Java Code Examples for cn.nukkit.level.Level#getEntities()
The following examples show how to use
cn.nukkit.level.Level#getEntities() .
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Example 1
Source File: GarbageCollectorCommand.java From Jupiter with GNU General Public License v3.0 | 5 votes |
@Override public boolean execute(CommandSender sender, String commandLabel, String[] args) { if (!this.testPermission(sender)) { return true; } int chunksCollected = 0; int entitiesCollected = 0; int tilesCollected = 0; long memory = Runtime.getRuntime().freeMemory(); for (Level level : sender.getServer().getLevels().values()) { int chunksCount = level.getChunks().size(); int entitiesCount = level.getEntities().length; int tilesCount = level.getBlockEntities().size(); level.doChunkGarbageCollection(); level.unloadChunks(true); chunksCollected += chunksCount - level.getChunks().size(); entitiesCollected += entitiesCount - level.getEntities().length; tilesCollected += tilesCount - level.getBlockEntities().size(); level.clearCache(true); } System.gc(); long freedMemory = Runtime.getRuntime().freeMemory() - memory; sender.sendMessage(TextFormat.GREEN + "---- " + TextFormat.WHITE + "Garbage collection result" + TextFormat.GREEN + " ----"); sender.sendMessage(TextFormat.GOLD + "Chunks: " + TextFormat.RED + chunksCollected); sender.sendMessage(TextFormat.GOLD + "Entities: " + TextFormat.RED + entitiesCollected); sender.sendMessage(TextFormat.GOLD + "Block Entities: " + TextFormat.RED + tilesCollected); sender.sendMessage(TextFormat.GOLD + "Memory freed: " + TextFormat.RED + NukkitMath.round((freedMemory / 1024d / 1024d), 2) + " MB"); return true; }
Example 2
Source File: GarbageCollectorCommand.java From Nukkit with GNU General Public License v3.0 | 5 votes |
@Override public boolean execute(CommandSender sender, String commandLabel, String[] args) { if (!this.testPermission(sender)) { return true; } int chunksCollected = 0; int entitiesCollected = 0; int tilesCollected = 0; long memory = Runtime.getRuntime().freeMemory(); for (Level level : sender.getServer().getLevels().values()) { int chunksCount = level.getChunks().size(); int entitiesCount = level.getEntities().length; int tilesCount = level.getBlockEntities().size(); level.doChunkGarbageCollection(); level.unloadChunks(true); chunksCollected += chunksCount - level.getChunks().size(); entitiesCollected += entitiesCount - level.getEntities().length; tilesCollected += tilesCount - level.getBlockEntities().size(); } ThreadCache.clean(); System.gc(); long freedMemory = Runtime.getRuntime().freeMemory() - memory; sender.sendMessage(TextFormat.GREEN + "---- " + TextFormat.WHITE + "Garbage collection result" + TextFormat.GREEN + " ----"); sender.sendMessage(TextFormat.GOLD + "Chunks: " + TextFormat.RED + chunksCollected); sender.sendMessage(TextFormat.GOLD + "Entities: " + TextFormat.RED + entitiesCollected); sender.sendMessage(TextFormat.GOLD + "Block Entities: " + TextFormat.RED + tilesCollected); sender.sendMessage(TextFormat.GOLD + "Memory freed: " + TextFormat.RED + NukkitMath.round((freedMemory / 1024d / 1024d), 2) + " MB"); return true; }
Example 3
Source File: NukkitWorld.java From FastAsyncWorldedit with GNU General Public License v3.0 | 5 votes |
@Override public List<com.sk89q.worldedit.entity.Entity> getEntities(Region region) { Level world = getLevel(); cn.nukkit.entity.Entity[] ents = world.getEntities(); List<com.sk89q.worldedit.entity.Entity> entities = new ArrayList<com.sk89q.worldedit.entity.Entity>(); for (cn.nukkit.entity.Entity ent : ents) { if (region.contains(NukkitUtil.toVector(ent.getLocation()))) { entities.add(new NukkitEntity(ent)); } } return entities; }
Example 4
Source File: GarbageCollectorCommand.java From Nukkit with GNU General Public License v3.0 | 5 votes |
@Override public boolean execute(CommandSender sender, String commandLabel, String[] args) { if (!this.testPermission(sender)) { return true; } int chunksCollected = 0; int entitiesCollected = 0; int tilesCollected = 0; long memory = Runtime.getRuntime().freeMemory(); for (Level level : sender.getServer().getLevels().values()) { int chunksCount = level.getChunks().size(); int entitiesCount = level.getEntities().length; int tilesCount = level.getBlockEntities().size(); level.doChunkGarbageCollection(); level.unloadChunks(true); chunksCollected += chunksCount - level.getChunks().size(); entitiesCollected += entitiesCount - level.getEntities().length; tilesCollected += tilesCount - level.getBlockEntities().size(); } ThreadCache.clean(); System.gc(); long freedMemory = Runtime.getRuntime().freeMemory() - memory; sender.sendMessage(TextFormat.GREEN + "---- " + TextFormat.WHITE + "Garbage collection result" + TextFormat.GREEN + " ----"); sender.sendMessage(TextFormat.GOLD + "Chunks: " + TextFormat.RED + chunksCollected); sender.sendMessage(TextFormat.GOLD + "Entities: " + TextFormat.RED + entitiesCollected); sender.sendMessage(TextFormat.GOLD + "Block Entities: " + TextFormat.RED + tilesCollected); sender.sendMessage(TextFormat.GOLD + "Memory freed: " + TextFormat.RED + NukkitMath.round((freedMemory / 1024d / 1024d), 2) + " MB"); return true; }
Example 5
Source File: NukkitSensor.java From Plan with GNU Lesser General Public License v3.0 | 4 votes |
@Override public int getEntityCount(Level world) { return world.getEntities().length; }