Java Code Examples for cn.nukkit.block.Block#canPassThrough()
The following examples show how to use
cn.nukkit.block.Block#canPassThrough() .
You can vote up the ones you like or vote down the ones you don't like,
and go to the original project or source file by following the links above each example. You may check out the related API usage on the sidebar.
Example 1
Source File: Level.java From Jupiter with GNU General Public License v3.0 | 6 votes |
public boolean hasCollision(Entity entity, AxisAlignedBB bb, boolean entities) { int minX = NukkitMath.floorDouble(bb.minX); int minY = NukkitMath.floorDouble(bb.minY); int minZ = NukkitMath.floorDouble(bb.minZ); int maxX = NukkitMath.ceilDouble(bb.maxX); int maxY = NukkitMath.ceilDouble(bb.maxY); int maxZ = NukkitMath.ceilDouble(bb.maxZ); for (int z = minZ; z <= maxZ; ++z) { for (int x = minX; x <= maxX; ++x) { for (int y = minY; y <= maxY; ++y) { Block block = this.getBlock(this.temporalVector.setComponents(x, y, z)); if (!block.canPassThrough() && block.collidesWithBB(bb)) { return true; } } } } if (entities) { return this.getCollidingEntities(bb.grow(0.25f, 0.25f, 0.25f), entity).length > 0; } return false; }
Example 2
Source File: Level.java From Nukkit with GNU General Public License v3.0 | 6 votes |
public boolean hasCollision(Entity entity, AxisAlignedBB bb, boolean entities) { int minX = NukkitMath.floorDouble(bb.getMinX()); int minY = NukkitMath.floorDouble(bb.getMinY()); int minZ = NukkitMath.floorDouble(bb.getMinZ()); int maxX = NukkitMath.ceilDouble(bb.getMaxX()); int maxY = NukkitMath.ceilDouble(bb.getMaxY()); int maxZ = NukkitMath.ceilDouble(bb.getMaxZ()); for (int z = minZ; z <= maxZ; ++z) { for (int x = minX; x <= maxX; ++x) { for (int y = minY; y <= maxY; ++y) { Block block = this.getBlock(this.temporalVector.setComponents(x, y, z)); if (!block.canPassThrough() && block.collidesWithBB(bb)) { return true; } } } } if (entities) { return this.getCollidingEntities(bb.grow(0.25f, 0.25f, 0.25f), entity).length > 0; } return false; }
Example 3
Source File: Level.java From Nukkit with GNU General Public License v3.0 | 6 votes |
public boolean hasCollision(Entity entity, AxisAlignedBB bb, boolean entities) { int minX = NukkitMath.floorDouble(bb.getMinX()); int minY = NukkitMath.floorDouble(bb.getMinY()); int minZ = NukkitMath.floorDouble(bb.getMinZ()); int maxX = NukkitMath.ceilDouble(bb.getMaxX()); int maxY = NukkitMath.ceilDouble(bb.getMaxY()); int maxZ = NukkitMath.ceilDouble(bb.getMaxZ()); for (int z = minZ; z <= maxZ; ++z) { for (int x = minX; x <= maxX; ++x) { for (int y = minY; y <= maxY; ++y) { Block block = this.getBlock(this.temporalVector.setComponents(x, y, z)); if (!block.canPassThrough() && block.collidesWithBB(bb)) { return true; } } } } if (entities) { return this.getCollidingEntities(bb.grow(0.25f, 0.25f, 0.25f), entity).length > 0; } return false; }
Example 4
Source File: Level.java From Jupiter with GNU General Public License v3.0 | 5 votes |
