Java Code Examples for net.minecraft.client.renderer.GlStateManager#setActiveTexture()
The following examples show how to use
net.minecraft.client.renderer.GlStateManager#setActiveTexture() .
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Example 1
Source File: GuiInventoryExpandedCrafting.java From Cyberware with MIT License | 5 votes |
public static void drawEntityOnScreen(int posX, int posY, int scale, float mouseX, float mouseY, EntityLivingBase ent) { GlStateManager.enableColorMaterial(); GlStateManager.pushMatrix(); GlStateManager.translate((float)posX, (float)posY, 50.0F); GlStateManager.scale((float)(-scale), (float)scale, (float)scale); GlStateManager.rotate(180.0F, 0.0F, 0.0F, 1.0F); float f = ent.renderYawOffset; float f1 = ent.rotationYaw; float f2 = ent.rotationPitch; float f3 = ent.prevRotationYawHead; float f4 = ent.rotationYawHead; GlStateManager.rotate(135.0F, 0.0F, 1.0F, 0.0F); RenderHelper.enableStandardItemLighting(); GlStateManager.rotate(-135.0F, 0.0F, 1.0F, 0.0F); GlStateManager.rotate(-((float)Math.atan((double)(mouseY / 40.0F))) * 20.0F, 1.0F, 0.0F, 0.0F); ent.renderYawOffset = (float)Math.atan((double)(mouseX / 40.0F)) * 20.0F; ent.rotationYaw = (float)Math.atan((double)(mouseX / 40.0F)) * 40.0F; ent.rotationPitch = -((float)Math.atan((double)(mouseY / 40.0F))) * 20.0F; ent.rotationYawHead = ent.rotationYaw; ent.prevRotationYawHead = ent.rotationYaw; GlStateManager.translate(0.0F, 0.0F, 0.0F); RenderManager rendermanager = Minecraft.getMinecraft().getRenderManager(); rendermanager.setPlayerViewY(180.0F); rendermanager.setRenderShadow(false); rendermanager.doRenderEntity(ent, 0.0D, 0.0D, 0.0D, 0.0F, 1.0F, false); rendermanager.setRenderShadow(true); ent.renderYawOffset = f; ent.rotationYaw = f1; ent.rotationPitch = f2; ent.prevRotationYawHead = f3; ent.rotationYawHead = f4; GlStateManager.popMatrix(); RenderHelper.disableStandardItemLighting(); GlStateManager.disableRescaleNormal(); GlStateManager.setActiveTexture(OpenGlHelper.lightmapTexUnit); GlStateManager.disableTexture2D(); GlStateManager.setActiveTexture(OpenGlHelper.defaultTexUnit); }
Example 2
Source File: WrapperGlStateManager.java From ClientBase with MIT License | 4 votes |
public static void setActiveTexture(int var0) { GlStateManager.setActiveTexture(var0); }
Example 3
Source File: GuiEntityRender.java From WearableBackpacks with MIT License | 4 votes |
@Override public void draw(int mouseX, int mouseY, float partialTicks) { int w = getWidth(); int h = getHeight(); enableBlendAlphaStuffs(); setRenderColorARGB(_colorBackground); drawRect(1, 1, w - 2, h - 2); setRenderColorARGB(_colorBorder); drawOutline(0, 0, w, h); disableBlendAlphaStuffs(); Entity entity = getEntity(); if (entity == null) return; AxisAlignedBB bbox = entity.getRenderBoundingBox(); float entityWidth = (float)(bbox.maxX - bbox.minX); float entityHeight = (float)(bbox.maxY - bbox.minY); float scale = Math.min((w - RESERVED_SPACE) / entityWidth, (h - RESERVED_SPACE) / entityHeight) * _zoom; float yaw = _yawDefault + _yaw; float pitch = _pitchDefault + _pitch; getContext().pushScissor(this, 1, 1, w - 2, h - 2); if (entity.getEntityWorld() == null) entity.setWorld(DummyWorld.INSTANCE); if (getMC().player == null) { World world = entity.getEntityWorld(); if (!