Java Code Examples for cn.nukkit.block.Block#GRASS
The following examples show how to use
cn.nukkit.block.Block#GRASS .
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Example 1
Source File: ObjectTallGrass.java From Nukkit with GNU General Public License v3.0 | 6 votes |
public static void growGrass(ChunkManager level, Vector3 pos, NukkitRandom random, int count, int radius) { int[][] arr = { {Block.DANDELION, 0}, {Block.POPPY, 0}, {Block.TALL_GRASS, 1}, {Block.TALL_GRASS, 1}, {Block.TALL_GRASS, 1}, {Block.TALL_GRASS, 1} }; int arrC = arr.length - 1; for (int c = 0; c < count; c++) { int x = random.nextRange((int) (pos.x - radius), (int) (pos.x + radius)); int z = random.nextRange((int) (pos.z) - radius, (int) (pos.z + radius)); if (level.getBlockIdAt(x, (int) (pos.y + 1), z) == Block.AIR && level.getBlockIdAt(x, (int) (pos.y), z) == Block.GRASS) { int[] t = arr[random.nextRange(0, arrC)]; level.setBlockIdAt(x, (int) (pos.y + 1), z, t[0]); level.setBlockDataAt(x, (int) (pos.y + 1), z, t[1]); } } }
Example 2
Source File: ObjectTallGrass.java From Jupiter with GNU General Public License v3.0 | 6 votes |
public static void growGrass(ChunkManager level, Vector3 pos, NukkitRandom random, int count, int radius) { int[][] arr = { {Block.DANDELION, 0}, {Block.POPPY, 0}, {Block.TALL_GRASS, 1}, {Block.TALL_GRASS, 1}, {Block.TALL_GRASS, 1}, {Block.TALL_GRASS, 1} }; int arrC = arr.length - 1; for (int c = 0; c < count; c++) { int x = random.nextRange((int) (pos.x - radius), (int) (pos.x + radius)); int z = random.nextRange((int) (pos.z) - radius, (int) (pos.z + radius)); if (level.getBlockIdAt(x, (int) (pos.y + 1), z) == Block.AIR && level.getBlockIdAt(x, (int) (pos.y), z) == Block.GRASS) { int[] t = arr[random.nextRange(0, arrC)]; level.setBlockIdAt(x, (int) (pos.y + 1), z, t[0]); level.setBlockDataAt(x, (int) (pos.y + 1), z, t[1]); } } }
Example 3
Source File: PopulatorTree.java From Jupiter with GNU General Public License v3.0 | 5 votes |
private int getHighestWorkableBlock(int x, int z) { int y; for (y = 127; y > 0; --y) { int b = this.level.getBlockIdAt(x, y, z); if (b == Block.DIRT || b == Block.GRASS) { break; } else if (b != Block.AIR && b != Block.SNOW_LAYER) { return -1; } } return ++y; }
Example 4
Source File: JungleTreePopulator.java From Jupiter with GNU General Public License v3.0 | 5 votes |
private int getHighestWorkableBlock(int x, int z) { int y; for (y = 127; y > 0; --y) { int b = this.level.getBlockIdAt(x, y, z); if (b == Block.DIRT || b == Block.GRASS) { break; } else if (b != Block.AIR && b != Block.SNOW_LAYER) { return -1; } } return ++y; }
Example 5
Source File: HugeTreesGenerator.java From Nukkit with GNU General Public License v3.0 | 5 votes |
/** * returns whether or not there is dirt underneath the block where the tree will be grown. * It also generates dirt around the block in a 2x2 square if there is dirt underneath the blockpos. */ private boolean ensureDirtsUnderneath(Vector3 pos, ChunkManager worldIn) { Vector3 blockpos = pos.down(); int block = worldIn.getBlockIdAt((int) blockpos.x, (int) blockpos.y, (int) blockpos.z); if ((block == Block.GRASS || block == Block.DIRT) && pos.getY() >= 2) { this.setDirtAt(worldIn, blockpos); this.setDirtAt(worldIn, blockpos.east()); this.setDirtAt(worldIn, blockpos.south()); this.setDirtAt(worldIn, blockpos.south().east()); return true; } else { return false; } }
Example 6
Source File: SpruceBigTreePopulator.java From Nukkit with GNU General Public License v3.0 | 5 votes |
private int getHighestWorkableBlock(int x, int z) { int y; for (y = 255; y > 0; --y) { int b = this.level.getBlockIdAt(x, y, z); if (b == Block.DIRT || b == Block.GRASS) { break; } else if (b != Block.AIR && b != Block.SNOW_LAYER) { return -1; } } return ++y; }
Example 7
Source File: JungleBigTreePopulator.java From Jupiter with GNU General Public License v3.0 | 5 votes |
private int getHighestWorkableBlock(int x, int z) { int y; for (y = 127; y > 0; --y) { int b = this.level.getBlockIdAt(x, y, z); if (b == Block.DIRT || b == Block.GRASS) { break; } else if (b != Block.AIR && b != Block.SNOW_LAYER) { return -1; } } return ++y; }
Example 8
Source File: JungleTreePopulator.java From Nukkit with GNU General Public License v3.0 | 5 votes |
private int getHighestWorkableBlock(int x, int z) { int y; for (y = 255; y > 0; --y) { int b = this.level.getBlockIdAt(x, y, z); if (b == Block.DIRT || b == Block.GRASS) { break; } else if (b != Block.AIR && b != Block.SNOW_LAYER) { return -1; } } return ++y; }