public AxisAlignedBB[] getCollisionCubes(Entity entity, AxisAlignedBB bb, boolean entities) { int minX = NukkitMath.floorDouble(bb.minX); int minY = NukkitMath.floorDouble(bb.minY); int minZ = NukkitMath.floorDouble(bb.minZ); int maxX = NukkitMath.ceilDouble(bb.maxX); int maxY = NukkitMath.ceilDouble(bb.maxY); int maxZ = NukkitMath.ceilDouble(bb.maxZ); List<AxisAlignedBB> collides = new ArrayList<>(); for (int z = minZ; z <= maxZ; ++z) { for (int x = minX; x <= maxX; ++x) { for (int y = minY; y <= maxY; ++y) { Block block = this.getBlock(this.temporalVector.setComponents(x, y, z)); if (!block.canPassThrough() && block.collidesWithBB(bb)) { collides.add(block.getBoundingBox()); } } } } if (entities) { for (Entity ent : this.getCollidingEntities(bb.grow(0.25f, 0.25f, 0.25f), entity)) { collides.add(ent.boundingBox.clone()); } } return collides.stream().toArray(AxisAlignedBB[]::new); }
Example 5
Source File: ItemFirework.java From Nukkit with GNU General Public License v3.0 | 5 votes |
@Override public boolean onActivate(Level level, Player player, Block block, Block target, BlockFace face, double fx, double fy, double fz) { if (block.canPassThrough()) { this.spawnFirework(level, block); if (!player.isCreative()) { player.getInventory().decreaseCount(player.getInventory().getHeldItemIndex()); } return true; } return false; }
Example 6
Source File: Level.java From Nukkit with GNU General Public License v3.0 | 5 votes |
public AxisAlignedBB[] getCollisionCubes(Entity entity, AxisAlignedBB bb, boolean entities, boolean solidEntities) { int minX = NukkitMath.floorDouble(bb.getMinX()); int minY = NukkitMath.floorDouble(bb.getMinY()); int minZ = NukkitMath.floorDouble(bb.getMinZ()); int maxX = NukkitMath.ceilDouble(bb.getMaxX()); int maxY = NukkitMath.ceilDouble(bb.getMaxY()); int maxZ = NukkitMath.ceilDouble(bb.getMaxZ()); List<AxisAlignedBB> collides = new ArrayList<>(); for (int z = minZ; z <= maxZ; ++z) { for (int x = minX; x <= maxX; ++x) { for (int y = minY; y <= maxY; ++y) { Block block = this.getBlock(this.temporalVector.setComponents(x, y, z), false); if (!block.canPassThrough() && block.collidesWithBB(bb)) { collides.add(block.getBoundingBox()); } } } } if (entities || solidEntities) { for (Entity ent : this.getCollidingEntities(bb.grow(0.25f, 0.25f, 0.25f), entity)) { if (solidEntities && !ent.canPassThrough()) { collides.add(ent.boundingBox.clone()); } } } return collides.toArray(new AxisAlignedBB[0]); }
Example 7
Source File: AdvancedRouteFinder.java From Actaeon with MIT License | 5 votes |
private Block getHighestUnder(double x, double dy, double z){ for(int y=(int)dy;y >= 0; y--){ Block block = level.getBlock(new Vector3(x, y, z)); if(!canWalkOn(block)) return block; if(!block.canPassThrough()) return block; } return null; }
Example 8
Source File: Level.java From Nukkit with GNU General Public License v3.0 | 5 votes |
public AxisAlignedBB[] getCollisionCubes(Entity entity, AxisAlignedBB bb, boolean entities) { int minX = NukkitMath.floorDouble(bb.getMinX()); int minY = NukkitMath.floorDouble(bb.getMinY()); int minZ = NukkitMath.floorDouble(bb.getMinZ()); int maxX = NukkitMath.ceilDouble(bb.getMaxX()); int maxY = NukkitMath.ceilDouble(bb.getMaxY()); int maxZ = NukkitMath.ceilDouble(bb.getMaxZ()); List<AxisAlignedBB> collides = new ArrayList<>(); for (int z = minZ; z <= maxZ; ++z) { for (int x = minX; x <= maxX; ++x) { for (int y = minY; y <= maxY; ++y) { Block block = this.getBlock(this.temporalVector.setComponents(x, y, z)); if (!block.canPassThrough() && block.collidesWithBB(bb)) { collides.add(block.getBoundingBox()); } } } } if (entities) { for (Entity ent : this.getCollidingEntities(bb.grow(0.25f, 0.25f, 0.25f), entity)) { collides.add(ent.boundingBox.clone()); } } return collides.stream().toArray(AxisAlignedBB[]::new); }