Java Code Examples for cn.nukkit.block.Block#onUpdate()
The following examples show how to use
cn.nukkit.block.Block#onUpdate() .
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Example 1
Source File: Level.java From Jupiter with GNU General Public License v3.0 | 6 votes |
public void updateComparatorOutputLevel(Vector3 v) { for (BlockFace face : Plane.HORIZONTAL) { Vector3 pos = v.getSide(face); if (this.isChunkLoaded((int) pos.x >> 4, (int) pos.z >> 4)) { Block block1 = this.getBlock(pos); if (BlockRedstoneDiode.isDiode(block1)) { block1.onUpdate(BLOCK_UPDATE_REDSTONE); } else if (block1.isNormalBlock()) { pos = pos.getSide(face); block1 = this.getBlock(pos); if (BlockRedstoneDiode.isDiode(block1)) { block1.onUpdate(BLOCK_UPDATE_REDSTONE); } } } } }
Example 2
Source File: Level.java From Nukkit with GNU General Public License v3.0 | 6 votes |
public void updateComparatorOutputLevel(Vector3 v) { for (BlockFace face : Plane.HORIZONTAL) { Vector3 pos = v.getSide(face); if (this.isChunkLoaded((int) pos.x >> 4, (int) pos.z >> 4)) { Block block1 = this.getBlock(pos); if (BlockRedstoneDiode.isDiode(block1)) { block1.onUpdate(BLOCK_UPDATE_REDSTONE); } else if (block1.isNormalBlock()) { pos = pos.getSide(face); block1 = this.getBlock(pos); if (BlockRedstoneDiode.isDiode(block1)) { block1.onUpdate(BLOCK_UPDATE_REDSTONE); } } } } }
Example 3
Source File: BlockUpdateScheduler.java From Nukkit with GNU General Public License v3.0 | 6 votes |
private void perform(long tick) { try { lastTick = tick; Set<BlockUpdateEntry> updates = pendingUpdates = queuedUpdates.remove(tick); if (updates != null) { for (BlockUpdateEntry entry : updates) { Vector3 pos = entry.pos; if (level.isChunkLoaded(NukkitMath.floorDouble(pos.x) >> 4, NukkitMath.floorDouble(pos.z) >> 4)) { Block block = level.getBlock(entry.pos); if (Block.equals(block, entry.block, false)) { block.onUpdate(Level.BLOCK_UPDATE_SCHEDULED); } } else { level.scheduleUpdate(entry.block, entry.pos, 0); } } } } finally { pendingUpdates = null; } }
Example 4
Source File: Level.java From Nukkit with GNU General Public License v3.0 | 6 votes |
public void updateComparatorOutputLevel(Vector3 v) { for (BlockFace face : Plane.HORIZONTAL) { Vector3 pos = v.getSide(face); if (this.isChunkLoaded((int) pos.x >> 4, (int) pos.z >> 4)) { Block block1 = this.getBlock(pos); if (BlockRedstoneDiode.isDiode(block1)) { block1.onUpdate(BLOCK_UPDATE_REDSTONE); } else if (block1.isNormalBlock()) { pos = pos.getSide(face); block1 = this.getBlock(pos); if (BlockRedstoneDiode.isDiode(block1)) { block1.onUpdate(BLOCK_UPDATE_REDSTONE); } } } } }
Example 5
Source File: BlockUpdateScheduler.java From Nukkit with GNU General Public License v3.0 | 6 votes |
private void perform(long tick) { try { lastTick = tick; Set<BlockUpdateEntry> updates = pendingUpdates = queuedUpdates.remove(tick); if (updates != null) { for (BlockUpdateEntry entry : updates) { Vector3 pos = entry.pos; if (level.isChunkLoaded(NukkitMath.floorDouble(pos.x) >> 4, NukkitMath.floorDouble(pos.z) >> 4)) { Block block = level.getBlock(entry.pos); if (Block.equals(block, entry.block, false)) { block.onUpdate(level.BLOCK_UPDATE_SCHEDULED); } } else { level.scheduleUpdate(entry.block, entry.pos, 0); } } } } finally { pendingUpdates = null; } }
