Available Methods
- color ( )
- pushMatrix ( )
- popMatrix ( )
- translate ( )
- enableBlend ( )
- disableBlend ( )
- scale ( )
- enableTexture2D ( )
- disableLighting ( )
- disableTexture2D ( )
- enableLighting ( )
- enableDepth ( )
- disableAlpha ( )
- depthMask ( )
- disableDepth ( )
- blendFunc ( )
- enableAlpha ( )
- tryBlendFuncSeparate ( )
- rotate ( )
- resetColor ( )
- enableRescaleNormal ( )
- disableRescaleNormal ( )
- disableCull ( )
- shadeModel ( )
- doPolygonOffset ( )
- bindTexture ( )
- enableCull ( )
- enableColorMaterial ( )
- alphaFunc ( )
- matrixMode ( )
- pushAttrib ( )
- disableOutlineMode ( )
- glLineWidth ( )
- glTexParameteri ( )
- disablePolygonOffset ( )
- disableFog ( )
- ortho ( )
- depthFunc ( )
- setActiveTexture ( )
- popAttrib ( )
- glLightModel ( )
- colorLogicOp ( )
- disableBlendProfile ( )
- clear ( )
- disableTexGenCoord ( )
- disableNormalize ( )
- glNormal3f ( )
- callList ( )
- loadIdentity ( )
- colorMask ( )
- enableBlendProfile ( )
Related Classes
- org.lwjgl.opengl.GL11
- net.minecraft.world.World
- net.minecraft.item.ItemStack
- net.minecraft.block.Block
- net.minecraft.client.Minecraft
- net.minecraft.item.Item
- net.minecraft.entity.Entity
- net.minecraft.entity.player.EntityPlayer
- net.minecraft.util.ResourceLocation
- net.minecraft.tileentity.TileEntity
- net.minecraft.init.Blocks
- net.minecraft.entity.EntityLivingBase
- net.minecraft.init.Items
- net.minecraft.client.renderer.Tessellator
- net.minecraft.util.math.BlockPos
- net.minecraft.client.gui.FontRenderer
- org.lwjgl.input.Mouse
- net.minecraftforge.fml.relauncher.Side
- net.minecraftforge.fml.common.eventhandler.SubscribeEvent
- net.minecraft.client.resources.I18n
- net.minecraft.util.EnumFacing
- net.minecraftforge.fml.relauncher.SideOnly
- net.minecraft.client.gui.inventory.GuiContainer
- net.minecraft.util.math.MathHelper
- net.minecraft.block.state.IBlockState
Java Code Examples for net.minecraft.client.renderer.GlStateManager#disableNormalize()
The following examples show how to use
net.minecraft.client.renderer.GlStateManager#disableNormalize() .
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and go to the original project or source file by following the links above each example. You may check out the related API usage on the sidebar.
Example 1
Source File: LayerTofuSlimeGel.java From TofuCraftReload with MIT License | 5 votes |
public void doRenderLayer(EntityTofuSlime entitylivingbaseIn, float limbSwing, float limbSwingAmount, float partialTicks, float ageInTicks, float netHeadYaw, float headPitch, float scale) { if (!entitylivingbaseIn.isInvisible()) { GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F); GlStateManager.enableNormalize(); GlStateManager.enableBlend(); GlStateManager.blendFunc(GlStateManager.SourceFactor.SRC_ALPHA, GlStateManager.DestFactor.ONE_MINUS_SRC_ALPHA); this.slimeModel.setModelAttributes(this.slimeRenderer.getMainModel()); this.slimeModel.render(entitylivingbaseIn, limbSwing, limbSwingAmount, ageInTicks, netHeadYaw, headPitch, scale); GlStateManager.disableBlend(); GlStateManager.disableNormalize(); } }
Example 2
Source File: WrapperGlStateManager.java From ClientBase with MIT License | 4 votes |
public static void disableNormalize() { GlStateManager.disableNormalize(); }