Example 9
Source File: MushroomPopulator.java From Jupiter with GNU General Public License v3.0 | 5 votes |
private int getHighestWorkableBlock(int x, int z) { int y; for (y = 127; y > 0; --y) { int b = this.level.getBlockIdAt(x, y, z); if (b == Block.DIRT || b == Block.GRASS) { break; } else if (b != Block.AIR && b != Block.SNOW_LAYER) { return -1; } } return ++y; }
Example 10
Source File: SavannaTreePopulator.java From Nukkit with GNU General Public License v3.0 | 5 votes |
private int getHighestWorkableBlock(int x, int z) { int y; for (y = 127; y > 0; --y) { int b = this.level.getBlockIdAt(x, y, z); if (b == Block.DIRT || b == Block.GRASS) { break; } else if (b != Block.AIR && b != Block.SNOW_LAYER) { return -1; } } return ++y; }
Example 11
Source File: DarkOakTreePopulator.java From Nukkit with GNU General Public License v3.0 | 5 votes |
private int getHighestWorkableBlock(int x, int z) { int y; for (y = 127; y > 0; --y) { int b = this.level.getBlockIdAt(x, y, z); if (b == Block.DIRT || b == Block.GRASS) { break; } else if (b != Block.AIR && b != Block.SNOW_LAYER) { return -1; } } return ++y; }
Example 12
Source File: MushroomPopulator.java From Nukkit with GNU General Public License v3.0 | 5 votes |
private int getHighestWorkableBlock(int x, int z) { int y; for (y = 127; y > 0; --y) { int b = this.level.getBlockIdAt(x, y, z); if (b == Block.DIRT || b == Block.GRASS) { break; } else if (b != Block.AIR && b != Block.SNOW_LAYER) { return -1; } } return ++y; }
Example 13
Source File: PopulatorTree.java From Nukkit with GNU General Public License v3.0 | 5 votes |
private int getHighestWorkableBlock(int x, int z) { int y; for (y = 254; y > 0; --y) { int b = this.level.getBlockIdAt(x, y, z); if (b == Block.DIRT || b == Block.GRASS) { break; } else if (b != Block.AIR && b != Block.SNOW_LAYER) { return -1; } } return ++y; }
Example 14
Source File: ObjectTallGrass.java From Nukkit with GNU General Public License v3.0 | 5 votes |
public static void growGrass(ChunkManager level, Vector3 pos, NukkitRandom random) { for (int i = 0; i < 128; ++i) { int num = 0; int x = pos.getFloorX(); int y = pos.getFloorY() + 1; int z = pos.getFloorZ(); while (true) { if (num >= i / 16) { if (level.getBlockIdAt(x, y, z) == Block.AIR) { if (random.nextBoundedInt(8) == 0) { //porktodo: biomes have specific flower types that can grow in them if (random.nextBoolean()) { level.setBlockAt(x, y, z, Block.DANDELION); } else { level.setBlockAt(x, y, z, Block.POPPY); } } else { level.setBlockAt(x, y, z, Block.TALL_GRASS, 1); } } break; } x += random.nextRange(-1, 1); y += random.nextRange(-1, 1) * random.nextBoundedInt(3) / 2; z += random.nextRange(-1, 1); if (level.getBlockIdAt(x, y - 1, z) != Block.GRASS || y > 255 || y < 0) { break; } ++num; } } }
Example 15
Source File: PopulatorGrass.java From Jupiter with GNU General Public License v3.0 | 4 votes |
private boolean canGrassStay(int x, int y, int z) { int b = this.level.getBlockIdAt(x, y, z); return (b == Block.AIR || b == Block.SNOW_LAYER) && this.level.getBlockIdAt(x, y - 1, z) == Block.GRASS; }
Example 16
Source File: GrassyBiome.java From Nukkit with GNU General Public License v3.0 | 4 votes |
@Override public int getSurfaceBlock() { return Block.GRASS; }
Example 17
Source File: GrassyBiome.java From Jupiter with GNU General Public License v3.0 | 4 votes |
@Override public int getSurfaceBlock() { return Block.GRASS; }
Example 18
Source File: PopulatorSugarcane.java From Jupiter with GNU General Public License v3.0 | 4 votes |
private boolean canSugarcaneStay(int x, int y, int z) { int b = this.level.getBlockIdAt(x, y, z); int c = this.level.getBlockIdAt(x, y - 1, z); return (b == Block.AIR) && (c == Block.SAND || c == Block.GRASS) && this.findWater(x, y - 1, z); }
Example 19
Source File: PopulatorSugarcane.java From Nukkit with GNU General Public License v3.0 | 4 votes |
private boolean canSugarcaneStay(int x, int y, int z) { int b = this.level.getBlockIdAt(x, y, z); int c = this.level.getBlockIdAt(x, y - 1, z); return (b == Block.AIR) && (c == Block.SAND || c == Block.GRASS) && this.findWater(x, y - 1, z); }
Example 20
Source File: PopulatorGrass.java From Nukkit with GNU General Public License v3.0 | 4 votes |
private boolean canGrassStay(int x, int y, int z) { int b = this.level.getBlockIdAt(x, y, z); return (b == Block.AIR || b == Block.SNOW_LAYER) && this.level.getBlockIdAt(x, y - 1, z) == Block.GRASS; }