1); ++z) { for (int y = (int) (this.y - 1); y <= (int) (this.y + 4); ++y) { if (x != (int) this.x || y != (int) this.y || z != (int) this.z) { int k = 100; if (y > this.y + 1) { k += (y - (this.y + 1)) * 100; } Block block = this.getLevel().getBlock(new Vector3(x, y, z)); int chance = this.getChanceOfNeighborsEncouragingFire(block); if (chance > 0) { int t = (chance + 40 + this.getLevel().getServer().getDifficulty() * 7) / (meta + 30); //TODO: decrease the t if the rainfall values are high if (t > 0 && random.nextInt(k) <= t) { int damage = meta + random.nextInt(5) / 4; if (damage > 15) { damage = 15; } BlockIgniteEvent e = new BlockIgniteEvent(block, this, null, BlockIgniteEvent.BlockIgniteCause.SPREAD); this.level.getServer().getPluginManager().callEvent(e); if (!e.isCancelled()) { this.getLevel().setBlock(block, new BlockFire(damage), true); this.getLevel().scheduleUpdate(block, this.tickRate()); } } } } } } } } } } return 0; }