Example 6
Source File: Level.java From Nukkit with GNU General Public License v3.0 | 4 votes |
public synchronized boolean setBlock(int x, int y, int z, Block block, boolean direct, boolean update) { if (y < 0 || y >= 256) { return false; } BaseFullChunk chunk = this.getChunk(x >> 4, z >> 4, true); Block blockPrevious; // synchronized (chunk) { blockPrevious = chunk.getAndSetBlock(x & 0xF, y, z & 0xF, block); if (blockPrevious.getFullId() == block.getFullId()) { return false; } // } block.x = x; block.y = y; block.z = z; block.level = this; int cx = x >> 4; int cz = z >> 4; long index = Level.chunkHash(cx, cz); if (direct) { this.sendBlocks(this.getChunkPlayers(cx, cz).values().toArray(new Player[0]), new Block[]{block}, UpdateBlockPacket.FLAG_ALL_PRIORITY); this.sendBlocks(this.getChunkPlayers(cx, cz).values().toArray(new Player[0]), new Block[]{Block.get(Block.AIR, 0, block)}, UpdateBlockPacket.FLAG_ALL_PRIORITY, 1); } else { addBlockChange(index, x, y, z); } for (ChunkLoader loader : this.getChunkLoaders(cx, cz)) { loader.onBlockChanged(block); } if (update) { if (blockPrevious.isTransparent() != block.isTransparent() || blockPrevious.getLightLevel() != block.getLightLevel()) { addLightUpdate(x, y, z); } BlockUpdateEvent ev = new BlockUpdateEvent(block); this.server.getPluginManager().callEvent(ev); if (!ev.isCancelled()) { for (Entity entity : this.getNearbyEntities(new SimpleAxisAlignedBB(x - 1, y - 1, z - 1, x + 1, y + 1, z + 1))) { entity.scheduleUpdate(); } block = ev.getBlock(); block.onUpdate(BLOCK_UPDATE_NORMAL); this.updateAround(x, y, z); } } return true; }
Example 7
Source File: Level.java From Nukkit with GNU General Public License v3.0 | 4 votes |
public boolean setBlock(int x, int y, int z, Block block, boolean direct, boolean update) { if (y < 0 || y >= 256) { return false; } BaseFullChunk chunk = this.getChunk(x >> 4, z >> 4, true); Block blockPrevious; // synchronized (chunk) { blockPrevious = chunk.getAndSetBlock(x & 0xF, y, z & 0xF, block); if (blockPrevious.getFullId() == block.getFullId()) { return false; } // } block.x = x; block.y = y; block.z = z; block.level = this; int cx = x >> 4; int cz = z >> 4; long index = Level.chunkHash(cx, cz); if (direct) { this.sendBlocks(this.getChunkPlayers(cx, cz).values().stream().toArray(Player[]::new), new Block[]{block}, UpdateBlockPacket.FLAG_ALL_PRIORITY); } else { addBlockChange(index, x, y, z); } for (ChunkLoader loader : this.getChunkLoaders(cx, cz)) { loader.onBlockChanged(block); } if (update) { if (blockPrevious.isTransparent() != block.isTransparent() || blockPrevious.getLightLevel() != block.getLightLevel()) { addLightUpdate(x, y, z); } BlockUpdateEvent ev = new BlockUpdateEvent(block); this.server.getPluginManager().callEvent(ev); if (!ev.isCancelled()) { for (Entity entity : this.getNearbyEntities(new SimpleAxisAlignedBB(x - 1, y - 1, z - 1, x + 1, y + 1, z + 1))) { entity.scheduleUpdate(); } block = ev.getBlock(); block.onUpdate(BLOCK_UPDATE_NORMAL); this.updateAround(x, y, z); } } return true; }