(world instanceof DummyWorld)) return; getMC().player = ((DummyWorld)world).player; getMC().player.setWorld(world); } setRenderColorARGB(Color.WHITE); GlStateManager.enableDepth(); // From GuiInventory.drawEntityOnScreen GlStateManager.enableColorMaterial(); GlStateManager.pushMatrix(); GlStateManager.translate(w * _centerX, h * _centerY, 100.0F); GlStateManager.scale(-scale, scale, scale); GlStateManager.rotate(180.0F, 0.0F, 0.0F, 1.0F); GlStateManager.rotate(pitch, 1.0F, 0.0F, 0.0F); GlStateManager.translate(0.0F, -(entityHeight / 2), 0.0F); GlStateManager.rotate(yaw, 0.0F, 1.0F, 0.0F); RenderHelper.enableStandardItemLighting(); RenderManager rendermanager = Minecraft.getMinecraft().getRenderManager(); rendermanager.setPlayerViewY(180.0F); rendermanager.setRenderShadow(false); rendermanager.renderEntity(entity, 0.0D, 0.0D, 0.0D, 0.0F, 1.0F, false); rendermanager.setRenderShadow(true); GlStateManager.popMatrix(); RenderHelper.disableStandardItemLighting(); GlStateManager.disableRescaleNormal(); GlStateManager.setActiveTexture(OpenGlHelper.lightmapTexUnit); GlStateManager.disableTexture2D(); GlStateManager.setActiveTexture(OpenGlHelper.defaultTexUnit); GlStateManager.disableDepth(); if (getMC().player instanceof DummyPlayerSP) getMC().player = null; getContext().popScissor(); }
Example 4
Source File: RenderUtils.java From OpenModsLib with MIT License | 4 votes |
public static void disableLightmap() { GlStateManager.setActiveTexture(OpenGlHelper.lightmapTexUnit); GlStateManager.disableTexture2D(); GlStateManager.setActiveTexture(OpenGlHelper.defaultTexUnit); }
Example 5
Source File: RenderUtils.java From OpenModsLib with MIT License | 4 votes |
public static void enableLightmap() { GlStateManager.setActiveTexture(OpenGlHelper.lightmapTexUnit); GlStateManager.enableTexture2D(); GlStateManager.setActiveTexture(OpenGlHelper.defaultTexUnit); }
Example 6
Source File: EntityWikiTab.java From IGW-mod with GNU General Public License v2.0 | 4 votes |
public static void drawEntity(Entity entity, int x, int y, float size, float partialTicks){ //GL11.glEnable(GL11.GL_LIGHTING); //x, y, scale, yaw, pitch GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F); float maxHitboxComponent = Math.max(1, Math.max(entity.width, entity.height)); int scale = (int)(40 * size / maxHitboxComponent); GlStateManager.enableColorMaterial(); GlStateManager.pushMatrix(); GL11.glTranslatef(x, y, 50.0F); GL11.glScalef(-scale, scale, scale); GL11.glRotatef(180.0F, 0.0F, 0.0F, 1.0F); GL11.glRotatef(30, 1, 0, 0); GL11.glRotatef(135.0F, 0.0F, 1.0F, 0.0F); RenderHelper.enableStandardItemLighting(); GL11.glRotatef(-135.0F, 0.0F, 1.0F, 0.0F); GL11.glRotatef(-TickHandler.ticksExisted, 0, 1, 0); /* GL11.glRotatef(-((float)Math.atan((double)(par4 / 40.0F))) * 20.0F, 1.0F, 0.0F, 0.0F); entity.renderYawOffset = (float)Math.atan((double)(par3 / 40.0F)) * 20.0F; entity.rotationYaw = (float)Math.atan((double)(par3 / 40.0F)) * 40.0F; entity.rotationPitch = -((float)Math.atan((double)(par4 / 40.0F))) * 20.0F; entity.rotationYawHead = entity.rotationYaw; entity.prevRotationYawHead = entity.rotationYaw;*/ GL11.glTranslatef(0.0F, (float)entity.getYOffset(), 0.0F); RenderManager rendermanager = Minecraft.getMinecraft().getRenderManager(); rendermanager.setRenderShadow(false); Minecraft.getMinecraft().getRenderManager().playerViewY = 180.0F; Minecraft.getMinecraft().getRenderManager().renderEntity(entity, 0.0D, 0.0D, 0.0D, 0.0F, 1.0F, false); rendermanager.setRenderShadow(true); /* entity.renderYawOffset = f2; entity.rotationYaw = f3; entity.rotationPitch = f4; entity.prevRotationYawHead = f5; entity.rotationYawHead = f6;*/ GlStateManager.popMatrix(); RenderHelper.disableStandardItemLighting(); GlStateManager.disableRescaleNormal(); GlStateManager.setActiveTexture(OpenGlHelper.lightmapTexUnit); GlStateManager.disableTexture2D(); GlStateManager.setActiveTexture(OpenGlHelper.defaultTexUnit); // GL11.glDisable(GL11.GL_LIGHTING); }